Question: can some of the options that didn't win happen by themselves later in the quest?
I've been meaning to ask why do we care about the navigators so much? Weren't the navigators only a temporary solution? Like I know they are the only reason we can travel the void NOW but in the future when all our ships have automatic navigation hardware like the dark age have they will be obsolete.
Although I guess if we aren't anywhere close to rediscovering or replicateing the Tec to do so navigators are absolutely needed.
Hey daemon, since it looks more and more like having khorne win (and the thought both sickens and delightens me) what would happen to the orks as a race? How much if the ork race as a whole has joined in the thing? What would all of the ork heros happen to themselves? And how much can we say that the BAT(Blood and thunder(heh) will the works still be fighting for the supposed 100 years or if either sides wind, does that just become how long it could have been stretched out for?
Actually, the important thing anout Navis is they arent psykers. They can merely see into the warp using their third eye. This not so little difference means that navigators are only as big a daemon risk as a normal human. Which is to say you need a lot of them doing the same thing to be an actual risk.The Navigators are also a unique psyker breed with distinct advantages and disadvantages compared to normal psykers, even without the navigator function they are useful as fairly stable espers.
Alright. It's been a bit slow here, but I've been working on this Omake for a while.
Slowly, expecting to hear the crack of gun fire, the General exited the Baneblade tank that had carried him this far with gun at the ready. Only to find the oppressive silence complete as it had been ever since he had entered this place.
Here is my first foray into a larger Omake Series written by a another person, in this case Ruirk and the series in question is the Majestic series. With the new revelations and stuff on discord over the last few days there was a new avenue I could use for my character in Auro to further his arc and nature in a different manner from the most of the legion. So I wrote this omake having him be seconded in a way to Majestic, which will see him removed from the Legion save for entire Legion scale events such as another Maelstorm Crusade.
I am going with these options. The first because the Alpha has been sane for a long time and I want that to remain the case, the second because getting more info is always a good thing when working in the weeds like this.[] Slightly reduced chance of this psyker going insane this turn
[] Slightly increased information gained on a success for the research roll
I'm glad you enjoyed this was, it was certainly fun even if it took a surprising while to get through. Glad I seem to be picking up the pace on that front. Going to be interesting to see how the Blood and Thunder War develops later on.And up next we have another amazing omake from TG. I really love the designs of each of the Citadels, each is so unique and mesmerizing in its nightmarishness. The Slaughterhouse was my favorite of the group. It's just such a fascinating idea and it fits so unbelievably well. Not to mention the haunting description of it looking like a spine and how it keeps getting built. Absolutely lovely. As for your reward:
[] +10 to a roll of the GM's choice
[] +10 to Dorn's rolls for the year
[] The Eight Citadels - Not a trait. Not revealed if chosen.
Glad I captured this idea of mine well, Navigators are always such a fascinating bunch. I'll be sure to add another part to this omake idea, show the actual meeting, but for now I'm happy that it's been enjoyed.Up next we have a neat omake on the Navigator of the Vigilance. I do like how you described House Lumenox's goal of purity. It fits very well with the Wardens, and the entire omake felt like a great introduction to Arianne. I'm kind of sad it wasn't longer as it was a great read. As for your reward:
[] +10 to a roll of the GM's choice
[] +10 to the Vigilance's rolls for the turn
[] House of Purity - Not a trait, not revealed if chosen
Infrastructure is a mixed group of 2 values. Infrastructure and technology. There are 10 tiers of infrastructure based on the largest object that can be made, and 6 tiers of technology. When a sector reaches a value of infrastructure level Cruiser and tech level High, it gets a capstone infrastructure project unique to it.
Tier 1: Destroyed
Tier 2: Devastated
Tier 3: None
Tier 4: Low
Tier 5: Minor
Tier 6: Factories
Tier 7: Orbital production
Tier 8: Cruiser shipyards
Tier 9: Battleship shipyards
Tier 10: Capable of Gloriana Production
Tier 1: Pre-Industrial
Tier 2: Modern
Tier 3: Pre-Warp
Tier 4: Low-Mid Imperial
Tier 5: High Imperial
Tier 6: Advanced
Now each sector is extremely different from another, and you will note that I'm not giving the values for what each sector produces. Nor am I giving you the upkeep. That's mainly because this is meant to be a narrative system rather than the previous mathematical one that I used before that wound up exploding on me. Due to each sector being unique, each one produces a different amount of resources even if they have the same infra and tech level as another.
