[] Plan Nurgle T139
Munitorum [2 Years]
Slot A:
Y5: Recruit: Helltroopers
Void Command [6 Years, 6 Years - Construct]
Slot A [Construct]:
Y1: Repair
Slot B:
Y1: Naval Lessons Learned Hive Fleet Grábakr - Repeat until Success
Y3: Combine Shipyards: Huge - EXPEDITE
Adminstratum [5 Years, 4 Years]
Slot A [5 Years]
Y2: Expand (Gormacl) to Small Hive
-- EXPEDITE YEAR 2
Slot B [4 Years]
Y3: Bloom Bee Investigations
Diplomacy [6 Years]
Y1: Put the Ancient One and the Eldar/Krork in contact, so he can help with the Krork's endless Waagh.
Y2: Ear to the Ground (Dragon's Nest merger details)
Y3:Ask the Troll what level of teh they want to help us with Hive construction? If it is level 8-10 agree.
Y4: Ask the Nynye about the Underhive Idea*
Y5: Lizardmen Diplomacy (Saurus) - New Trade, Details below**
Y6: Ask the Eldar about the Black Imperium, as well as Operation Hecatoncheir results.
We need to do ear to the ground twice to get everything. These is going to be one of the most important things
I think the troll idea is not worth it since they have nothing to offer us and will be exposed to human technology, which will piss off the Conservatives. It is in my opinion not worth it.
**New Saurus Trade:
+Low Artifact Shield (Tamia, Rakes, Vizier (Rosalinda) and Adminstratum (Isaac) positions***)
+Low Artifact Shield/Weapons (Odysseus)
-Return Dead heroes' Artifacts (Syr's Artifact Weapon and Shield, Sir Pellinore's Shield)
New Credits: Saurus owe us 3,530 Credits
***If they die the artifacts go to their successor.
Arbites [6 Years, 6 Years]
Slot A
Y1:Thunder Hunters: Set Up
- - EXPEDITAE YEAR 1
Y6: Integrate Lizardmen
Slot B
Y1-6: Greater Psyker Hunting
We can integrate the thuder warriors faster and have them started this turn. Frankly with Jane new traits I only think a alpha or Alpha plus an threaten her.
Mechanicus [4 Years - Explorator, 4 Years - Any, 1 Year - Biologis]
Slot A - Explorator
Year 3 Technology Fundamentals: (Psychic Cannon)
Slot B - Any, Fabricator-General
Year 3-6: Another
Slot C - Biologis
Year 6: Fixing the The Flaws of Thunder: Part One
Again I want enough exploration ships so we can explore the north without risking our army. We have no need urgnet need for titan design since we can only build one right now, or a urgent need for more EM. Also I want to get stated on fixing the thunder warriors becasue if we can stabilize them that is a long term elite warriors we can use. As it is they start to degrade after 50 years.
Telepathica [6 Years - Ridcully, 6 Years - Xavier, 2 Years - Tamia]
Slot A - Ridcully
Y1: Greater Divination (Void Dragon's Plans)
-- DOUBLE DOWN YEAR 1
Y2: Greater Divination (Where Lion went)
-- DOUBLE DOWN YEAR 2
Y3: Focused Divination (Trust Mechanicus Conservatives - Civil War timing)
Y5: Research: Destructive Resonances (Tzeentch)
- - DOUBLE DOWN YEAR 5
Slot B - Xavier
Y1: Royal Alkahestry
Slot C - Tamia
Y5: Create Psyker Order ( Psyker frequencies)
-- DOUBLE DOWN YEAR 5
Slot D - Free Greater Divination (Ridcully)
Y?: Free Greater Divination (Galatic threats from chaos)
Personal [6 Years, 6 Years, 5 Years]
Slot A
Y1: Spend Time with Tormod ( see how he is doing and discuss him settling down as a option and if he has anyone in mind.)
Y2-6: Tutor Tormod (Administration)
Slot B (Personal Attention)
Y1: Recruit (PDF)
Slot C (Personal Attention)
Y2:Lessons Learned: Hive Fleet Grabakr - REPEAT UNTIL SUCCESS
Y4: Implement (Bolehs Spider)
Y6: Counter-Intelligence
ok Here is my updated plan. May change it back if we can not get the wording right on Divining Chaos power ups to Sanguinius.
