Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Actually, would Valhalla IV count as a Daemon World or a Death World?

Valhalla is an Ice world as people call it. In regards to its official classification though, it was straddling the line between a Death World and a Civilized World. This was mostly because cultists had territory and fortifications and there were quite a bit of food shortages. At the same time, the danger was localized to cultist locations and most of the food issues were from having essentially no infrastructure.

Proto-Daemon World .

Thankfully for the populace, daemons need sacrifices to appear and sustain themselves. Because of the centuries of warfare and cults though, it might be slightly easier to summon daemons and corrupt the populace, which is significant. At the same time, it's essentially as if parts of the planet are tainted because of daemons.
 
I'm going to call the vote here, warptech and going with the Emperor win.
Adhoc vote count started by Chief18753 on Mar 25, 2019 at 8:34 PM, finished with 56 posts and 19 votes.
Daemon Hunter threw 1 100-faced dice. Reason: Emperor's Initial Reaction Total: 60
60 60
Daemon Hunter threw 1 100-faced dice. Reason: ???? Total: 79
79 79
Daemon Hunter threw 1 100-faced dice. Reason: ???? Total: 15
15 15
Daemon Hunter threw 1 100-faced dice. Reason: Valhallan Reaction to Emperor Total: 6
6 6
 
[X] Warptech
-Pros: Very versatile
-Cons: Extremely difficult to manufacture so will likely be limited to your legion only.
[X] Greet him and agree to go with him
-Pros: Better status with the Emperor
-Cons: Slight scrutiny from the Emperor
 
Welcome to Terra
[X] Warptech
[X] Greet him and agree to go with him

In the skies of Valhalla, a gleaming golden vessel descended through the upper atmosphere. The vessel flew through the skies and landed on one of the thicker ice sheets. As it landed, a large portion of the Valhallan military that was free stood in a ceremonial arrangement for VIPs. In the center stood Kesar. With the wind from the Vessel's engine blowing snow everywhere, a ramp descended in front of Kesar and out walked a man dressed in gleaming armor. When the Valhallan soldiers looked upon him, they fell to their knees and began sobbing. They knew that this man was their version of God.

The Emperor of Man walked down the ramp and spoke. "HELLO SON, I BELIEVE YOU UNDERSTAND WHY I HAVE COME."

In response, Kesar took a step forward and bowed, "Yes father, while I would like to ensure Valhalla's prosperity, I understand I must put the needs of humanity first."

With this, the Emperor of Man nodded, "WHILE I FEEL THAT YOU SHOULD HAVE ACHIEVED MORE HERE AND I AM UNCOMFORTABLE WITH SOME ASPECTS OF YOUR BELIEFS, YOU DID MANAGE TO DEAL WITH A POWERFUL THREAT. AS SUCH, I WILL RESERVE JUDGEMENT FOR NOW."

With that, the Emperor of Man brought Kesar with him to Terra, where he was given heaps of books encompassing a massive variety of information. No information was exempt, Kesar studied everything from acarology to zythology, nothing was exempt. He learned much from these books, but he also met with experts on combat such as the Emperor's Custodes, the Sisters of Silence, and even Imperial guardsmen.

Kesar also spent his time pursuing his own interests, specifically in the manipulation of the warp. The warp itself was a monstrous realm, filled with creatures that had corrupted billions on Valhalla and caused disasters whenever they entered the materium. While he could study the creatures, that was a line of research that typically ended with the researcher attracting daemons and falling to their whims. As such, warp tech was likely safer as well as being able to be used against more than just cultists and daemons. However, he also had some bad news from Valhalla. In the end, he decided to begin with

[] Research
-[] Void Shields Basic Design– Basic
-[] Gellar Field Basic Design – Basic
-[] Warp Engine Basic Design – Basic
-[] Teleportation fundamentals – Basic
-[] Ways objects affect the warp – Basic
-[] Daemon categorization – Basic
-[] Imprint of the warp on genetics – Basic
[] Improving Valhalla's Infrastructure
[] Searching for cultists on Valhalla

One thing that Kesar was thankful for was that he had enough free time to work on personal projects, from what he could see, he had a few options of what to use it for. Firstly, he could meet with his brothers, although only two were available. Secondly, he could meet with his legion, no doubt they were curious about what their gene-father was like. Lastly, he could help Valhalla continue its rebuilding. Even with the Imperium's help, Valhalla was unlikely to provide much for the Imperium for centuries. And this was before Kesar learned of something that irritated him greatly.