There are 4 resources in TLP. Technology, which represents high-end production, Materials, which is low-end materials like lasguns, Population, which is self-explanatory, and Consumer Goods, which have no purpose apart from indicating the quality of life of the domain. You will find that there are very few things that actually use Consumer Goods, and even Population is seldom used outside of recruiting guardsmen. Each sector produces some amount of the 4.
Technology goes up mainly with your tech level. Improve that to get more. Materials goes up with the infrastructure. Due to these two being intertwined, higher materials comes with higher tech. As for consumer goods, they're a representation of quality of life, so they go down with the number of sectors you have. But each sector also makes more which means that higher productivity sectors are good for several reasons.
As for your domain, here is yours:
Sector Average Infra Average TL Upgrades Main Production Modifiers Asgard Gloriana Capable Advanced Medical Centers High End Goods Valhalla (+10%) Hydrae Cruiser Shipyards High Medical Centers Low End Goods Diyu Cruiser Shipyards High Medical Centers Air Regiments Naraka Cruiser Shipyards High Medical Centers Low End Goods Yomi Cruiser Shipyards High Medical Centers Vehicular Regiments Helios Battleship Shipyards Advanced Medical Centers Merchant Vessels Mezoa (+20% mats/consumables) Lyonesse Orbital Production Low-mid Imperial Medical Centers Infantry Regiments Kolob Cruiser Shipyards High Medical Centers Infantry Regiments Caelum Orbital Production Low-mid Imperial Medical Centers Low End Goods Midgard Battleship Shipyards Advanced Medical Centers Solar Auxilia Elysian Orbital Production Low-mid Imperial Medical Centers Luxury Food Agrarian Sector 12 Orbital Production Low-mid Imperial Medical Centers Literature/Art Sector 13 Orbital Production Low-mid Imperial Medical Centers Storage/Banking Sector 14 Orbital Production Low-mid Imperial Medical Centers Literature/Art Amative Orbital Production Advanced Medical Centers Forge Parts Sector 16 Orbital Production Low-mid Imperial Medical Centers High End Goods Sector 17 Orbital Production Low-mid Imperial Medical Centers Superheavy Vehicles Remus Orbital Production Low-mid Imperial Medical Centers Literature/Art Vadon Orbital Production Low-mid Imperial Medical Centers Industrial Vehicles Dearn Orbital Production Low-mid Imperial Medical Centers Bionics Sector 18 Cruiser Shipyards High Medical Centers Doctors Sector 19 Cruiser Shipyards High Medical Centers Shipping Containers Sector 20 Factories Modern Medical Centers Historical Documentaries Sector 21 Factories Modern Medical Centers Lasgun Components Sector 22 Little Modern Medical Centers Saboteurs
Due to your previous deal with the Mechanicum, two sectors are upgraded to Cruiser Shipyards and High each turn, starting from the worst sectors. Do note that this does give the Mechanicum more influence within your domain.
Right now, here's your per turn production of everything:
Technology: 89
Materials: 897
Population: 555
Consumer Goods: 390
Next up we have another great omake, this one sadly noncanon. I've got to say I did love the banter throughout it. The other Wardens trying to get Abdul to tone it down was great, and the yelling match with the sword was unique and just a delight to read. As for your reward:
[] +10 to a roll of the GM's choice
[] +10 to Abdul's rolls for the turn
[] Tone it Down - Not a trait, not revealed if chosen
[X] +10 to Morianne's rolls for the turn
[X] Slightly easier for Magnus to exploit the Shroud of Night
[X] +10 to Dorn's rolls for the year
[X] The Eight Citadels - Not a trait. Not revealed if chosen.
