The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Miniyev's Artifacts @Durin

Oxtlucl's Vengeance (20 Pen, +7 Pen vs Daemons, Chance of True Killing Daemons, Double Damage taken and inflicted) - Oxtlucl was once a Temple Guard Saurus. That all changed when the Slann were slain. Oxtlucl, broken by shame of failure, gave up his position as a Temple Guard and swore himself to seeking Death slaying the daemons which had slain the Slann. Oxtlucl eventually met his death True-Killing an Exalted Daemon of Khorne. It bears the memory of Oxtlucl, and only allows deathseekers opposed to chaos to wield it.

Oxtlucl's Death-Grasp (User Truly Killed on Dying, +1 True Kill Level, +300 vs Chaos, +300 vs Daemons) - Once a shield to protect, when Oxtlucl swore vengeance against daemons and his own death, his shield took upon a different nature, and instead of offering protection it enforced Death upon all the Daemons he faced. So long as Oxtlucl wished for his own death he was able to deal it upon others, eventually letting Oxtlucl slay an Exalted Daemon of Khorne as his final act.
Again, very unlikely that a 60 million year old artefact likely from someone who fought in the war in heaven would be the kinda thing they'd give us...

And can Saurus even leave the temple guard?

Eh sno biggy.
 
Do any soldiers from other members of the Imperial Trust come to Avernus for special training and to get combat experience? It seems like it would be a good way of rapidly increasing the skills of their soldiers. If it doesn't already happen, maybe we could encourage it? It might be a good way of earning some extra thrones as income as well.

Separately, is there anything the Avernite AdMech can do to try and balance their construction and maintenance costs? How do actual Forge Worlds in other polities manage to stay afloat economically?
 
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Do any soldiers from other members of the Imperial Trust come to Avernus for special training and to get combat experience? It seems like it would be a good way of rapidly increasing the skills of their soldiers. If it doesn't already happen, maybe we could encourage it? It might be a good way of earning some extra thrones as income as well.

Separately, is there anything the Avernite AdMech can do to try and balance their construction and maintenance costs? How do actual Forge Worlds manage to stay afloat economically?
I'm pretty sure the VG regularly has both scouts and full Marines training on Avernus, for normal soldiers it's probably too bad for morale and not worth losing half the unit or more in exchange for some quick XP.
 
Do any soldiers from other members of the Imperial Trust come to Avernus for special training and to get combat experience? It seems like it would be a good way of rapidly increasing the skills of their soldiers. If it doesn't already happen, maybe we could encourage it? It might be a good way of earning some extra thrones as income as well.

Separately, is there anything the Avernite AdMech can do to try and balance their construction and maintenance costs? How do actual Forge Worlds in other polities manage to stay afloat economically?
They are fed resources by neighboring wolrds, sometimes even an entire sector
 
The shield of undeath
The bearer of this strange and unique shield was an outcast from Saurus kind known as the Saurus Necromancer, who, following a terrifying psykic event they refer to as the "Year of the Dead" built an undead empire using methods he and his skink companions devised during the apocalyptic Anum.

Interestingly, his goals were noble, in that he intended to conquer both the Saurus and the Skinks and bring an end to that eternal war. Notably, the Ancient One never condemned his actions.

The shield itself renders it almost impossible for the user to die provided there is a battle going on around them. It is suspected that it shifts the death of the user away onto others surrounding them.

When the Saurus Necromancer finally fell to the combined assaults of the Saurus empire and several allied Nyne Hierarchies, it is reported that he fought for weeks and sustained injuries that should have killed him thousands of times over, only dying when a single great warrior fought him, and only his undead footsoldiers, who didn't live were fighting around him.

It is a small targe, designed to be used with a two handed weapon, owing to the Saurus Necromancer taking a shine to an Ancient Neutron Rifle, left from the past times of humanity. Unfortunately this weapon is now lost, as has knowledge of any enchantment upon it.

