The Power(Harry Potter/The Gamer)

Bugger. Wizard of Earthsea? Wheel of Time? Dune(it's not exactly magic, but the Bene Gesserit, Fremen and Mentats pack a lot of bullshit)? Lensmen for psychic powers?

I'm pretty sure Stormbringer is already around, but it's very much not nice stuff.

Honestly I think the GM is being a bit overly generous with the write-ins, and it's preventing people from coming to a consensus on some things. He should probably keep the fictional magic to things he's willing to offer, just to keep things contained and not make them unreasonable.

Regarding Wheel of Time, the first two books are out and the third would be out in October, though it should be kept in mind that the main character doesn't really learn much control in those books, and the One Power is still tainted for men so that might be a problem. We couldn't use the female half either, being male.

As you finish folding the paper crane you hold it up with a zen smile, emerald eyes looking toward the inhuman form of Voldemort.

"Potter. What is that? Why are you wasting my time with this?"

Setting the crane aside you offer Voldemort another smile as you reach for another square of paper. You think that, this time, you will make a panda.

A fold here, a wet fold there...

"Potter! Answer me! Why are you doing this? We are supposed to be having our grand, climactic battle!"

Ignoring the shrill voice screaming at you you continue with your paper folding.

Hours pass, and you soon have a small pile of paper animals, and one paper dresser, complete with drawers. You've had to dodge a few killing curses, but it was worth it. It was all worth it.

Holding up your newest creation, a paper cat, you finally speak. "Activate: [Death by a thousand papercuts.]"

And the pile begins to move...

Please, the Gamer would have all that pre-prepared and in his inventory already. :p
 
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle)
[X] Yes
[X] Set of Dungeons and Dragons books(100 pounds)
[X] Dummy's Guide to Ninjitsu(20 pounds)
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[X] Spend points on Luck
 
[x] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle)
[x] Yes

[x] Dummy's Guide to Tailoring(20 pounds)
[x] Dummy's Guide to Woodworking(20 pounds)
[x] Set of Dungeons and Dragons books(100 pounds)

[x] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)

[x] Spend 5 points on Luk, 5 points on Int, and 5 points on Wis.

Wands and robes are pretty typical and expected of wizards. We could do a lot with the right crafting abilities.

At the moment, I'm not terribly worried about our offensive repertoire, and a staff or the like could help a lot more with that than karate anyway.

The thing is this particular mix of settings negates nearly every rationale for unarmed combat I can think of. A Gamer always has access to weapons, and Harry Potter wizards are so eager to cover up signs of magic one more bout of 'accidental magic' that summons a staff will be overlooked. If muggles catch it, the obliviators will just shrug and add it to their workload. We should always be able to use the weapon too. Get a leather pouch to dangle around our neck and nobody worth worrying about will think much of it.

Some kind of grappling training could be helpful, I suppose, but a Gamer should be ungodly stronger than a typical person grappling them in any case and karate isn't a grappling-oriented martial art.
 
Last edited:
You will be able to get items in drops. Both crafting materials(which includes potions ingredients) and occasionally magic items. You will also be able to craft items if you get the appropriate abilities. Crafted items can give bonuses just as magic items can, but they will likely be less until you get enchanting, if you do(requires charms and runes at certain levels.)
Well in that case removing vote, typically I feel people are going to be focusing more time on our other skills, relationships and quest. We already have potion crafting, adding more crafting skills will just increase the time needed we need to spend practicing in the skills or simply not use it at all, which defeats the purpose of getting it.


[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle
[X] Yes
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Set of Dungeons and Dragons books(100 pounds)
[x] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Spend 5 points on Luk, 5 points on Int, and 5 points on Wis.

[X] Dummy's Guide to Ninjitsu(20pounds)
[X] Observe everything.
Going to have to pick some form of self defense here guys, typically we are a wizard so most of our spells are going to eat our MP and so we might want to save some up or typically we might find ourselves in a situation where we run out of MP. Ignoring all this though we still have the rule within the story that you can't use magic in the muggle world later on so we may need typical self defense skills.
 
Last edited:
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle
[X] Yes
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Dummy's Guide to Karate (20 pounds)
[x] Dummy's Guide to Woodworking(20 pounds)
[x] Set of Dungeons and Dragons books(100 pounds)
[x] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Spend points on Luck
[X] Try to use Observe as much as possible

d the One Power is still tainted for men so that might be a problem
[Gamer's Mind]
-A gamer's ability to remain calm even under duress, as a gamer who is detached of the character emotion. Negates psychological effects.
-Cannot be removed

Taint? What taint?

@Halpo133 do we really know the memory charm? Pretty sure that it is not taught at Hogwarts :p
 
Last edited:
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle
[X] Yes
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Set of Dungeons and Dragons books(100 pounds)
[x] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Spend 5 points on Luk, 5 points on Int, and 5 points on Wis.

This should give us basic status to more grinding,if we can achieve 2 years skill then we will seem like young Dumbledore and maybe good enough relationship with Snape,He is asshole but he has interest to keep Harry alive.

Frank&Alice that we need to grind more about mind magic relate charm,their condition come form Belatrix torture and mind whammy charm.
 
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle)
[X] Yes
[X] Set of Dungeons and Dragons books(100 pounds)
[X] Dummy's Guide to Karate(20 pounds)
[X] Foundation and Empire (if there's money left)
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[X] Spend points on Luck.
-[X] 10 points
 
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle
[X] Yes
[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Dummy's Guide to Karate (20 pounds)
[x] Dummy's Guide to Woodworking(20 pounds)
[x] Set of Dungeons and Dragons books(100 pounds)
[x] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
[x] Spend points on Luck




Taint? What taint?

