The Power(Harry Potter/The Gamer)

Huh. The Eye of the World was published in 1990.

Anybody up for some channeling? It overlaps with HP magic some, but there are no wands or words necessary, and there are some rather large differences. For example, in the later books, Tel'aran'rhiod. We probably won't be able to access it right away, but once we can, we can sneak into people's dreams.
Yes. Always yes.

In addition to Tel'aran'rhiod, Balefire is pretty much a WoT exclusive. Shame it's not seen until the 3rd book...

Oh, and we can try to make some Angreal. I wonder if they'll work for boosting Potterverse magic?

Traveling can probably bypass Anti-Apparition measures, too, and is superior for group transport...or cutting things in half, for that matter...also for redirecting the Killing Curse.

Definitely that last one.
 
Yes. Always yes.

In addition to Tel'aran'rhiod, Balefire is pretty much a WoT exclusive. Shame it's not seen until the 3rd book...

Oh, and we can try to make some Angreal. I wonder if they'll work for boosting Potterverse magic?

Traveling can probably bypass Anti-Apparition measures, too, and is superior for group transport...or cutting things in half, for that matter...also for redirecting the Killing Curse.

Definitely that last one.
We might even be able to get some sort of "ta'veren" skill, and when the later books come out, we can get Matt's absurd luck and Perrin's telepathic Wolfbrother abilities.
 
I don't think this would translate over well. Tel'aran'rhiod is less a person magic to be adapted and more an entire realm to be imposed upon reality. I mean, it's entirely possible that the Gamer Powers are that potent and really can alter all of reality to allow us the skill, but I doubt it.
Matt's absurd luck and Perrin's telepathic Wolfbrother abilities.
Felix Felicis and Greyback eat your hearts out... but I think the ta'veren skill might already be a thing, just by another name. He's already the focus of destiny, and contrived coincidences follow him throughout the books, so.
 
Channeling? It's impossible with the underpinnings of the HP Universe. Magic is not divided up into Male and Female halves and all sorts of other things are missing... It'd be a pain for the GM I'm sure.
 
Channeling? It's impossible with the underpinnings of the HP Universe. Magic is not divided up into Male and Female halves and all sorts of other things are missing... It'd be a pain for the GM I'm sure.
:rolleyes:

Yes, because we haven't already had the discussion about how the Gamer powers translates non-HP magic into HP magic. Frankly, the Gamer powers are impossible with the underpinnings of the HP Universe, but I don't exactly see anyone harping about that.
 
Even if we can't loot the whole of Channeling, the individual weaves could work(cutting people off from their magic for one), and there's always blademastery.
 
That's because they can be easily applied none the less anyways.
And weaves -- the way channelling is turned into active effects -- is little more than mana manipulation separated by element and combined in various ways to get different effects. It's been a few years since I read the books, but I think the only real channeling that's used in the first book are... Ishamael's evil Healing, which would be either Dark Arts or Charms, Lews' suicide technique (old magic, maybe?), Moiraine's scent dispersal trick, which would fall under charms, Healing (more charms), fatigue removal (charms again), Elaida's Foretelling (Divinations), Min's visions (more divinations), etc.

As you can see, pretty much everything that'd displayed can easily be translated into the existing schools of magic.
 
And weaves -- the way channelling is turned into active effects -- is little more than mana manipulation separated by element and combined in various ways to get different effects. It's been a few years since I read the books, but I think the only real channeling that's used in the first book are... Ishamael's evil Healing, which would be either Dark Arts or Charms, Lews' suicide technique (old magic, maybe?), Moiraine's scent dispersal trick, which would fall under charms, Healing (more charms), fatigue removal (charms again), Elaida's Foretelling (Divinations), Min's visions (more divinations), etc.

As you can see, pretty much everything that'd displayed can easily be translated into the existing schools of magic.
If you recall, Ishamael's healing restored Lews Therin to sanity.

I think Neville would appreciate that.
 
The Chronicles of Amber could be an interesting book to eat.

