The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@durin Q2: Could the tugs attach themselves to Navy ship (either capital ships or the transports) to make them less vulnerable and then break off and dart in for a boarding action closer to the enemy?
By the time you've gotten tugs past the point that point defence systems would be splattering them, you'd be dealing with having your capital ships at knife fighting range with the enemy fleet and there's a good chance you've already decided the battle. Seems to be a missed-forest-too-many-trees type endeavour.
 
No they could not fire even a single shot
They would not be shielded for long, anything large enough to both provide enough cover and to stop starship weapons for long would reduce their speed enough that they would never be able to catch anyone

Unless we managed to position the asteroids ahead of time if forewarned by Ridcully or some other means of their target, then we don't to catch them, just intercept them at the right time.
 
Thanks durin! I have more questions in response. But only half as many as before! :p



Wow... that's a lot more on the Urd than I was expecting...

That's... That's almost worth a general just for that battle ground. Probably General Agani.



Suggests General Durant for command of the Moon bases...

Unless these are unknown Xenos, as he doesn't react well to surprises... In that case... Oakheart or Schwarz? Schwarz won't be surprised by anything.



Okay... no tricksy pretending to be a merchant, but still a viable tactic for trying to seize an enemy capital ship. If a bit risky - something to probably only use if we really outnumbered and in a bad situation...

Maybe if the rest of the fleet screened them...

@durin Q1: Can the Transports deliver men to the moon bases? So we place 50 regiments on them, and they could be used to take capital ships if the situation is desperate enough to justify such actions, or they could be used to reinforce any moon bases that are targeted?



Hmm... a truly desperate option. Depends heavily on the enemy we are facing. Not a preferred tactic.

@durin Q2: Could the tugs attach themselves to Navy ship (either capital ships or the transports) to make them less vulnerable and then break off and dart in for a boarding action closer to the enemy?

Q3: Actually... are any of our current Navy ships setup for supporting boarding actions? Do our cruisers and battle cruisers carry boarding torpedoes? Boarding assault ships?



Hmm... psykers assigned to boarding parties then...



Sigh... Goliath has to go in the Cumae egg basket then... along with all our other eggs....

@durin Q4: how many regiments can be fit on the Goliath to protect it from boarders?



Hmm...

@durin Q5: What if the mobile fleet hid behind the gas planet that the Cumae moons orbit? They should be able to maintain position on the side opposite where they are most likely to come out of orbit. That way they would still be in range to support Cumae, but be a surprise to any enemy attacking Cumae...



Should probably send some Governors Own to guard the Navigator house then.

Probably want to keep some extra men on the ships to help reject boarding parties.

@durin Q6: How many regiments can be distributed per a Battlecruiser, a Cruiser, a Light Cruiser, and an escort? 4 reiments, 2 regiments, 1 regiment, and 0.2 regiments? If I remember right... actually I'm probably remembering wrong.

Also, I notice we no longer have different models of ships inside a ship class... I assume you are abstracting the naval battles a bit more than we used to have them?



Nice... Can use the Siege Infantry to help fill out the Well of Urd defenses.

@durin Q7: I assume 1 Siege brigade = 10 regiments in terms of space?
1. Yes
2. Not easily, they are big enough that they will extend out of the void shields, weakening their structural integrity
3. No
4. One to six regiments
5. It only works if the enemy are stupid and do not do any sort of scouting, also if they have to move to keep behind the Gas Gaint then they are liekly to be detected
6. 3 Regiments for a Battlecruiser, 2 Regiments for a Cruiser, 1 Regiment for a Light Cruiser, 0.25 regiments for an escort
7. Yes, it would also be a good idea to station some forces on your Ramilies Starfort
 
Do we need to rig the subway entrences with explosives to prevent the invaders to use it.
I ask because part of the proposed plan was to evacuate the local citys.
 
Do we need to rig the subway entrences with explosives to prevent the invaders to use it.
I ask because part of the proposed plan was to evacuate the local citys.
even if they gain access to the subways the entrances are well fortified, collapsing the entrances to cities you plan to abandon would still help however
 
WTF Enjou!

This is the second time you change your vote right before the vote lock, without any discussion or input from others.

@Enjou I will never vote for a plan by you again.

I don't agree with the changes.

