The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
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Aenarion

The Elves proclaimed Aenarion the Defender, the blessed Phoenix King of Asuryan, and where he led others followed; where he fought, the Daemons were thrown back. Great were his victories and many are the tales told elsewhere of the Phoenix King's battles. Mighty heroes rallied to Aenarion's...
Mortally wounded from a duel in which he had slain four Greater Daemons of the Chaos Gods themselves, Aenarion clambered upon his dragon Indraugnir , both of them fatally wounded, and flew to the Altar of Khaine on the Blighted Isle where Aenarion was able to thrust the Sword of Khaine back into the stone of the War God's altar from whence it came before dying beside the bleeding corpse of his noble dragon.
So basically Ophelia is better than Aenarion.
 
warhammerfantasy.fandom.com

Aenarion

The Elves proclaimed Aenarion the Defender, the blessed Phoenix King of Asuryan, and where he led others followed; where he fought, the Daemons were thrown back. Great were his victories and many are the tales told elsewhere of the Phoenix King's battles. Mighty heroes rallied to Aenarion's...

So basically Ophelia is better than Aenarion.
they were exalted, or at least Honoured
 
I believe so, but most things are.

Translated to embers, he'd likely be a high paragon or transcendent using a sacrifical divine level weapon to beat four high level daemons before dying I guess.
High Divine Weapon, made by Vaul and boosted by Khaine, with majorly bad Khorne-level drawbacks. Arguably it can be said to have fucked up the High Elves more than any chaos faction.
 
High Divine Weapon, made by Vaul and boosted by Khaine, with majorly bad Khorne-level drawbacks. Arguably it can be said to have fucked up the High Elves more than any chaos faction.
I mean it caused Malakeith and thus caused the sunder and thus Caledor II to take the throne and the War of the Beard to happen.

So yeah...defo caused the world far more damage with that one dumbass move than everything else combined.
 
I mean it caused Malakeith and thus caused the sunder and thus Caledor II to take the throne and the War of the Beard to happen.

So yeah...defo caused the world far more damage with that one dumbass move than everything else combined.
If I translated to Embers it would be like +6C but comes with the 'Curse of Khaine' drawback which can't be fixed by anything short of Isha or a Chaos God personally healing you and obligates the QM to fuck you and your bloodline over in Tzeentch appropriate ways.
 
The Berserk occurence was an outlier, caused by an omake in the middle of an incursion.
No, the Omake was written in response to a group of Thunder Warriors turning to Khorne mid battle. Durin's dice do things, and not everything gets mentioned in threadmarked posts.

Also, why are people suggesting we have Trolls help with Psyker Hunting when Durin already shot that down with the Sound-Out?
And we need to use the Virtual Triple-Down on Divining the Void Dragon. It's mallus to divination only increases as time passes.
 
If I translated to Embers it would be like +6C but comes with the 'Curse of Khaine' drawback which can't be fixed by anything short of Isha or a Chaos God personally healing you and obligates the QM to fuck you and your bloodline over in Tzeentch appropriate ways.
Probably comes with a bunch of other stuff too, makes you mega killy, but turns you into a mega dick.
 
We need to rebuild the PDF and helltroopers. While the lizard men will help Jane new traits for and her sword give her a huge advantage over psykers making only alpha and alpha plus a threat. Also no matter what I want to do I listen to what people want and try to incorporate them into the vote when I can. People want spider titans.
Lizards though provide a +40 bonus to rolls against Alphas which will help. Grabbing thunder gives another +5 to that. As it is if we use the martial action for rebuild helltroopers we can have rotbart rebuild PDF and work on the thunder warriors with the thunder warriors finishing this turn to free up on slot for next turn.
 
[X] Plan Shard T139

Munitorum [2 Years]
Slot A:
Y5: Recruit: Helltroopers

Void Command [6 Years, 6 Years - Construct]
Slot A [Construct]:
Y1: Repair

Slot B:
Y1: Naval Lessons Learned Hive Fleet Grábakr - Repeat until Success
Y3: Combine Shipyards: Huge
-- EXPEDITE YEAR 3

Adminstratum [5 Years, 4 Years]
Slot A [5 Years]
Y2: Expand (Gormec) to Small Hive
-- EXPEDITE YEAR 2

