The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[] Plan Nurgle T139

Munitorum [2 Years]
Slot A:
Y5: Recruit: Helltroopers

Void Command [6 Years, 6 Years - Construct]
Slot A [Construct]:
Y1: Repair

Slot B:
Y1: Naval Lessons Learned Hive Fleet Grábakr - Repeat until Success
Y3: Combine Shipyards: Huge - EXPEDITE

Adminstratum [5 Years, 4 Years]
Slot A [5 Years]
Y2: Expand (Gormacl) to Small Hive
-- EXPEDITE YEAR 2

Slot B [4 Years]
Y3: Bloom Bee Investigations


Diplomacy [6 Years]
Y1: Put the Ancient One and the Eldar/Krork in contact, so he can help with the Krork's endless Waagh.
Y2: Ear to the Ground (Dragon's Nest merger details)
Y3:Ask the Troll what level of teh they want to help us with Hive construction? If it is level 8-10 agree.
Y4: Ask the Nynye about the Underhive Idea*
Y5: Lizardmen Diplomacy (Saurus) - New Trade, Details below**
Y6: Ask the Eldar about the Black Imperium, as well as Operation Hecatoncheir results.

We need to do ear to the ground twice to get everything. These is going to be one of the most important things
I think the troll idea is not worth it since they have nothing to offer us and will be exposed to human technology, which will piss off the Conservatives. It is in my opinion not worth it.
**New Saurus Trade:
+Low Artifact Shield (Tamia, Rakes, Vizier (Rosalinda) and Adminstratum (Isaac) positions***)
+Low Artifact Shield/Weapons (Odysseus)
-Return Dead heroes' Artifacts (Syr's Artifact Weapon and Shield, Sir Pellinore's Shield)

New Credits: Saurus owe us 3,530 Credits

***If they die the artifacts go to their successor.

Arbites [6 Years, 6 Years]
Slot A
Y1:Thunder Hunters: Set Up
- - EXPEDITAE YEAR 1

Y6: Integrate Lizardmen
Slot B
Y1-6: Greater Psyker Hunting
We can integrate the thuder warriors faster and have them started this turn. Frankly with Jane new traits I only think a alpha or Alpha plus an threaten her.

Mechanicus [4 Years - Explorator, 4 Years - Any, 1 Year - Biologis]
Slot A - Explorator
Year 3 Technology Fundamentals: (Psychic Cannon)

Slot B - Any, Fabricator-General
Year 3-6: Another
Slot C - Biologis
Year 6: Fixing the The Flaws of Thunder: Part One
Again I want enough exploration ships so we can explore the north without risking our army. We have no need urgnet need for titan design since we can only build one right now, or a urgent need for more EM. Also I want to get stated on fixing the thunder warriors becasue if we can stabilize them that is a long term elite warriors we can use. As it is they start to degrade after 50 years.

Telepathica [6 Years - Ridcully, 6 Years - Xavier, 2 Years - Tamia]

Slot A - Ridcully
Y1: Greater Divination (Void Dragon's Plans)
-- DOUBLE DOWN YEAR 1
Y2: Greater Divination (Where Lion went)
-- DOUBLE DOWN YEAR 2
Y3: Focused Divination (Trust Mechanicus Conservatives - Civil War timing)
Y5: Research: Destructive Resonances (Tzeentch)
- - DOUBLE DOWN YEAR 5


Slot B - Xavier
Y1: Royal Alkahestry

Slot C - Tamia
Y5: Create Psyker Order ( Psyker frequencies)
-- DOUBLE DOWN YEAR 5

Slot D - Free Greater Divination (Ridcully)
Y?: Free Greater Divination (Galatic threats from chaos)



Personal [6 Years, 6 Years, 5 Years]

Slot A
Y1: Spend Time with Tormod ( see how he is doing and discuss him settling down as a option and if he has anyone in mind.)
Y2-6: Tutor Tormod (Administration)
Slot B (Personal Attention)
Y1: Recruit (PDF)


Slot C (Personal Attention)
Y2:Lessons Learned: Hive Fleet Grabakr - REPEAT UNTIL SUCCESS
Y4: Implement (Bolehs Spider)
Y6: Counter-Intelligence

ok Here is my updated plan. May change it back if we can not get the wording right on Divining Chaos power ups to Sanguinius.
 
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We literally cannot. DD is possible because of the Thrones cost, but taking the action is a Ridcully action and we do not have two Ridcully actions in a single year.
No, I'm pretty sure Dynamesmouse was talking about sacrificing the free GD (meaning there's only a maximum of 2 GDs this turn) to give a +20 bonus to another GD that's done in Ridcully's regular action slot.
 
The frequency order isn't something that can be done I think. Literally only two people have the required skills to find and deal with them especially if they have anything to do with the chaos forces at all.
 
