Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
So... I've been doing some math regarding how our PP is figured out. And... I'm a tad bit concerned regarding how this works. Specifically the use of that incredibly powerful square root. So, if every single one of our current worlds were to be upgraded to Tier 16, and High Imperial. As well as every industrial upgrade with a 10% cap is bought, and 711 of the uncapped industrial upgrades (one per planet), we'd have a grand total of 251,577.6254 PP. Which... seems kind of small? At least for having that many incredibly high end and productive planets. Though, that does NOT include the new space mining stuff we've unlocked. With 711 of each of those, we'd be up to 309,144.889. Thing is though. If we double the number of planets involved. 572,171.57990, with all the normal stuff but none of the new space stuff. With the new space stuff we get 862,614.56993 PP. Most of those increases comes from all the different production bonuses though. Not from the planets themselves. With JUST the planets we get, 158,984.433 for 711 planets and for double that, we get, 317,968.866. Now, I'm not sure how long it'll take to get all of our planets upgraded to this point, but I'm pretty sure its going to take quite a long time. Upgrading planets from infrastructure tier 8 to 16 takes 1250 PP. Takes another 400PP or so to upgrade from iron age (our current minimum tech level for new planets) to High Imperial (we don't have any numbers for upgrading to advanced). With all the PP needed to get various planetary upgrades coming out to 442 PP per planet (not including that stuff we only get a benefit for the first 100 worlds on), and another 900 PP for the stuff that costs less than 1k PP. That would give a total cost of 1250+400+442+900=2,972 PP per world to be fully upgraded. Meaning it takes 237,760 PP in order to upgrade every world we get, every turn. Not including any upgrades that take 1000 pp or more per planet (infrastructure upgrading not included). So... yeah, the numbers are going to go up fast to start out with, and then slow way down for awhile...
 
So... I've been doing some math regarding how our PP is figured out. And... I'm a tad bit concerned regarding how this works. Specifically the use of that incredibly powerful square root. So, if every single one of our current worlds were to be upgraded to Tier 16, and High Imperial. As well as every industrial upgrade with a 10% cap is bought, and 711 of the uncapped industrial upgrades (one per planet), we'd have a grand total of 251,577.6254 PP. Which... seems kind of small? At least for having that many incredibly high end and productive planets. Though, that does NOT include the new space mining stuff we've unlocked. With 711 of each of those, we'd be up to 309,144.889. Thing is though. If we double the number of planets involved. 572,171.57990, with all the normal stuff but none of the new space stuff. With the new space stuff we get 862,614.56993 PP. Most of those increases comes from all the different production bonuses though. Not from the planets themselves. With JUST the planets we get, 158,984.433 for 711 planets and for double that, we get, 317,968.866. Now, I'm not sure how long it'll take to get all of our planets upgraded to this point, but I'm pretty sure its going to take quite a long time. Upgrading planets from infrastructure tier 8 to 16 takes 1250 PP. Takes another 400PP or so to upgrade from iron age (our current minimum tech level for new planets) to High Imperial (we don't have any numbers for upgrading to advanced). With all the PP needed to get various planetary upgrades coming out to 442 PP per planet (not including that stuff we only get a benefit for the first 100 worlds on), and another 900 PP for the stuff that costs less than 1k PP. That would give a total cost of 1250+400+442+900=2,972 PP per world to be fully upgraded. Meaning it takes 237,760 PP in order to upgrade every world we get, every turn. Not including any upgrades that take 1000 pp or more per planet (infrastructure upgrading not included). So... yeah, the numbers are going to go up fast to start out with, and then slow way down for awhile...

I can't quite tell if you are saying that is a good or bad thing. I do want the system to work so that you need to prioritize what you want to do. Then again, if these numbers are unreasonable, let me know and I'll try fixing it.
 
I think it makes sense that it would accelerate quickly at the start as we uplift everything and then slow down to depend on our compliance rate as every planet reaches peak tech level.