Slot B [4 Years]
Y3: Bloom Bee Investigations
-- DOUBLE DOWN YEAR 3

Diplomacy [6 Years]
Y1: Inquire further what other things the Trolls with in exchange for technology (Other construction efforts, Mining, Rare Minerals, Avernite Auxiliaries on-Planet, Troll Alliance, etc)
Y2: Trade Tau technology to the Trolls (Trade subvote on how much Tau tech to trade exactly.)
Y3: Put the Ancient One and the Eldar/Krork in contact, so he can help with the Krork's endless Waagh.
Y4: Ask the Nynye about the Underhive Idea*
-- DOUBLE DOWN YEAR 4
Y5: Ear to the Ground (Dragon's Nest merger details)
Y6: Lizardmen Diplomacy (Saurus) - New Trade, Details below**

*From the Discord: I had an idea where when colonising new regions or building a new city somewhere, we'd help transport a Nynye Queen alongside the colonists, who'd setup shop alongside the human city and in exchange for protection while building up they'd help out the human city with various matters that could use expendable drones, while the human city would help out with various requests. Ignoring the whole (massive, towering) issue with xenophobia and distrust, would this be feasible and/or would any aspiring Nynye Queens want to travel to far-away regions to set up their hives anyway?

**New Saurus Trade:
+Low Artifact Shield (Tamia, Rakes, Vizier (Rosalinda) and Adminstratum (Isaac) positions***)
+Low Artifact Shield/Weapons (Odysseus)
-Return Dead heroes' Artifacts (Syr's Artifact Weapon and Shield, Sir Pellinore's Shield)

New Credits: Saurus owe us 3,530 Credits

***If they die the artifacts go to their successor.

Arbites [6 Years, 6 Years]
Slot A
Y1: Integrate Lizardmen
Slot B
Y1-6: Greater Psyker Hunting

Mechanicus [4 Years - Explorator, 4 Years - Any, 1 Year - Biologis]
Slot A - Explorator
Year 3: Titan Design: Avernus-Pattern Warhound Titan

Slot B - Any, Fabricator-General
Year 3-6: Another

Slot C - Biologis
Year 6: Complete Examination (Bloom Bees)
-- DOUBLE DOWN YEAR 6

Telepathica [6 Years - Ridcully, 6 Years - Xavier, 2 Years - Tamia]

Slot A - Ridcully
Y1: Greater Divination (Void Dragon's Plans)
-- DOUBLE DOWN YEAR 1+Free Greater Divination
---REPEAT IF FAILED
Y2: Greater Divination (Destroyer's Nature)
-- DOUBLE DOWN YEAR 2
Y3: Focused Divination (Trust Mechanicus Conservatives - Civil War timing)
Y5: Focused Divination (Imperial Trust - Infiltrators)

Slot B - Xavier
Y1: Royal Alkahestry

Slot C - Tamia
Y5: Research (Shrine Fairies) - Repeat if Failed
-- DOUBLE DOWN YEAR 5
Y6: Create Psyker Order (Order of Resonance - Purpose is to research Psychic Frequencies and other Warp Resonances, as well as implementing uses of them.)

Personal [6 Years, 6 Years, 5 Years]

Slot A
Y1-Y5: Tutor Tormod (Adminstration)
Y6: Spend Time with Tormod

Slot B (Personal Attention)
Y1: Lessons Learned: Hive Fleet Grabakr - REPEAT UNTIL SUCCESS
Y3: Recruit (PDF)

Slot C (Personal Attention)
Y2: Implement (Bolehs Spider)
Y4: Recruit (Helguard)

Some quick answers:

1. Not doing 'Greater Divination (Galactic Threats from Chaos Factions)' this turn as I feel it needs to be triple-down'ed. I can replace 'Void Dragon Nature' with it if desired though.
2. Alternative Option for Tranth: Fundamentals (Juvenat) - V.hard, 2% chance & 12 Years.
3. Lonely Citadel is not selected because it will be fused into Dis.
4. I need opinions on the Troll matter, currently leaving at as TL 8 where they probably offer a -1 Year reduction or cost reduction.
5. Additional diplo could be spent on troll: Logical elimination is asking about Black Imperium/Hecatoncheir.
6. Psyker Quarters EXTREMELY IMPORTANT.
 