The Pattern and Logrus are probably not easily achieved - for one thing, you need a pattern to walk, however there is another form of magic in Amber:

The Trumps - Card magic, superficially similar to portkeys and apparition. You create an image of a place or person, and then can either communicate with, scry upon, portal to and from, or mentally assault them. It's a subtle, versatile art - and quite simple, you just need to have excellent artistic skill and willpower. It would also, I suspect, bypass anti-apparition and portkey wardings.

Zelazny's other works, such as Lord of Light may also have useful things. Lord of Light is a little difficult, in that their superscience is quasimagical, and their divine powers are a product of psychic powers resonating with universal principles. Still, Yama has a death-gaze - staring down the Basilisk would be an amusing turn of events.

Learning his artifice from it as well - a lot of it is superscience, but some of them - such as the Fountain Shield, with its sprays of cyanide and dimethyl-sulfoxide - are certainly possible-ish nowadays. Most of it's a bit terribly lethal however.
 
Pretty sure the 1st book shows more channeling than that...whatever Moiraine did to sink the Ferry, her trick for supressing exhaustion, Wards (I think?), normal Healing, and everything Rand did at the end by harnessing the Eye.

As for healing Neville's parents...Greater Restoration, I think? D&D has rules for treating insanity, although I'm not sure about 1E.

EDIT: We have access to The Great Hunt too, and The Dragon Reborm comes out in October.
 
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We're using 2e for D&D... and as for channeling that was kinda my point on it; a lot of the metastuff is just really BAD. I know some of the stuff in channeling has correlations with charms and such but the high end stuff the badguys use all channels their connection to Shayol-Gul (I think that's the dark one's name, but that could be the place he's imprisoned in). Instead of the source itself.

That's what I was trying to (poorly) get across with my earlier statement about it.

I haven't read the books in years; namely because the latter books became more like homework since the guy stuffed what? 4 Complete plotlines into one series and you needed a damn notebook and a pencil to keep things straight?

Much like the Dragon Slave I think calling specifically on dark gods for power is a bad idea. Some of the other stuff is neat though.
 
Yeah, let's avoid the True Power like the plague.

Lots of useful stuff using the One Power, though...hell, Nynaeve's healing can treat anything short of death.

...shame that Exalted won't be out for ten years.

Oh, hey! We need a good form of future sight, so that we can read books yet to come!

...now to find something that gives practical and controllable precog...
 
We're using 2e for D&D... and as for channeling that was kinda my point on it; a lot of the metastuff is just really BAD. I know some of the stuff in channeling has correlations with charms and such but the high end stuff the badguys use all channels their connection to Shayol-Gul (I think that's the dark one's name, but that could be the place he's imprisoned in). Instead of the source itself.

That's what I was trying to (poorly) get across with my earlier statement about it.

I haven't read the books in years; namely because the latter books became more like homework since the guy stuffed what? 4 Complete plotlines into one series and you needed a damn notebook and a pencil to keep things straight?

Much like the Dragon Slave I think calling specifically on dark gods for power is a bad idea. Some of the other stuff is neat though.
We're not creating channeling or anything of the sort.

What we're doing, is creating spells that replicate the effects of what a particular weave does.

Until, and unless, the OP says otherwise, we are not taping into the power of any dark gods, even if that is how that form of magic works.
The only exception I can think of would be summoning spells.

At most, Ishamel's version of healing would cure the insanity, but cause massive physical pain in the process.

I don't think this would translate over well. Tel'aran'rhiod is less a person magic to be adapted and more an entire realm to be imposed upon reality. I mean, it's entirely possible that the Gamer Powers are that potent and really can alter all of reality to allow us the skill, but I doubt it.

Felix Felicis and Greyback eat your hearts out... but I think the ta'veren skill might already be a thing, just by another name. He's already the focus of destiny, and contrived coincidences follow him throughout the books, so.

I doubt the Gamer could create Tel'aran'rhiod, but it's entirely possible it taps into something that's simialr enough. Some version of the Astral Plane, like Marvel's Mindscape and Dream Dimension, but fitting HPverse's cosmology.

As for ta'veren, not a learned skill, so probably not something we can get.
Though, probably can do something similar by grinding luck.

Than again, being a Dreamer or Dream Walker isn't a learned ability either. What you can do with it is, but the ability itself is a talent, and may not be something Harry can gain.
 
