The Power(Harry Potter/The Gamer)

Fortunately Harry can drink one to no ill effect.
Which one?.
Yet Ron was able to avoid Lavender afterwards until the effect wore off. The difference between what Merope Gaunt did and what Lavender did Is like the difference between being drugged and being brainwashed.
Well I think it don't have much different in result,you just need to give the victim love potion on the rest of his life.
 
We presume. OP has not weighed in on issue as of yet, nor has OP confirmed Purify food either reduce, or negate potion intention.

Gamer's Mind negates any and all psychological status effects, outside of ones that would be made possible again by any traits we buy. It no sells all forms of mind control and emotion effecting magic. A love potion most definitely causes a psychological status effect, which in game terms would probably be the "Charmed" effect.


Any and all love potions.
 
Oh they are both morally wrong.I was just pointing out that one can be fought off thus proving that there are at least two types of Love Potion.
Different between heroine and opium then?.

Now on topic of love potion in fandom,I kind of understand why it is popular.Harry has incident that made he think to drink only form his goblet like Moody,and we show the effect of love potion that the victim themselves don't know the different if they being drugged or not.

That come to fridge horror for fandom.Can we sure that Harry don't drink/eat any love potion form many attempt by witch that want to drug him?Are we sure that Ron accept every fail attempt form Harry?Are we as reader sure that Harry as narrator don't fall to become victim of love potion and become unreliable narrator?


But all of that is fandom theory and fridge horror.

The only fact is the victim don't know if they drugged and has time duration in love potion effect,Witch in Hogwart actually competent in brewing love potion.

That why I don't blame fandom too much about love potion theory.
 
[X] Near the middle of the train
[X] Allow the boy to sit in the compartment. It's getting rather full though, won't fit but two more person in comfortably at this rate.
 
Different between heroine and opium then?.
Sounds more like the gradation between alcohol, weed, opium and heroin.

A weak one likely just lowers your inhibitions towards the subject(which is more or less all it takes for a teenager really), a stronger one makes them friendly, and if they have any underlying attraction, they'd act on it. And then the weapons grade one gives them a long lasting attraction that they can't act against even if they knew about it.
 
Sounds more like the gradation between alcohol, weed, opium and heroin.

A weak one likely just lowers your inhibitions towards the subject(which is more or less all it takes for a teenager really), a stronger one makes them friendly, and if they have any underlying attraction, they'd act on it. And then the weapons grade one gives them a long lasting attraction that they can't act against even if they knew about it.
Ah but the witch don't spare no expense when they try to drug the boy-who-lived.:pRon reaction after getting drug is pretty scary for me.

I don't have books on hand so I quote form wiki.

Ron: "It's no joke! I'm in love with her!"
Harry: "Alright, fine, you're in love with her! Have you ever actually met her?"
Ron: "No. Can you introduce me?"

Romilda Vane is actually pretty scary witch and I bet that she is not only witch that try to drug the-boy-who-lived.:o
 
Slytherin: I'd like Harry to be able to sleep in his own dormitory in later years without the risk of being killed by the other students. In earlier years he will likely "only" have to deal with constant harassment from the Slytherins and suspicion from the rest of the school.
sleep is the first thing we are getting rid of
 
Just some thoughts on training actions, which will likely now be by the month rather than the week...

- Classes will be mandatory, and paying attention in most is advisable even if we know the material. There might be some things the skill books didn't cover, and the professors won't look kindly on us trying to do other stuff. These will grind the relevant skills a bit anyways. We should probably be able to get away with some kind of mental skill grinding in History of Magic, as the ghost professor doesn't actually pay attention to the students. Hell, we might even be able to train Occlumency while taking notes.

- ID training
-- Zombies, Karate, Smiting and Prayer to raise Faith, etc. and just general grinding for XP and loot.
-- One run through the Flobberworm dungeon to see if we can make a Flobberworm Legion appear, and kill it with D&D spells to get our Mage level up.

- More Occlumency training with push-ups and meditation. While I'm certain that we can beat Snape's passive Leglimency at our current level, we need to ensure we can beat out any future attempts to mess with our mind. CONSTANT VIGILANCE!
- Grind ID Create? We're level 10/100, but still no time dilation. We'll really need that.

- Try to get mental commands of our menus and skills. While grinding Mage Sight, of course.

- Get to the library, test our copying skills and see if we can get skill books that way. If not, we should go around the library using Mage Sight and get a list of skill books within so that we can either order by owl or read through them manually if they're interesting enough.

- Social actions.


Also, @Halpo133 - I've got a question on the skill books we've devoured. If we were asked a question about them, for instance Snape asking us about something in the school textbooks or Potion Ingredients and Their Reactions, how much would we be able to answer? Just the factual things, or everything in the book?
 
Gamer's Mind negates any and all psychological status effects, outside of ones that would be made possible again by any traits we buy. It no sells all forms of mind control and emotion effecting magic. A love potion most definitely causes a psychological status effect, which in game terms would probably be the "Charmed" effect.



Any and all love potions.

BZZT, wrongalongadingdong.

Gamer's Mind negates any and all psychological effects except those created by manipulations of the body or involving emotional manipulation. If a love potion is a direct mind-affecting effect, then yeah, mind would block it, but if it works by say, hormonal manipulation, biological manipulation of sensations, dummy-firing and spoofing nerve signals in the body, and pavlov conditoning... gamer's mind isn't going to block that.

So I'd be really careful about making blanket statements about how Harry is going to be immune to everything in a category when you don't even know all possible options in that category.
 
BZZT, wrongalongadingdong.