Teachers are best at fighting cultists, which is the one thing we know won't happen on Avernus, and could very well be so on Alfheim.

Our militia on Avernus is explicitly trained as Siege Infantry, plus we still have all the Siege PDF Infantry so we have massive amounts of Siege Infantry on Avernus. While all the prefabricated fortress we just sent to Alfheim will need Siege Infantry to deploy them.

Two things:

1. I made some changes based on the GM pointing out an error on my part. I thought I was sending back half the cargo worth of our forces back to Avernus, but it was actually only 1/4. Since nobody else pointed out my error, I assumed everyone else was ok with sending 1/2 (though I ended up sending less) since I was sending half the transports back. This may have been an erroneous assumption on my part, but it wasn't me just dicking around with the plan for no reason.

2. Now, this could be just due to my shitty wifi connection at the hotel I'm staying at, but it seems to me that durin actually decided to just go early. Check the timestamps:

Durin: 12 hours left to vote notice - Embers in the Dusk: A Planetary Governor Quest (43k) | Page 893
Durin: Pointing out my error - Embers in the Dusk: A Planetary Governor Quest (43k) | Page 893
Me: Acknowledging error - Embers in the Dusk: A Planetary Governor Quest (43k) | Page 893
Me: Stating how I corrected the mistake - Embers in the Dusk: A Planetary Governor Quest (43k) | Page 893
Durin: posting the update - Embers in the Dusk: A Planetary Governor Quest (43k) | Page 893

If I'm reading the timestamps right -> 11 minutes from durin posting to the 12 hour notice to pointing out my mistake, 10 minutes from there for me to acknowledge it, 29 minutes from there to the plan being adjusted, 2 hours 24 minutes later durin posts the update. Unless the timestamps are completely off or they're wrong for me for whatever reason, durin posted the update way earlier than he was planning to. (likely due to the vote being one-sided)

So I made the changes with plenty of time to discuss based on when durin told us the vote would lock, and 12 hours doesn't even seem to have passed since durin stated the 12 hour lock as of me posting this so I could have changed back if enough people objected or you could have posted an opposing plan, so in this case you can blame durin.
 
I'm not likely to come up with a plan for this phase, but two things:

1. While Yphax is vulnerable, that's a relative term. It's still an Avernite city, even if only a small one. As such, taking it would be rather difficult and would likely not provide anything in the way of military gain for the enemy. If we're going to evacuate the civilian populations, we should still station troops there so the enemy can't just walk in and take a stronghold. We especially shouldn't leave them undefended if Orks are the enemy, as they'd cannibalize the defenses into Ork tech, which would include or improved Earthshaker Cannons.

2. It should be remembered that the moon cities are run by the AdMech and they aren't Death Worlds - I'm not certain their inhabitants have the same level of training as the cities on Avernus proper. It'd probably be good to throw some Siege Infantry in there, even if it's just PDF.
 
I think we should *heavily* reinforce the moon cities. On Avernus, don't we have rail connections to transport troops even where they have control of the orbitals?
 
For me concentrating our strength at Cumae is key. Losing the orbitals there would hurt more than the orbitals in Avernus. The ramilies, large shipyard and well are there.

For avernus orbitals I would put forces on the larger defense platforms to prevent them from being captured.
 
Do we need to rig the subway entrences with explosives to prevent the invaders to use it.
I ask because part of the proposed plan was to evacuate the local citys.

Ah... what? Who's suggesting we abandon cities? We didn't abandon any cities during the Necron Invasion, so why now?

1. While Yphax is vulnerable, that's a relative term. It's still an Avernite city, even if only a small one. As such, taking it would be rather difficult and would likely not provide anything in the way of military gain for the enemy. If we're going to evacuate the civilian populations, we should still station troops there so the enemy can't just walk in and take a stronghold. We especially shouldn't leave them undefended if Orks are the enemy, as they'd cannibalize the defenses into Ork tech, which would include or improved Earthshaker Cannons.

Absolutely agree with this.

2. It should be remembered that the moon cities are run by the AdMech and they aren't Death Worlds - I'm not certain their inhabitants have the same level of training as the cities on Avernus proper. It'd probably be good to throw some Siege Infantry in there, even if it's just PDF.

And this.
 
I think we should *heavily* reinforce the moon cities. On Avernus, don't we have rail connections to transport troops even where they have control of the orbitals?