We'll just need to invest more in things like tech bonuses (which we will probably get from studying the daot station), admin bonuses like Gill's book and maybe outfitting our mortal forces to boost our compliance rate
 
I can't quite tell if you are saying that is a good or bad thing. I do want the system to work so that you need to prioritize what you want to do. Then again, if these numbers are unreasonable, let me know and I'll try fixing it.
well, that kinda depends on how long you intend to run this quest. If you are looking at this quest going on for well... a long ass time. Then the numbers are reasonable with the new solar stuff we've unlocked. We'll eventually be able to do stuff like that. Otherwise the expensive stuff we unlocked for the system infrastructure is just not at all feasible. Though... I will say that the fact that apparently infrastructure levels beyond tier 16 exist but have not yet been implemented will likely change the numbers around a bit once we figure out how the hell to get that industrialized.
 
well, that kinda depends on how long you intend to run this quest. If you are looking at this quest going on for well... a long ass time. Then the numbers are reasonable with the new solar stuff we've unlocked. We'll eventually be able to do stuff like that. Otherwise the expensive stuff we unlocked for the system infrastructure is just not at all feasible. Though... I will say that the fact that apparently infrastructure levels beyond tier 16 exist but have not yet been implemented will likely change the numbers around a bit once we figure out how the hell to get that industrialized.

Basically, for this quest I want to run it for a long time. I'm having a lot of fun. How feasible it is depends on how hard college is this quarter. I will admit that it is more difficult than I thought to balance the quest and college, but I've managed so far. I will say that Tier 16+ planets are special in that there is almost always going to be a major conflict over these places. A good example would be Mars and Ryza who both have very high infrastructure levels. I haven't quite quantified it, but I will estimate that Mars provides 500k PP.

Note: This value is based on GM's internal ramblings so it is likely inaccurate.
 
Basically, for this quest I want to run it for a long time. I'm having a lot of fun. How feasible it is depends on how hard college is this quarter. I will admit that it is more difficult than I thought to balance the quest and college, but I've managed so far. I will say that Tier 16+ planets are special in that there is almost always going to be a major conflict over these places. A good example would be Mars and Ryza who both have very high infrastructure levels. I haven't quite quantified it, but I will estimate that Mars provides 500k PP.

Note: This value is based on GM's internal ramblings so it is likely inaccurate.
Well, those planets would be pretty impressive. Based on the rate at which tier 9-16 increase. 500k PP would be... probably something like a tier 21-22 world. From 9 to 10 it multiplies by 2.5, 10-11 by 2, 11-12 by 2, 12-13 by 2.5, 13-14 by 2, 14-15 by 2, and 15-16 is a bit of an outlier with x5. So, if it went by 2.5, 2, 2, 2, 2.5, 2. It'd be at 500k, though it really depends on what kind of multipliers are involved. If x5 is relatively common at that level, it'd happen a hell of a lot faster.
 
Well, those planets would be pretty impressive. Based on the rate at which tier 9-16 increase. 500k PP would be... probably something like a tier 21-22 world. From 9 to 10 it multiplies by 2.5, 10-11 by 2, 11-12 by 2, 12-13 by 2.5, 13-14 by 2, 14-15 by 2, and 15-16 is a bit of an outlier with x5. So, if it went by 2.5, 2, 2, 2, 2.5, 2. It'd be at 500k, though it really depends on what kind of multipliers are involved. If x5 is relatively common at that level, it'd happen a hell of a lot faster.

Pretty much, I mean Mars does have the orbital ring which definetely increases production. In terms of mechanics, I view it as increasing infrastructure levels past the cap and counting as a special building. Then again, it's not really relavent at this stage.
 
Pretty much, I mean Mars does have the orbital ring which definetely increases production. In terms of mechanics, I view it as increasing infrastructure levels past the cap and counting as a special building. Then again, it's not really relavent at this stage.
Oh for sure. Or well... kinda? The higher infrastructure levels are just so incredibly cost-effective, upgrading to them is just, the best thing we'll be able to do for awhile. And once we unlock the ability to upgrade to tier 17 infrastructure, it'd pretty much make every other planet we own combined, almost worthless. Going beyond those levels would continue to increase that ratio, and still be worth upgrading to. So, dependent on how the costs involved work out, we'd want to put the resources on it right away. Course, we'd have to get the tech necessary to do stuff like that first. Oh! Wait, totally just realized, I was doing the math for the higher tiers based on if it produced 500k IP not PP. Can't really do the math for PP value without more information of its tech level. Though... it'd be a hell of a lot higher than 20 TP and 500k IP. More like... 1k TP and 250 million IP.
 
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I did want to create a reason to sink production into a few select planets. I figured there must be a reason why the Imperium didn't uplift feudal worlds when they were discovered in the Great Crusade. I will say, if you want Tier 17 worlds, talk to Guilliman. He is the Primarch for infrastructure and logistics. If I am wrong, someone please yell at me.
 