Effect- User can't die until they're the last man standing
 
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Dumping at least a slot worth of Admin action into Education Review and it's companions over the timeskip will probably do a lot to resolve that.
(Pre-Trade)Deficit 300 Bil Thrones/Year

28 (Successful) Admin Effic = 82 Bil Thrones/Year
218 (Successful) Educational Review = 218 Bil Thrones/Year

Total: 274 Action-Turns assuming all rolls succeed
 
[] Plan Nurgle T141

Administratum
SLOT A - Year 3
Y3:Administrative Shake-Up
Y5: Administrative Shake-Up
- - DOUBLE DOWN YEAR 5
SLOT B - Year 5
Y5: Expand (Desdes ) to Small Hive

After talking to void I agree we need to do some Shake ups becasue we need money. But I am also expanding one city to a hive for security and more living space in that region of avernus.

Diplomacy
SLOT A - Year 1
Y1: Sound out (using minor eldar favor to bring Lancre here)
If they agree Year 2 action
Y2: Ask for Inquisitional, really anyone that can be spared to help going over the crew of the Lancre when they arrive.
Y3: Use minor eldar favor to bring Lancre here and check if they are corrupt please
Y4: Ask for the xeno people of Avernus to help check out the Lancre and company for corruption IF they can
If they don't
Y2: Sound Out Crimson crusaders using Star fort Atlas Gift or Avernus as a base of operation.
Y3: Ear to ground ( find out what else is going to be discussed)
Y4: Talk to the people of Avernus about forming a alliance to coordinate with each other when Chaos or demons attack Avernus

Ok alot of people want to bring the Lancre. The problem with it that it sounds way to good to be true and the Eldar think it is weird. So i believe we need to do as many actions as possible to clear them since we do not have Saint Lin around. Here is hoping that it works out

Arbites
SLOT A - Year 1
Y1-5: Greater Psyker Hunting
SLOT B - Year 2
Y2-5: Counter - Intelligence

Astra Telepathica
SLOT A - Year 2 (Ridcully)
If Council agrees
Y2: Greater Divination (Lancre fleet still around, are they corrupted. and Fleet's Location )
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Arhra Location)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4
If they Don't
Y2: Greater Divination (Arhra Location)
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Threats to the Trust)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4
Free Divination
( What is causing the curses for the Blood angels and successor chapter)
I really want to find out what is going on with Sanguinus. but since people have argued before I am compromising waht I want and doing it on the free divination. There is alot of Narrative weight with Sanguinius being brought back to life. He knew is was going to die from a vision, Konrad told him he was going to die, and the Empereor also saw he was going to die. So he willing sacrificed himself so others may live. I believe his soul is captured and the curses are a result of chaos trying to corrupt him.


SLOT B - Year 3 ( Aria)
Y3: Runes of Protection Focus: Battle Psykers

Personal
SLOT A - Year 5
Y5: Bolehs Spider Packs: Guilds
SLOT B year 1 Personal
Y1: Gubernatorial Succession: Sound Out ( Military)
Y2: Gubernatorial Succession: Sound Out ( Administratum)
Y3-4: Tutor Tormod in Administration
Y5: Attend High Council Meeting
ok really going cheap these turn, we are broke. AS always I welcome feedback as long as you have a good reason.
 
Durin told us recently that they're a large number of sites for large cities across Averneus. While they'd be defensive weakpoints and adding them to the underground railway could be expensive they'd give us a wider AA net and more strategic options defending Averneus.
 
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Durin told us recently that they're a large number of sites for large cities across Averneus. While they'd be defensive weakpoints and adding them to the underground railway could be expensive they'd give us a wider AA net and more strategic options defending Averneus.
It is cheeper to expand cities and I want to not spend too much till we know how much we Can get at the high council meeting. But something we should look at when we get a chance.
 
[] Plan Nurgle T141

Administratum
SLOT A - Year 3
Y3:Administrative Shake-Up
Y5: Administrative Shake-Up
- - DOUBLE DOWN YEAR 5
SLOT B - Year 5
Y5: Expand (Desdes ) to Small Hive

After talking to void I agree we need to do some Shake ups becasue we need money. But I am also expanding one city to a hive for security and more living space in that region of avernus.

