Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Chronicles of Baldur: Aetus and its fall | The Hopeless Martyrs, 13th Regiment of Aetus
Chronicles of Baldur: Aetus and its fall | The Hopeless Martyrs, 13th Regiment of Aetus: Abandoned, but still fighting on

The blood of heroes flowed throughout the streets of Aetus, the corpses of martyrs paving the streets. None would mourn for them, none would remember those who had fallen.

It was perhaps that, most of all that wounded Davik. It was a forgone conclusion that he would die in service to the Emperor, it was a known fact. The men of Aetus's 13th Regiment had all willingly joined, to protect and serve full of the knowledge that the only fate that awaited them was death and glory. However, the sacrifice that they would ultimately make would be something that served to further the Imperium, something that would be remembered for their deaths to protect the people and that was how it should be. Yet it was not how it was. The battle for Alexandria, Aetus's Captial seemed all but lost. Heretics and traitors had infiltrated not just the populace, but the military and the government. And with the traitors winning, all hope seemed lost.

They had joined to protect, to serve and instead they found themselves betrayed by their own. A depressing situation that while not uniformly common, was not exceedingly rare. Perhaps it was the sheer shock, the sheer surprise of seeing brothers and sisters so devoted to the Imperium turn on them that made this situation all the more worse.

The initial disarray and uncertainty of who could be trusted had left them in a poor situation, yet they still chose to fight. A classic grinding war, to purge the taint - yet it was a vicious one where the loyal where outnumbered, outgunned, and overwhelmed by the traitors. A war full of nothing but martyrs who could only hope to buy time, for help to show - for a message to be sent. Anything and everything that would communicate the plight, the hell they fought.

And then came the Daemons, summoned by the cultists. Their forces pushing what remained of the loyalists back, while tempting and cultivating dissent within the ranks as they fought a losing battle, one that meant death - a death unheard, not gloried, nor cared for. The daemons appeared to be everywhere, their supernatural abilities steadily crushing and pushing those loyal back. The loyalist were hardpressed to hold the line, not in the face of such betrayal - not with such foes flitting about the battlefield, crushing them.

They had called for help, of course. But when your enemy was in control of not only the surface, but the orbitals - getting a message out was impossible. They had been taunted, they had been mocked. Help was not coming was the message they all knew, it was a message engraved in their hearts. Yet they still fought on, holding the line. Refusing to give up, even as more of their own began to turn - began to give into despair. It was all they could do. They had sworn an oath, to the Imperium - to themselves, and they would keep that oath even if they died.

The duty they ascribed to was a death sentence, their fate unknown to the Imperium. No help was coming as far as they knew, and no help would come. The planet was lost, the people had fallen. And still they would fight. Help may never come, but these Imperial Troops would continue the fight until either the enemy was completely dead or they themselves had fallen in the line of duty. This was the new oath they swore to themselves as the fighting raged on. Death may come, and they would greet it with guns blazing and curses flying from their lips. Fighting it, fighting the enemy and going raging into the night. They would fight on and on, let death come - it may reap it's due, but they too would reap theirs.

And so, the time for the last stand had come. Of the entire regiment and it's support personnel only a few thousand remained. In the heart of the governor's ruined palace these dirty, hungry, and betrayed men and women chose to make their last stand of defiance, preparing to die in one last stand - and a secret plan.

Many of these brave souls should not have even been standing, much less holding weapons and fighting. Yet here they would hold, drawing as many enemies as they could so a final plan could be enacted. Colonel Davik stood strong, his rank may have lost it's meaning with what was evidently the death of their planet and it's people, but still he remained leader of the men. Guiding them to the death they knew was coming.

"We will die for the Imperium, for the Emperor." He'd told them, unwilling to lie to the men and women he commanded. Not willing to those who knew what hated. Standing amongst those ruins, he continued the speech. "And we will do it cursing the traitors who come to die by our guns."

They cheered at that, and Davik felt sorrow. This would be the last time they where all together, this would the last time they all cheered, and this would be the last he saw of them.
 
nice omake for truly the blood of Martyrs is the seed of the imperium

Thank you, I appreciate it. Also, yeah pretty much. The Imperium is full of Martyrs most who go unsung, unheard of. Every Guardsmen, every Space Marine, everyone in there who dies so it might live on is a martyr, one who goes to their death, full well knowing they will die. Knowing they may not be sung of, they may not be remembered, their sacrifices will keep the crippled giant moving on. Heart beating, blood pumping and moving as the Imperium weathers the storm of enemies who face it.