Munitorum [2 Years]
Slot A:
Y5: Recruit: Helltroopers
Void Command [6 Years, 6 Years - Construct]
Slot A [Construct]:
Y1: Repair
Slot B:
Y1: Naval Lessons Learned Hive Fleet Grábakr - Repeat until Success
Y3: Combine Shipyards: Huge - EXPEDITE
Adminstratum [5 Years, 4 Years]
Slot A [5 Years]
Y2: Expand (Gormacl) to Small Hive
-- EXPEDITE YEAR 2
Slot B [4 Years]
Y3: Bloom Bee Investigations
Diplomacy [6 Years]
Y1: Put the Ancient One and the Eldar/Krork in contact, so he can help with the Krork's endless Waagh.
Y2: Ear to the Ground (Dragon's Nest merger details)
Y3:Ask the Troll what level of teh they want to help us with Hive construction? If it is level 8-10 agree.
Y4: Ask the Nynye about the Underhive Idea*
Y5: Lizardmen Diplomacy (Saurus) - New Trade, Details below**
Y6: Ask the Eldar about the Black Imperium, as well as Operation Hecatoncheir results.
We need to do ear to the ground twice to get everything. These is going to be one of the most important things
I think the troll idea is not worth it since they have nothing to offer us and will be exposed to human technology, which will piss off the Conservatives. It is in my opinion not worth it.
**New Saurus Trade:
+Low Artifact Shield (Tamia, Rakes, Vizier (Rosalinda) and Adminstratum (Isaac) positions***)
+Low Artifact Shield/Weapons (Odysseus)
-Return Dead heroes' Artifacts (Syr's Artifact Weapon and Shield, Sir Pellinore's Shield)
New Credits: Saurus owe us 3,530 Credits
***If they die the artifacts go to their successor.
Arbites [6 Years, 6 Years]
Slot A
Y1:Thunder Hunters: Set Up
- - EXPEDITAE YEAR 1
Y6: Integrate Lizardmen
Slot B
Y1-6: Greater Psyker Hunting
We can integrate the thuder warriors faster and have them started this turn. Frankly with Jane new traits I only think a alpha or Alpha plus an threaten her.
Mechanicus [4 Years - Explorator, 4 Years - Any, 1 Year - Biologis]
Slot A - Explorator
Year 3 Technology Fundamentals: (Psychic Cannon)
Slot B - Any, Fabricator-General
Year 3-6: Another
Slot C - Biologis
Year 6: Fixing the The Flaws of Thunder: Part One
Again I want enough exploration ships so we can explore the north without risking our army. We have no need urgnet need for titan design since we can only build one right now, or a urgent need for more EM. Also I want to get stated on fixing the thunder warriors becasue if we can stabilize them that is a long term elite warriors we can use. As it is they start to degrade after 50 years.
Telepathica [6 Years - Ridcully, 6 Years - Xavier, 2 Years - Tamia]
Slot A - Ridcully
Y1: Greater Divination (Void Dragon's Plans)
-- DOUBLE DOWN YEAR 1
Y2: Greater Divination (Where Lion went)
-- DOUBLE DOWN YEAR 2
Y3: Focused Divination (Trust Mechanicus Conservatives - Civil War timing)
Y5: Research: Destructive Resonances (Tzeentch)
- - DOUBLE DOWN YEAR 5
Slot B - Xavier
Y1: Royal Alkahestry
Slot C - Tamia
Y5: Create Psyker Order ( Psyker frequencies)
-- DOUBLE DOWN YEAR 5
Slot D - Free Greater Divination (Ridcully)
Y?: Free Greater Divination (Galatic threats from chaos)
Personal [6 Years, 6 Years, 5 Years]
Slot A
Y1: Spend Time with Tormod ( see how he is doing and discuss him settling down as a option and if he has anyone in mind.)
Y2-6: Tutor Tormod (Administration)
Slot B (Personal Attention)
Y1: Recruit (PDF)
Slot C (Personal Attention)
Y2:Lessons Learned: Hive Fleet Grabakr - REPEAT UNTIL SUCCESS
Y4: Implement (Bolehs Spider)
Y6: Counter-Intelligence
ok Here is my updated plan. May change it back if we can not get the wording right on Divining Chaos power ups to Sanguinius.
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