The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

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@Durin now that the Veil is weakened, are the Assassin Temples easier to find? They're going to be in that one non-Necrontyr patch of the galaxy that doesn't have a lot of Warp energies.
They're beyond the galatic rim mate.

Nothing has warp energy there, they're just as invisible as they were before the ritual.

Worst comes to worst we lay down the honorbound favor to summon Ynead himself for the Exalted. He could show up on a Daemon World even before the veil weakened so I think he can come to Avernus now.
Herself and I'm wary of doing that
Ceogorath and Ynnead get a pass from Avernus's god harvesting due to being direct old one creations and while Ynnead has the parts the Eldar are to put it mildly paranoid. Same reason they really don't want to let the PA's there.

I doubt it'd matter for an incursion.

However, I'll also point out that's not a win given how powerful the exalted are going to be coming into this one.

If Nurgle goes full idiot we're dealing with 6 exalted and Mortarion hopped up on Nurgle's power combined with infinite numbers.
 
They're beyond the galatic rim mate.

Nothing has warp energy there, they're just as invisible as they were before the ritual.


Herself and I'm wary of doing that
Ceogorath and Ynnead get a pass from Avernus's god harvesting due to being direct old one creations and while Ynnead has the parts the Eldar are to put it mildly paranoid. Same reason they really don't want to let the PA's there.

I doubt it'd matter for an incursion.

However, I'll also point out that's not a win given how powerful the exalted are going to be coming into this one.

If Nurgle goes full idiot we're dealing with 6 exalted and Mortarion hopped up on Nurgle's power combined with infinite numbers.

A Great God of Death on prepared ground with allies like the Ancient One and whatever else the PM would call down at hand should be able to handle six borderline Major Gods. Power does not scale linearly. I'm not saying we have to do this, just keep it in mind if it looks like we can't win with conventional forces alone.
 
A Great God of Death on prepared ground with allies like the Ancient One and whatever else the PM would call down at hand should be able to handle six borderline Major Gods. Power does not scale linearly. I'm not saying we have to do this, just keep it in mind if it looks like we can't win with conventional forces alone.
Ynnead is only a major god I think.

Herself and I'm wary of doing that
Is it her? In the birth of ynnead they are referred to as he, that just a typo? I was confused when I looked at it recently because I thought it was a she too.

And separately, and because I don't want to quote too many people, but it'll be far harder to kill psykers, but would that make the roll easier for the transcendent psyker-hunter when Jane inevitably ends up having to fight one worthy of it?
 
We're going to have to intergrate psychic training into our general education system real fast because I have a feeling that the planetwide psychic awakening of our population is coming very fuckin' soon.
 
Great God, I think due to the sheer psychic power of the Eldar and their link to the Old Ones. I think he and maybe the Laughing Gods are the only not Chaos Gods that count as Great.
They aren't. Ynnead is Major and I think the Laughing God is as well. He may just be a top-tier minor though.

We're going to have to intergrate psychic training into our general education system real fast because I have a feeling that the planetwide psychic awakening of our population is coming very fuckin' soon.
No? That isn't what is happening at all. If anything Avernus is probably going to cut it out with the increasing Psyker strength now.
 
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You know I'm curious about something @Durin given Ridculy's far greater power from the Archetype (he is on the strong side of Alpha given that he is more powerful than Ophelia who is herself described as powerful for and Alpha) if he fought the Honored Bloodthirster from Skies of Blood now would he be able to overcome its blessings and use Psychic powers against it?

Besides Ynnead not being a Great God, we got information that Exalted can both be supercharged to a level of a low-Major God and are going to be more powerful in the Materium, now that the Veil is even thinner.

So would Ynead. All warp beings are equally empowered by the weakening of the Veil, some Chaos Gods also got personal buffs, but not Nurgle.
 
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hmm guess we should be using Ridcully to be sending ork Waaagh to The Princedom of Assour to keep them weak and the Black Imperium as it will take Abbadon around 100 to regain full control, so it a good time to deal damage
 
You know I'm curious about something @Durin given Ridculy's far greater power from the Archetype (he is on the strong side of Alpha given that he is more powerful than Ophelia who is herself described as powerful for and Alpha) if he fought the Honored Bloodthirster from Skies of Blood now would he be able to overcome its blessings and use Psychic powers against it?



So would Ynead. All warp beings are equally empowered by the weakening of the Veil, some Chaos Gods also got personal buffs, but not Nurgle.
Yes, Ynnead would. The majority of defences on Avernus are not warp beings, however, and thus would be much less able to help her against the Exalted.
 
A Great God of Death on prepared ground with allies like the Ancient One and whatever else the PM would call down at hand should be able to handle six borderline Major Gods. Power does not scale linearly. I'm not saying we have to do this, just keep it in mind if it looks like we can't win with conventional forces alone.
Not borderline out right.

Pre ritual Nurgle would get them up to low major god, post ritual they're more likely to be Ynnead's peers in terms of sheer power.

