Going to head off to bed and mull this over for a bit.
I got a few ideas churning out, but I need to give them some time to incubate.
I got a few ideas churning out, but I need to give them some time to incubate.
By the time you've gotten tugs past the point that point defence systems would be splattering them, you'd be dealing with having your capital ships at knife fighting range with the enemy fleet and there's a good chance you've already decided the battle. Seems to be a missed-forest-too-many-trees type endeavour.@durin Q2: Could the tugs attach themselves to Navy ship (either capital ships or the transports) to make them less vulnerable and then break off and dart in for a boarding action closer to the enemy?
No they could not fire even a single shot
They would not be shielded for long, anything large enough to both provide enough cover and to stop starship weapons for long would reduce their speed enough that they would never be able to catch anyone
1. YesThanks durin! I have more questions in response. But only half as many as before!
Wow... that's a lot more on the Urd than I was expecting...
That's... That's almost worth a general just for that battle ground. Probably General Agani.
Suggests General Durant for command of the Moon bases...
Unless these are unknown Xenos, as he doesn't react well to surprises... In that case... Oakheart or Schwarz? Schwarz won't be surprised by anything.
Okay... no tricksy pretending to be a merchant, but still a viable tactic for trying to seize an enemy capital ship. If a bit risky - something to probably only use if we really outnumbered and in a bad situation...
Maybe if the rest of the fleet screened them...
@durin Q1: Can the Transports deliver men to the moon bases? So we place 50 regiments on them, and they could be used to take capital ships if the situation is desperate enough to justify such actions, or they could be used to reinforce any moon bases that are targeted?
Hmm... a truly desperate option. Depends heavily on the enemy we are facing. Not a preferred tactic.
@durin Q2: Could the tugs attach themselves to Navy ship (either capital ships or the transports) to make them less vulnerable and then break off and dart in for a boarding action closer to the enemy?
Q3: Actually... are any of our current Navy ships setup for supporting boarding actions? Do our cruisers and battle cruisers carry boarding torpedoes? Boarding assault ships?
Hmm... psykers assigned to boarding parties then...
Sigh... Goliath has to go in the Cumae egg basket then... along with all our other eggs....
@durin Q4: how many regiments can be fit on the Goliath to protect it from boarders?
Hmm...
@durin Q5: What if the mobile fleet hid behind the gas planet that the Cumae moons orbit? They should be able to maintain position on the side opposite where they are most likely to come out of orbit. That way they would still be in range to support Cumae, but be a surprise to any enemy attacking Cumae...
Should probably send some Governors Own to guard the Navigator house then.
Probably want to keep some extra men on the ships to help reject boarding parties.
@durin Q6: How many regiments can be distributed per a Battlecruiser, a Cruiser, a Light Cruiser, and an escort? 4 reiments, 2 regiments, 1 regiment, and 0.2 regiments? If I remember right... actually I'm probably remembering wrong.
Also, I notice we no longer have different models of ships inside a ship class... I assume you are abstracting the naval battles a bit more than we used to have them?
Nice... Can use the Siege Infantry to help fill out the Well of Urd defenses.
@durin Q7: I assume 1 Siege brigade = 10 regiments in terms of space?
May possibly work but it is a lot of risk and effort for little gainUnless we managed to position the asteroids ahead of time if forewarned by Ridcully or some other means of their target, then we don't to catch them, just intercept them at the right time.
it would also be a good idea to station some forces on your Ramilies Starfort
I'm going to take a guess and say all of them.Doh!
Didn't think of that.
How many regiments fit on the Ramilies?
any more then 500 would start getting in each others wayDoh!
Didn't think of that.
How many regiments fit on the Ramilies?
even if they gain access to the subways the entrances are well fortified, collapsing the entrances to cities you plan to abandon would still help howeverDo we need to rig the subway entrences with explosives to prevent the invaders to use it.
I ask because part of the proposed plan was to evacuate the local citys.
WTF Enjou!
This is the second time you change your vote right before the vote lock, without any discussion or input from others.
@Enjou I will never vote for a plan by you again.
I don't agree with the changes.
Teachers are best at fighting cultists, which is the one thing we know won't happen on Avernus, and could very well be so on Alfheim.
Our militia on Avernus is explicitly trained as Siege Infantry, plus we still have all the Siege PDF Infantry so we have massive amounts of Siege Infantry on Avernus. While all the prefabricated fortress we just sent to Alfheim will need Siege Infantry to deploy them.
Do we need to rig the subway entrences with explosives to prevent the invaders to use it.
I ask because part of the proposed plan was to evacuate the local citys.
1. While Yphax is vulnerable, that's a relative term. It's still an Avernite city, even if only a small one. As such, taking it would be rather difficult and would likely not provide anything in the way of military gain for the enemy. If we're going to evacuate the civilian populations, we should still station troops there so the enemy can't just walk in and take a stronghold. We especially shouldn't leave them undefended if Orks are the enemy, as they'd cannibalize the defenses into Ork tech, which would include or improved Earthshaker Cannons.
2. It should be remembered that the moon cities are run by the AdMech and they aren't Death Worlds - I'm not certain their inhabitants have the same level of training as the cities on Avernus proper. It'd probably be good to throw some Siege Infantry in there, even if it's just PDF.
I think we should *heavily* reinforce the moon cities. On Avernus, don't we have rail connections to transport troops even where they have control of the orbitals?
No we don't.Also, regarding boarding actions don't forget we should have Boarding Torpedoes.
Torpedoes: Standard Plasma Warhead Torpedo, Boarding Torpedo
Not available
Short Burn Torpedoes, Guided Torpedoes, Seeking Torpedoes, Melta Torpedoes, Virus Torpedoes, Cyclonic Torpedoes
We have the STC.Boarding torpedos are not on the "Not Available Stc" list and are in the available stc list.
Don't forget to man the Defense Stations in addition to the Ramilies. We don't want those captured like what happened at Midgard.
For the Goliath Factory Ship it may just make more sense to Warp it out and send it to Midgard until the crisis is over so it's not at risk.