yes I should, they will be abandoned for the fight, being utterly indefensible@durin don't we have harvest stations or something around our gas planet?
Might want to add that to the space section and are those defended along with our other space assets?
Shame we can't defend them but couldn't our Tugs have moved them or was there simply not enough time?yes I should, they will be abandoned for the fight, being utterly indefensible
Shame we can't defend them but couldn't our Tugs have moved them or was there simply not enough time?
Here's hoping.Given how long it took the tugs to move our other infrastructure, probably not. I imagine the harvest stations will be powered down, so will be less likely to register on sensors at long range anyways.
Oh boy, is this going to be the reveal of who we are fighting?
Also @durin in the military summary shouldn't we have Viking Gunships since I remember getting some but they are not shown.
yesShame we can't defend them but couldn't our Tugs have moved them or was there simply not enough time?
@durin could we possibly make our own harvest stations to replace these ones if they are destroyed?
you have 25 Orbital Habitats
Vikings are part of the Drop Trooper regiments. From the Current Military sheets:
Drop Infantry Regiment (DI):
10,000 Drop Infantry (including 1,000 Corpsmen), 240 Chaplains, 40 Drop Sentinels, 40 Monitors, 100 Vultures, 120 Vikings, 166 Valkyries and 32 Dropships
Ok good sorry to bug you about it.
Great so we could replace the loss if needed.
They will be, the population of the orbitals will be moved back to their home citiesOhhh, crap. The orbitals. Those wouldn't have any armour or armament would they? We need to evacuate those orbitals to the surface.
Ohhh, crap. The orbitals. Those wouldn't have any armour or armament would they? We need to evacuate those orbitals to the surface.
We need to fix that.They will be, the population of the orbitals will be moved back to their home cities
Best info we got right now and the troop assignments are as good as they are going to get so.I'm still suspicious as to the identity of the second fleet. It might be premature to decide they're all Orks.
Agreed. Let's continue to garrison Cumae with the large force.Orks well this will be fun.
Best info we got right now and the troop assignments are as good as they are going to get so.
Pretty sure Orks don't make use of long range communication.We have to be thorough in exterminating the Orks. If word gets out that Avernites make a good fight we'll never have peace of mind from the Greenskins. They're going to take pilgrimages to Avernus.
As long as Giant Magma Worms aren't part of that pest control method.Pretty sure Orks don't make use of long range communication.
Plus side that if Orks become a local thing we can train our troops with another enemy type.
Also if this World Mind is a thing it might keep local Orks relatively under control most of the time.
This is a bigger benefit to Alfheim, since they currently have nothing to practice maneuvers on.Plus side that if Orks become a local thing we can train our troops with another enemy type.
Well both planets can benefit from it since Orks can act as anti army training in general.This is a bigger benefit to Alfheim, since they currently have nothing to practice maneuvers on.