[X] +10 to Abdul's rolls for the turn
[X] Tone it Down - Not a trait, not revealed if chosen
[X] Tiny, Tiny decrease in casualties due to this psykers work (100 billion)
[X] Slightly reduced chance of this psyker going insane this turn
[X] +10 to the Grey Soul research roll for this turn
[X] Slightly increased information gained on a success for the research roll
[X] House of Purity - Not a trait, not revealed if chosen
[X] +15 to a roll of the GM's choice
[X] Increased odds the Outsider hits one of them rather than the Atani this turn
They are only allied to Magnus and I mean Magnus isn't known for his ability to detect when he is being manipulatedQuestion… are the eldar allies to the imperium? Or are they only allies with the thousand sons? And if so I have serious reservations that Magnus is not able to to see if they are manipulating him.
planet survay : argonia aka the black marches
The name "Black Marsh" was given to the portion of Argonia that was conquered by akavir .The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmoth is located fifteen miles from the Topal Bay.the province of Black Marsh encompasses the south-easternmost lands of the continent.
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Black Marsh is also subjected to a unique type of rain that is sometimes referred to by the region's inhabitants as "Hist Piss." Often accompanied by heavy thunder and fog, it has been described as "an inferno of foul-smelling, yellow-brown rain."
Culture
Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the Hist, the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind.
Marital customs among the Argonians is one of the few widely-known aspects of Argonian life. some Argonians adhere to their native marriage traditions. In Black Marsh, it is customary to present a lover with an Argonian wedding band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient. The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians.
Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible.in the past Argonians built stone stepped pyramids called Xanmeers. The artistic carvings adorned on the ancient xanmeers depict reptilian heads, stylized with right angles. Many present-day Argonian settlements are built on the site of Xanmeers, utilizing the structures as palaces and plazas.
planet survaies
Hammerfell is a massive region, covered by vast mountain ranges, grasslands, and deserts. The desolate Alik'r Desert is one of Hammerfell's most well-known regions, taking up a large fraction of the province.
The province is especially notable for being the home of the Redguards, a race of men known for being cunning warriors and skilled swordsmen.
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The Redguards are humans who hail from Hammerfell their home. Due to their swift and decisive conquest of Hammerfell, the Redguards are renowned as some of the most naturally gifted warriors in the Tamriel sector . Their ferocity and versatility is also manifested in their personality, which lends itself to why they are most effective as scouts and in small units as opposed to being deployed as rank and file soldiers.
The Redguards' innate agility and high level of endurance allows them to excel in any activity that demands sustained effort. Most notably in combat. They are largely average in height, with a well muscled and sturdy physique. Also, they are blessed with a very hardy constitution that allows them to resist poison. In appearance, the Redguards' skin tone can range from light brown to black and their hair texture ranges from thick and wavy to tightly curled and wiry.
Major cities
The city of Sentinel.
The Alik'r Desert is a region of northern Hammerfell within the Iliac Bay region. The Alik'r Desert also completely surrounds the province of Bergama. The provincial seat is the city of Alik'r. During the Warp in the West, the Alik'r Desert region became a part of the city-state of Sentinel. Dragonstar is a city just south of the border with High Rock and Skyrim. Elinhir is a city in eastern Hammerfell, close to the border with both Skyrim and Cyrodiil. It is close to the Skyrim city of Falkreath. Gilane is a city in southern Hammerfell lying west of Taneth and southeast of Sentinel. The ruins of the capital city of the Rourken Clan can be found nearby. Hegathe is a large city in southwestern Hammerfell, to the south of Sentinel.
Rihad is a port city at the southern edge of Hammerfell, just north of its border with Cyrodiil. Rihad is located on the coast of the Abecean Sea, on the main road between Anvil and Taneth. The Brena River flows into the Abecean Sea just south of the city. The city is an eclectic mix of Redguard Forebears, survivors of the Yokuda Ra Gada, followers of Satakal, a few Bretons, and warriors-in-training from all over Tamriel. Buildings in the city with their flying domes, flying dew sails, and the mosaic colophons were constructed over the ruins of past civilizations. ,armies of Taneth and Rihad were defeated in the Battle of Dragontooth by the Camoran Usurper, which led to the fall of southern Hammerfell. The city was the birthplace of the well-known historian Destri Melarg.
