Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
[] Duty Above All - The Imperium is founded on duty. Guardsman join up, knowing that their lives will likely be spent taking some unimportant location in the midst of another of the endless battles. Nevertheless, they still joined up. Even now, they march to death for their duty. *+10 to Imperial Army Morale Checks*
[] Rage Against the Dying of the Light - In the face of death, there is only one appropriate action. Refuse. When all hope is lost, create it. When the last of the defenders fall, when the defensive guns go silent, when the foul cries of cultists are the only noise one can here, when everything is against you, stand tall. Rage against it, do everything in your power to stand tall and hold for just a few more seconds. *+10 to Last Stands*
[] The Last Cheer - Gain the Terminus Contingency

I'm on mobile so if there's any invisitext for The Last Cheer can you let me know? Also, what is Terminus Contingency, just curious.
 
I'm on mobile so if there's any invisitext for The Last Cheer can you let me know? Also, what is Terminus Contingency, just curious.

Forgot to add the information to that. Basically, it's asset denial. If a world is taken, then the infrastructure is damaged so that it would take about 10 years to repair. This is an opposed roll though.
 
No Second Strke
No Second Strike
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." ------ Bruce Lee

Grandmaster Harsha created his style after fusing of all four forms of Martial art that are Present in Valhalla. It is an Internal Art that transcends External Art. It is a style that takes the shortest route without any initial movement to damage the inside instead of the outside. Harsha is an expert capable of defeating a normal person with a single hit, even against Armoured Opponents, it damages their inside rather than outside, allowing the impacts to pierce through him. One combination, "Six Grand Opening - Elbow Upthrust", involves grabbing the opponent's arm from below, carrying it up while also pressing his side close to the opponent's waist, and simultaneously delivering a blow to the heart with his left elbow and a strike from his left foot to the supporting leg, all in an instant to combine offense and defence.

It would seem that his hands are his main weapon, but the level of his training makes his entire body a weapon. Being bound does not leave him helpless as long as he can plant both feet on the ground. Everything to the strength of his feet on the ground, the turning of his back, and the twisting of his shoulders attribute to releasing an instantaneous burst of power into his fists. The strength of the arms is insignificant in comparison to the power of the whole body to someone experienced with the phenomenon. It is possible to press a fist next to the target and strike only with the force coming from outside of the arm. With this "explosive force" technique, just having the back of his hands against the tree trunk allows him to utilize the full power of his body to strike, and using his full power three times is enough to cause the hundred-centimeter trunk to collapse.

He relies on the "moving stance", a dangerous secret of his Martial Art Style, to advance towards the enemy by sneaking with a sight step, and without announcing its speed, shorten the distance. Moving a foot and hooking one of the enemy's legs from the inside is a move known as the "locking stance." The "Eight Grand Openings – The Standing Upward Cannon" is a heavy upper hook that would shatter the opponent's skull. The "Eight Postures of the Buddha Guards" style allows for a punch to have the "power to reach infinity in all eight directions" after reaching its optimum distance. Slamming his foot to the floor as he steps forward, he unleashes a heavy punch that sends a person flying back and kills the opponent after easily crushing their heart and lungs.

He has mastered "hearing a move", a concept that a martial artist reaches a certain state where they no longer need eyesight to detect the enemy's movement. He can predict the opponent's next move purely on the brief moment when his arm blocks that of his opponent, meaning that having a blind spot or having an enemy too fast for the human eye to see is not a problem.

It is a fighting style that aims at vital weak points like the forehead, throat, heart, and spine, each strike launched with extreme precision and quick speed to the point where he can deliver three fatal strikes in a single breath. He has a policy of always attempting to deliver deathblows to the opponent, so those like Daemons that can move even without heed of things like destroyed heads or spines require him to change his tactics to disabling their limbs.

The crux of the fighting style is to keep his arms flexible like whips while quickly moving at unexpected right angles in order to keep it from having a concrete shape. He keeps his arms and stance steady like a rock while waiting to strike, and he is able quickly close in without revealing any hints as to how he advanced. His arms quickly extend, and his forearms move even more quickly from that point to strike with his "mountain-like fingers." The strikes come from the outside to the inside, the swinging arms changing direction using the elbow as the fulcrum to strike from impossible directions. He can easily strike the back of the head from a very close distance completely unbeknownst to the target. Even if that strike is seen through, he can easily alter the circular orbit of the path into a straight line directed from above to smash down on their head. He can quickly reach through an opponent's guard to strike them with the "serpent's fangs", and then use the "body of the snake", an elbow, to deal an additional blow. He can also use the style in defence, making him able to react to a perfect surprise attack, in charging speed, footwork, timing, and the attack itself.

All of the strikes up until that point are performed with only his left hand, as he does not use his right hand until the final strike. Unlike previous attacks that follow an arcing line, he executes the finishing attack as a point and thrusts his fist like a lance directly at his target. Using precise accuracy, the attack can pierce through a throat, break bones, and smash a head into pieces. Even if the strike is dodged, he can instead dig his fingers into the target's neck, as they can easily forget that a hand is originally something used to grab rather than a punch.

He is able to accurately adapt his attacks in order to defeat armed opponents. He focuses his attacks on their body and arms due to their protective armor, all while waiting to launch a fatal strike at the head. He does not attempt to follow them while they retreat but instead uses various blows to keep them from escaping his range to keep his advantage over the reach of their weapon in close quarters. The blows are not too heavy even though they cannot avoid them, but the pain from each blow numbs their mind. They become unable to counterattack from the heavy rain of attacks, and even their Instinct eventually fails them during the final moments of the battle. The main idea of the style is to confuse the opponent and slay them before they can understand the mechanics of it, and it is further backed by the normal appearance that does not give away the idea of him being a trained killer.
 
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Okay, bets on how our brothers will do next turn? I wonder how high Lorgar's bonus against Orks will get as well as if he can finally overcome them.
 
I love it SouvikKundu, as you have a knack for elaborating and fleshing out the Valhallan culture, and especially its martial arts. And although I skimmed parts of the process, what you described is very much what I envisioned the Hollow Palm to be.
 

Once again, our second resident AI gives us another Omake. Also, we are now at 50 Omakes. Wooh! I like the Omake, it elaborates on SleepMode's previous Omake, and I do like it when Omakes build off of each other. I also like the description of the various different martial arts moves and stances. So as a reward:

[] Thou Shall Honor Thy Self - A core component of the Valhallan faith is the idea that once should strive to improve. One area where this can be seen is in the martial artists of the various different sects. They strive to improve their art, and with the rediscovery of the galaxy, new opportunities await. *Martial Arts Culture Forms Accross the Imperium*
[] A Warrior Culture - Valhallan's are warriors. After centuries of war with daemonkind, they have developed a plethora of offensive and defensive techniques. Now, hearing the call of the Emperor, they march to war. *Gain Valhallan Imperial Army Units, +10 against daemons*
[] Hearing a Move - A martial arts technique that allows people to fight perfectly even when blinded, the technique has spread through the Eternal Wardens. As a result, they have developed into excellent fighters in the dark, with only a minor loss in effectivety. *Blindness Penalty Reduced from -30 to -10*
 
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