Hello, I'm completly new to this quest but while reading it I have few Ideas and simply couldn't stop myself from asking if they are fisible, and if yes what needs to be done make them reality.

1. It is possible for the Wardens to make with a place/base that is so chock full of runes of banishment and anti-scraing(and others anti-Chaos and anti Warp if they can be invented) that they could make the place completly invisible to all Warp entities, warp powers and Divination? Somehow like the Grey Knights headqaters on Titan.
A kind of hidden base so secret that even Tzeench couldn't see where it is or what is happening there.
2. Can Kesar make a hidden Legion? I mean that each time that the Wardens have losses during their fights they report them 10-15% higher then they are in reality and then, pice by pice send small groups of their brother to hidden location where they build their forces in secret for any future dire situation and research and experiment with thigns that they don't want others to know. With time they would grow the infrastucture and build other secret bases and supply dumps all over Kesar territory and would be his own secret police/witch hunter working in shadows to cull and kill all Chaos or enemy forces while the Wardens deal with the 'officail' attacks. They would be Kesar hidden Ace for times when Galaxy goes to complete shit.
 

1. There are ways to create a base that even Tzeentch can't see into, but it requires a few things (There are different ways to do this). There is a Paragon Research called Cityscale Runic Networks. This combined with some runes that block divination would do the job. The main issue is creating the runes since those runes require some difficult research. Another way is to combine the same runes with something that Magnus is working on. This would have a similar effect as the first, but it would be stronger, but also more difficult to set up. It would require Magnus' help, but it can be done. There is a way to combine Psi-Architecture and runes as well, which will create the same effect. This would likely be easier to set up, but comes with the problem that it needs to be well maintained and the protection from divination will be lost if the structure is damaged. It can still be repaired though.

2. A hidden Legion is an interesting concept, and it can be done. You would however need to convince Malcador of its viability though, since his spy networks now litter your territory. If you do get his permission, that this can be done. It would actually be a bit easier since you are friends with Alpharius and Malcador likes you.
 
2. Can Kesar make a hidden Legion? I mean that each time that the Wardens have losses during their fights they report them 10-15% higher then they are in reality and then, pice by pice send small groups of their brother to hidden location where they build their forces in secret for any future dire situation and research and experiment with thigns that they don't want others to know. With time they would grow the infrastucture and build other secret bases and supply dumps all over Kesar territory and would be his own secret police/witch hunter working in shadows to cull and kill all Chaos or enemy forces while the Wardens deal with the 'officail' attacks. They would be Kesar hidden Ace for times when Galaxy goes to complete shit.

Pulling Creed but with Legion of Space Marines ?

I'm in .
 
1. There are ways to create a base that even Tzeentch can't see into, but it requires a few things (There are different ways to do this). There is a Paragon Research called Cityscale Runic Networks. This combined with some runes that block divination would do the job. The main issue is creating the runes since those runes require some difficult research. Another way is to combine the same runes with something that Magnus is working on. This would have a similar effect as the first, but it would be stronger, but also more difficult to set up. It would require Magnus' help, but it can be done. There is a way to combine Psi-Architecture and runes as well, which will create the same effect. This would likely be easier to set up, but comes with the problem that it needs to be well maintained and the protection from divination will be lost if the structure is damaged. It can still be repaired though.

2. A hidden Legion is an interesting concept, and it can be done. You would however need to convince Malcador of its viability though, since his spy networks now litter your territory. If you do get his permission, that this can be done. It would actually be a bit easier since you are friends with Alpharius and Malcador likes you.

I see.

1.So I think the hidden base and all research nedded for it would a priority, also how would modifiers to rols look if Kesar and Wardens have a place so secret and untochebla that even Tzeench cann't see shit? I think that any plans made inside would disturbe his Grand Plan quite throughly. Also it would be a perfect place to research Warp without risk of Demons. Add few(dozen) stationary Gellar field generators and mountains of silver everywhere(it has anti-Chaos properties) and it would be a Big adventage.

2.I think that if we allow Malcador to use the hidden base as headquters for the Assassin Temples and the Hidden Legion to work practicaly with him and the Temples he would agree, as long as he have acces to everything and can use them himself.
 
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I see.