Edit: Now time for Easter stuff, see y'all later.
 
Thank you, I appreciate it. Also, yeah pretty much. The Imperium is full of Martyrs most who go unsung, unheard of. Every Guardsmen, every Space Marine, everyone in there who dies so it might live on is a martyr, one who goes to their death, full well knowing they will die. Knowing they may not be sung of, they may not be remembered, their sacrifices will keep the crippled giant moving on. Heart beating, blood pumping and moving as the Imperium weathers the storm of enemies who face it.

"Where I fall, ten more shall take my place! And one hundred each of them! So strike me down! I am the harbinger!"

– Ollanius Pius, an Imperial Guardsman, to Warmaster Horus.
 
An idle thought is that a Rebellion might result eventually simply out of how shitty Big E is treating his sons.
Do good? Get shit job assigned because its hard as hell and you're the best at it.
Do badly? Get shit job assigned as a punishment.
Have new ideas/creations/hobbies? Get them dismissed and told to do something more normal if they use up your time, otherwise be ignored.
Be unremarkable? Get ignored while he does his pet projects.
And no matter what he never bothers to explain himself, or build a personal relationship.

Less of a Heresy and more like the Roman Empire breaking into East and West portions as entire segments with lots of loyalty to the Legions cleave off with the Legions.
You know, the Primarchs declaring independence from the Imperium would probably work, especially if Kesar(and by extension Kelbor Hal) supports them.

Or, alternatively, the Primarchs together write up a list of 95 Grievances and nail them to the Palace doors before declaring that they will cease taking any orders from the Emperor until they are addressed.
so emps dream fails and multiple empires emerge led by his unhappy sons sounds about right
They'd probably do pretty well though. Some of them might merge together or work in tandem rather than it being a giant free-for-all.
 
You know, the Primarchs declaring independence from the Imperium would probably work, especially if Kesar(and by extension Kelbor Hal) supports them.

This could also and very bad . In around 2000 years the Beast will raise , and who knows what will happen during Heresy .

Trying to declare independence from Imperium may results in clusterfuck that may put final nail to coffin of humanity .
 
This could also and very bad . In around 2000 years the Beast will raise , and who knows what will happen during Heresy .

Trying to declare independence from Imperium may results in clusterfuck that may put final nail to coffin of humanity .
The Beast would be unlikely to appear because Lorgar knows how greenskins work and hates them with a passion. Besides, even if it did show up, it's not like the Primarchs would do nothing. Hell, they've all got a vested interest in putting the fucker down too so even without the Emperor, they'll cooperate in ending that threat.
 
You said this could be very bad because the Beast will show up in 2000 years but Lorgar knows that Greenskins can be kunnin' bastards after being stuck fighting them for years. Odds are, he'll be hunting down any of Ullanor's remnants so the Beast may never even appear.

We do not know where Beast was born .

And Beast wasn't normal Ork it was Ork equivelant of Primarch or God-Emperor .

Vulkan only killed Beast by throwing himself with it to reactor .

And Orks were evolving in prezencie od Beast . He had freaking Ork diplomats !?!?


And who knows maybe instead of Beast we will get Krorks .
 
We do not know where Beast was born .

And Beast wasn't normal Ork it was Ork equivelant of Primarch or God-Emperor .

Vulkan only killed Beast by throwing himself with it to reactor .

And Orks were evolving in prezencie od Beast . He had freaking Ork diplomats !?!?


And who knows maybe instead of Beast we will get Krorks .
I personally subscribe to the Theory that the Beast was one of the high-ranking Orks of the Ullanor Empire that escaped after it's destruction, and the Beast was only that strong after 2,000 years of buildup. Without that, Lorgar and his Word Bearers could probably deal with it.
 
I personally subscribe to the Theory that the Beast was one of the high-ranking Orks of the Ullanor Empire that escaped after it's destruction, and the Beast was only that strong after 2,000 years of buildup. Without that, Lorgar and his Word Bearers could probably deal with it.

You forgot that there 6 Beast's .

And don't forgot that Beast killed original Imperial Fists and held Terra at gunpoint with weaponized moon .
 
You forgot that there 6 Beast's .