The cultists it seems were still a major issue on Valhalla. While he was gone, a group had managed to infiltrate the greenhouses. Once there, they tainted the crops. Thankfully, this was caught by the witch hunters before anyone consumed the food. Unfortunately, the greenhouses needed to be destroyed due to contamination. With that, all the infrastructure that Kesar had built was destroyed. However, the logistics that were implemented for transporting food were still in place, so food production was slightly better than when Kesar had landed. In the end, Kesar chose to:

[] Meet with a Primarch
-[] Mortarian
-[] Lorgar
[] Meet his legion
[] Uplift Valhalla
[] Build infrastructure on Valhalla
[] Hunt cultists on Valhalla

The last major event of the year was an analysis of Valhalla using sensors on one of the Emperor's escorts. To ensure that nothing major was wrong with the planet, sensors discovered a small pocket in one of the many crevices. An explorer team was sent, and they arrived at the entrance to a building. The building was heavily damaged, but the security system remained. As such, they were unable to gain access to it. However, they managed to obtain information on what the building was. It was a library that held a fair bit of psychic lore. Most importantly, they discovered its name. On a plaque near the door were the words "Nalanda Library."

AN: The last building is by request of @SouvikKundu for his upcoming Omake, so don't worry about it being bad. Will be unearthed when the GM finishes determining what is in it.

Valhallan response to Emperor: 6 - 10 (fits their religious beliefs) = -4
Emps Initial Reaction: 60 - 10 (sudden worship) = 50
Chaos Resurgence: 79
Witch Hunters: 15 + 20 (Experience) + 10 (Recent victory) = 45
 
Research is divided into 7 categories: basic, advanced, master, grandmaster, pioneer, paragon, and transcendent. Of these, the last two require a major accomplishment to research. For example, in the daemonic lore tree was daemon world combat at the pioneer, paragon and transcendent tiers. To research the paragon tier, you would need to establish a foothold on a daemon world, while the transcendent tier would require you to take four daemon worlds, one from each of the Chaos Gods.

For the tiers, research is done on a flat d100, with basic being DC 10, advanced DC 20, master DC 30, grandmaster DC 40, and pioneer DC 50. Each has a different timescale. Basic takes 1 year, advanced takes d2 years, master takes d4 years, grandmaster takes d8 years, and pioneer takes d16 years. If the research roll fails, then research for that year will not progress.

Currently, I have a basic tech tree, but I am still adding things to it. If you have something you want to research, just ask and I will let you know what you need to research first, or add it to the list or researchable objects.
 
Infrastructure Information
Infrastructure is a mixed group of 2 values. Infrastructure and technology. There are 10 tiers of infrastructure based on the largest object that can be made, and 6 tiers of technology. When a sector reaches a value of infrastructure level Cruiser and tech level High, it gets a capstone infrastructure project unique to it.

Tier 1: Destroyed
Tier 2: Devastated
Tier 3: None
Tier 4: Low
Tier 5: Minor
Tier 6: Factories
Tier 7: Orbital production
Tier 8: Cruiser shipyards
Tier 9: Battleship shipyards
Tier 10: Capable of Gloriana Production

Tier 1: Pre-Industrial
Tier 2: Modern
Tier 3: Pre-Warp
Tier 4: Low-Mid Imperial
Tier 5: High Imperial
Tier 6: Advanced

Now each sector is extremely different from another, and you will note that I'm not giving the values for what each sector produces. Nor am I giving you the upkeep. That's mainly because this is meant to be a narrative system rather than the previous mathematical one that I used before that wound up exploding on me. Due to each sector being unique, each one produces a different amount of resources even if they have the same infra and tech level as another.

There are 4 resources in TLP. Technology, which represents high-end production, Materials, which is low-end materials like lasguns, Population, which is self-explanatory, and Consumer Goods, which have no purpose apart from indicating the quality of life of the domain. You will find that there are very few things that actually use Consumer Goods, and even Population is seldom used outside of recruiting guardsmen. Each sector produces some amount of the 4. Also, population and consumer goods do NOT roll over. Only technology and materials do.

Technology goes up mainly with your tech level. Improve that to get more. Materials goes up with the infrastructure. Due to these two being intertwined, higher materials comes with higher tech. As for consumer goods, they're a representation of quality of life, so they go down with the number of sectors you have. But each sector also makes more which means that higher productivity sectors are good for several reasons.

