The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Techmarines are supposed to be able to build and repair all but the rarest of gear. Basically only Plasma weapons, Land Raiders, Terminator Armour, some types of specialist ammunition, and some of their air/voidcraft are outside their ability to construct. And that's ignoring the fact that a fleet-based chapter will generally have some Ad mech ships as well for servicing and resources. Possibly even a Goliath. And this assumes they did not hook up with an Explorator Fleet.
 
Techmarines are supposed to be able to build and repair all but the rarest of gear. Basically only Plasma weapons, Land Raiders, Terminator Armour, some types of specialist ammunition, and some of their air/voidcraft are outside their ability to construct. And that's ignoring the fact that a fleet-based chapter will generally have some Ad mech ships as well for servicing and resources. Possibly even a Goliath. And this assumes they did not hook up with an Explorator Fleet.
that might be what their "supposed" to be able to do

but I have a EXTREMELY hard time believing they can do much when they don't have access to the full eco/tech that the admech have.

even just in the modern day you can't do SQUAT without the right tools and whatever INCREDIBLY advanced micro-forge (or set of them) (which I don't ever recall the admech having) would would be required for this would be so heavily coveted by the admech they would never let the BT's have even one.

....I mean come on, your basically arguing that they would be capable of making literally EVERY part of EVERY piece of tech required for a entire (or several) fleet(s) AND ARMY's made up of a very wide variety of tanks/ships/weapons/armor/etc ALL within the space of a ship/fleet's hull? even something capable of just MOST of the parts would be insane even for the most advanced parts of the imperium. Heck, I woulden't see much of a issue with someone saying that even the DAoT-era of tech would not be capable of this.

and what happens when said microforge(s) breaks down itself anyway? what happens when a stray round hits the wrong ship and nukes the entire setup?

one way or another, the more advanced the tech you use, the more dependent you are on a ever-larger scale eco as it all requires eachother to function consistently, relieably....and most importantly for this discussion REDUNDANTLY...which is just not possable for a single/few fleet(s).

we are not talking about tech that be fixed with hammers, gum and toothpicks by somebody on the front line.....we are talking about the full array of stuff/tech that makes digital tech look downright primative.

(edit: I clarified some stuff, but its moot as of DW's post)
 
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That's not true. Some went Abomination and some went Malal, but some stayed loyal. There are still non-Chaos Black Templars out there who are loyal to the Emperor.
StormySkyLast Sunday at 11:12 PM

2. Did any Black Templars not fall to Tjapa?
2. most of them, they fell to Malal instead

There maybe some loyalists, but statistically they're so irrelevant that even the GM feels they're not worth mentioning.
 
Some times I forgot the scale of warhammer 40k. Because we are aware of heroes that can shape the galaxy (in some cases literally).
So yeah even billions are just statistic depending of the place, well that is unless the place is Armageddon, I mean if what I was told about the about how many orks went in that 'great' wargh are true.
 
@Durin, the psychic discipline of the Librarians seem to be able to do much more than the Scholastica Psykana's disciplines. Not in terms of standard powers (they seem about equal in that regard), but in more "narrative" circumstances. In stories, Librarians seem able to do a lot more stuff than Primaris psykers in general, including some rather weird an esoteric stuff.

For example, in Deathwatch: Shadowbreaker, a Deathwatch Librarian wants to get knowledge from a dead rogue Inquisitor. To do so, he puts her soul inside his own soul, and later when the eldar remove that soul from him (they're allies in this case), he gets to keep her memories.

In another novel, a number of World Eater Librarians create a giant warrior made of psychic lightning to subdue Angron, who's gone on a rampage.

In From the Brink : Blood Ravens Quest (torroar's quest), the Blood Raven's Librarium create a giant psychic raven shield to block the psychic actions of some xenos psykers. While obviously not canon to the 40k universe, I believe he's drawing inspiration from the same sort of stuff I'm noting here.

