Yesterday you received word that a large, unknown force is approaching Alfheim though the Warp.
Hmm... in the diplomacy section. Maybe they are potential friendlies?
Interesting idea, I have already determined what it is but I had not even considered that random friendlies may turn up, I will add it to the random events table.
Well... so much for that hope.
But yeah, I wouldn't be surprised if we got some refugees. Or ships that got trapped in the Warp get spit out off course (and out of time).
He was also able to determine that each of the pieces has its own abilities but not what they are.
Intriguing...
Also Alfheim is relatively open for terrain right? I am thinking with the remaining space grab the black iron PDF armor, and a mix of PDF siege brigades and PDF armor, maybe some more prefab fortresses. Leave the teachers at home and the black iron PDF infantry as well. Also no idea on if we should bring any tech guard or skitrii. Armor regiments are great as they have the 4x the artillery and anti air as other regiments but take half the space. If we do want more PDF infantry, light infantry or heavy infantry we should pull from the black irons first.
Personally I want to bring max artillery it was quite effective last time and this time we have increased range with the upgrades we put in place
Actually @durin what does we and our generals think about land battles on Alfheim given what we know of their cities and terrain
Black Irons are Mechanized Infantry, so they would be perfect for Alfheim.
Last time we were on Alfheim it we brought a lot of armor and mechanized Infantry which was good. However, we could have used a lot more Light Infantry for scouting/screening purposes.
We were also short on air force.
Alfheim also has a small mountainous section were infantry are good. And they have some cities that could use Heavy Infantry or Siege Infantry to help defend.
I'll try to work up something....