And don't forgot that Beast killed original Imperial Fists and held Terra at gunpoint with weaponized moon .
Yes and once again, they only got that powerful because they had 2,000 years to reach critical, galaxy-destroying mass. If this is within a century or two of Ullanor, the Beast(s) will be far weaker than they were in canon. As for killing the Fists, they numbered 1,000 Astartes. While an impressive feat, the Great Crusade Era would field far more against an Ork threat.
 
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Not quite they activated "Last Wall" protocol .

It ended with every succesor chapter suffernig heavy loses and wiped out Imperial Fists to man .
That's more like it. If it was just the Imperial Fists then that's not quite as awe-inspiring.

Still, with more active Primarchs, less time to build up, and more Astartes, the Orks won't be able to reach that point.
 
Arrival at Hearth IV
[x] Deus Ex Valhalla
[x] Plan systemwide upgrades
-[x] pp 680
[x] Upgrade Planetary Infrastructure
-[x] pp94
[] Dark Eldar – Several Dark Eldar ships have been spotted in the XI Primarch's domain. Their location is unknown, but seem to be poised to conduct a large scale operation
-[x] 40,000 space marines and 1st Captin
[x] Hearth IV - A well-developed Mechanicus world that refuses to worship the Emperor as the Omnissiah. They claim that there is a distinct difference between the two. They say that they are happy to remain independent and have offered non-aggression pacts and free trade, but refuse to join what they view as a tyrannical structure. The inhabitants of Hearth IV focus mostly on developing their solar system. With the system is a massive series of shipyards and mining of the asteroid belt which results in a truly massive amount of production. Estimates indicate that this will increase the production in the Warden's domain by 50%, as a Tier 15 infrastructure is significant.
13,000 Space Marines Kesar Here
[x] Ruoult – The Ruoult is an interesting Xenos race that is working to defend human colonies from another Xeno race. Guilliman attempted negotiations but due to the actions of a few Ultramarines, the negotiations collapsed. Perhaps the Wardens could do something about this?
13,000 space Marines Scafrir Here

This year, Kesar directed most of this year's production towards developing new possible upgrades. This time, he directed their attention to brainstorming ideas for upgrades to existing star systems instead of simply possible planets. To this end, there were seven major categories. This has been checked for possible corruption due to the use of the number seven, and results have stated there was no warp corruption involved. These seven categories include stellar orbitals, facilities around gas giants, placing facilities on ultra-hostile planets, placing facilities on rocky bodies, asteroid belt mining, usages for the Oort Cloud, and empty space. Of these, the last category was deemed useless as all ideas were simply unfeasible and of little importance.

For stellar orbitals, there were four main projects that were created, although two of these were essentially theoretical. The two megastructures as they are known are a series of orbitals around a star that would allow a population larger than most hive worlds. Each of these would be heavily armed and the overlapping fire would shred any aggressors. The second megastructure takes the idea of large numbers of stations and replaces them with mining satellites. It seems that there were some ideas during the Dark Age of a series of stations that would produce a magnetic field and mine a star. The output would be incredible, but it would be extremely expensive. Two possible ideas that could be implement are fueling sources and stealth stations. Promethium is the fuel of choice, but hydrogen from stars could slightly offset this. Of course, promethium would always be in use the vast majority of the time, but in emergencies these sources could be used. The proposal for using hidden stellar orbitals would be rather interesting. If a strong void shield was placed around a station, then it could be placed extremely close to a star. The sensor profile of the star would shield the station from detection, allowing for well-hidden stations.

The second category of system improvements covers orbitals around gas giants. So far, there are two possible ideas. The first involves creating an interconnected series of habitats throughout the numerous moons and ring systems of these planets. This would help create high production areas, although they would not be cheap. The second idea covers a set of orbitals around the Lagrange points of the gas giants. From these positions, they would be able to scan the entire system easily. However, they would need to be built at exactly the right positions, which would be difficult.

The third category covers ultra-hostile planets. These worlds tend to be covered in a thick corrosive atmosphere or covered in nightmarish fauna that outclasses death worlds. Normally, these worlds would be useless, but there are ideas of what to do with them. The first are colonies. These would be horrendously expensive and almost certainly not worth the effort. However, it is feasible. The second idea is to place a set of bases and hide them. This would be rather simple to do since very few people will suspect these worlds of housing hidden units. Then again, it would be somewhat pricey. The last option covers creating training facilities. Here, Astartes and Imperium soldiers could learn how to conduct warfare in inhospitable locations. There would be a rather large problem however. The expense involved with creating these training locations would be extreme. However, it is an option.

