The Power(Harry Potter/The Gamer)

I did say more like transfiguration...
It's a charm. It's under the charm listing of things, just like Stupefy is.
If there is no difference in DC for the two spells why bother making two options? Harry should know how the spell works, which is why I asked for confirmation.
Different spells allow for different tactical considerations?
Expect when it doesn't. In the book canon, most spells (I think) are never explicitly described as a beam or anything. I'm pretty sure the levitation charm didn't ever mention anything of the sort.
:jackiechan:

Spells go where you point your wand. AK shoots out of a wand. Stupefy (a charm, like the Homorphus Charm) shoots out of a wand. Cruciatus shoots out of a wand. Cutting charm? Wand. Legilimens? Unless you're really fucking good at it, Wand. Even the levitation charm, which doesn't show a beam has a direct correlation between wand and target. You move your wand, the targeted item floats according to the location of the wand.

The wand, and wand movements are critical parts of spell casting. If they weren't important, everyone would be casting wandless magic from anywhere at all. Why bother aiming when you can just make your spell appear in someone's head.
 
My headcanon say that the stunner is emitted by the wand while the Homorphus which is more like transfiguration is not. They likely have different DC and if Homorphus is not required to hit Wormtail it should have a higher chance of succes. @Halpo133, can you confirm how the Homorphus is cast?
Are the success requirements for Homorphous and Stupefy the same?
Yes, as the 1d100 is to see if you actually hit. Right now none of the spells on your list have a chance to fail. Which isn't to say spells don't, it all depends on a number of factors(Magic resistance, level of the ability vs level of what the target is using to defend, etc.) But none of those are in play right now.
 
It's a charm. It's under the charm listing of things, just like Stupefy is.

Different spells allow for different tactical considerations?

:jackiechan:

Spells go where you point your wand. AK shoots out of a wand. Stupefy (a charm, like the Homorphus Charm) shoots out of a wand. Cruciatus shoots out of a wand. Cutting charm? Wand. Legilimens? Unless you're really fucking good at it, Wand. Even the levitation charm, which doesn't show a beam has a direct correlation between wand and target. You move your wand, the targeted item floats according to the location of the wand.

The wand, and wand movements are critical parts of spell casting. If they weren't important, everyone would be casting wandless magic from anywhere at all. Why bother aiming when you can just make your spell appear in someone's head.
Not all spells require good aim. Like the Accio (Which we sadly can't use here, since it doesn't work on most creatures, only Flubberworms and such), that can summon from anywhere.
 
The only reason I would see using the homorphous charm over the stunner is because crit-failing a stunner would be potentially worse than for a homorphous charm. Remember, we're in a crowded compartment. If we miss, we might hit someone with a stunner. Homorphous would obviously only fail in that we wouldn't catch the rat (which would still suck like hell, but at least we didn't knock someone unconscious AND lose the rat).
 
@Halpo133 - M04R QUESTIONS!

1. Do we have any modifiers on the dice rolls for the options thought of thus far due to our skill levels?
2. Would Magic Missile kill him? I know it automatically seeks its target and will hit it, so it'd definitely hit him.
3. Would it be better to instead chase him into the between rooms corridor of the train and then seal the corridor, instead of the room we're currently in?
4. Would there be a roll if we instead used the Levitation Charm to pick him up and treat him like a certain ferret boy was by fake!Moody?
5. Would Unseen Servant, being more a magical force rather than an actual creature, be able to fetch him for us for sure given his current size?

1. No. It's not about if your spell works on the rat. He has no innate magic resistance and isn't actively defending, so any spell cast from any of your lists will work 100% of the time. What he is doing is evading. You're trying to hit a moving rat with a spell. The only thing that matters here is your ability to hit what you're aiming for(dex based roll) vs his ability to evade.

2. It'll hit him, but no. It won't kill him. Magic Missile doesn't do that much damage. A single missle is 1d4+1 damage. You have 2 missiles right now, so the most you'll do is 10 damage with it. Nowhere near enough to kill Pettigrew.