1. Are the Librarians able to do all this simply because they're very skilled and have access to the required lore, or is it because they have some special...something that lets them do it (like how their betcher's gland gives them acid spit)? Given that they're capable of astrotelepathy, but also that Xavier did something similar to those World Eater Librarians twice, I'm really unsure.
2. Are those of our psykers who are on the level of Librarians capable of such varied and flexible abilities?

Unrelated to the above stuff, had a bit of an idea in discord. The basis of the idea is that there was someone born without a cerebellum and she was mostly fine, and there have been people born missing an entire hemisphere and they too were mostly fine. Also based on the idea (unconfirmed but plausible with some evidence backing it, to my understanding) that you're actually two people, with one half capable of speech and the other not. (This is all real life btw.) A university teacher (again, IRL) said, "Most specialisation of brain tissue is not determined genetically. Most specialisation of brain tissue is determined by developmental dynamics."
Anyway, the idea is this: cut out a substantial part of a baby's brain and put it inside a weapon of some kind. The idea is so that that baby grows up to be a savant with the weapon, in part because the weapon would pretty much be sapient. There is a slight precedence for this idea. Cognis weapons have some auto-aim abilities, and as I understand it, cogitators all use bits of human brain to work.

3. Is this idea feasible by means of Mechanicus science?
4. If not, do we have the requisite skill and psychic lore to do the same by splitting souls instead of brains?
 
I think most of the narrative stuff just comes from the fact that those feats were in a novel rather than rulebook
 
@Durin, the psychic discipline of the Librarians seem to be able to do much more than the Scholastica Psykana's disciplines. Not in terms of standard powers (they seem about equal in that regard), but in more "narrative" circumstances. In stories, Librarians seem able to do a lot more stuff than Primaris psykers in general, including some rather weird an esoteric stuff.

For example, in Deathwatch: Shadowbreaker, a Deathwatch Librarian wants to get knowledge from a dead rogue Inquisitor. To do so, he puts her soul inside his own soul, and later when the eldar remove that soul from him (they're allies in this case), he gets to keep her memories.

In another novel, a number of World Eater Librarians create a giant warrior made of psychic lightning to subdue Angron, who's gone on a rampage.

In From the Brink : Blood Ravens Quest (torroar's quest), the Blood Raven's Librarium create a giant psychic raven shield to block the psychic actions of some xenos psykers. While obviously not canon to the 40k universe, I believe he's drawing inspiration from the same sort of stuff I'm noting here.

1. Are the Librarians able to do all this simply because they're very skilled and have access to the required lore, or is it because they have some special...something that lets them do it (like how their betcher's gland gives them acid spit)? Given that they're capable of astrotelepathy, but also that Xavier did something similar to those World Eater Librarians twice, I'm really unsure.
2. Are those of our psykers who are on the level of Librarians capable of such varied and flexible abilities?

Unrelated to the above stuff, had a bit of an idea in discord. The basis of the idea is that there was someone born without a cerebellum and she was mostly fine, and there have been people born missing an entire hemisphere and they too were mostly fine. Also based on the idea (unconfirmed but plausible with some evidence backing it, to my understanding) that you're actually two people, with one half capable of speech and the other not. (This is all real life btw.) A university teacher (again, IRL) said, "Most specialisation of brain tissue is not determined genetically. Most specialisation of brain tissue is determined by developmental dynamics."
Anyway, the idea is this: cut out a substantial part of a baby's brain and put it inside a weapon of some kind. The idea is so that that baby grows up to be a savant with the weapon, in part because the weapon would pretty much be sapient. There is a slight precedence for this idea. Cognis weapons have some auto-aim abilities, and as I understand it, cogitators all use bits of human brain to work.