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I am really starting to think we have too many different universes to draw on.
Yeah, it's a bit of a problem that crops up in Gamer quests that allow skill gaining from fictional resources. Honestly, with the Gamer's ability to make skills up as they go along, there's plenty that can be done.

But that's not exactly going to change, so we might as well come up with a consensus of things to focus on now and not get trapped by indecision later.
 
... how come I just got the sensation that we'll need a second thread that is quest posts (and omakes, quest canon or not) just so to turn this thread into a discussion and vote(ing) thread?

(EDIT) *Shudders* and now I just got the feeling of someone dancing on my grave regarding thread discussion derailment...
 
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Pretty sure the 1st book shows more channeling than that...whatever Moiraine did to sink the Ferry, her trick for supressing exhaustion, Wards (I think?), normal Healing, and everything Rand did at the end by harnessing the Eye.

Its been a long time since I read the first book of WoT, but lets see.

I think Moiraine throws around fireballs and such at the start during the trolloc attack. Then she uses ordinary One Power healing to heal the wound on Tam which was corrupted with evil or somesuch (could help Dumbledore if he decides to find the Resurrection Stone early). She also manipulates water to destroy that ferry. Oh, and I think Moiraine creates some anti-evil ward to protect a house when they are in Shadar Logoth. Egwene does some minor tricks like conjuring fire and such, but nothing usefull.

Rand subconsciously removes exhaustion from a horse, physically moves a mast (or the movy thing attached to one) to knock a trolloc unconscious and summons a bolt of lightning (the most destructive feat I think) to wreck an inn so he can escape. Oh, and Moiraine does some evil containment thingie with Mat and that major artifact level super-evil dagger.

At the end, Rand uses EotW to do all sorts of really major stuff sufficient to anninilate an army, but he was powered by a major artifact at the time so GM would probably nix any of that.

The more "advanced" WoT things start from book 4 onwards, when Rand starts becoming more efficient and experienced, starts stealing knowledge from LTT and when the other forsaken (who unlike Ishy don't use evil corrupted power) start appearing. We also start to see the Aes Sedai do more stuff around that time.

Ultimately though, I don't know if theres anything in Wot that would be all THAT usefull for Harry. The biggest advantage WoT magic has over HP (IMHO anyway) is the fact that its cast purely mentally so no need to move a wand, aim or speak words. However since it would not work like that for Harry due to the convert-to-wand-spell, I don't see WoT being all that usefull.

The one exception that occurs is traveling. If it works exactly like it does in the WoT books then that would be most usefull I think, since opening a stable "door" between two locations that anyone can use and which can even be left open for hours/days has lots of usefull applications that pure teleportation like apparition/D&D Teleportation does not.

Not to mention trolling people by hitting them with their own spells.


Until, and unless, the OP says otherwise, we are not taping into the power of any dark gods, even if that is how that form of magic works.
The only exception I can think of would be summoning spells.

At most, Ishamel's version of healing would cure the insanity, but cause massive physical pain in the process.

Depends on the GM. Could be that any spells that come from dark god in WoT would be considered to be extreme dark magic in HP, with potential problems. However Ishy is quite literally the only one who uses them (since they drive the user quite mad). Unfortunately Ishy is the major WoT antagonist for the first 3 books.
 
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We get Balefire in book 3...more than anything, that's a big deal. Voldie might not be able to come back from that. More importantly, it gives us a means to undue horrible disasters (such as death)...hell, with enough power, we could probably unkill our parents.

Whether that would cause the universe to collapse is another matter altogether.

...that aside, we need to power level Instant Dungeon for Time Dilation. Get Hermione, Neville, and a vast amount of "borrowed" literature in there and we can outpace Voldemort's own development.

...hmm, I wonder if we could copy another universe's Philosopher's Stone creation technique?
 
We get Balefire in book 3...more than anything, that's a big deal. Voldie might not be able to come back from that. More importantly, it gives us a means to undue horrible disasters (such as death)...hell, with enough power, we could probably unkill our parents.
Remember that spells are adjusted to the local setting instead of being exact copies of how they worked in the source material.
Also, in the source material using enough balefire to undo 11+ years is risking unraveling the world itself
 
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