The Power(Harry Potter/The Gamer)

[X] Use the Homorphus charm(Won't stop him, but will reveal him.) Then chase him. (roll 1d100 for the charm and 1d20 for the chase.)

He won't flee so good in human form.

Reason being Crabbe and Goyle are occupying that space he was trying to flee through. And they're pretty bulky.

If we stun him we have a chance of hitting Malfoy, Crabbe, Goyle or Ron, none of which would be helpful in unveiling the rat.
 
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[X] Use the Homorphus charm(Won't stop him, but will reveal him.) Then chase him. (roll 1d100 for the charm and 1d20 for the chase.)

If the rat is gone who would go to vodemort?
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).

EDIT: Remember folks, fight smarter not harder; we have a LOT of spells in our repertoire and have been taught by Mad Eye Moody.
 
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Are the success requirements for Homorphous and Stupefy the same?

Yes, as the 1d100 is to see if you actually hit. Right now none of the spells on your list have a chance to fail. Which isn't to say spells don't, it all depends on a number of factors(Magic resistance, level of the ability vs level of what the target is using to defend, etc.) But none of those are in play right now.
 
@Halpo133 Can you tell us what the odds actually are? And how fast can we chain our spells (say we stupify the rat, would we have to worry about Ron having time to react before we can fire off a Homorphous? Because, right now all we are doing from his perspective is shooting spells at his rat)
 
1d20 is much better than a d100 and a d20; I vote we seal the room and then work on the rat in an enclosed environment from which he can't escape.
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
 
Hi there! Just finished bingeing. Good quest.

[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).

This sounds good to me in the absence of DC estimates.

On the topic of build... could I convince people to go for a stealth and infowar build? Extend our mage sight and detect evil and so on as far as possible, combine with invisibility and teleportation effects. I've seen a lot of gamer quests go straight for magic blastiness or punching punching punching, and that gets boring after a while. I've seen a few non-quest gamer fics turn observe into high-end sensory abilities - The Games We Play is the biggest example - but even then the additional information is always just used to choose what to blow up. I'd greatly enjoy a Gamer that bypasses the whole blowing-things-up route and leans on invisibility, teleportation, illusions, sleight of hand, mind-reading, sneak attacks, assassination, and information warfare. And if any setting supports that it's Harry Potter. AFAIK wizards have few, if any, effective detection abilities. They have few, if any, effective passive defenses. All defense is active. They have few, if any, attacks that aren't actively triggered and targeted. They don't expect teleport spam, tactical mind control (command, suggestion, charm person), people intercepting their owls, or anything even remotely like programmed illusion or fog. We could make Voldemort completely impotent just by teleporting around while invisible and not using attacks that reveal our location.
 
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[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).

Not this time you little shit!

Vote edited: Good idea on sealing the room, now let's get this backstabbing son of a bitch.
 
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[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).

Forgot all about that spell
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).

On the one hand, locking a dangerous dark wizard in a room with a bunch of untrained children. On the other hand, he ain't got no wand, so that's a big plus.
 
[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
Maybe we should add sealing window in our vote.​
 
[X] Stun the rat!(Roll 1d100 to hit)

Peter can understand what we just said
"Ron. I'm going to need you to take that rat out of your pocket and set it on the ground. It's glowing."
and isn't too dumb to link it to the Detect Evil spell (or description of effects as given to Malfoy, even if he doesn't believe existance of said spell)

ATTACK!
 
[X] Use the Homorphus charm(Won't stop him, but will reveal him.) Then chase him. (roll 1d100 for the charm and 1d20 for the chase.)

If we hit him with Homorphus, the prefects and/or any authorities/teachers can take down the creepy man that suddenly appeared on the train full of children. We don't even need to successfully chase him, he's dead in the water.
 
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