[X] Seal the damn room; then we have two rather hulking 11 year olds plus a Malfoy in front of a sealed door and can get the rat at our leisure? (Also doors are much easier to HIT than running rats).
-[X] If he escapes for some reason, don't think and act fast. Open Hedwigs cage and follow her to her new target. The Hunt begins, on today's menu: a little Wormtail.
-[X] Once the room is sealed, don't wait. Immediately attempt to stun the rat while its disoriented. If Ron objects, warn him that his rat is not his real pet but an imposter and an evil shapeshifter rat wizard assassin! (since everyone knows normal rats can't be evil).
--[X] If evil shapeshiter rat wizard assasin is stunned, immediately force him to his human form and check his stats and name with mage sight. Then petrify him, bind him with conjured ropes and send someone to get help from prefects/adults while we stand guard over the evil shapeshifter (previously rat now human) wizard assassin!
Might change depending on the exact mechanics of the seal room once GM explains it fully. Right now it seems to be the best option though. Added a line to not wait (why bother?) and immediately move on to disable Pettigrew if seal room works, and force him to human form if we manage to stun him. If we roll really well, we might manage to seal the room and then stun Pettigrew on one go. Would require repeated good rolls but why not try? If we fail and Pettigrew transforms to human, its Smite Evil karate chop time!
Also added a line there for Ron's sake. If nothing else, us claiming its not his rat, but an impostor evil shapeshifter rat wizard assassin should confuse Ron and stop him from interfering, and from Harrys IC perspective, assuming that the evil shapeshifter wizard assassin has replaced Rons real pet is the natural assumption compared to the idea that Pettigrew has been hiding with Weasleys in rat form for years and years.
Probably not because we can cast it successfully 100% of the time. Taking the time to draw out an item would only make it harder
Are you sure? Can we just "tap" into them if they are in our person, or does it actually require us to pull one out, and then do something with it? Were the mechanics explained somewhere and I missed it?
I would like to know the precise mechanics of using those, even if they won't help here. Would be usefull to know for the future exactly how they work, where they work and so on.
@Halpo133, willing to tell us the mechanics of the soul gems? Does Harry need to pull them out and focus the spell through one, or can he just draw on their power if he has them in inventory? Where do they help? How do they help? What needs to be done to use them? How obvious is their use to others?
Oh, and while I am asking that. Do we have: "night vision equals human daylight visual ability, superior hearing"? Was just reading this:
Find Familiar (Conjuration/Summoning)
Level: 1 Components: V, S, M Range: 1 mile/level Casting Time: 1-24 hours Duration: 1 turn/level Saving Throw: Neg. Area of Effect: As spell range
Explanation/Description: A familiar is of certain benefit to a magic-user, as the creature adds to the spell caster's hit points, it conveys its sensory powers to its master, and it can converse with and will serve as a guard/scout/spy as well. However, the magic-user has no control over what sort of creature will answer the summoning, or if any at all will come, and the power of the conjuration is such that it can be attempted but once per year. At such time as the magic-user determines to find a familiar, he or she must stoke up a brass brazier with charcoal, and when this is burning well, add 100 g.p. worth of incense, herbs (basil, savoury, and catnip for sure), and fat. When these items are burning. the spell caster begins his or her incantation, and it must be continued until the familiar comes or the casting time is finished. Your referee will secretly determine all results. The magic-user has absolutely no control over what sort of a creature appears to become his or her familiar. This will be determined on the table below:
Die Roll (d20) Familiar Sensory Powers
1-4 cat, black excellent night vision & superior hearing
5-6 crow excellent vision
7-8 hawk very superior distance vision
9-10 owl, screech night vision equals human daylight visual ability, superior hearing
11-12 toad wide angle vision
13-14 weasel superior hearing & very superior olfactory power
Hedwig the owl is our familiar, and a familiar is supposed to "convey its sensory powers to its master", which in this case would be night vision and super hearing. Do we have that?
The problem is that if we seal the carriage it's a quick draw contest to cast it before he escapes the room. If we blast him with any direct spells it's a quick draw to do it fast enough and aim to hit him.
Yeah. Unfortunately he is likely wary since he heard us say we have a detect evil spell, and then focused on him, so unlike Draco he likely realises that it might be the real deal. So while he might be going "wtf!", he is also probably ready so no surprise attack. He will start moving/dodging the moment we point the wand on him.
In that sense, sealing the room could be argued to be the best option if it does somehow magically seal the entire place. Pettigrew probably expects a direct attack or something 1st/2nd year level. It does not make much sense for him to expect Harry to be capable of being able to seal the entire room with a spell thats supposed to be 6th year (and as such should be way beyond Harry). I would argue that casting a "seal room" should probably surprise him then. Unless we roll REALLY badly, he really should not instantly realise we are sealing the room and immediately react to get out of the room.