As for your domain, here is yours:

SectorAverage InfraAverage TLUpgradesMain ProductionModifiersTech ProductionMaterialsPopulationConsumer Goods
AsgardGloriana CapableAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1High End GoodsValhalla (+10%)11258058145
HydraeBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Furniture FactoriesLow End Goodsx2 Consumer Goods9320239189
DiyuBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Education Tier 1, Aerial Drop Carriers CapstoneAir Regiments-0.5% IA Casualties in domain77985853
NarakaBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistics Facilities, and Transportation, Education Tier 1, Civilian Vehicle Foundries CapstoneLow End Goodsx1.5 Mat, x1.5 CG9320258141
YomiCruiser ShipyardsHighMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Mass Vortex RoundsVehicular RegimentsCan mass deploy vortex weapons19495030
HeliosBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1Merchant VesselsMezoa (+20% mats/consumables)11021843102
LyonesseBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Sniper AcademiesInfantry RegimentsCreates IA Elites941285660
KolobCruiser ShipyardsHighMedical Centers, Doctor Training, Imperial Army Training Facilitiy CapstoneInfantry Regiments+1 to IA in domain19495030
CaelumBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, The DeepsLow End Goodsx2 Material Production813994394
MidgardBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Elite Soldier AcademiesSolar AuxiliaIA can recruite elite units821208660
ElysianBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1Luxury FoodAgrarian94279340
Sector 12Battleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, The Hanging GardensCulinary ExhibitsMakes planetary governors happy943743170
Sector 13Battleship ShipyardsAdvancedMedical Centers, Doctor Training, Debt Consolidation Capstone, Education Tier 1Storage/BankingReduce interest to 5%/turn941834385
HuroarBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Shades Training AcademiesLiterature/ArtShades Training Academies943743170
AmativeCruiser ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Forge Forging Foundries CapstoneForge Parts+1 Sector Upgrade/turn145411110
Sector 16Battleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Advanced Cogitator FoundriesHigh End Goodsx2 Tech2081834385
Sector 17Battleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Fellblade FoundrySuperheavy Vehicles+1 Legion Combat1462931734
RemusBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1Literature/Art943743170
VadonBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Construction EquipmentIndustrial VehiclesPassively builds1463661734
DearnBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Umbrella CorporationBionicsNothing from the capstone1463660170
MiachBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Medical Equipment CapstoneDoctors636478430
CoireBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Purpose Built Mass Conveyors CapstoneShipping Containers633681013
TsoukalosBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1Historical Documentaries12018420215
MonkoaliaBattleship ShipyardsAdvancedMedical Centers, Doctor Training, Logistic Facilities and Transportation, Education Tier 1, Additional Lasgun Factories CapstoneLasgun Components45124200
Sector 22Cruiser ShipyardsHighMedical Centers, Doctor TrainingSaboteurs1834
Maelstrom 01-ACruiser ShipyardsHighMedical Centers, Doctor TrainingAnti-Daemon GuardsmenPrimarily Warp Worlds2844


Upkeep
ItemTech ProductionMaterialsPopulationConsumer Goods
Imperial Army18619
Astartes Legion9090
Naval Fleet100180
Embezzlement4651035180525
Total55017162591050
Raw Income235254819212834

Due to your previous deal with the Mechanicum, two sectors are upgraded to Cruiser Shipyards and High each turn, starting from the worst sectors. Do note that this does give the Mechanicum more influence within your domain. Additionally, you can go negative in the amount you spend.

Right now, here's your per turn production of everything:

Technology: 1697 (-12000 in debt, -600 interest per turn)
Materials: 3994 (-73125 in debt, -3656 interest per turn)
Population: 724 + 914 (Migrants) = 1638
Consumer Goods: 2836

Technology Debt: x14.1 income
Materials Debt: x18.4 income
 
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GM Note: This informational has been obsolete for some time.

Infrastructure for a planet is on a 16-tier system, although this tier may change. When one wants to improve a planet's infrastructure, the DC is in increments of 25. Tiers past Tier 9 do not benefit from the bonus that Primarch's receive. Also, Tier 12 and above have the DC increment change to 50. For example, at the start of the game, Valhalla was just barely at tier 3. Kesar rolled a 50 to improve it by one level, so it barely got to tier 4. Now, cultists destroyed that, so the infrastructure is down to mid-tier 3. For the tiers, they are as such:

Tier 1: No infrastructure
Tier 2: Basic government (At this stage can only try improving the government)
Tier 3: Basic farming (Population can feed itself, but poor rolls will result in starvation and tech loss)
Tier 4: Intensive agriculture (Population has enough food and won't starve even with a shortage)
Tier 5: Basic economy (Revenue starts to appear for the government besides fiat)
Tier 6: Early industry (Mass production begins)
Tier 7: Late industry (1980s infrastructure)
Tier 8: Post-industrial (Modern day infrastructure levels)
Tier 9: Intraplanetary (Worldwide transportation across the planet, think Hyperloops everywhere)
Tier 10: Ground to Orbit (Basic transportation is possible to orbital stations)
Tier 11: Large scale orbitals (Can transport large quantities of material into space)
Tier 12: Orbital Industry (Can produce fighters)
Tier 13: Shipyards (Can produce frigates)
Tier 14: Zero g mining facilities (Can produce basic cruiser)
Tier 15: Large scale orbital refineries (Can produce advanced cruisers)
Tier 16: Megaprojects (Can produce battleships)

Note that it is possible to go past this infrastructure level, but I just haven't created it yet.