The fourth category covers the usage of rocky planets without atmospheres. There are three schools of thought. The first is to simply place colonies which would be very expensive since there is no atmosphere. Another idea covers the same concept but is much cheaper. This involves placing small bases which would house up to 100,000 people. These locations would not provide much in the way of production, but they would be very defendable due to the inhospitable terrain. The last idea is to simply place mining outposts, which would be rather cheap, but have little effect overall.

The fifth category encompasses asteroid belts. So far, the only real idea is to create a series of asteroid miners. These would provide a small but significant boost if instituted.

The sixth category is to make use of the Oort Cloud around each solar system. This sparse area contains some objects that can be used. The best idea has been to create a series of sensor networks to give advanced warning to Imperium worlds. There is the possibility of mining the Oort Clouds, but this would be more expensive than it is worth.

Buildings unlocked
[] Dyson Swarm Megastructure – Tier 16 planet with Advanced Tech (5 million PP)
[] Stellar Forge Megastructure – Provides 5 million PP (1 billion PP)
[] Emergency Fueling Stations – In the event of a promethium shortage, suffer no penalties in this system (200 PP per system)
[] Stealth Stations – Hidden stations for a variety of usages (200 PP per station)
[] Lunar/Ring Mining – Provides 50 PP (1k PP)
[] Lagrange Point Sensor Network – Provides sensor data on the entire system (200 PP per system)
[] Ultra Hostile Colonies – Place a Tier 10 colony with High Imperial Tech (5 million PP, limit of planets/100 round down)
[] Stealth Bases – Provides a hidden source of troops (1k PP, limit of planets/100)
[] Training Facilities – Provides a random bonus to the Legion (10k PP, limit of planets/100)
[] Rocky Body Colonies – Place a Tier 10 colony with High Imperial Tech (500k PP)
[] Bases – Place Tier 5 colony with High Imperial Tech, can't be upgraded (1k PP)
[] Mining Outposts – +0.01% PP (100 PP)
[] Asteroid Miners – +0.01% PP (100 PP)
[] Oord Cloud Miners – +0.01% PP (1k PP)
[] Warning Sensors – Provides advance warning of invasions (100 PP)

While the list of possible production targets was daunting to even Kesar, he was glad to see that he would not have to micromanage everything, merely give a broad instruction that would be interpreted by his underlings.

*GMs is going to either have a list of broad options or have a single write-in sentence for infrastructure, so they don't overwhelm the players, unless you guys tell me you want to micromanage*

Meanwhile, Kesar decided to deal with the three major locations that required his attention. He had thought about dealing with Velnias as well, but decided against it. After all, while it was a pressing matter, the Sovereign had said he would be fine if it was taken in the following year. As such, he had ordered Oriacarius to take 2/3 of the Legion to find and remove the Dark Eldar threat. Kesar knew that something was going to occur, and his own presence was demanded by Hearth IV. Additionally, he also wanted to negotiate with the Xenos that were discovered that had aided the Imperium. For this, he sent Scafrir, who was surprised at first, along with half of the remaining Wardens. Kesar himself, would travel with the remaining portion of his Legion to Hearth in an effort to negotiate their compliance.

Hearth IV involved a rather lengthy travel to the warp, to Kesar's displeasure. If he was needed, he would be unable to assist his sons due to the sheer distance. When he finally arrived, he first checked for astropathic messages in case something had gone wrong. Surprisingly, there was good news.

Oriacarius sent a message saying that the Dark Eldar had been dealt with without casualties. It seems the vile Xenos had been about to orchestrate a massive series of raids on low tech Imperial worlds. However, the first captain was able to analyze the locations where they were spotted and find an isolated fleet. Then, he blitzed the ship and boarded it before evacuating when the Eldar desperately attempted a warp jump. During the boarding, the Wardens were able to seize reports on Dark Eldar fleet movements and used this to find where the fleets were. Sadly, they were extremely spread out, and destroying them all would split the Wardens too far. So, instead of splitting his force, the Wardens used their fleet as a battering ram. Carving through Dark Eldar fleets through superior numbers before leaving to devastate the next. While most of the Xenos escaped, Oriacarius prevented them from capturing million of humans, and managed to kill roughly 20% of them.

Scafrir however seems to have done very well, but it seems that he would need Kesar's presence. Sadly, the Master of Scouts had not elaborated on the point because the negotiations were proceeding extremely well, and he did not want to derail them in case the Xenos took offence. Needless to say, after Hearth IV was brought into the Imperium, Kesar would visit the Ruoult diplomats.

