The Path Unending (A Cultivation Quest)

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The Beast Without

The Monster's Bones (Steel 16), A Still-Shaking Anvil (Steel/Force 7), The Snake-Mother's Skin (Beast 14), The Brass Knocker (Force 3)

Design: A massive pole-axe, seemingly too big for even a cultivator to wield effectively. The haft made from the monster's leg bones, bonded with Angel's Tears and steel at the joints. The handle is wrapped in snakeskin cured into leather. The head of the axe is made from the creature's rib-bones layered with steel from the Still-Shaking Anvil.

Effect: Upon activation, the wielder of The Beast Without is imbued with bestial power, growing several feet and assuming the form of a horned ogre, that can wield the axe with ease.
 
The Loyal Hound

The Monster's Bones (Steel 16), The Snake Mother's Skin (Beast 14), a Still-Shaking Anvil (Steel/Force 7), The Brass Knocker (Force 3)

Design: A pole-axe made with the Deer's bones smelted together with steel into a haft, bound with strips of snake-leather. The axe-head is made from the steel of the anvil, forged into the shape of a savage hound. The knocker is forged into a simple key lock which dangles from the head. Remaining steel and bronze is used to form a simple keyring with a single key that fits the lock.

Effect: The axe is imbued with a fiercely martial, bestial spirit. In battle, the axe will aid it's wielder, imbuing them with greater strength, and can move itself in small ways to add strength to a blow or turn a near-miss into a hit.

When the key is inserted to the lock, the full power of the charm is unleashed. The spirit grows fiercer and more aggressive, greatly increasing its strength and power, and the beast's head seems to come to life, snarling and biting at opponents. Use of the charm in this state will damage the weapon, requiring maintenance.
 
When Mountains Fly

The Monster's Bones (Steel 16), A Still-Shaking Anvil (Steel/Force 7) The Brass Knocker (Force 3), Flowing Feathers of the Camel Turkey (Wind 4)

Design: A small hatchet is made from one of the deer's bones for the haft, and a small amount of metal from the anvil and the base segment of the knocker. A metal ring decorated with the smallest of the feathers dangles from the back of the axe as a seeming decoration

The remainder of the materials are used to form a massive duplicate of the tomahawk, which is stored in an extradimensionsal storage space inside the smaller charm. When activated, the massive axe is released from the feathered circle on the back of the axe. The massive axe acts as a primitive flying weapon that mirrors the movements of the smaller.
 
Steel Jaws

Mats: Still Shaking Anvil, Brass Knocker, The Monster's Bones (Steel 23 Force 10)

Design: A Halberd style axe with a sharp point and viciously curved rear hook, with the head shaped from the still shaking anvil. The metal of the anvil is not the striking face, rather, the foundation, and the bones strike true. The shaft of the weapon is carved out of some of the larger bones, carefully fused together, as is the pommel. Fittings can be carved into the bones to connect the steel head. The Brass Knocker is shaped with Chui Dao into the spike at the very tip of the weapon, and other bones are carved in such a way as to hook into the steel centerpiece, projecting forward in a way reminiscent of jaws, and to the rear as if talons or hooves. Even the bottom of the main shaft has a spike, all of which are imbued with the steady power of steel.

Effect: Steel marches like a soldier, unflinching and unstoppable. Each blow delivered by this axe has the force of an army behind it, allowing it to send opponents flying or knock them to the ground. Furthermore, the steel-infused points of bone allow the axe to do terrible damage as they connect, viciously biting into defenses and unwary foes alike. (Weakens enemy's armor and/or adds extra damage on successful clashes)
 
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Wanted to play on Fa's Tyrant Motif.

Jaws of the Tyrant (Steel/Beast)
Materials: The Monster's Bones as the handle/base (Steel 16), Snake Mother's Skin used as a wrap for the handle and grip (Beast 14), formed into the axe itself Shell Fragment, leftover shards of the shell are made to make a semblance of a closed maw with teeth jutting out (Beast 14)
Purpose: This axe fills the user with a beastly strength and when the user strikes at a target, runes in the shape of beasts jaw alight and the teeth at the edge of the blade open. Upon meeting the flesh of a target the teeth snap shut as what seems to almost be a spectral lion tears the meat from its prey before fading.

Lion. King of the jungle, tyrant of the jungle.
 
Charm Concept: Life Drinking Axe

Materials: The Monster's Bones (Steel 16), Still Growing Sapling (Wood/Life 13), Cowardly Hooves x1 (Wood 10)
Anam Types: Steel/Wood/Life

Form: A Massive Double Bladed Axe with a Living Wooden Hafted coated in Carved Bone grips. Carved Plates of Bone decorate the point where the Axehead is joined to the Haft. The Haft of this strangely organic looking axe pulses methodically, almost as if the charm has a life of it's own.