The frequency order isn't something that can be done I think. Literally only two people have the required skills to find and deal with them especially if they have anything to do with the chaos forces at all.
Like most skills in the UU I imagine that a lot of people have been taught and or the knowledge is ready for dissemination which is what setting up the order would entail, so it probably would help.
 
As Doomed has said, the 50 year lifespan is only without Juvnat. With it, it's more like 200 years.
The Thunder warriors start to degrade and well we have noticed that some of them go berserk. Also we have not had any of them live long since we sent them all to die against the tryanids. As the Thunder warriors live longer we will or may start to see the same problem they had in cannon. We don't know what will happen to them in the future. Also it seems wrong to me to make warrior we know will have problems and not do something about them.

@Doomed Wombat
 
Keep the Thunder Warriors in the plan. While the Norn Queen might give some options they will not do anything unless we know what the flaws are and what they are doing to the TW which is the first step of fixing the flaws chain.
 
The Thunder warriors start to degrade and well we have noticed that some of them go berserk. Also we have not had any of them live long since we sent them all to die against the tryanids. As the Thunder warriors live longer we will or may start to see the same problem they had in cannon. We don't know what will happen to them in the future. Also it seems wrong to me to make warrior we know will have problems and not do something about them.

@Doomed Wombat
The Berserk occurence was an outlier, caused by an omake in the middle of an incursion. And we already do that with Last Hunters. Those guys have vastly reduced lifespans because they were made to be unstoppable assassins without regard for any other traits like longevity, since they last until about their fifties without juvnat.

If you want to worry about them running out their lifespans, then first have examples of situations in which they survive long enough for us to bother, since their whole deal is they'll only be produced in situations where we'll desperately need them, and so they'll be thrown into incredibly dangerous situations.
 
The Berserk occurence was an outlier, caused by an omake in the middle of an incursion. And we already do that with Last Hunters. Those guys have vastly reduced lifespans because they were made to be unstoppable assassins without regard for any other traits like longevity, since they last until about their fifties without juvnat.

If you want to worry about them running out their lifespans, then first have examples of situations in which they survive long enough for us to bother, since their whole deal is they'll only be produced in situations where we'll desperately need them, and so they'll be thrown into incredibly dangerous situations.
They have several other major flaws that we are aware of the beserker thing is also something that happened to the original TW and we have the notes on them so we know it is a possibility. We need to figure out what is causing the flaws, what they are doing, and what work needs to be done to fix them.
 
The Thunder warriors start to degrade and well we have noticed that some of them go berserk. Also we have not had any of them live long since we sent them all to die against the tryanids. As the Thunder warriors live longer we will or may start to see the same problem they had in cannon. We don't know what will happen to them in the future. Also it seems wrong to me to make warrior we know will have problems and not do something about them.
So far we've only noticed the go berserk during the incursion, which could have been something deliberatly slipped in by emps to counter psycic effects given the large number of psykers they were fighting during the unification war, or just plain ol mental break downs, not yet evidence of degredation mental degredation.

And yes we know we're going to be seeing degredation, of their physicals, they reach the end of their peak in about 200 years thanks to our tech.

They have several other major flaws that we are aware of the beserker thing is also something that happened to the original TW and we have the notes on them so we know it is a possibility. We need to figure out what is causing the flaws, what they are doing, and what work needs to be done to fix them.
I can find no reference to berserking as a thing that the original thunder warriors did, nor did our notes list it as a thing that could happpen.

Corvus knew how to make em, but he never actually made any so he didn't know what forms their degredation took aside from the final stages, its the same reason he doesn't know what the flaws actually are specifically otherwise we wouldn't be interested in them.

That we are aware of is that they have a similar problem to the Last Hunters their augmentation is too intensive for their bodies to handle and so they burn out and collapse, but neither OOC or IC do we have reason to suspect this causes mental problems as well.
 
@Doomed Wombat the action is identifying the flaws in the Thunder warriors. Any knowledge on psykers will not help since the Thunder warriors are pure physical enhancement.
And that matters when the nids are as much physical as psycic?

There's a reason the Broodlord alpha's were dangerous because they took a creature powerful enough to engage astartes heroes through little more than pure genetic engineering and then gave it the powers of an alpha.

I want to know how they do the conventional genetic engineering that creates that. Seems reasonable?


@Doomed Wombat the action is identifying the flaws in the Thunder warriors. Any knowledge on psykers will not help since the Thunder warriors are pure physical enhancement.
Oh also, given that yeah their entirely physical flaws are the problem the solution may well be, inject with psycic bullshit.

If it works for astartes.
 
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@Doomed Wombat the action is identifying the flaws in the Thunder warriors. Any knowledge on psykers will not help since the Thunder warriors are pure physical enhancement.
And any information we get from both actions would still overlap for time so it doesn't matter. Better to start on this now than to hold off. Especially since trying to us xeno augmentation specifically Nid derived ones on humans is both a major backlash option and a great way to get them subverted if we fight Nids again.