Currently, Kesar was looking over the scouting reports from his Wardens. While they were careful not to trespass on grounds they were barred from, they could still have telepaths read minds or look into these areas using their augmented vision. They found a fair bit of information about Hearth IV.

The main feature of Hearth is the industrialization and infrastructure. The world has clearly been blessed with excellent stewardship as even the poorest enjoy a high standard of living. This was surprising given the normal doctrine of the Mechanicus towards menials. Thankfully, the world's witch hunters were far from lax. They were abundant, although they were of middling quality with many of the Wardens able to easily avoid them. Then again, they had few problems with cultists.

It also seems that many people here were trying to reverse engineer Dark Age technologies, but they were simply unable to progress. The Mechanicus here have changed tactics and have tried to develop certain Imperium technologies from scratch in order to circumvent the problems. This would still be difficult, but there were scraps of knowledge on various Dark Age equations that described how the universe functioned. This however, led to one of the issues with integrating Hearth IV. The Mechanicus here have repeatedly proclaimed that there are aspects of the universe that ancient humans got wrong. For this, they point to a set of equations that were labelled Special relativity. They claim that this is clearly wrong because faster than light travel is done, and only sends people into the past on rare occasions. Moreover, there seem to be numerous other equations on the same topic that contradict each other. As such, the populace of Hearth IV has aggressively debated one of the ideals of the Martian Mechanicus.

The next issue is the fact that they claim the Emperor is not the Omnissiah. They claim that he is in no way the God of Technology, and instead they claim that he is a tyrant who is creating a theocracy. While this is clearly wrong with the Imperial Truth, they hold onto the idea that if they do join the Imperium, they do not want to be forced to join the Imperium.

While their massive infrastructure base would normally have such a world be demanding concessions for joining, the Hearthians seem content. So far, they have only asked that the Adeptus Mechanicus not declare their sect to be hereteks. However, the Martian Mechanicus is hesitant to do this since they have repeatedly questioned the idea that the ancient's knowledge was absolute.

In summary, the Hearthians were more than happy to join the Imperium, but there were two main issues. The first was not viewing the Emperor as the Omnissiah, which would cause religious tension within the Mechanicus. The second was their insistence on the fact that the ancients were wrong in some departments, and as servants of the Omnissiah, they must relearn the sacred teachings. A particularly fringe group has even claimed that the reason the Age of Strife was caused by the Omnissiah's anger after humanity misconstrued his teachings.

There were a few options that Kesar could see. The first was stupid but would be mentioned anyways for the sake of debate. It involved simply declaring exterminatus. The Vigilance was in orbit of Hearth, and it could easily launch cyclonic torpedoes before leaving. The issue was, it was in no way justified. The Mechanicus were cooperative and had been confirmed as not planning anything. If he declared exterminatus anyways, there must be an explanation.

The second option involved bribing the leaders on Hearth with archeotech and vast riches. This would be possible thanks to the Imperium's resources, but it would breed resentment in the populace who would correctly realize their leaders were bribed.

The third option involved slowly talking to the Hearthians and the Mechanicus and coming to a compromise. This would take time, but it would result in the most ideal outcome.

As Kesar was thinking of what to do, he noticed something. Normally, this would be missed, but Kesar had turned his slightly at the time. Looking closer, he saw a site that brought a smile to his face. It seems that a member of the Alpha Legion had decided to pay him a visit. Although, he was currently hanging upside down in a rope trap Kesar had laid in case his elusive brother visited. "Well … this was unexpected."

At this the Alpha Legionary just looked ashamed, before a letter dropped from his hand. "Lord Primarch, I bring a message." As he said this, he saluted crisply, despite being upside down.

"I'm going to assume that it has something to do with Hearth?" Kesar was amused at the performance of this Astartes in front of him. The Legionary was desperately trying to remain professional while hanging upside down. "Do you need some help getting down?"

Shaking his head, the Legionary reached upwards and snapped the rope with his combat. It was at this point he realized he was upside down and fell, on his face. At this, the Legionary shot up and stood at attention before speaking. "Lord Primarch, do I have permission to leave?"

At this, Kesar just hid a smile and waved him off, before looking at the message from Alpharius. It seems that he was providing Kesar with some important information. It seems that the planet below had an artifact from the Dark Age of technology. Specifically, a series of economic forecasting tools that could boost production across the Imperium. As such, he has requested that this planet be brought into the Imperium at all costs, even if it might displease the Mechancius.