Construction: The Leg bones and Vertebra are carved and molded around the Sapling and secured with a glue made from boiled hoof to make a Haft for the Axe, the Shoulder Blades and hip Bones Carved with Runes and used to decorate the Axe head, the remaining bones are crushed and used to smelt ore to make Steel for the twin Axe Blades.

Effect: Combining the Steel and Life Aspects allows the blades of this monster axe to Attack it's victims lifeforce along with it's body. As the axe cleaves off part of the targets living essence, the Wood Aspect in this charm drinks it in as a Tree draws in nutrients from soil. At will the user can use this drawn off vitality to recover from wounds or restore spent stamina.

-Edit-

Basically, a huge, almost Biomechanical/Xenomorph looking Axe that steals vitality with every hit, letting the user heal themselves by dealing damage to the enemy. Using wood to draw in life severed from the Life/Steel Blade.
 
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I wonder how we could incorporate Wood anam into the design. All the obvious designs are Beast, Steel, Force... Hmm.

Life Drinking Axe seems kind of dissonant, I'm not sure life anam would be great at *draining* life but maybe that's just me.
 
The Tyrants Executioner

-Materials
Shaking Anvil, Brass Knocker, The Monsters Bones, Ifeagrass

-Anam: Steel 23, Force 10, Blood 3

Steel: strengthens the axe, sharpens the edge, and helps with the connection to the Tyrants Blade

Force: as the Axe's Blade encounters resistance it will automatically apply an equal amount of force to counter that resistance. The more resistance it encounters the more applied Force it applies against it. If the Axe meets more resistance than the amount of force it can produce on its own the user may channel additional Anam into the Executioner to further increase the Force it can bring to bare.

Blood: provides pathways for Tyrants Blade to flow along (aka vein analogs)

-Form
A large single bladed Axe made of the Anvil with a long haft made of The Monsers Bones and a pointed pommel made of the Brass Knocker. From pommel to blade the Axe has shallow Blood Red grooves and channels carved throughout that all interconnect and flow throughout its entirety, painted with paint made of the Ifeagrass.

-Function
Fa is able to channel her technique, the Tyrants Blade, through the carved channels and grooves that run over the entire Axe so that she may combine the capabilities of both. This makes use of Steels nature and ability to be molded and formed from separate pieces of metal into a single cohesive whole.

-Note
The Main benefit of my axe is that Fa can use her tech Tyrants Blade, a Steel/Blood tech which lets her summon a sword made of liquid steel, at the same time as the axe instead of needing to choose between them in a fight.

Will probably use one or two more additional Ifeagrass so that there's very little to no chance of Chui Dao eating all the Blood Anam.
 
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There's loads of good ideas but keep in mind that if we use tons of mats, the BT will be higher as well. I think a BT in the 30s would be good, overall I'd rather craft more things and broaden our horizons than spend months on masterpieces.
 
I wonder how we could incorporate Wood anam into the design. All the obvious designs are Beast, Steel, Force... Hmm.

Life Drinking Axe seems kind of dissonant, I'm not sure life anam would be great at *draining* life but maybe that's just me.
Right, I was thinking the same thing till I came to a realization. Wood is perfect for a lifesteal. All plants drain nutrients from their surroundings, water, minerals, sunlight, etc

You have some types of plants like Venus flytraps that outright eat living things for food, Lichens that gnaw away at stone, and that's not even mentioning Parasitic plants like mistletoe, which grow by eating away at other plants. Hell, if the Wood Apsect also applies to Fungus, then there are SO many types that live solely by eating away at living things, Cordyceps anyone?

My logic is, Life and Steel to make a blade that can hit an enemy's vital lifeforce, then once it's been hit, the wood aspect siphons some away and store it.

-Edit-

Pokemon beat me to the punch on this one too lol, LeechSeed, Absorb, Mega Drain, etc 😅
 
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March of the Glacier (Steel/Force/Ice)
Materials: The Monster's Bones (Steel 16), A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3), Vestige's Ice (Ice 8)

The mighty glaciers of the north move very slowly, but their march across the lands have left great impressions onto the world, changing the terrain for tens of thousands of years to come.

This Charm follows that principle. The fall of this Axe on a foe is slow but inevitable. Even as the blade seems to move at a pace that can easily be dodged by an opponent, the Force of their movement is sapped by the freezing power of the Ice to make evasion much more difficult than it appears.

