The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The ground part of the war will feel like home for some avernites. Like cavers that had meet giant insects.
But it's a shame that this one don't looks like will cause less death to our guys that the 'homefront' does per year. Or I can be wrong if we are counting our militia (population) which I was not.
 
Age: 250, rejuved to 25

M: 18+7=25- Marshal Herman is a skilled and dependable general, though not exactly innovative.
I:13-1=12- Marshal Herman understands the importance of covert operations, though she has no talent for them herself.
A: 9+7=16- Marshal Herman is able to fulfill the administrative duties of her position, though in far more time then a more gifted administrator would take.
L:14+2=16- Marshal Herman has the education expected of an officer of her rank, and has worked top improve it on certain topics.
P:14+9=23- Marshal Herman has a strong will based in her belief in the importance of duty and keeping ones word.
D:10+1(-2)=11(9)- Marshal Herman is by no means charismatic, though she rarely offends those she interacts with.
C: 16+20=36- Marshal Herman is an expert short more then able to hold her own against even trained assassins.
(45/7+0.5=6.5)
General (+4M, +1A, +2C -1D, -1I)- Karen Herman has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.
Avernite Bi-centenarian
(+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Marshal Herman have proven herself to be an expert warrior, the bearer of a strong will and very alert to danger.
Avernus Officers Academy Graduate
(+3M, +3A, +2L, +2P, +3C)- Marshal Herman is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.
Survivor of the Crimson Skies
(+1P, +2C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Marshal Herman has had his faith and combat skills tested.
Survivor of the Gilded Skies
(+2P, +1C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Third Daemonic Incursion Marshal Herman has had her faith and combat skills tested.
Expert Marksman
(+3C, +30 to ranged attacks)- Marshal Herman is a skilled marksman who can hit targets with far greater accuracy then most.
Natural Warrior (+3C)- Marshal Herman has a natural talent for combat that few can equal, talent that she has developed with countless hours of training.
Reliable (+3A, +2P, +1D)- Marshal Herman can be trusted to fulfill her duty and keep her word, no matter how much work it will require.
Honest (+1D, -1I)- Marshal Herman has always been the honest sort, which has its advantageous and disadvantages.


Karen Herman was born as the third living child of a poor family in Helm's Deep. As such when she talked about joining the Avernite PDF to fulfill her duty to Avernus she was strongly encouraged to pursue her dream, in large part due to serving with the PDF for a few tours of duty being among the best ways to pull yourself up to the middle class in Avernus. After gaining a scholarship to the Avernus' Officers Academy Karen Herman scored some of the better marks in both tactics and combat in her year and was put though Helltrooper training shortly after graduating.

Lieutenant Karen Herman's first large scale battle was the defence of Dûrandur during the Siege of Svartalfheim, where she distinguished herself as part of the Helltrooper Division tat broke the siege, an act which earned her a promotion to captain. Twenty-five years later as a recently promoted Major Karen Herman was stationed in Gormec with the 73rd Helltrooper's during the 2nd Daemonic Incursion and by the end of the battle found herself leading what remained of her regiment, and several nearby PDF regiments due to heavy losses among the senior officers. In the aftermath of the incursion she was promoted to colonel and given command of the 57th Fair Island PDF Regiment, a position that she struggled with due to her rapid promotion, but still managed to excel due to the sheer effort she put into her duties. Over the next century Karen Herman slowly climbed the ranks, until by the 3rd Daemonic Incursion she was a junior Lieutenant-General in the Avernus' Spine PDF. Despite this between her skilled defense of Gormec and the losses suffered in the Incursion, with much of the regions senior PDF Officers going down with Helm's Deep, she found herself promoted to the Marshal of Avernus' Spine, the third to hld that rank after the legendary General Samanta Khol and the short lived Marshal Lilly Pletcher, who held the rank for less then a year before dying.

Karen Herman is a rather by the books officer, no-nonsense and focused on her duty above all else. This is in large part due to a combination of the importance that she places on duty, and due to the fact that she feels out of place at her current rank and is trying not to mess it up.
 