As he looked at the information, he noticed the Alpha Legionary literally tiptoeing towards the door. When the Astartes noticed Kesar looking at him, he jumped backwards, slamming into the wall. At this point, Kesar was struggling not to laugh. "Would you like some help?"

Hearing this, the Astartes took a breath before calming down. "My apologies Lord Primarch, I will take my leave now." At this, the Alpha Legionary walked out the door and left. Thankfully, it seems that the Astartes was not seen again on the ship.
Among the Alpha Legion, legend has it that the Astartes is still in remedial classes to this day.
Meanwhile, Kesar had to decide what approach he wanted to use to deal with Hearth IV. In the end, he decided to

[] Write-in

Dark Eldar Stealth: 21 + 20 (Eldar) + 50 (Webway) = 91
Detecting Them: 24 + 20 (Astartes) + 40 (Time) + 10 (Prior Data) = 94
Operation of Eldar: 51 + 20 (Eldar) + 20 (Large Scale) = 91
Crush Them: 98 + 20 (Astartes) + 5 (Superior Equipment) = 123
Ruoult Negotiation Roll: 96 + 10 (Scafrir) + 20 (Anti-Daemon) = 126
Hearth Disposition: 83
Scouts: 71 + 20 (Astartes) + 20 (Alpha Legion Trained) + 20 (Telepaths) = 131
Stellar Upgrades: 83
Gas Giant Upgrades: 65
Ultra-Hostiles: 92
Rocky Bodies: 85
Asteroid Belts: 33
Oort Clouds: 56
Empty Space: 8 – 40 = -42
Alpha Legion Slipping in Information: 1 + ??? = ???
Kesar Detection: 99 + 40 (Primarch) + 20 (Dealt with Alpharius) = 159
Alpha Legionary Stealth Exit: 3 + ??? = ???
Alpha Legionary Tries to Stealth: 9 + ??? = ???
 
Oh poor alpha legionary.

As for Hearth yeah we need to get em in...mmm.

Could we issue them an exception...or perhaps offer them a term that gets them in and looks like we're levelling some kind of penalty for not conforming, but in reality doesn't actually hurt them at all?
 
Pentagrammic Runic Integration

Chronicles of Baldur: Aetus and its fall | The Hopeless Martyrs, 13th Regiment of Aetus: Abandoned, but still fighting on

Alright, I go to bed and then when I wake up I have two Omakes. For the first we have a nice gift from Malcador delivered by Alpharius. I like the description of the tome as well as the design of the various runic patterns. For your reward:

[] Advanced Banish Rune Gained - Upgrades Banish Rune Bonus to +10
[] Pentagrammic Runic Integration Completes
[] A Gift From Malcador

Next Omake is the continuance of Aetus and its fall. Once again, an excellent story of duty in the face of despair. Even when hope is lost, people still fight. For your reward:

[] Duty Above All - The Imperium is founded on duty. Guardsman join up, knowing that their lives will likely be spent taking some unimportant location in the midst of another of the endless battles. Nevertheless, they still joined up. Even now, they march to death for their duty. *+10 to Imperial Army Morale Checks*
[] Rage Against the Dying of the Light - In the face of death, there is only one appropriate action. Refuse. When all hope is lost, create it. When the last of the defenders fall, when the defensive guns go silent, when the foul cries of cultists are the only noise one can here, when everything is against you, stand tall. Rage against it, do everything in your power to stand tall and hold for just a few more seconds. *+10 to Last Stands*
[] The Last Cheer - Gain the Terminus Contingency

Could we issue them an exception...or perhaps offer them a term that gets them in and looks like we're levelling some kind of penalty for not conforming, but in reality doesn't actually hurt them at all?

That is a valid option.
 
Oh poor alpha legionary.

As for Hearth yeah we need to get em in...mmm.

Could we issue them an exception...or perhaps offer them a term that gets them in and looks like we're levelling some kind of penalty for not conforming, but in reality doesn't actually hurt them at all?
Perhaps... "You will be regularly inspected by the Fabricator-General of Mars, Kelbor-Hal himself, for any signs of Heretek activity." To anyone that doesn't know that we're best buds with him and that good old Hal has some ideas in common with Hearth, it'll seem like they're being put on a very tight leash.
 
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