When the strike finally lands, the very earth below will be rent in two from the collision, leaving cracks and fissures that spiral out for dozens of yards. Glaciers crush all under their bulk when they finally make their move, and this Axe is the same.

Design: I'm imagining a big hefty War-Axe, haft made of the Monster's Bones, the face of the Axe composed of the metal of the Anvil, and the Vestige's Ice inset as cold jewels in both sides of the face of the axe-blade. The Knocker would be used as a pommel, with one of the cut pieces of Ice inscribed with a rune inset into it as well. (So at the bottom of the Haft, btw. I'm imagining that's where anam would be channeled into it.)
 
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The Tyrant's Garden
Materials: A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3), The Monster's Bones (Steel 16), Cowardly Hooves x1 (Wood 10)

Construction: Part of the bones will be ground down into a powder and alloyed into the metal from the anvil, which will primarily be used for the axehead. Other portions of the bones will be used for the handle and some decoration. The Brass Knocker will be reshaped into brass inlays. The hooves will be melted down and mixed with Angel Tears to act as an adhesive where needed.

Effects: Drawing inspiration from The Twice-Forged Thicket, this axe channels the forceful power of living metal. The user may channel a Steel Warrior technique through this axe and use it as an Archer technique, which will be further imbued with the power of Wood. (As a hypothetical example, Fa might channel the Tyrant's Blade through this axe, and cause thorny vines of living metal to grow from the ground and forcefully ensnare a target, digging thorns into their flesh and forcefully holding them in place. The exact effect would probably be different, and is up to Ves.)
 
I'll just repost mine as well. Might make some changes soon.

Twin Reflections of the Steel Moon (Kong Zhi name) aka The Divergent Blade (Jai Fa name) (Steel/Force)

Mats: A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3), The Monster's Bones (Steel 16)


Design: A double sided battle axe with each blade edge resembling a crescent moon. The Anvil is forged into the double sided axe blade, with the Monsters Bones (perhaps a femur?) serving as the handle with the spine of the Axe made with leftover anvil steel smelted down with the rest of the Monsters bones. The Brass Knocker is smelted down and used to join the other two mats with the left over Brass used for inscriptions running up and down the handle and blade. The entire thing is 2M tall and upwards of 30 to 50 pounds of bone and metal. The skull of the Deer serves as the joining piece of the two crescent blades.

Effects: Every successful hit from the axe is followed up by a second Force Anam attack that mirrors the location and damage of the physical strike but ignores non-anam laced physical defenses. This second attack is capable of harming Kukuni/Vesitsges/Spirit Beasts/etc. It can also cause massive internal damage/bleeding if not defended properly. This can result in weakening internal defenses and interrupting Anam channeling in the opponents it successfully hits.

The Steel Anam serves as a connection and stabilizer for the Force Anam, guiding it down the blade of the Axe and delivering the Force in a consistent and orderly form. The Force Anam provides the raw power behind the second strike and runs wild through the opponents body after being directed and constrained by the Steel Anam while in the Axe.

With enough Skill and Anam, the wielder can super charge the charm with more of their Anam and launch a Force Anam Cutting Projectile at medium range. The Projectile is extremely sharp, as the Force Anam Grinds against itself to create a cutting edge. The further the wave gets from the Steel Anam directing it within the blade, the weaker the Force Anam attack becomes as it dissipates, before dissolving harmlessly once it's past a certain distance (10m? Can increase with greater User skill)


Misc: A strong force multiplier charm for Jai Fa that weakens enemy defenses and can clear the chaff in one swing. It allows her to make use of her physical skills when facing Kukuni or Vesitges and gives her a medium range attack for harder to reach enemies. A build target of ~30 let's us finish the crafting in one action and the infusing in 1-2 actions while with a DD we can create a ~50ish BT charm with 1 design, 2 Crafting, and 2-3 Infusing actions.


Inspiration: Divergent Fist from Jujutsu Kaisen
 
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Also, gonna mention one thing - since we pretty much have to use Chui Dao on this project, any design that includes an anam type that has a value of less than 7 total is risking Chui Dao eliminating that anam from the charm, which, which could cause issues with the final product if that anam is expected to be part of the design.
 
Jai Fa wants something lacking in subtlety? Fine I'll give her the most unsubtle thing in the universe.