Combined with the dream team + the Great Ones I'd expect significant casualties and damage.

Is it her? In the birth of ynnead they are referred to as he, that just a typo? I was confused when I looked at it recently because I thought it was a she too.
She's been a she ever since, although at the time of her birth there may have been androgeny.

Great God, I think due to the sheer psychic power of the Eldar and their link to the Old Ones. I think he and maybe the Laughing Gods are the only not Chaos Gods that count as Great.
Not even close. Ynnead would have been at great level had Slaanesh not made them drop all the Eldar's souls, as it stands she's merely a powerful major god.

Given more eldar this will change, but even then that's a long term thing.

Ceogorath was dancing on the edge of great, but expending so much power for his ritual has knocked him squarely down to minor.

So would Ynead. All warp beings are equally empowered by the weakening of the Veil, some Chaos Gods also got personal buffs, but not Nurgle.
Ynnead can't be supercharged and warp beings are not empowered at least not like that.

What's changed is that they can bring more of themselves into reality and stay there easier, but this was already not a problem for Ynnead who created and eldar nature meant she could manifest through the webway etc.

This was a problem for exalted, but now is much less of one.

If however we're going to bring in Ynnead then we should go the full hog, make sure the World won't canabalise them and call in Ynnead, the Phoenix Avatars and see if the Triumvirate is willing to pitch in as well since they're major gods now.
 
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hmm guess we should be using Ridcully to be sending ork Waaagh to The Princedom of Assour to keep them weak and the Black Imperium as it will take Abbadon around 100 to regain full control, so it a good time to deal damage
That isn't how it works. He doesn't send them to people. What happens is he sees what we need to do to make them change course. It still is our forces that do the actions.
 
You are not yet sure exactly what impact it will have on pskers power, but are currently estimating power boosts ranging from around fifty percent for the weaker psykers to over 700% for Alpha Psykers.
Well this is pretty worrying. This moves Alpha Psykers basically to the level of power that would previously be expected of Alpha+ psykers. Previously the baseline powerlevel for a new Alpha+ psyker was exactly 7x that of a new Alpha psyker.

I'm unsure we can deal with all the rogue Alphas we get causing Alpha+ level damage. It's a good thing we were building up new defenses though.

The terrifying part is that Alpha+ psykers were probably increased by an even greater % and we already struggled to keep them from taking out entire Hives.

I do wonder how this interacts with Ridicully though given he started as a Delta but his Archetype has pushed him up to strong Alpha level.

High Grandmaster Ridcully upgrades Developed Archetype of the Blind Seer (36 Power, -11 Control, -1A, -7D, *39 power multiplier, +3 to trait chance) into Greatly Developed Archetype of the Blind Seer (38 Power, -11 Control, -1A, -7D, *87 power multiplier, +5 to trait chance, increases bonus granted to others by +10, constantly sees major turning points, can re-roll an additional roll every turn)- High Grandmaster Ridcully has been a witness to multiple divine events in his time, a fact which has changed his relationship with the Warp and given him the Archetype of the Blind Seer. The Warp now moves with him, transforming him from a strong Delta-level Psyker into a powerful Alpha-level Psyker as well as giving him insight into key events happening all over the galaxy, and into how to best aid others. On the downside he is more likely to be cryptic, less likely to explain himself, if such a thing is possible, and more likely to be drawn to events of great significance. Over the years he has stepped further on this path no less then five times, gaining ever more influence in the Warp and getting ever closer to Ascension.
I know some are ascribing the power increase here to the ritual benefit, but it's in line with how much the multiplier was increasing for previous steps, at least when you consider this is two steps at once.

The extra re-roll will really help keep our characters alive, in addition to succeeding on our projects. The +35 to project rerolls will be hugely useful as well.

It's interesting that as you get over the halfway in an archetype you define it more and it defines you less, so I would have expected the diplomacy malus to start to decline. Sadly that doesn't seem to be the case.
High Grandmaster Ridcully upgrades Blessing of Isha (+3P, immunity to non divine disease and poison, +200 to resist disease and poison, +50 vs Nurgle, +50 to all healing rolls, +20 D and +100 to diplomacy rolls when dealing with Eldar, Honored reputation with Eldar) into Saviour of Isha (+5P, immunity to non divine disease and poison, +500 to resist disease and poison, +100 vs Nurgle, +80 to all healing rolls, +30 D and +200 to diplomacy rolls when dealing with Eldar, Mythological reputation with Eldar, Friendship of Isha, Friendship of the ELdar Gods, Godfather to the Child of Hate)- After the rescue of Isha High Grandmaster Ridcully has being accepted as a personal friend and savoir to Isha, and to the Eldar Pantheon as a whole. This has significantly boosted the blessing that Isha had already provided him giving him the talent of a Grandmaster Healer, and near total immunity to disease. Isha and the Child of Hate have also shown him many of the best ways to counter the force of the Lord of Decay in all of its forms.
That bonus vs Nurgle is going to come in handy real soon I think. I wonder whether it will apply to scrying Nurgle given we probably want all the info we can get on the coming attack.