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Because Navigators must use their biologically present third eye to see into the warp. Without that, they basically are just a subspecies of human with a third eye socket thats missing an eye. Their soul is no different from a standard human's soul. The eye just sees. Nothing more.They have much of the same value as the sensory and intel focused psykers, at less risk, they can fill similar supporting roles and are in many ways equivalent. Furthermore they're hooked up to the warp and can use it to do spooky things, how are they not psykers?
[/QUOTE][planet survay : elseweyr
planet assesment :Elsweyr
The northern regions of Elsweyr are dominated by badlands and desert, a climate of which has influenced the culture of the Anequina Khajiit massively. The 'kingdom' is little more than a collection of chiefdoms in loose cooperation, but all with a common goal of preserving said culture and protecting their lands.
The southern regions of Elsweyr are dominated by dense jungles and woodland, similar to that of neighbouring Valenwood, the climate of which has influenced the culture of the Pelletine Khajiit as much as that of their counterparts to the North. It is presumed that the head of state in Pelletine remains to be that of the religious Khajiit Mane, who resides in the city of Torval. The society of Pelletine itself seems to be deeply involved in the process of trade and the production of the hallucinogenic moon sugars, which hold cultural and religious value in Khajiiti society. The aristocracy of Pelletine is known to own the vast groves and plantations devoted to growing this lucrative and often controversial drug.
the khajiit
The Khajiit are the native race of Elsweyr. Both a Khajiit's appearance and physiology depend on the Lunar Lattice of Masser and Secunda during the time of its birth. These appearances can vary drastically from one breed to another, with some Khajiit resembling the common house cat, other Khajiit resembling huge bipedal jaguars,
Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatic abilities. Many Khajiit are also warriors, although this is mainly true of the Cathay and Cathay-raht, while the other breeds are quadrupedal - either muscular and extremely hardy or lithe and very agile. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision.
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Flora
The herb and alchemical ingredient Nightshade is native to Elsweyr, and is reputed to be quite poisonous. Despite that, the Khajiit cherish the Nightshade, attributing magical powers to it and hiding it in "their armor to increase their abilities to skulk, hide and become invisible." The plant is also to be found in Western Cyrodiil, surrounding Skingrad, but also in lesser quantities around Bravil in the Nibenay Basin and Cheydinhal in the northeast. , Nightshade, properly processed, damages health and luck, burdens, and fortifies magicka. As no further effects are registered, it could be presumed that the Khajiit habit remains a bit of superstition.
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Moon sugar grows here, which the Khajiit process in order to create skooma, which is a popular drug amongst the Khajiit. Skooma is addictive and illegal in most provinces. It is smuggled at sea by pirates to all shores and can be found in skooma dens.
Fauna
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A Senche Pride-King Lion.
The Treatise on Lycanthropy records that cursed Khajiits called Werelions, a "vile presence," inhabit Elsweyr,
Large felines known collectively as Senche-Cats are native to Elsweyr. They are distant relatives of the Khajiit, sharing their namesake with the Senche breeds of Khajiit. Unlike the Khajiit however, Senche-Cats lack the ability to to speak.[26] There are various forms of Senche-Cats such as Senche-Tigers and Senche-Lions.
A species of wolf known as the Rimmen Ringtailed Wolf is native to Rimmen. Akavirisettlers in Rimmen took a liking to these wolves and decided to domesticate and bred them for use as mounts.
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Ok that actually might make getting their genome mapped out even more important, especially if we can use what we find there to make warp viewing tech.Because Navigators must use their biologically present third eye to see into the warp. Without that, they basically are just a subspecies of human with a third eye socket thats missing an eye. Their soul is no different from a standard human's soul. The eye just sees. Nothing more.
But a Psyker? This is not true. A psyker is explictly different in regards to the soul. Their soul is a direct conduit and bridge into the warp. Even a Seer or someone boosting their senses needs to directly draw the energy from the warp actually do their work. Its the soul that makes a psyker a psyker.