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[x] Plan Nurgle T139

Munitorum [2 Years]
Slot A:
Y5: Recruit: Helltroopers

Void Command [6 Years, 6 Years - Construct]
Slot A [Construct]:
Y1: Repair

Slot B:
Y1: Naval Lessons Learned Hive Fleet Grábakr - Repeat until Success
Y3: Combine Shipyards: Huge - EXPEDITE

Adminstratum [5 Years, 4 Years]
Slot A [5 Years]
Y2: Expand (Gormec) to Small Hive
-- EXPEDITE YEAR 2

Slot B [4 Years]
Y3: Bloom Bee Investigations


Diplomacy [6 Years]
Y1: Lizardmen Diplomacy (Saurus) - New Trade, Details below**
Y2: Ear to the Ground (Dragon's Nest merger details)
Y3:Inquire further what other things the Trolls with in exchange for technology (Other construction efforts, Mining, Rare Minerals, Avernite Auxiliaries on-Planet, Troll Alliance, etc)
Y4: Ask the Nynye about the Underhive Idea*
- - DOUBLE DOWN YEAR 4
Y5: Sound out the Ancient One and the Eldar/Krork in contact, so he can help with the Krork's endless Waagh.
-- DOUBLE DOWN YEAR 5
Y6: Trade Tau technology to the Trolls (Trade subvote on how much Tau tech to trade exactly.)

We need to do ear to the ground twice to get everything. These is going to be one of the most important things
I think the troll idea is not worth it since they have nothing to offer us and will be exposed to human technology, which will piss off the Conservatives. It is in my opinion not worth it.
**New Saurus Trade:
+Low Artifact Shield (Tamia, Rakes, Vizier (Rosalinda) and Adminstratum (Isaac) positions***)
+Low Artifact Shield/Weapons (Odysseus)
-Return Dead heroes' Artifacts (Syr's Artifact Weapon and Shield, Sir Pellinore's Shield)

New Credits: Saurus owe us 3,530 Credits

***If they die the artifacts go to their successor.

Arbites [6 Years, 6 Years]
Slot A
Y1: Integrate Lizardmen
Slot B
Y1-6: Greater Psyker Hunting


Mechanicus [4 Years - Explorator, 4 Years - Any, 1 Year - Biologis]
Slot A - Explorator
Year 3 Technology Fundamentals: (Psychic Cannon)

Slot B - Any, Fabricator-General
Year 3-6: Another
Slot C - Biologis
Year 6: Fixing the The Flaws of Thunder: Part One
Again I want enough exploration ships so we can explore the north without risking our army. We have no need for another titan design since we can only build one right now, or a urgent need for more EM. Also I want to get stated on fixing the thunder warriors becasue if we can stabilize them that is a long term elite warriors we can use. As it is they start to degrade after 50 years.

Telepathica [6 Years - Ridcully, 6 Years - Xavier, 2 Years - Tamia]

Slot A - Ridcully
Y1: Greater Divination (Void Dragon's Plans)
-- DOUBLE DOWN YEAR 1 Plus Free Divination for Triple Down
Y2: Greater Divination (Galactic threats from chaos Factions)
-- DOUBLE DOWN YEAR 2
Y3: Research: Destructive Resonances (Tzeentch)
- - DOUBLE DOWN YEAR 3

Slot B - Xavier
Y1: Royal Alkahestry

Slot C - Tamia
Y5: Create Psyker Order (Order of Resonance, Purpose is to research Psychic Frequencies, Warp Resonances and to implement results thereof.)




Personal [6 Years, 6 Years, 5 Years]

Slot A
Y1: Spend Time with Tormod ( see how he is doing and discuss him settling down as a option and if he has anyone in mind.)
Y2-6: Tutor Tormod (Administration)
Slot B (Personal Attention)
Y1: Thunder Hunters: Set Up
Slot C (Personal Attention)
Y2:Lessons Learned: Hive Fleet Grabakr - REPEAT UNTIL SUCCESS
Y4: Implement (Bolehs Spider)
Y6: Recruit (PDF)

Plan subject to change depending on discussion and new information from Durin
 
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The trolls can help with all construction not just on the Hives. They can help with the railways, mines, building the artificial lakes for the Sirens, defenses out away from the Hives, mineral location, and plenty more I can't think of off the top of my head you all are focused too much on the trees and are missing the forest.
 
[x] Plan Nurgle T139

@Nurgle can you switch the troll help from just hive construction to more general help like what I posted above we are getting too little for the amount of tech we are giving them.
 
The trolls can help with all construction not just on the Hives. They can help with the railways, mines, building the artificial lakes for the Sirens, defenses out away from the Hives, mineral location, and plenty more I can't think of off the top of my head you all are focused too much on the trees and are missing the forest.
I've asked Durin on the Discord, and I'll format it in this way so we'll have a Troll-Tau trade subvote on how much tech to offer after asking them about everything.
 
Made a Change to asking the trolls what they are willing to trade. Also triple down on void dragon and doing a double on Galactic threats from chaos factions.
 
I'm just saying guys.. you realize we need to build living spaces for our psykers, right? And that we need to recruit our Helguard back to full-ish force?
 
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