Gamer's Mind negates any and all psychological effects except those created by manipulations of the body or involving emotional manipulation. If a love potion is a direct mind-affecting effect, then yeah, mind would block it, but if it works by say, hormonal manipulation, biological manipulation of sensations, dummy-firing and spoofing nerve signals in the body, and pavlov conditoning... gamer's mind isn't going to block that.

So I'd be really careful about making blanket statements about how Harry is going to be immune to everything in a category when you don't even know all possible options in that category.
More specifically, Gamer's Mind lets you treat all mind control effect as if you were a player at a computer piloting your character.

In that light:
-Love potion cannot alter our actions, though they may induce awkward physiological reactions.
-Dementors cannot traumatize us into fainting.
-Crucio would hurt, but not stop us.
-Imperio can directly take control of you, so it may or may not work. Domination spells work on the PC after all.
HOWEVER, Protection from Evil, IIRC, should provide the necessary protections.

But its all guesswork until first contact.
 
:o

Well, I had a lot of fun writing the other one, and what was even better was knowing that what I wrote made even a single person laugh. So, what the heck. I'll give it a go sometime today.
Negotiations with the Whomping Willow resulted in a new and valuable party member. Will tell you more this winter.
- Harry Potter in a short message to his cousin, Dudley Dursley.
 
More specifically, Gamer's Mind lets you treat all mind control effect as if you were a player at a computer piloting your character.

In that light:
-Love potion cannot alter our actions, though they may induce awkward physiological reactions.
-Dementors cannot traumatize us into fainting.
-Crucio would hurt, but not stop us.
-Imperio can directly take control of you, so it may or may not work. Domination spells work on the PC after all.
HOWEVER, Protection from Evil, IIRC, should provide the necessary protections.

But its all guesswork until first contact.

Yeah, I imagine that love potions would be like, say, how a lot of MGS games have controller related shenanigans. You're doing one thing, but between the actions you're actually choosing and what's happening on screen something interferes. Of course since you aren't actually at a computer screen that would be pretty weird, and things like Pavlov conditioning would work right through 'the screen' as it were.

EDIT: Or like quicktime events or 'ingame cutscenes' where you lose control over your character, or your perceptions go wonky.
 
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BZZT, wrongalongadingdong.

Gamer's Mind negates any and all psychological effects except those created by manipulations of the body or involving emotional manipulation. If a love potion is a direct mind-affecting effect, then yeah, mind would block it, but if it works by say, hormonal manipulation, biological manipulation of sensations, dummy-firing and spoofing nerve signals in the body, and pavlov conditoning... gamer's mind isn't going to block that.

So I'd be really careful about making blanket statements about how Harry is going to be immune to everything in a category when you don't even know all possible options in that category.

No, not wrong. You're failing to account for Gamer's Body, which is rather inseparable from Gamer's Mind. Reality treats Harry like a video game character, so what potions and other consumables such as food do to regular humans isn't quite the same to Harry. What do potions do to video game characters? They add or subtract HP and MP, they buff or debuff stats and skills, and they cause and remove status effects. In rare cases they might provide a permanent change, but again that's rare.

Status effects can pretty much be divided into the categories of physical and mental for game purposes, so I think it's safe to say that any real love potion would fall into the latter category - outside of magic I don't really see it being feasible to make someone obsessed with just one particular person through a potion. Anything else would likely just be an aphrodisiac and probably give a temporary boost to Vitality and maybe a relevant physical status effect, with any mental status effects being no-sold by Gamer's Mind. Even if you could create a potion that would manipulate a normal human's physical condition such that they would feel love for another person, The Gamer power would look at that and translate it into a mental status effect.

As far as emotional manipulation goes, that's a given that Gamer's Mind doesn't no-sell that. While Gamer's Mind gives Harry very good control over his emotions, it does not remove them. Mundane emotional manipulation does not cause status effects.


-Imperio can directly take control of you, so it may or may not work.

The Imperius Curse seems to definitely be mental control based on what the HP wiki says about its effects. The victim is placed in a trance-like state with all feelings of anxiety and responsibility being removed, similar to hypnosis, and the curse can apparently be resisted by persons with very strong willpower and strength of character.
 
Yeah, and that's great and all unless it turns out you're actually playing Spec Ops: the line. Gamer's body/mind doesn't render you totally immune to a lot of things, and I really think you're reaching with your explanations.
 
Yeah, and that's great and all unless it turns out you're actually playing Spec Ops: the line. Gamer's body/mind doesn't render you totally immune to a lot of things, and I really think you're reaching with your explanations.

I think you are right which is why we will need four magic items before all else:
  1. Amulet of Protection from Evil
  2. Amulet of Protection from Chaos
  3. Amulet of Protection from Law
  4. Amulet of Protection from Good
That way we will be safe from all metal effects save those cast by a True Neutral.
 
To get away from the House Wars, I have a question - how hard was it to get a copy of The Lord of the Rings in early 90s Britan? Because a certain conjurer of cheap tricks has some useful skills we could pick up.
 
I think you are right which is why we will need four magic items before all else:
  1. Amulet of Protection from Evil
  2. Amulet of Protection from Chaos
  3. Amulet of Protection from Law
  4. Amulet of Protection from Good
That way we will be safe from all metal effects save those cast by a True Neutral.

Pretty sure some of those spells conflict with each other. It'd probably be easier to just make a mental integrity field of some sort.
 
Yeah, and that's great and all unless it turns out you're actually playing Spec Ops: the line. Gamer's body/mind doesn't render you totally immune to a lot of things, and I really think you're reaching with your explanations.

I don't think I'm reaching here at all given I'm basing this on the canon Gamer and everything the GM has told us, but there's an easy way to solve this. @Halpo133 - is my explanation of status effects on The Gamer here accurate in this quest?
 
[X] Allow the boy to sit in the compartment. It's getting rather full though, won't fit but two more person in comfortably at this rate.
 
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