Diplomacy
SLOT A - Year 1
Y1: Sound out (using minor eldar favor to bring Lancre here)
If they agree Year 2 action
Y2: Ask for Inquisitional, really anyone that can be spared to help going over the crew of the Lancre when they arrive.
Y3: Use minor eldar favor to bring Lancre here and check if they are corrupt please
Y4: Ask for the xeno people of Avernus to help check out the Lancre and company for corruption IF they can
If they don't
Y2: Sound Out Crimson crusaders using Star fort Atlas Gift or Avernus as a base of operation.
Y3: Ear to ground ( find out what else is going to be discussed)
Y4: Talk to the people of Avernus about forming a alliance to coordinate with each other when Chaos or demons attack Avernus

Ok alot of people want to bring the Lancre. The problem with it that it sounds way to good to be true and the Eldar think it is weird. So i believe we need to do as many actions as possible to clear them since we do not have Saint Lin around. Here is hoping that it works out

Arbites
SLOT A - Year 1
Y1-5: Greater Psyker Hunting
SLOT B - Year 2
Y2-5: Counter - Intelligence

Astra Telepathica
SLOT A - Year 2 (Ridcully)
If Council agrees
Y2: Greater Divination (Lancre fleet still around, are they corrupted. and Fleet's Location )
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Arhra Location)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4
If they Don't
Y2: Greater Divination (Arhra Location)
- - DOUBLE DOWN YEAR 2
Y3: Greater Divination ( Threats to the Trust)
- - DOUBLE DOWN YEAR 3
Y4: Primal Warp
- - DOUBLE DOWN YEAR 4
Free Divination
( What is causing the curses for the Blood angels and successor chapter)
I really want to find out what is going on with Sanguinus. but since people have argued before I am compromising waht I want and doing it on the free divination. There is alot of Narrative weight with Sanguinius being brought back to life. He knew is was going to die from a vision, Konrad told him he was going to die, and the Empereor also saw he was going to die. So he willing sacrificed himself so others may live. I believe his soul is captured and the curses are a result of chaos trying to corrupt him.


SLOT B - Year 3 ( Aria)
Y3: Runes of Protection Focus: Battle Psykers

Personal
SLOT A - Year 5
Y5: Bolehs Spider Packs: Guilds
SLOT B year 1 Personal
Y1: Gubernatorial Succession: Sound Out ( Military)
Y2: Gubernatorial Succession: Sound Out ( Administratum)
Y3-4: Tutor Tormod in Administration
Y5: Attend High Council Meeting
ok really going cheap these turn, we are broke. AS always I welcome feedback as long as you have a good reason.
It might be worthwhile to specifically divine Granny Weatherwax, since she's the one most likely to be corrupted, and also the person who'd be best at hiding it.
 
It might be worthwhile to specifically divine Granny Weatherwax, since she's the one most likely to be corrupted, and also the person who'd be best at hiding it.
She is traveling with a whole fleet on a asteroid and has warp entities following her and with her. Really the whole fleet sounds too good to be true and I am suspicious as hell about it. Also the malus to the divination is 0 so I am not just looking at her but everyone there.
 
I really want to find out what is going on with Sanguinus. but since people have argued before I am compromising waht I want and doing it on the free divination. There is alot of Narrative weight with Sanguinius being brought back to life. He knew is was going to die from a vision, Konrad told him he was going to die, and the Empereor also saw he was going to die. So he willing sacrificed himself so others may live. I believe his soul is captured and the curses are a result of chaos trying to corrupt him.

primarchs have a strong spiritual connection to there sons that can allow some effects to pass through if the event is significant enough , Sanguinus was killed by a being empowered by all four chaos gods that was strong enough to take on big-E himself this is compacted by the fact that the person involved was some one Sanguinus had a lot of strong feelings of rage ,betrayal and hatred about which upon death amplified an already present curse to the point it was able to piggy back of Sanguinus spiritual connection and spread to the rest of his gene line this the cause of the black rage

for the yellow doom its cause Sanguinus know that he was doomed that he would die and yet he went to his death any way cause he know that his sacrifice would allow the Emperor survive that fateful dual

I doubt the divination will uncover any thing new at best it will confirm facts we already knew
 
I'm pretty sure the VG regularly has both scouts and full Marines training on Avernus, for normal soldiers it's probably too bad for morale and not worth losing half the unit or more in exchange for some quick XP.
Knights also do training here, but for most yeah its not worth it.
Well, it might be good for refining elites even further. So long as the attrition rate wasn't so high that average experience fell, at the end you'd have super elite troops.