That diplomacy bonus with the Eldar is so large we might want to make use of it at some point.

Him now being a grandmaster healer is very interesting. With that, he now meets all of the requirements originally listed for a psyker being able to de-age other people.

High Grandmaster Ridcully Gains trait Adviser of Heroes (+2 Control, +25 to fateweaving rolls, increases bonus granted to others by +10)- As the Blind Seer High Grandmaster Ridcully is best when he is assisting heroes in their work rather then acting in his own right. This assistance can range from the slightest of nudges to the most obvious enchantments.
I don't understand what 'fateweaving' would apply to. Would that apply to reroll bonuses? Also super weird that he's now at 60 control pre equipment without transcending.

Isha on the other hand also managed to get a roll and passed despite being a powerful warp entity which is fantastic.
Honestly Isha transcending is almost certainly better for the galaxy than Ridicully doing so. I didn't even previously think of her transcending because I remembered warp entities have a major malus to it. That really takes the sting out of Ridicully failing.

Do we have any idea what her transcendence trait does? Aren't they usually basically equivalent to a minor god worth of power by themselves?



@Durin
1. Is Ridicully benefiting from the psyker boost as his original Delta level would, or his new Alpha level?
2. Does the trait chance boost from archetypes affect gaining transcendence?
3. Can Ridicully now de-age our other top characters? He meets all of the original criterion for that now.
4. What does +25 to fateweaving rolls cover?
 
I don't understand what 'fateweaving' would apply to. Would that apply to reroll bonuses? Also super weird that he's now at 60 control pre equipment without transcending.
Not sure what it is either, but I think its prophecy and what Eldrad is really good at.

Instead of seeing things as they are changing them to suit what you want.

Honestly Isha transcending is almost certainly better for the galaxy than Ridicully doing so. I didn't even previously think of her transcending because I remembered warp entities have a major malus to it. That really takes the sting out of Ridicully failing.

Do we have any idea what her transcendence trait does? Aren't they usually basically equivalent to a minor god worth of power by themselves
Yeah its really hard for them, but turns out going through a transcendent granting experience for the past 15-20,000 years gets a DC20 for it.

Not really transcendence doesn't work on that kinda power scale, but it is major. All we know is that its a defensive piety trait, which likely helps out the Eldar as well in some fashion.

I wouldn't be surprised if it gives their entire species +200 to resisting psychic powers her something like can't have will broken, like the AO has cannot be affected by powers below apex almost completely ignores everything below GG.

As for the psykers Rotbart thinks he'll be able to keep it below 7* the casualties...


It's interesting that as you get over the halfway in an archetype you define it more and it defines you less, so I would have expected the diplomacy malus to start to decline. Sadly that doesn't seem to be the case.
Well its only just started, and there's a malus for being an extraordinarily powerful psyker.
 
If am remember the Bjorn last battle right.
Then the scary part (to our enemies) is that if the seer is in a situation that the transcend roll would activated and he become a exalted then he would get a power/skill perfect for the situation.

Also we should at some point ask him to see the blackstone fortress and to help the rolls of those poor bastards fighting the C'tan. Mostly because they also are loosing a battle and losing sectors (I am remember this right).
edit: grammar.
 
If am remember the Bjorn last battle right.
Then the scary part (to our enemies) is that if the seer is in a situation that the transcend roll would activated and he become a exalted then he would get a power/skill perfect for the situation.

Also we should at some point ask him to see the blackstone fortress and to help the rolls of those poor bastards fighting the C'tan. Mostly because they also are loosing a battle and losing sectors (I am remember this right).
edit: grammar.
Given Rids will be 60 power soonish if the Archetype behaves as expected then yeah... fighting him is transcendence bait. Especially given every time you fail the roll it becomes more likely and he's failed a lot.

The Blackstone fortress is more interesting. The Slann may know how the things were built and Isha expects the first to be revived within a century. And if they don't Avernus should, and the Slann may be able to unleash it.

So for now it's a waste of an action. Esp given we don't really need Step bait atm.
 
I have been thinking about some divinations that Ridcully could do that are not only beneficial to us, but may help give him more steps as well. Some of these have probably been mentioned before, but I think they are worth mentioning regardless.

1. The plans of the Silent King.
2. The plans of Magnus the Red.
3. A means of reaching Fenris.
4. The Deceiver again
5. The Void Dragon's plans after escaping
6. All of the Warp Laws
7. Study of the Black Stone Fortress
8. Abbadon's plans
9. Abbadon's character sheet
10. Top secrets of the Black Imperium
11. The plans of all the remaining Daemon Primarchs
12. The Daemon Star of Sol
13. The Deceiver's Patsy
14. The location and plans of Alpharius/Omegon
15. Top secret research sites at the height of the Age of Technology
16. The AI uprisings of the Age of Technology and the causes of it

These are all the things I can think of right now. Feel free to chime in with your own ideas or to tear into my own.
 
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