3. Sealing the corridor would take a lot more magic than sealing the room, due to it's size and the number of doors(And the fact that many of them would be open).

4. No matter what there would be a roll to hit the rat. None of your offensive spells(barring magic missile and AoE effects like Engangle) home in on a target. You have to finish the incantation pointing your wand at what you want to levitate, for instance.

5.
The Unseen Servant cannot fight nor can it be killed, as it is a force rather than a creature.
And grappling a creature counts as fighting. So no.
 
1. No. It's not about if your spell works on the rat. He has no innate magic resistance and isn't actively defending, so any spell cast from any of your lists will work 100% of the time. What he is doing is evading. You're trying to hit a moving rat with a spell. The only thing that matters here is your ability to hit what you're aiming for(dex based roll) vs his ability to evade.

2. It'll hit him, but no. It won't kill him. Magic Missile doesn't do that much damage. A single missle is 1d4+1 damage. You have 2 missiles right now, so the most you'll do is 10 damage with it. Nowhere near enough to kill Pettigrew.

3. Sealing the corridor would take a lot more magic than sealing the room, due to it's size and the number of doors(And the fact that many of them would be open).

4. No matter what there would be a roll to hit the rat. None of your offensive spells(barring magic missile and AoE effects like Engangle) home in on a target. You have to finish the incantation pointing your wand at what you want to levitate, for instance.

5. And grappling a creature counts as fighting. So no.

Ok, thanks, this is helpful. A few more questions.

1. For Magic Missile, what physical effect would it have on him? He doesn't work on Gamer logic, so while it wouldn't kill him, I imagine it would affect him in some manner. (it blew holes in the Gamer Zombies IIRC, but then again that might have just been for effect) Given his size, would it be enough force to briefly stun him? Since we did dueling practice with Moody, did we ever user Magic Missile on him to see how it affected him? I imagine it at least causes pain, if not having any physical force.

2. Given that each spell has an incantation, the length of the incantation matters. Stupefy is pretty fast, which is why it's a bread and butter spell for dueling. I imagine Homorphous is just that for the incantation, also relatively fast but slightly longer I think. How long is the incantation for Room Sealing, as we don't have the incantation for that?

3. Could we order Unseen Servant to keep closed any doors or windows he attempts to move through in our section of the train?
 
3. Sealing the corridor would take a lot more magic than sealing the room, due to it's size and the number of doors(And the fact that many of them would be open).

Can you give us the details on how the seal room spell works exactly? What does it do? Does it do more than just lock the door(s) (in which case it sucks for us since a locking charm is 1st year level and the room seal is 6th year on the abilities list.
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
-[X] If he escapes for some reason, don't think and act fast. Open Hedwigs cage and follow her to her new target. The Hunt begins, on today's menu: a little Wormtail.
-[X] Once the room is sealed, don't wait. Immediately attempt to stun the rat while its disoriented. If Ron objects, warn him that his rat is not his real pet but an imposter and an evil shapeshifter rat wizard assassin! (since everyone knows normal rats can't be evil).
--[X] If evil shapeshiter rat wizard assasin is stunned, immediately force him to his human form and check his stats and name with mage sight. Then petrify him, bind him with conjured ropes and send someone to get help fromprefects/adults while we stand guard over the evilshapeshifter (previously rat now human) wizard assassin!
 
1. No. It's not about if your spell works on the rat. He has no innate magic resistance and isn't actively defending, so any spell cast from any of your lists will work 100% of the time. What he is doing is evading. You're trying to hit a moving rat with a spell. The only thing that matters here is your ability to hit what you're aiming for(dex based roll) vs his ability to evade.
Would grabbing him with our hands be easier?
 
@Halpo133 If you are ignoring some of our questions, rather than just missing them, it'd be better if you just said that. Cause otherwise, we are left to assume you keep missing them.
My two questions were 1) How fast can we string our spells (for example, if we stun the rat, would we have to worry about Ron reacting before we can fire off the Homorphus Charm?) and 2) would you be willing to actually tell us the chance, rather than just the die we roll? Is a 1d20 a better chance than a 1d100?
 