1.So I think the hidden base and all research nedded for it would a priority, also how would modifiers to rols look if Kesar and Wardens have a place so secret and untochebla that even Tzeench cann't see shit? I think that any plans made inside would disturbe his Grand Plan quite throughly. Also it would be a perfect place to research Warp without risk of Demons. Add few(dozen) stationary Gellar field generators and mountains of silver everywhere(it has anti-Chaos properties) and it would be a Big adventage.

2.I think that if we allow Malcador to use the hidden base as headquters for the Assassin Temples and the Hidden Legion to work practicaly with him and the Temples he would agree, as long as he have acces to everything and can use them himself.

1. This would be a major bonus in the hidden base. However, by the same token the base would be a massive target for Tzeentch. Moreover, while he can't tell what occurs in the area, he can still tell what will happen outside that area. This would give him penalties, which is actually very impressive on your part if you manage it. It would be interesting if you decide to go this route.

2. You know, that sounds like something Alpharius would like. Have the Wardens have a secret base that is secretely used by the assassins temples. Only real issue is that Malcador would likely demand control of these areas since he believes he is more qualified than you.
 
2. You know, that sounds like something Alpharius would like. Have the Wardens have a secret base that is secretely used by the assassins temples. Only real issue is that Malcador would likely demand control of these areas since he believes he is more qualified than you.

Truthfully he is far better then us in that sort of thing .
 
So for the base we need research and time and some help from others(long term project but with delicious~ bonuses)and for the Shadow Wachers we need Malcador approval but if we first tell and conwince Alpharius we can then 'attack' him from two fronts and make him agree. After all how could Malcador survive puppy dog eyes from the two sweet and innocent Primarchs like them?;)
 
Also if we aquire help from Magnus Malcador and Alpharius can they add their own resourcess and research time? Make it a joint project and speed it up by pooling resourcess from them all.
 
So for the base we need research and time and some help from others(long term project but with delicious~ bonuses)and for the Shadow Wachers we need Malcador approval but if we first tell and conwince Alpharius we can then 'attack' him from two fronts and make him agree. After all how could Malcador survive puppy dog eyes from the two sweet and innocent Primarchs like them?;)

Also if we aquire help from Magnus Malcador and Alpharius can they add their own resourcess and research time? Make it a joint project and speed it up by pooling resourcess from them all.

You joke about the puppy eyes, but Alpharius has a +20 to convince Malcador to do things. If you do get help from them, they will be adding their own resources and time. For Magnus specifically, his research side for the secret base basically takes 60 years but makes it very good. Malcador and Alpharius will also be putting in their time if you do convince them, but Alpharius is likely going to use your Legion as a gtfo card for Alpha legionnaries. Mostly since they think they are better at it than you.
 
You joke about the puppy eyes, but Alpharius has a +20 to convince Malcador to do things. If you do get help from them, they will be adding their own resources and time. For Magnus specifically, his research side for the secret base basically takes 60 years but makes it very good. Malcador and Alpharius will also be putting in their time if you do convince them, but Alpharius is likely going to use your Legion as a gtfo card for Alpha legionnaries. Mostly since they think they are better at it than you.

So soo worth it.
So if it works out we have a super duper hidden base safe from eyes of everyone, a hidden Legion of Wardens for the 'muscle', Alpha Legion for espinage and intrigue, Malcador and his Assasins for specilized jobs and possibly Magnus Librarians for support. And all of it in one place, concentrated on fighting Chaos and researching ways to stop/harm it and all of that hidden from everyone else and while building connections and close bonds between Kesar Magnus Alpharion(and Omegon) and Malcador. What are we wating for?
 
So soo worth it.
So if it works out we have a super duper hidden base safe from eyes of everyone, a hidden Legion of Wardens for the 'muscle', Alpha Legion for espinage and intrigue, Malcador and his Assasins for specilized jobs and possibly Magnus Librarians for support. And all of it in one place, concentrated on fighting Chaos and researching ways to stop/harm it and all of that hidden from everyone else and while building connections and close bonds between Kesar Magnus Alpharion(and Omegon) and Malcador. What are we wating for?

This sounds amazing, and I want it.

Meanwhile, Alpharius and Malcador are absolutely wreaking chaos in the face with Alpharius' ridiculous rolls. Tzeentch had a +55 on the Alpha Legion, and forced them to reroll five times, and somehow they still beat got a better roll.
 
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