We do have rail connections to all our cities, except in the Fair Isles where we use the goods couriers. Also Elysium isn't part of the main network as of this time.

One thing to consider...

@durin - The cities the moons are on don't have breathable atmosphere, right? If so, what types of forces could be expected to try to invade the moons if they were to try?
 
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So I have to leave for work, but here is my rough idea for a plan:

Navy/Moon bases:

Prioritize defenses of the Moon Bases and infrastructure at Cumae. Admiral Parnell has overall command and direct command of the mobile forces. Mobile forces are deployed in the best manner to protect the Cumae area with protecting the Well of Urd and the Goliath Factory ship as the priorities. (Those two things can not be replaced).

Add a few regiments to the mobile ships to help defend against boarding.

Shift a large number of forces to the Moon bases consisting of Heavy Infantry and Siege Infantry, with maybe a sprinkling of Armor and Mechanized Infantry. General Durant to have local command.

Place Heavy Infantry and Siege Infantry on the Well of Urd (and the Goliath Factory Ship), with the General Agani in command.

Place Siege Infantry with some Heavy Infantry on Atlas' Gift (the Starfort). Freya in command of the Starfort and stationary defenses. Maybe assign a chunk of the Defense Monitors as well?

Fill the Military Transports with 50 Regiments each of Heavy Infantry and Siege Infantry. They are firstly assigned to provide reinforcements as needed to the various moon bases depending on which comes under attack, but can be reassigned to attempt boarding enemy capital ships if the situation requires that kind of risky action.

@durin Q1: Thoughts from our Admirals on placing all the Tugs on the Well of Urd? Firstly to provide some small mobility in case the Urd is targeted for attack, and secondarily to potentially provide some surprise boarding action if any enemy ships get to close to the Urd.

(I figure the benefits will be small, but you never know when a small advantage might give you the edge you need).

Q2: Can we just order the Goliath Factory Ship to warp travel to Midgard until this threat is dealt with, or is there some danger with that?

Q3: Should we put troops on the defensive stations to defend them against capture? If so, how many can we fit on them?

Land Plan:

Pretty rough still.

Fortify the 3 cities in the Azure Isles more completely in recognition that they are the most likely to get cut off. Similarly the Eylsuim region will also need to have sufficient forces to fight on it's own.

Fortify Yphax, and evacuate the non-militia portion of the civilian population.

Fortify the Unseen University. Should probably put at least one Siege Brigade here, and have them start deploying the pre-fabricated fortresses to improve defenses.

Position forces across the main railway network so that forces can be redistributed as needed. Special attention to Dis, Dorthonion, and Forge Cities.

Assign Generals to regions based on relevant strengths and skills.

Assign Governors Own to defend Rotbart, Saint Lin, Ridcully, Freya, and the Navigator's House in Dis.

Anything that I am missing? Thoughts from everyone else?

I'll try to start crunching actual numbers during my lunch hour, but might not be able to post a plan until I get home tonight.
 
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Anything that I am missing? Thoughts from everyone else?

Don't forget to man the Defense Stations in addition to the Ramilies. We don't want those captured like what happened at Midgard.

Also, regarding boarding actions don't forget we should have Boarding Torpedoes.

For the Goliath Factory Ship it may just make more sense to Warp it out and send it to Midgard until the crisis is over so it's not at risk.
 
Boarding torpedos are not on the "Not Available Stc" list and are in the available stc list.
We have the STC.

But I just asked durin in my big list of 15 questions if any of our battle cruisers or cruisers were equipped with boarding torpedoes or assault boats to support boarding actions.

durin answered "No"

Velvet Glove had it of course, but the Velvet Glove is not available.

Obviously that's a deficit we need to correct, but apparently this time around we have to do without. Boarding actions will have to be done by bringing the whole ship alongside and then boarding.
 
Don't forget to man the Defense Stations in addition to the Ramilies. We don't want those captured like what happened at Midgard.

For the Goliath Factory Ship it may just make more sense to Warp it out and send it to Midgard until the crisis is over so it's not at risk.

Those are some good questions to ask durin. Can we just warp out the Goliath Factory Ship and send it to Midgard. And how many troops can fit of a defense stations and do our admirals think that is a good idea.

I'll add it to the list.
 
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