3. Is this idea feasible by means of Mechanicus science?
4. If not, do we have the requisite skill and psychic lore to do the same by splitting souls instead of brains?
1. More skilled and access to the required lore though even then they sometimes pull off things that they really shouldn't
2. The better Primaris yes
3. It may be
 
Avernus' first Alpha Plus human Psyker to be found was born seven years ago, and managed to reach the age of two before forming a full blown Warp rift in Arbor. Three hours later what was left of he city was destroyed by a concentrated barrage from no less then three Island Turtles and a pair of Deep ones, sealing the rift and removing the island that Arbor once stood on. While few humans were still alive and sane when the rift was closed total losses numbered over a billion, including a full PDF corps, a Helltrooper Division, a brigade of Helguard as well as 2,570 Psyker Hunters, 2,464 Veteran Psyker Hunters, 2,436 Elite Psyker Hunters, 382 Master Psyker Hunters, 1,295 Witch Hunters, 933 Veteran Witch Hunters, 1,112 Elite Witch Hunters, 21,344 Witch Finders, 1,066 Psy Hunters, 136 Master Psy Hunters, 4 Grandmaster Psy Hunters, 13 major Psy Hunters, 1 major Master Psy Hunter and 2 Primaris Psy Hunters. This was the most casualties ever suffered in such a short period of time on Avernus by a wide margin.

Less then a year later Ridcully managed to locate another Alpha plus Psyker, this one in Dorieth. An elite strike force was immediately dispatched to either execute the child or get it behind heavy wards if sufficiently stable. It seemed that whatever dark force was interested in the child noticed the strike force inbound, and five minutes before Jane's forces arrived a Lord of Change possessed the child and set loose its hordes on the city. The presence of a large force of Avernus' best, including Arbitrator Jane Oakheart, Grandmaster Xavier and Grandmaster Aria along with two full Primaris Execution Forces was enough to keep the daemonic hordes at bay with the brave assistance of the militia and PDF. It took one hour for Jane to sneak her way to the Lord of Change and end its life for good, ending the incursion. In that time 113 million militiamen had fallen along with 120,000 PDF Troopers, 66,000 Helltroopers, 96 Psy Hunters, 48 Master Psy Hunters, 5 Grandmaster Psy Hunters, 6 major Psy Hunters, 3 major Master Psy Hunters and 1 Primaris Psy Hunter.
 
It was wild for sure. But then we had the other times where...
nothing that bad happened, psyker wise.
I mean, 2 Alpha and 2 A+ are a high bar to jump over, even if Avernus racks up the difficulty ever so slowly.
There was that time with shitton of Betas somewhat recently, but those were small fries compared to actual Alphas.
And with Lizardmen assistance and general hero growth (Jane got her chrono artifact after 111, right?), even a repeat of that event wouldn't be that bad. Assuming we aren't in middle of a war, of course.
 
It was wild for sure. But then we had the other times where...
nothing that bad happened, psyker wise.
I mean, 2 Alpha and 2 A+ are a high bar to jump over, even if Avernus racks up the difficulty ever so slowly.
There was that time with shitton of Betas somewhat recently, but those were small fries compared to actual Alphas.
And with Lizardmen assistance and general hero growth (Jane got her chrono artifact after 111, right?), even a repeat of that event wouldn't be that bad. Assuming we aren't in middle of a war, of course.
I wouldn't be so sure about that. The gap between an alpha and an alpha plus is pretty damn big, and while we've gotten to the point where the main risk from Alphas is attritional rather than a lucky/talented one causing critical damage the same is almost certainly not the case for any alpha plus psykers. I'd also give them non-trivial odds of killing Jane or another significant hero, which would suck and potentially cause further trouble down the line.

I do find it more than a little absurd the level of psykers we can handle with them not being a big deal. I mean, we've earned it with blood, sweat, and tears, but the end result is still breathtaking.

It also means that thanks to Chaos we have specializations in both using and countering psykers...
 
I do find it more than a little absurd the level of psykers we can handle with them not being a big deal. I mean, we've earned it with blood, sweat, and tears, but the end result is still breathtaking.
IIRC we're the best non Khorne non WIH veteran at anti psyker in the galaxy.

However we must continue the arms race!

We need to make our dudes even more OP!
 
(Bad joking) let's export those muderbeasts that we got to the krorks and see what kind of Laser SCIENCE! Muderbeast emerge (so long as we never bring it back to Avernus). At very last someone else will feel a taste of the greatest deathworld in warhammer.
 
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