It's true that it might be bad for morale in the short term, but in the long term it would probably mean that those troops would have greater morale in regular combat. Fighting against Orks and Chaos worshippers would still be preferable to spending a tour of duty fighting the wildlife on Avernus.

Alternatively, Avernus could be used as a model for the Djinn Skein Gladiatoria, which some worlds might be able to afford to implement over the timeskip. If we sold them the detailed scenario, and/or updated it for them to account for whatever new horrors we discovered, and whatever the Planet Mind decided to throw at us, we could potentially make a lot of money from them. It would basically be the most effective survival and combat training in the entire galaxy.

Of course, I'm mostly just throwing this out there as a "what if", to try and come up with ways for Avernus to maybe make some more money, and to benefit the Imperial Trust as a whole.
 
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Well, it might be good for refining elites even further. So long as the attrition rate wasn't so high that average experience fell, at the end you'd have super elite troops.
They'd have to be spending decades on Avernus.

S'not really worthwhile.

Alternatively, Avernus could be used as a model for the Djinn Skein Gladiatoria, which some worlds might be able to afford to implement over the timeskip. If we sold them the detailed scenario, and/or updated it for them to account for whatever new horrors we discovered, and whatever the Planet Mind decided to throw at us, we could potentially make a lot of money from them. It would basically be the most effective survival and combat training in the entire galaxy.

That's already being done and we're not doing it for cash.
 
primarchs have a strong spiritual connection to there sons that can allow some effects to pass through if the event is significant enough , Sanguinus was killed by a being empowered by all four chaos gods that was strong enough to take on big-E himself this is compacted by the fact that the person involved was some one Sanguinus had a lot of strong feelings of rage ,betrayal and hatred about which upon death amplified an already present curse to the point it was able to piggy back of Sanguinus spiritual connection and spread to the rest of his gene line this the cause of the black rage

for the yellow doom its cause Sanguinus know that he was doomed that he would die and yet he went to his death any way cause he know that his sacrifice would allow the Emperor survive that fateful dual

I doubt the divination will uncover any thing new at best it will confirm facts we already knew
If It does thas ok too. But I believe Sanguinus soul is trapped and if I am correct that means we could hopefully get another primarch on the board and all that entails.
 
If It does thas ok too. But I believe Sanguinus soul is trapped and if I am correct that means we could hopefully get another primarch on the board and all that entails.
So if that's the case, why aren't you directly looking at Sanguinius's spirit? Also, this probably has a lot of maluses on it, since I don't think Abbadon is dumb enough to neglect warding one of his biggest assets (the Vengeful Spirit).
 
They'd have to be spending decades on Avernus.

S'not really worthwhile.



That's already being done and we're not doing it for cash.
Fair enough. What about luxury goods? How about Dragon leather? Nynye Skin-care remedies? Those aren't really serious suggestions, but there are so many different species on Avernus that there must be some which could be exploited for exotic goods.

Could the Adeptus Mechanicus make a forge hive dedicated to making thrones, for instance through the mass manufacture and export of consumer goods?

Once our Psyker organisations grow, could we get commissioned to set up wards and stuff on other planets?

I know that more regular population in civilian cities would help to increase our direct thrones income. As we know, importing adults to Avernus isn't really a good idea, what about newborn babies? Could we encourage the moon population to have more kids, and then get those kids to be raised by Avernite families?

Alternatively, what about establishing civilian Hives next to the AdMech forge hives, so we have some places where our population can grow quickly and safely, without being at risk, and in turn produce more thrones for us?
 
So if that's the case, why aren't you directly looking at Sanguinius's spirit? Also, this probably has a lot of maluses on it, since I don't think Abbadon is dumb enough to neglect warding one of his biggest assets (the Vengeful Spirit).
Because every time I have suggested that in the past no one but a few people will vote for it but a few. I am doing Lancre because there is a large vocal group who want it. I am doing Arhra because he is too stupid to live and depending on how that goes it is a minor or major favor.
 