So far we've only noticed the go berserk during the incursion, which could have been something deliberatly slipped in by emps to counter psycic effects given the large number of psykers they were fighting during the unification war, or just plain ol mental break downs, not yet evidence of degredation mental degredation.

And yes we know we're going to be seeing degredation, of their physicals, they reach the end of their peak in about 200 years thanks to our tech.


I can find no reference to berserking as a thing that the original thunder warriors did, nor did our notes list it as a thing that could happpen.

Corvus knew how to make em, but he never actually made any so he didn't know what forms their degredation took aside from the final stages, its the same reason he doesn't know what the flaws actually are specifically otherwise we wouldn't be interested in them.

That we are aware of is that they have a similar problem to the Last Hunters their augmentation is too intensive for their bodies to handle and so they burn out and collapse, but neither OOC or IC do we have reason to suspect this causes mental problems as well.

The whole reason the Emperor wiped them out was that they were too wild and uncontrollable what do you think that means? Going berserk in battle or even off would cause that. If that wasn't an issue then they could have been fixed instead of making the Astartes which required more warp knowledge and work to make them as effective as they were.
 
@Nurgle might have missed it but why not integrate lizardmen with arbites in year 1 and use rotbart to do thunder warrior psyker hunting? That lizardmen bonus is huge and we still get more psyker hunters which do slow down our retraining.
 
And any information we get from both actions would still overlap for time so it doesn't matter. Better to start on this now than to hold off. Especially since trying to us xeno augmentation specifically Nid derived ones on humans is both a major backlash option and a great way to get them subverted if we fight Nids again.
I don't want to implant them with Tyranid, I want to copy how the best geneticists in the galaxy make things.

No xeno augentation here unless you're being verrry broad with that definition.

The whole reason the Emperor wiped them out was that they were too wild and uncontrollable what do you think that means? Going berserk in battle or even off would cause that. If that wasn't an issue then they could have been fixed instead of making the Astartes which required more warp knowledge and work to make them as effective as they were.
That them being wild and uncontrollable by emp's standards has a very easy answer, perhaps he shouldn't have given genetic augmenations to effectively a bunch of fallout raiders.

From the Thunder Warriors that have actually been encountered in canon mental instability has not been a problem and they're ancient, living far outside of their expected life spans, if they do suffer from mental degredation it isn't manifesting in them.

Which isn't a surprise would have thought that they might be a bit uncontrollable having been bandits their entire lives in the hell hole that was earth, and after being augmented fighting in incredibly prologuned, bloody traumatic battles.

As for why he'd trhow them away you have to remember this is a man that sees primarchs not as people, but tools. If his tools do what he says then he doesn't give a crap like most of the primarchs, if a tool is being disobiedent, but is still useful like Lorgar he "reducates it" and stamps its face into the ground and a tool is broken or flawed like Angron he just gets as much use of them as possible before discarding them. In the case of a disobedient and broken tool, well you get the thunder warriors.

The Thunder Warriors were a potential PR disaster waiting to happen for Emps, after all they're the scum of old earth that Emps claims to be so far above and they're all dying which isn't a good look for him. They've served their purpose, so he organised for his custodes to slaughter them all, and get a PR coup in the process as a better alternative presented itself in the astartes.

He puts even less effort into their augmentations, compensates through cheating with their primarchs which given his knowledge was probably far easier than you give him credit and as an added bonus makes them far less likely to betray him, after all it takes a lot to make an astartes betray their primarch, the World Eaters needed to be broken over and over again for it to happen and very few traitor legion astartes remained loyal to the Imperium.

He likely figured that it would save him a lot of time ensuring their loyalty because he could simply control the 20 primarchs he would personally indoctrinate into adoring him after he picked them up again.
 
@Nurgle might have missed it but why not integrate lizardmen with arbites in year 1 and use rotbart to do thunder warrior psyker hunting? That lizardmen bonus is huge and we still get more psyker hunters which do slow down our retraining.
We need to rebuild the PDF and helltroopers. While the lizard men will help Jane new traits for and her sword give her a huge advantage over psykers making only alpha and alpha plus a threat. Also no matter what I want to do I listen to what people want and try to incorporate them into the vote when I can. People want spider titans.
 
Tis quite tragic, access to a level 30+ civilisation's entire tech base, yet properly exploiting its going to be a nightmare.

Kinda shows how good avernus is since it managed to copy the entire thing in the span of time required for HHWO to drop it in Max's lab.
 
What are people's thoughts on giving Tormod all the Black Crystal items and having him unlock their powers? He might be a far better fit than Frederick.
 
Durin confirmed some amount of Thunder Hunters will age out, just something to keep in mind since Thunder Hunter veterancy is extra important because it gives us more dead chaos Psykers.
 
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