Governor Garp the Young of Jotunheim
Age: 33
M: 14+9=23
I: 23 + 14 = 37
A: 15 + 11 = 26
L: 16 + 5 = 21
P: 13 + 4 = 17
D: 13
C: 16 +7 = 23
Heavyworlder (+2C, no penalties from being on High Gravity World) – Garp has been born and raised on Jotunheim, a high gravity world. As such, he has adjusted to the gravity and can move easily in it. Like all heavyworlders, Garp displays great strength by the standards of other humans.
Intelligent (+1M, +1I, +1A, +1L, +1P, +1D) – Garp is a highly intelligent man and has always been talented at whatever he does.
Son of Lufey (+4I, -2D, less likely to be assassinated) – Garp is one of the children of the paranoid Governor Lufey. As such, he has grown up dealing with plots of all forms and has an almost instinctual understanding of them.
Military Intellectual (+2M, +1A, +4L, -2C) – Garp has spent most of his life cultivating his reputation as a weak intellectual. This was what allowed him to survive the death of his father, but it resulted in him not developing his combat skills to the level he could have and having a poor reputation with the military. A reputation that was soon cleared as he demonstrated that one of his fields of study was military tactics, which he proved to be giftedin.
The Resolute- (+2M, +2I, +3A, +4P, +2C, bonus when defending, less likely to change his mind or give up, +4 Military Morale, +3 Civilian Morale, -5% number of cultists)- Over his time in office Governor Garp has earned the title "The Resolute" for managing to hold Jotunheim together though the Civil War and the period of isolation that followed. His sheer stubbornness and ability to inspire his men, despite several near successful assassination attempts, to hold firm will be remembered on Jotunheim long after he dies.
Carrot and Stick (+3I, +1D, +5 to rolls to detect cults, -10% number of cultists)- Governor Garp proved to be highly effective at using the carrot and stick approach to bring the Chaos Cults on Jotunheim under control.
Ruthless (+1M, +2I, -2D, +1C, -1 Civilain Morale)- In his time as Governor of Jotunheim Garp has developed a high degree of ruthlessness, being perfectly comfortable with ordering entire towns and cities purged if necessary.
Expert Administrator - (+4A) - Governor Garp has proven himself to be a expert administrator in his time as Governor, having rebuilt Jotunheim after the civil war in record time and then continuing to increase the level of productivity and organisation to unheard of levels.
Pragmatic (+1M, +2I, +2A, +2D, -1P) - Governor Garp is highly pragmatic and is willing to do whatever is needed, even if it offends his personal sensibilities a bit.
Experienced Commander (+2M, +5 to miltary morale rolls under his command)- Governor Garp has gained quite a lot of experience commanding men at war in the early years of his governorship.
Skilled Survivor (+3C, less likely to die) - Governor Garp has found himself in great personal danger many times throughout his early years as Governor and has manged to come out alive each time due to a combination of combat skill, quick thinking and luck.
"Oz" Ogryn Bodyguard (+1C, far less likely to die in combat or of assassination) – As Garp's most trusted bodyguard, the Ogryn Oz follows him everywhere. This has saved Garp's life many times as Oz is a terrifyingly effective bodyguard, in part because like most of the Jotun, as the Oyryns of Jotunheim call themselves, Oz is far smarter then the average Ogryn.
Governor Garp of Jotunheim was the youngest son of the previous Governor, Lufey the Cruel, before all of his elder brothers killed each other trying to seize power in the wake of his father's death. This was orchestrated by Lord Krumm, Lufey's Chief of Security and a Tzeenchian psyker, who planned to use Garp as a puppet ruler. He chose Garp because he was both the youngest and had a reputation as a foolish and weak intellectual. In fact, Garp was the most cunning of his brothers and had purposefully cultivated his reputation to avoid being considered a threat by his elder brothers. Garp saw though Lord Krumm's plan and had him executed by Oz and took Governorship at the tender age of sixteen.
Unfortunately, soon after he took power, a rebellion led by Lord Krumm's people began and has continued ever since, with half of the army of Jotunheim's military standing against him. Due to the intervention of Avernite Helltroopers and Knights of the Aesir, the rebellion is beginning to collapse, but it has already caused much disruption to Jotunheim.
This rebellion lasted for almost a decade and during the final years Jotunheim was trapped in a Warp Storm, isolated from any support. Despite this and the fact that around a third of the population fell to chaos Governor Garp managed to not only wiped out the rebels but managed to re-build Jotunheim and make several major societal improvements, earning the title Governor Garp the Resolute.