Ok, thanks, this is helpful. A few more questions.

1. For Magic Missile, what physical effect would it have on him? He doesn't work on Gamer logic, so while it wouldn't kill him, I imagine it would affect him in some manner. (it blew holes in the Gamer Zombies IIRC, but then again that might have just been for effect) Given his size, would it be enough force to briefly stun him? Since we did dueling practice with Moody, did we ever user Magic Missile on him to see how it affected him? I imagine it at least causes pain, if not having any physical force.

2. Given that each spell has an incantation, the length of the incantation matters. Stupefy is pretty fast, which is why it's a bread and butter spell for dueling. I imagine Homorphous is just that for the incantation, also relatively fast but slightly longer I think. How long is the incantation for Room Sealing, as we don't have the incantation for that?

3. Could we order Unseen Servant to keep closed any doors or windows he attempts to move through in our section of the train?

1. It just causes pain and hits with force. It did so much visible damage to the zombies because they're just rotted flesh, which is weaker than normal. Already breaking down. It hurts and may knock them about, but it doesn't actually blow chunks out of a normal person. It's like hitting someone with a bat rather than shooting them with a gun. Except that a single missile isn't even strong enough to break a limb(only 1d4+1 damage).

2. Each spell has a wand movement and incantation. That determines speed to cast. Sealing the room, and unsealing it, both take more time than a stupefy or the Homorphus charm. They aren't instantaneous or you wouldn't need the roll to try and beat the rat.

3.
Area of Effect: 3" radius of spell caster
Now. That doesn't mean 3 inches. But it does mean that the servant has a limited range, and it has to move. You can't order it to close all the doors and expect it to be instant. It's faster than a human running around closing doors, but it would still take time. Further it can't hold them closed as that would be a sort of fighting, a contest of strength between it and Pettigrew or others. And it doesn't do that. It is a servant. It does minor things and is in no way usable in any sort of conflict. Basically, that spell is useless to you here.

Can you give us the details on how the seal room spell works exactly? What does it do? Does it do more than just lock the door(s) (in which case it sucks for us since a locking charm is 1st year level and the room seal is 6th year on the abilities list.

Sealing the room shuts and locks the doors. Or holds them shut with force, rather than simply locking them. It's main purpose is privacy. No sound in or out, no spells in or out(barring unforgivables, though to aim at someone in a sealed room would require an uninterrupted path which would mean breaking down the door and thus breaking the spell) and the spell has to be countered or disrupted(By breaking down a door/window/wall) before anyone can get in or out.

In regards to questions about an ID. You'd have to be touching the person, or have them in your party to take them into an ID.
 
@Halpo133 If you are ignoring some of our questions, rather than just missing them, it'd be better if you just said that. Cause otherwise, we are left to assume you keep missing them.
My two questions were 1) How fast can we string our spells (for example, if we stun the rat, would we have to worry about Ron reacting before we can fire off the Homorphus Charm?) and 2) would you be willing to actually tell us the chance, rather than just the die we roll? Is a 1d20 a better chance than a 1d100?

I'm not ignoring questions. There's just a bloody lot of them.

1. It varies based on dex and the spell. 3 Magic Missiles strings together faster than 2 time stops would. There's no single answer to this.

2. No, because I don't have the chance yet. It's a vs roll, both of them. 1d100 to hit from you vs 1d100 from him to dodge. 1d20 to chase from you vs 1d20 to run from him. The 1d100 will have bonuses based on dex from you while his has a bonus based on his acrobatics for evasion with additional modifiers for range, obstructions, etc. The 1d20 is just straight up how many steps each of you take. far each of you travel.

Edit: Edited last answer to be worded a bit more accurately.
 
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@Halpo133 - What spell would we use to stun the rat? We don't actually have Stupefy from the looks of it. Petrificus Totalus? Also, which would be faster - that or the Leg-Locker Curse?
 
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