I actually kinda like the idea of doing educational review/similar over the time-skip.

this is the perfect time to do long-term eco growth and that is what education is (or at least, this is probably the best/only time)
 
Fair enough. What about luxury goods? How about Dragon leather? Nynye Skin-care remedies? Those aren't really serious suggestions, but there are so many different species on Avernus that there must be some which could be exploited for exotic goods.

Could the Adeptus Mechanicus make a forge hive dedicated to making thrones, for instance through the mass manufacture and export of consumer goods?

Once our Psyker organisations grow, could we get commissioned to set up wards and stuff on other planets?

I know that more regular population in civilian cities would help to increase our direct thrones income. As we know, importing adults to Avernus isn't really a good idea, what about newborn babies? Could we encourage the moon population to have more kids, and then get those kids to be raised by Avernite families?

Alternatively, what about establishing civilian Hives next to the AdMech forge hives, so we have some places where our population can grow quickly and safely, without being at risk, and in turn produce more thrones for us?
We already sell luxury goods from Avernus and off world people are no where near xenophilic enough to use Nynye goods.

That wouldn't do anything material isn't a problem. Thrones are money, we can trade for more thrones next meeting which is soon. Also admech doesn't do that, we have factories for material, thrones are capital which we lack.

We already do that on a small scale, but we're not going to be doing that and they've got non avernite ones to do that especially since we're going to be occupied with our city wards.

I mean it'd probably cause hideous moral problems as well as the morale issues, and the moon hives count economically towards our economy.

Why? The world bound forge hives are just as dangerous and in space we already do that as much as we can without nullifying the entire point of living on Avernus. If we don't live on the planet than we may as well do what the DAoT did and live in space.

Frankly the only solution I can see are either get a ton more tech to the point that the admech's forge hives can be sustained, or do what the Imperium did and give these forges massive subsidies.
 
something to keep in mind about the educational review thing is....it might have only a small multiplier, but I'm pretty sure its a multiplier on our total INCOME, not profit...

so a lot of its benifit is "buried".

so with a (example) 1% increase, we won't go from:
(X income per turn) - (Y costs per turn) = (T total profits per turn)
to
(X income per turn) - (Y costs per turn) = (T total profits per turn) * 1.01.

we will go from:
(X income per turn) * 1.01 - (Y costs per turn) = (T total profits per turn) + 0.01*X.
which very well could end up being MUCH bigger then T*0.01 as we know X > T....our circumstances could be that X is MUCH bigger than T which would end up resulting in a equivalent multiplier on T that is MUCH bigger then just the inital 1%.

unfortunately, durin seems like he gives us our total profit, not total income (since its negative, it must be including costs), so I don't know how much bigger. if its only a bit bigger then educational review/similar won't do much....but I strongly suspect that X >>> T.
 
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something to keep in mind about the educational review thing is....it might have only a small multiplier, but I'm pretty sure its a multiplier on our total INCOME, not profit...

so a lot of its benifit is "buried".

so with a (example) 1% increase, we won't go from:
(X income per turn) - (Y costs per turn) = (T total profits per turn)
to
(X income per turn) - (Y costs per turn) = (T total profits per turn) * 1.01.

we will go from:
(X income per turn) * 1.01 - (Y costs per turn) = (T total profits per turn) + 0.01*X.
which very well could end up being MUCH bigger then T*0.01 as we know X > T....our circumstances could be that X is MUCH bigger than T which would end up resulting in a equivalent multiplier on T that is MUCH bigger then just the inital 1%.

unfortunately, durin seems like he gives us our total profit, not total income (since its negative, it must be including costs), so I don't know how much bigger. if its only a bit bigger then educational review/similar won't do much....but I strongly suspect that X >>> T.
If you have access to his paetron sheet it makes it a lot easier. The sheets also break down income, expenditures and tithe. Right now our base is 220 billion before upkeep,trade and tithe. We bring in 330 billion in trade. These numbers are a estimate since I am on my phone but we are right now -44 billion a year.
 
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