The Power(Harry Potter/The Gamer)

No one had, thank you. And same rules as last roll apply. Best of the first five, barring a natural 1 or 100 in those five. So others can roll to try and beat that.

Rolling five times is kind of odd. It's like you want us to succeed, or something. Or is it because we're not yet in school yet and Gaia has decided we get easy mode for now?

http://[MALICIOUS WEBSITE]/roller/view/4835096/

1d100+10→[91,10] = (101)

Now that MP is being discussed I have a few questions. Since there is no MP or magical exhaustion or anything similar in HP canon, is Harry the only one using a MP system? Is it something unique to him as the Gamer or are all other wizards going to use MP now?

There has to be something to counter The Gamer bullshit advantages...
 
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Now that MP is being discussed I have a few questions. Since there is no MP or magical exhaustion or anything similar in HP canon, is Harry the only one using a MP system? Is it something unique to him as the Gamer or are all other wizards going to use MP now?

Also voting:
[X] Changing things would be preferable, but slowly.(+relationship with Hermione, keeps things subtle)
Looks like the most sensible option right now.

[X] Yes
No reason not to.

[X] Set of Dungeons and Dragons books(100 pounds)
The only immediately useful ones. No karate please, we're wizards, we don't need it.

[X] Tell her everything.(Will result in closer scrutiny on number 4 Privet Drive. Luck may change outcome.)
Lying to the head of the DMLE is not a very bright idea.

It's unique to him as a stat. Magical exhaustion is something I will be swiping from fanon though. For them it's not so set in stone as it is for you. Their spells can take more or less magic depending on experience with them, the amount of magic poured into them, and so on.

For example, the troll incident in first year. Due to the stress of the situation and the force of casting a spell he couldn't do earlier, that would take Ron very close to exhaustion. But for you to do the same it would just be 5mp, no matter that it's that situation, or a classroom setting.

Because you're The Gamer. And that's broken.

Edit: I say unique to him as a stat. When he uses observe on others, with enough ranks in it and at a close enough level, he can see they have MP too. But that's just the ability doing it's best to interpret their magical state, just as HP is it doing it's best to interpret their physical state. Now, when others are in his party their mp costs will be much more consistent than when they're out.
 
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Rolling five times is kind of odd. It's like you want us to succeed, or something. Or is it because we're not yet in school yet and Gaia has decided we get easy mode for now?

http://[MALICIOUS WEBSITE]/roller/view/4835096/

1d100+10→[91,10] = (101)



There has to be something to counter The Gamer bullshit advantages...


I go with best of 5 because I've seen quests where people get really bitchy if it's just the first roll. Best of 3 is another option, but I went with five to give more variety(and more chances for critical fails/successes, because those are fun).
 
I go with best of 5 because I've seen quests where people get really bitchy if it's just the first roll. Best of 3 is another option, but I went with five to give more variety(and more chances for critical fails/successes, because those are fun).

Well, it's your game, but most GMs like the salt. I would suggest moving to not have the rerolls once we're in school, and possibly have a "free reroll on Luk rolls" at Luk 50.
 
Well, it's your game, but most GMs like the salt. I would suggest moving to not have the rerolls once we're in school, and possibly have a "free reroll on Luk rolls" at Luk 50.

I'm doing this so everyone can enjoy it, not just me. And people bitching(generally) aren't enjoying something. I might drop it to best of 3 once at school, with no rerolls, but I won't be dropping it to just the first roll, I think.
 
You consume the D&D player's handbook. This will give you some basic skills related to each of the core classes. So you'll gain lock picking, stealth, and slight of hand from Rogue. Weapon use from fighter, smiting from paladins, increases to herbology and animal handling from druid, and various spells from wizard and cleric. You won't get them all and you won't be able to cast all you can learn right away. And everything will start at level 1.
*drool*

Yeah, in that case we probably don't really need Ninjutsu or Karate books. The Rogue should give us things like stealth and backstabbing we might've gotten from the Ninjutsu book, and the Monk class will probably give us unarmed combat skills like the Karate book might've provided.

Though, what will Sorcerer net us? Given that basically the only thing it has over the Wizard class is spontaneous casting, which isn't an issue for us...?
 
I'm doing this so everyone can enjoy it, not just me. And people bitching(generally) aren't enjoying something. I might drop it to best of 3 once at school, with no rerolls, but I won't be dropping it to just the first roll, I think.

I'm honestly fine with the way it currently is. If you do want to change it, perhaps you could do an average of the rolls? Unless one is a critical? Although, that would lead to lower numbers, I'd imagine.
 
*drool*

Yeah, in that case we probably don't really need Ninjutsu or Karate books. The Rogue should give us things like stealth and backstabbing we might've gotten from the Ninjutsu book, and the Monk class will probably give us unarmed combat skills like the Karate book might've provided.

Though, what will Sorcerer net us? Given that basically the only thing it has over the Wizard class is spontaneous casting, which isn't an issue for us...?

Sorcerer would bump up the amount of MP you get per level. Basically, the PHB is a very good item to consume. Maybe too good. I'm considering making you all choose which abilities you gain from it.
 
Yeah, in that case we probably don't really need Ninjutsu or Karate books. The Rogue should give us things like stealth and backstabbing we might've gotten from the Ninjutsu book, and the Monk class will probably give us unarmed combat skills like the Karate book might've provided.

Ninjutsu could get different Stealth skills that the D&D book doesn't get us. Same for Karate.

No love for the Ender book series which would give us strategy, tactics and politics? :(

Maybe in the fourth week? We can't really grind it too much, here.
 
Sorcerer would bump up the amount of MP you get per level. Basically, the PHB is a very good item to consume. Maybe too good. I'm considering making you all choose which abilities you gain from it.

An interesting problem. It makes sense to me that we'd get everything in the skillbook, since it does contain all of that stuff. At the same time, that does make it pretty broken. Though like you said, the Gamer skill itself is broken.

If you want, you could have us choose an arbitrary number of skills to learn, and then if we wanted the rest we'd have to buy another copy (or find some other way to get one).
 
An interesting problem. It makes sense to me that we'd get everything in the skillbook, since it does contain all of that stuff. At the same time, that does make it pretty broken. Though like you said, the Gamer skill itself is broken.

If you want, you could have us choose an arbitrary number of skills to learn, and then if we wanted the rest we'd have to buy another copy (or find some other way to get one).

Or perhaps give quests to unlock the bonuses appropriate to the classes giving said bonuses.

Rouge: pickpocket something
Warrior: defeat a certain number of enemies with a sword
Monk: spend some time in meditation.
etc...
 
Or perhaps give quests to unlock the bonuses appropriate to the classes giving said bonuses.

Rouge: pickpocket something
Warrior: defeat a certain number of enemies with a sword
Monk: spend some time in meditation.
etc...

Mmm... A modification of that idea. Class quests. You'll get 1 ability from each of the classes to start(Or 1 spell from cleric and wizard, and 1 additional point of MP per level from sorcerer.) Then, in addition, you unlock questlines for each class, with their own stat and ability requirements to accept the quest. And completing the quest would grant the next and another ability. Would mean that by dedicating the time-slots you could gain all the abilities, but it would require sacrificing time you could be using to grind up current skills, work on relationships, earn money, etc.
 
[X] Fight the power! Stick it to the man!(++relationship with Hermione, can lead to very negative reactions from many in the wizarding world)

Viva la revolucion!
 
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