AN: For infrastructure, upgrading from Tier 1 up to Tier 4 is 10 Production points, upgrading from tier 5 up to Tier 8 is 20 Production points, upgrading Tier 8 up to Tier 10 up an infrastructure level is 50 Production Points, upgrading Tier 11 up to Tier 13 is 100, upgrading Tier 13 and Tier 14 up one is 200, upgrading Tier 15 to a Tier 16 is 500. For technology, upgrading up to pre-industrial is 10 points, upgrading industrial up to warp space is 20, upgrading warp space to low imperial is 50, upgrading to mid imperial is 100, and upgrading to high imperial is 200. For upgrades to tech and infrastructure, don't bother saying what worlds and how many, I'll take care of that because otherwise, I think it will take too long. Just allocate PP for that.

GM Note: This informational has been obsolete for some time.

Note that there is a difference between a planet's infrastructure level and a tech level. A feudal world can have a higher level of infrastructure than a forge world depending on the circumstances. For tech levels, they are on a scale from 1-60, which I borrowed from this site:

Planet generator - 1d4chan

Tech Level

01-05

Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.

06-10

Iron Age: The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.

11-15

Steel Age: The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.

16-20

Pre-Industrial: The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.

21-25

Industrial: Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.

26-30

Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.

31-35

Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.

36-40

Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.

41-45

Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).

46-50

Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can't be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.

51-55

High Imperial: The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.

56-60

Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.

To improve a planet's technology, a roll is made with the Primarch's bonus. The resulting roll is divided by 10 and rounded to the nearest whole number. This is then added to the planet's current tech level. Past tech level 55 however cannot be attained this way. For those tech levels, you need to have a narrative reason such as finding dark age of technology archives.

AN: Sorry for the sudden uploading of a bunch of stuff, just the best way to explain everything at once.
 
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[X] Improving Valhalla's Infrastructure

[X] Meet with a Primarch
-[X] Lorgar

Lorgar's legion is where the heresy began. Get close to him and open his eyes to the rot. Also figuring out how to fix our home sounds like a good idea.
 
[X] Improving Valhalla's Infrastructure
[X] Meet his legion

Wonder what well name our legion
 
I'm getting ideas, hmhmm. For clarification, do we get to name our Legion?

EDIT: Oh, just realized the Vallhala IV info post just got updated. With a whole Religion section to boot.
 
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I'm getting ideas, hmhmm. For clarification, do we get to name our Legion?

Yeah, you will once you meet them. The religious section for Valhalla will also be changing a fair bit because of the low roll when the Emperor arrived. Going to be rolling a fair bit to see how the Valhallan religion develops.
Adhoc vote count started by Daemon Hunter on Mar 26, 2019 at 2:28 PM, finished with 14 posts and 9 votes.
 
[X] Improving Valhalla's Infrastructure
[X] Meet his legion

Suggestion: Perform Exterminatus on Valhalla since Its a semi-demon world save us a lot of trouble and evacuate uncorrupted population of Valhalla and resettle them somewhere, so that we will not have to worry about demons incursion for next decade or century, and focus on crusade and powering up for the endless war a head.
 
Suggestion: Perform Exterminatus on Valhalla since Its a semi-demon world save us a lot of trouble and evacuate uncorrupted population of Valhalla and resettle them somewhere, so that we will not have to worry about demons incursion for next decade or century, and focus on crusade and powering up for the endless war a head.

Problem is that despite all the memes, the Imperium only resort to glassing a planet when there is nothing that can be done to save it. Although the Valhallans are barely holding on, they are still holding. So unless the planet is 100% overrun and is about to go into the Immaterium, that is not an option. And remember we are ten millenia away from the Grimdark Imperium, so unless we have a really good reason, that ain't gonna pass.
 
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Problem is that despite all the memes, the Imperium only resort to glassing a planet when there is nothing that can be done to save it. Although the Valhallans are barely holding on, they are still holding. So unless the planet is 100% overrun and is about to go into the Immaterium, that is not an option. And remember we are ten millenia away from the Grimdark Imperium, so unless we have a really good reason, that ain't gonna pass.

You know we could accidentally leave warp rift open and hasten Valhalla's fall into the immaterum. Of course we would accuse cultists for that, I'm sure everyone will buy it.
 
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