The Power(Harry Potter/The Gamer)

I don't get it , how does this works when we are the one casting the spell ?
Simple reason being that you need to:
1) Know how exactly to grant the wish to get the desired outcome.
2) Have the power to grant said wish

When you ask yourself "I wish Neville's parents were sane again." HOW do you think you could make it happen? Erase their memories to before the thing that broke them? Mix and match stuff from the nearby minds? Strengthen their minds so that the trauma is no longer fatal? Excise their ability to feel pain and terror?

Then you ask if you know how to do those individual things.

Finally you total up the energy available to do the task and have to drop most of the things because you don't have the energy to make it happen. Nothing about literal genies, only that your ability was not enough for a perfect ending.
You could do it perfectly if you had perfect knowledge and unlimited power.
 
Simple reason being that you need to:
1) Know how exactly to grant the wish to get the desired outcome.
2) Have the power to grant said wish

When you ask yourself "I wish Neville's parents were sane again." HOW do you think you could make it happen? Erase their memories to before the thing that broke them? Mix and match stuff from the nearby minds? Strengthen their minds so that the trauma is no longer fatal? Excise their ability to feel pain and terror?

Then you ask if you know how to do those individual things.

Finally you total up the energy available to do the task and have to drop most of the things because you don't have the energy to make it happen. Nothing about literal genies, only that your ability was not enough for a perfect ending.
You could do it perfectly if you had perfect knowledge and unlimited power.

Or you just copy the effect of Greater Restoration which can cure insanity and is well within he scope of safe and predictable uses of Wish.
 
An idea, since we have an ability which requires an emotional state and our Gamer's Mind ability is hindering that... .

There appears to be a system in place for buying off negative traits (see short-sighted).
We have an option to buy a negative trait for a sum of points, which lets us easily fall into anger.

This makes for an interesting situation, where we could in theory buy that trait for trait points when we need to feel angry, then use the trait points we gained from buying it to buy the trait off, eliminating a good portion of its downsides.
Of course, this assumes that the number of trait points awarded for buying it are the same as the number needed to remove it... .
 
An idea, since we have an ability which requires an emotional state and our Gamer's Mind ability is hindering that... .

There appears to be a system in place for buying off negative traits (see short-sighted).
We have an option to buy a negative trait for a sum of points, which lets us easily fall into anger.

This makes for an interesting situation, where we could in theory buy that trait for trait points when we need to feel angry, then use the trait points we gained from buying it to buy the trait off, eliminating a good portion of its downsides.
Of course, this assumes that the number of trait points awarded for buying it are the same as the number needed to remove it... .
@Halpo133 would that work? Buying it right before starting to train Accidental Magic and then trading it away again?

I feel like this games the system, but on the other side, that's what the Gamer is about.
 
*snerk* any good game master that offers negative traits for points, would require, at minimum double the point gain to buy it back off. Given that it'll be used to "master" accidental magic, making it a useful 'negative' and it should easily cost triple it's gain to buy back off... so expect a minimum of 6 points to get rid of, but more likely 8 to 10 to get rid of. (For even point amounts)
 
1.33 or 1.5 seem pretty common as well, but seeing the short-sighted trait's buyoff being at three points, and the hot-tempered and clumsy traits giving three points, I thought it might be possible, and so raised that possibility.

What have we to lose by thinking of a way to bypass our limitations?
 
Oh, I didn't say don't go for it, I was just saying that it'll cost more trait points than we gained taking it, to buy it back when we're done with it... and until we can it'll override gamer's mind, and we'll lose our temper as often as a certain red headed garbage disposal. And that'd also make it unpleasant for Hermione, Neville, or Susan to deal with/handle. Unless we luck out and it only takes 5 or 6 trait points to buy back, when we inevitably blow up at one of them and want to get rid of it immediately so that we can keep them as friends, and then have to explain it to them how what, why... when... etc. etc. Huh... yeah, buying this before telling them about our ability is a bad idea.
 
I am against buy negative point in general.Sometime player blind by shiny and forget about consequence.
It was a legit question. Because we have reason to believe that it would cost equally to buy negative traits, as to negate them.
The GM made no comment otherwise. Don't get me wrong, I wouldn't mind if he does, but your argument would have fit better when there was discussion about getting a Lightsaber.. or a basilisk..
 
I would not mind Weak since I think we are vanishingly unlikely to be in a position where we need to punch our way out through brute strength especially as we will not be without magic even without a wand.
I don't know about that. If we want to play Quidditch (And I don't see why not) we shouldn't necessary take that weakness. Canon!Harry was never strong, but he was able to take a lot of hits and I think we need that for Quidditch.
 
Well,I just see some quest buy all negative trait and thing getting out of hand.:lol
I am not mind if that what player base want but I try to be a voice that stop buying negative trait in general.

Negative trait is plot point that can come back to bite us later.
 
I would not mind Weak since I think we are vanishingly unlikely to be in a position where we need to punch our way out through brute strength especially as we will not be without magic even without a wand.
It's always fun to do however.
I don't know about that. If we want to play Quidditch (And I don't see why not) we shouldn't necessary take that weakness. Canon!Harry was never strong, but he was able to take a lot of hits and I think we need that for Quidditch.
A 20 cap isn't that bad. It's a top-class human, at any rate. Hardly weak. It's only low when you are considering super-humans.
Well,I just see some quest buy all negative trait and thing getting out of hand.:lol
I am not mind if that what player base want but I try to be a voice that stop buying negative trait in general.

Negative trait is plot point that can come back to bite us later.
They have their uses. Like when we desperately need those trait points (say in the middle of a battle where we are surprisingly outclassed, and we need every INT point we can get). Just for casual stuff isn't it.
 
Well,I just see some quest buy all negative trait and thing getting out of hand.

Honestly I think there's a snowballs chance in hell of SV voting to get multiple negative traits. I can see getting one or two to get ahead, but beyond that? I don't see it.

That would be Vit (taking hits) and Dex (dodging). I can't think of a single instance where he used strength.

The only Quidditch position I can think of that would have any use for strength would be beaters since they need to hit the ball, all of the others boil down to being able to take a hit and being fast.
 
It's always fun to do however.

A 20 cap isn't that bad. It's a top-class human, at any rate. Hardly weak. It's only low when you are considering super-humans.

They have their uses. Like when we desperately need those trait points (say in the middle of a battle where we are surprisingly outclassed, and we need every INT point we can get). Just for casual stuff isn't it.
We can avoid battle easily if we don't do something dangerous,like try to fight ministry or taming Basilisk without rooster on hand.:lol
 
Ok, point taken.
20 STR is top-human isn't it? Ok, then, if you guys want to acquire that one, I would be fined with it.
Helps evading the idea some have of brute fighting this quest and lets us rely more on our goddamn magic.

Then let's do out. We would have 11 trait points to spend. What do you guys want to spend them on?
I would say either the genius trait for 1 int per level or two prodigy traits (Defense is the most important).

We don't really have a need for a Animagus form.
 
And since we hardly need to be arm-wrestling Trolls I say we take Weak for 11 trait points total and then sink them into either Magical Animagus or Metamorhmagus for the utility value.
Ok, point taken.
20 STR is top-human isn't it? Ok, then, if you guys want to acquire that one, I would be fined with it.
Helps evading the idea some have of brute fighting this quest and lets us rely more on our goddamn magic.

Then let's do out. We would have 11 trait points to spend. What do you guys want to spend them on?
I would say either the genius trait for 1 int per level or two prodigy traits (Defense is the most important).

We don't really have a need for a Animagus form.
I say we don't limit ourselves till we actually need those trait points.
 
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