@Halpo133 do we really know the memory charm? Pretty sure that it is not taught at Hogwarts :p

The spells you learn come from my choices of the curriculum for the years off of the wiki. The memory charm is on there, under charms 2nd year and it's one of the ones I picked.
 
The spells you learn come from my choices of the curriculum for the years off of the wiki. The memory charm is on there, under charms 2nd year and it's one of the ones I picked.

It was a charm used in the second year, by Lockeart attempting to wipe Harry and Ron's memories but I am almost certain it is not taught to anyone who is not an adult because it is so easy to abuse.
 
Going to have to pick some form of self defense here guys, typically we are a wizard so most of our spells are going to eat our MP and so we might want to save some up or typically we might find ourselves in a situation where we run out of MP. Ignoring all this though we still have the rule within the story that you can't use magic in the muggle world later on so we may need typical self defense skills.
Dude. Gamer. He can just carry around a baseball bat in his inventory. Or better yet, use woodworking to make a magical staff that both empowers his magic and is a great big heavy wooden lever to apply to practical engineering problems. i.e., bash people's heads in with it.

There's a reason pretty much every army in the history of the world used weapons. In terms of hardened wood versus flesh and bone, wood typically wins.

Tailoring also seems likely to offer the opportunity for robes or robe-alterations which offer stat bonuses.
 
Last edited:
It was a charm used in the second year, by Lockeart attempting to wipe Harry and Ron's memories but I am almost certain it is not taught to anyone who is not an adult because it is so easy to abuse.

As I said, I pull it from the wiki's listed curriculum for Charms. If you go to the charms class wiki page and look at the curriculum section there, it's listed. Which means it's taught that year. Without JK Rowling going through and explicitly stating what is learned when, exactly, that's the best I've got to go on for a list of what is taught in what year for what class.
 
BTW, for magic systems we could consider Final Fantasy. The first few games should be out by Harry's 1st year.
 
I find it a bit amusing that you all think you're going to get completely new magic systems. You won't. If you had selected at the start a subselection of a particular game(D&D, Mage, Final Fantasy) with a majority you would use that magic system instead. But you're using the HP magic system now. You can get spells from outside the Potterverse, but they'll still be cast the way Potterverse spells are. Saying the name, moving/pointing your wand(unless/until you have wandless magic), and the spell happens.
 
As I said, I pull it from the wiki's listed curriculum for Charms. If you go to the charms class wiki page and look at the curriculum section there, it's listed. Which means it's taught that year. Without JK Rowling going through and explicitly stating what is learned when, exactly, that's the best I've got to go on for a list of what is taught in what year for what class.

It's a wiki not the books or a quote by the author. It sort of strains my SOD for anyone to teach something that dangerous and hard to reverse (the only known method is torture) to twelve-year-olds.
 
I find it a bit amusing that you all think you're going to get completely new magic systems. You won't. If you had selected at the start a subselection of a particular game(D&D, Mage, Final Fantasy) with a majority you would use that magic system instead. But you're using the HP magic system now. You can get spells from outside the Potterverse, but they'll still be cast the way Potterverse spells are. Saying the name, moving/pointing your wand(unless/until you have wandless magic), and the spell happens.
Wait, instead of fictional magic systems, spells and abilities are translated and altered to fit HP world?
 
"First year, we'll teach you to start fires. Second year, you learn to mess with people's memories. Third year, we teach you a spell to make people high as a kite. Fourth year, we teach you a spell that makes things up to the size of about a car fly away at a speed of up to a few hundred miles an hour. Fifth year, we teach you a spell to make people and things shut the hell up. And in sixth year, we teach you to create quality booze from vinegar."

"What about healing people?"

"Why would you want to learn to do that?
 
It's a wiki not the books or a quote by the author. It sort of strains my SOD for anyone to teach something that dangerous and hard to reverse (the only known method is torture) to twelve-year-olds.

And if I only went with the books on when you all learn stuff you'd have a very limited selection of spells from the Potterverse. I have to get a list of spells from somewhere. And the wiki was the most logical place. Further, this is a school that teaches the severing charm to children, spells to start fires in first year, a spell to knock people out... Common sense isn't high up on a wizard's priority list.

Huh, wasn't Hedwig default?


Yes. And since nobody voted on it, Hedwig is her name. I just forgot to update it. Thanks.

Wait, instead of fictional magic systems, spells and abilities are translated and altered to fit HP world?

Yes. I'm not going to try mixing multiple magic systems.
 
And if I only went with the books on when you all learn stuff you'd have a very limited selection of spells from the Potterverse. I have to get a list of spells from somewhere. And the wiki was the most logical place. Further, this is a school that teaches the severing charm to children, spells to start fires in first year, a spell to knock people out... Common sense isn't high up on a wizard's priority list.

True but both burns and slashing wounds are something wizards can fix quite easily provided the victim is not dead, memory charms not so much...
 
I find it a bit amusing that you all think you're going to get completely new magic systems. You won't. If you had selected at the start a subselection of a particular game(D&D, Mage, Final Fantasy) with a majority you would use that magic system instead. But you're using the HP magic system now. You can get spells from outside the Potterverse, but they'll still be cast the way Potterverse spells are. Saying the name, moving/pointing your wand(unless/until you have wandless magic), and the spell happens.

Which is perfectly fine by me. The fact that we'll have still access to spells and abilities nobody else will and can raise them quickly using our bullshit powers is not really all that mitigated by the fact that we have to use the Harry Potter system to cast them.
 
Which is perfectly fine by me. The fact that we'll have still access to spells and abilities nobody else will and can raise them quickly using our bullshit powers is not really all that mitigated by the fact that we have to use the Harry Potter system to cast them.

Yeah Greater Restoration is still Greater Restoration even if you have to use a wand to cast it.
 
Back
Top