Killing Intent
Ingredients: The Monster's Bones (Steel 16), Snake Mother's Skin (Beast 14), Ghastly Horns (Deception 18) , A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3
Description: Killing Intent is a halberd made of steel, bone, and horn, wrapped and bound in the skin of a great beast. With an effort of will the user can cause opponents who see the weapon to feel as if they are under the attention of a mighty beast and are in imminent danger. Through the order of steel this effect can be focused or broadened as desired to include less or more opponents.

Summary: Big Halbered Big Attention Unga Bunga Swing. Giant [Threatening Beast] Illusion. Unsubtle as its name.
 
Name: Spring defies the Winter

Components:
A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3), he Phantom's Hide (Steel 21),Cowardly Hooves x2 (Wood 10)

Design: The anvil is hammered out and drawn into a single-bit bearded axe, half as large as a man, and a twisted shaft of three braided steel bars. The bars are deeply carved with runes which are then inlayed with brass from the knocker. The hooves are cooked down, distilling the wood anam into a thick black glue, which is used to adhere the Phantom's Hide - tanned to buckskin and tattooed with glyphs - as a wrap to the shaft.

Effect: The effect of this charm is threefold. First and least - the force follows the will of the user, helping to swing the axe effortlessly and making the wielder far more skilled than they could possibly be with a mundane implement. Second, the wood harvest ambient anam from the world, as a plant draws in air, water, and sunlight, focusing it to the edge of the blade allowing for devastating blows against targets normally unaffected by steel. Finally, and primarily, the steel anam within the axe creates a conceptual spring, able to store great volumes of kinetic force, and unleash them upon the user's unfortunate target. The more force is stored within the axe, the tighter the three bars that comprise the handle coil around each other with an audible creaking noise. Like a spring, the axe can store the energy for a long period of time without any issue - and can be charged a myriad of ways, from using it to deflect an opponents blows, to simply beating it against a rock before battle.
 
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Winter's Peace (Two Headed-Axe)
Ingredients: The Monster's Bones, A Still Shaking Anvil, Brass Knocker, Vestiges Ice
Total Anam: 23 Steel, 10 Force, 8 Ice (Subject to change with Chui Dao)

Silence of sound. Stillness of movement. Let there be peace and tranquility before your blood dyes the snow. Inspired by the stillness of winter, and the brutality that follows such peace, Kong Zhi crafted this axe to cease all movement but for itself. Just as steel is unbending, so will this tranquility be unbreaking; just as steel is unmoving, so will the brutality be unending.

Since my concept of Jai Fa is that of a protector and guardian, I wanted to present an idea that gave her a tool to stop people from getting past her. This is the fruit that came from that desire. The hilt of the axe is crafted from The Monster's Bones, with engravings of a still winter's night completed with the brass knocker. The axe head itself is created with the Still Shaking Anvil and the Vestiges Ice, where the blade and is formed from the metal but a spike out of the top is created with the ice, along with engravings of a winter battlefield accented with the remaining ice.
 
The Hungering Edge

The massive greataxe's base shaft and large head is carved with the bones of the deceitful deer that feasted on anam, the desiccated poison sacs ground up and imbedded into the edge of the axe, where a faint, glowing warning warns anyone that hits from this axe will have lasting consequences. But the hunger doesn't end there. On a deep enough cut, the axe will feed on the anam of its enemy, weakening them when they did it most.

Desiccated Poison Sacs (Poison 15/Hunger 5, The Monster's Bones (Steel 16)
 
Axe - Fleetfoot

Materials:
Flowing Feathers of the Camel Turkey (Wind 4), Cowardly Hooves x2 (Wood 10), The Monster's Bones (Steel 16), Brass Knocker (Force 3)

As swift as a deer, as light as a feather
The axe grants the User a supernatural speed and lightness. It maintains its weight and force for attacks.
The feathers are inlaid on the head of the axe in the style of kingfisher feather jewelry, using the hooves as glue.
 
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Axe of the Feathered Serpent

Materials: The Monster's Bones (Steel 16), Wool of a Verdant Ewe (Beast 2), Snake Mother's Skin (Beast 14), Brass Knocker (Force 3), Shaking Anvil (Steel/Force 7), Flowing Feathers of the Camel Turkey (Wind 4)

Shape: The Axe of the Feathered Serpent is shaped like a feathered snake, with the haft coming a serpentine head, teeth bared. The blades of the Axe are shaped like wings, equipped with vicious feathery points.

Use of materials: The axe is forged from the Brass Knocker, Shaking Anvil, and mundane steel, with the powdered Monster's Bones and The Wool of the Verdant Ewe mixed into the metal. The bottom of the haft is wrapped by the Snake Mother's Skin. The Flowing Feathers of the Camel Turkey are placed within the metal of some of the feathers closest to the half.

