Actually, would Valhalla IV count as a Daemon World or a Death World?
Sector | Average Infra | Average TL | Upgrades | Main Production | Modifiers | Tech Production | Materials | Population | Consumer Goods |
Asgard | Gloriana Capable | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1 | High End Goods | Valhalla (+10%) | 112 | 580 | 58 | 145 |
Hydrae | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Furniture Factories | Low End Goods | x2 Consumer Goods | 93 | 202 | 39 | 189 |
Diyu | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Education Tier 1, Aerial Drop Carriers Capstone | Air Regiments | -0.5% IA Casualties in domain | 77 | 98 | 58 | 53 |
Naraka | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistics Facilities, and Transportation, Education Tier 1, Civilian Vehicle Foundries Capstone | Low End Goods | x1.5 Mat, x1.5 CG | 93 | 202 | 58 | 141 |
Yomi | Cruiser Shipyards | High | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Mass Vortex Rounds | Vehicular Regiments | Can mass deploy vortex weapons | 19 | 49 | 50 | 30 |
Helios | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1 | Merchant Vessels | Mezoa (+20% mats/consumables) | 110 | 218 | 43 | 102 |
Lyonesse | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Sniper Academies | Infantry Regiments | Creates IA Elites | 94 | 128 | 56 | 60 |
Kolob | Cruiser Shipyards | High | Medical Centers, Doctor Training, Imperial Army Training Facilitiy Capstone | Infantry Regiments | +1 to IA in domain | 19 | 49 | 50 | 30 |
Caelum | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, The Deeps | Low End Goods | x2 Material Production | 81 | 399 | 43 | 94 |
Midgard | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Elite Soldier Academies | Solar Auxilia | IA can recruite elite units | 82 | 120 | 86 | 60 |
Elysian | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1 | Luxury Food | Agrarian | 94 | 27 | 9 | 340 |
Sector 12 | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, The Hanging Gardens | Culinary Exhibits | Makes planetary governors happy | 94 | 37 | 43 | 170 |
Sector 13 | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Debt Consolidation Capstone, Education Tier 1 | Storage/Banking | Reduce interest to 5%/turn | 94 | 183 | 43 | 85 |
Huroar | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Shades Training Academies | Literature/Art | Shades Training Academies | 94 | 37 | 43 | 170 |
Amative | Cruiser Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Forge Forging Foundries Capstone | Forge Parts | +1 Sector Upgrade/turn | 145 | 41 | 11 | 10 |
Sector 16 | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Advanced Cogitator Foundries | High End Goods | x2 Tech | 208 | 183 | 43 | 85 |
Sector 17 | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Fellblade Foundry | Superheavy Vehicles | +1 Legion Combat | 146 | 293 | 17 | 34 |
Remus | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1 | Literature/Art | 94 | 37 | 43 | 170 | |
Vadon | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Construction Equipment | Industrial Vehicles | Passively builds | 146 | 366 | 17 | 34 |
Dearn | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Umbrella Corporation | Bionics | Nothing from the capstone | 146 | 366 | 0 | 170 |
Miach | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Medical Equipment Capstone | Doctors | 63 | 64 | 78 | 430 | |
Coire | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Purpose Built Mass Conveyors Capstone | Shipping Containers | 63 | 368 | 10 | 13 | |
Tsoukalos | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1 | Historical Documentaries | 120 | 184 | 20 | 215 | |
Monkoalia | Battleship Shipyards | Advanced | Medical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Additional Lasgun Factories Capstone | Lasgun Components | 45 | 1242 | 0 | 0 | |
Sector 22 | Cruiser Shipyards | High | Medical Centers, Doctor Training | Saboteurs | 1 | 8 | 3 | 4 | |
Maelstrom 01-A | Cruiser Shipyards | High | Medical Centers, Doctor Training | Anti-Daemon Guardsmen | Primarily Warp Worlds | 2 | 8 | 4 | 4 |
Item | Tech Production | Materials | Population | Consumer Goods |
Imperial Army | 186 | 19 | ||
Astartes Legion | 90 | 90 | ||
Naval Fleet | 100 | 180 | ||
Embezzlement | 465 | 1035 | 180 | 525 |
Total | 550 | 1716 | 259 | 1050 |
Raw Income | 2352 | 5481 | 921 | 2834 |
Tech Level
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01-05
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Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering. |
06-10
|
Iron Age: The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about. |
11-15
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Steel Age: The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common. |
16-20
|
Pre-Industrial: The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient. |
21-25
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Industrial: Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles. |
26-30
|
Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed. |
31-35
|
Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical. |
36-40
|
Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present. |
41-45
|
Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds). |
46-50
|
Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can't be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level. |
51-55
|
High Imperial: The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment. |
56-60
|
Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology. |
I'm getting ideas, hmhmm. For clarification, do we get to name our Legion?
Suggestion: Perform Exterminatus on Valhalla since Its a semi-demon world save us a lot of trouble and evacuate uncorrupted population of Valhalla and resettle them somewhere, so that we will not have to worry about demons incursion for next decade or century, and focus on crusade and powering up for the endless war a head.
Problem is that despite all the memes, the Imperium only resort to glassing a planet when there is nothing that can be done to save it. Although the Valhallans are barely holding on, they are still holding. So unless the planet is 100% overrun and is about to go into the Immaterium, that is not an option. And remember we are ten millenia away from the Grimdark Imperium, so unless we have a really good reason, that ain't gonna pass.