Ok, so just some notes for what should be our goals before getting to school should be...
- Grind Occlumency to a decent level. (will require a non-free action) We don't want people poking into our minds.
--Sub-goal/Munchkin Time: Grind Leglimency (can likely be done secretly when doing chores for the neighborhood as a free action - the nameless NPCs are fine targets with no defenses)
- Go back to Diagon Alley, get some more gold from our Vault, buy third year books and Lockhearte books.
--Sub-goal: Buy more books on potions? Also, buy a couple copies of
Potion Ingredients and Their Reactions for Hermione and Neville so they can be better prepared for Snape's class, and warn them that Snape "seems pretty strict" so they should read it. Maybe get some extra ingredients as well.
- Finish grinding Observe. We just need to note to do this whenever there's an activity it can be done in without it being noticed.
- Grind Instant Dungeons to a decent level to start working towards time dilation. Just create empty ones, destroy them, and create again.
- Grind Accidental Magic so we can do it intentionally (possibly a good way to do this would be to create an empty ID and go around the Dursley house and force ourselves to be angry at their stuff - maybe go into their rooms and be angry about how big they are and how we shouldn't have been put in a cupboard) and start moving to wandless magic.
- Grind XP in Zombie dungeon.
--Sub-goal/Munchkin Time: Possibly grind Healing on top of Defense, as heal spells may do harm to Zombies. The D&D Cleric heal spells can damage undead.
General D&D spells we want:
- Spells that cure insanity to heal Neville's parents: Heal (may not be good enough, but is the lowest level spell that removes insanity), Greater Restoration, or Miracle down the Cleric path, or Limited Wish and Wish from the Sorceror/Wizard path. However, all of these except Heal cost XP under D&D rules. (whether that will convert to HP/Gamer mechanics is unknown) If Heal isn't good enough and XP is involved in the others, then we would definitely want to sneak in to heal them, as otherwise we'll have people clamoring for us to heal their loved ones when we can't always do it.
- Summon Monster (levels I-IX) - Because being able to summon monsters to aid us is awesome.
- Magic Missile - Kind of a bread and butter spell. It'll hit it's target no matter what, even if they're behind cover.
- Black Tentacles - I just like this spell, and it's good for area control. Kind of brutal, but still should be good against some opponents we'll face.
- Protection From Evil - Pretty basic spell, and not necessarily useful for us since we can resist mental effects already due to Gamers Mind, but we can possibly use it protect others from the Imperius Curse. (there's a pretty funny fanfic called Harry Potter and the Natural 20 where a D&D wizard comes to Hogwarts, and he can make amulets with this and sells them for a lot of money)
Also, I'm not sure what might be best, but we'll want a spell that can remove Voldy's soul bits from Horcruxes without destroying them. He used some powerful magic artifacts to make them, so it'd be good to not have to destroy them in the process of cleansing them.
One thing enjou doesn't seem to understand is you never break up your purchases you focus instead on one or two stats only and grind the rest. Its more efficient and gives better long and short term results.
I understand that, but I simply don't agree that we should pump so much into luck, especially given how many free rerolls the GM is giving us. Some yes, but not all of it. I can see putting some more into luck for now, but putting 15 full points there? No. I don't agree with that. As a wizard they should go primarily into Int and Wis primarily, as those will be our primary stats.
That said, do remember that the GM has stated that due to the grinded stats being attained completely separated from the based ones that we can't expect to grind stats as high and as quickly as they are in canon Gamer. As such investing some of our points into other stats isn't out of the question.