Effect: The charm has two modes of use. In the melee mode, it works as a simple axe. The Wind anam pushes aside the air to allow it to pass, the force adds momentum to its strikes, and the Steel and Beast sharpen the blades into fang-life knives.

However, the axe really shines when it is used as a ranged weapon. The feather blades are let loose into the air, moving towards the target that the user gestures at. They move through the air propelled by Wind and Force, with the homing instinct and desire to feed of a pack of wolves created by the Beast anam, each coming at the foe from a slightly different angle. The Steel and Beast anam once again allow the blades to sink into the flesh of foes, as the Beast wishes to kill and feed and the Steel to cut. Together, they act to tear the enemy to shreds.

The number of feathers deployed and the foes targeted can be controlled by swinging the axe combined with the use of a trigger on the haft; Force anam transmits the force of the strikes into the blades from afar. The blades can likewise be recalled with a gesture. If blades are lost, anam can be fed into the axe to slowly generate more, just as a pack will feed after one fight to recover for the next; the Steel anam is also used to help guide the anam into the form of new Steel. The few feathers joining the rest to the haft, which contain the Flowing Feathers of the Camel Turkey, never detach, ensuring that the Wind anam is not lost.

A/N:

Sorry if I went into too much detail mapping out the functionality: I wanted to make sure all the details were spelled out so it was clear how all of the functions might work, but I may have gone overboard. Zhi should feel free to change the implementation details if necessary, as he certainly knows more about charm crafting than me; the concept is what is important.

This idea is derived from one by @Knight-Radiant. While I wrote up the text for it, he gets the credit for the core concept.

I'll also note that the basic idea functions no matter where Chui Dao's steel conversion is applied. Even the wind is not strictly essential, even if it is helpful.
 
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Yo guys! We've reached the end of yet another week. I still have one commission left to hammer out and it's a biggun, so it'll be a few days before I get the next update up and running. But rather than let the thread sit dormant while I work, it seems like now would be a good time to get another question answered: namely, the question of Fa's Axe. So since the ALT vote that ended with Zhi crafting Fractal did so well, I think it's time to do something similar with Fa's Axe.

As a reminder, here are Fa's only requirements for the axe:
  1. It must contain at least two aspects. The first must be Steel, the rest are dealers choice.
  2. It is not a subtle thing. Fa doesn't want a tiny, wimpy hatchet. If it would look out of place in the hands of an Orc Barbarian as they charge the gates of hell with Slayer blasting in the background, Fa doesn't want it.
Now that that's settled, here's a reminder of how this whole thing works. Right now is the brainstorming phase. You post whatever designs you have (One design per post, you can post as many as you'd like) and discuss them. All of you debate and retool your designs for however long it takes for everyone to run out of ideas. One note: you can only use materials you currently have on hand. No plans that require you to go shopping or hunting.

When you're done, me and Ct will gather them up and narrow it down to our favorites, which are usually somewhere between a top three and a top five. Once that's settled, I'll throw up an actual vote. The winner of that will be Zhi's plan for Fa's long delayed axe and will be availible for construction on the plan votes (though I assume you won't actually be starting it till you're done with Fractal, which is A-OK with me).

Sound good? Sounds good! Have fun everyone!
I propose we make something visually sourced from either the nzappa zap:


...or the tabar-shishpar:


(Admittedly, the tabar-shishpar is here more for the idea of "axe what is also a mace")

I'll also drop off this picture of an Indian mace, both for the badass flanged head and the various little bits of artistry on display:


(I particularly like how the metal was either forged or finished to have a tiger-stripe pattern, as well as how the upper part of the basket hilt rides a line between "ornate" and "Event Horizon".)
 
Hewer of Armies

A Still Shaking Anvil (Steel/Force 7), Brass Knocker (Force 3), The Phantom's Hide (Steel 21), The Monster's Bones (Steel 16)

Steel 44, Force 10

The Anvil will be melted down and the Bones infused into the steel Viking-style, and forged into an axe. The Knocker will be melted down and used to create brass decorations on the axe head of a rearing stag. The Hide will be turned into leather and made into handle wrappings.

The Hewer is impossibly sharp, and strikes with great force, a combination that will carry blows straight through a target without stopping.
 
Here is an idea: Use the still growing sapling and a material with a lot of steel. Then the effect is that when activated the axe turns gigantic. Fa comes swinging with an axe as tall as she is and when she is about to hit the blade turns ss big and heavy as her opponent. If dropping the extended form by accident does not cause a crater then you are doing it wrong.
 
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