I mean, she kinda is the worst of our Marshals, so she's not wrong.
I'm not so sure that reasoning is valid.

all of our Marshals could hypothetically have 50 martial and 20-30 in other stats and there would STILL be a "worst" marshal.

doesn't mean she is wrong, just that your reasoning for why she is not is itself not valid. (I agree that 16's across the board and only a low 20 and 30 for martial and combat is terrible for a marshal.)
 
she is also 28 years younger then the next youngest, and over a hundred years younger then average
Well yes, she's impressively young for her position, could probably be the Martial Advisor on another world, and will grow quickly thanks to having lower starting stats. BUT, that doesn't stop you from feeling inadequate when you're at the big Marshal meeting, sitting between to Achilles 'Rip and Tear' Waters and Tychon 'Fortifying this position' Rakes.
 
Age: 250, rejuved to 25

M: 18+7=25- Marshal Herman is a skilled and dependable general, though not exactly innovative.
I:13-1=12- Marshal Herman understands the importance of covert operations, though she has no talent for them herself.
A: 9+7=16- Marshal Herman is able to fulfill the administrative duties of her position, though in far more time then a more gifted administrator would take.
L:14+2=16- Marshal Herman has the education expected of an officer of her rank, and has worked top improve it on certain topics.
P:14+9=23- Marshal Herman has a strong will based in her belief in the importance of duty and keeping ones word.
D:10+1(-2)=11(9)- Marshal Herman is by no means charismatic, though she rarely offends those she interacts with.
C: 16+20=36- Marshal Herman is an expert short more then able to hold her own against even trained assassins.
(45/7+0.5=6.5)
General (+4M, +1A, +2C -1D, -1I)- Karen Herman has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.
Avernite Bi-centenarian
(+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Marshal Herman have proven herself to be an expert warrior, the bearer of a strong will and very alert to danger.
Avernus Officers Academy Graduate
(+3M, +3A, +2L, +2P, +3C)- Marshal Herman is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.
Survivor of the Crimson Skies
(+1P, +2C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Marshal Herman has had his faith and combat skills tested.
Survivor of the Gilded Skies
(+2P, +1C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Third Daemonic Incursion Marshal Herman has had her faith and combat skills tested.
Expert Marksman
(+3C, +30 to ranged attacks)- Marshal Herman is a skilled marksman who can hit targets with far greater accuracy then most.
Natural Warrior (+3C)- Marshal Herman has a natural talent for combat that few can equal, talent that she has developed with countless hours of training.
Reliable (+3A, +2P, +1D)- Marshal Herman can be trusted to fulfill her duty and keep her word, no matter how much work it will require.
Honest (+1D, -1I)- Marshal Herman has always been the honest sort, which has its advantageous and disadvantages.


Karen Herman was born as the third living child of a poor family in Helm's Deep. As such when she talked about joining the Avernite PDF to fulfill her duty to Avernus she was strongly encouraged to pursue her dream, in large part due to serving with the PDF for a few tours of duty being among the best ways to pull yourself up to the middle class in Avernus. After gaining a scholarship to the Avernus' Officers Academy Karen Herman scored some of the better marks in both tactics and combat in her year and was put though Helltrooper training shortly after graduating.

Lieutenant Karen Herman's first large scale battle was the defence of Dûrandur during the Siege of Svartalfheim, where she distinguished herself as part of the Helltrooper Division tat broke the siege, an act which earned her a promotion to captain. Twenty-five years later as a recently promoted Major Karen Herman was stationed in Gormec with the 73rd Helltrooper's during the 2nd Daemonic Incursion and by the end of the battle found herself leading what remained of her regiment, and several nearby PDF regiments due to heavy losses among the senior officers. In the aftermath of the incursion she was promoted to colonel and given command of the 57th Fair Island PDF Regiment, a position that she struggled with due to her rapid promotion, but still managed to excel due to the sheer effort she put into her duties. Over the next century Karen Herman slowly climbed the ranks, until by the 3rd Daemonic Incursion she was a junior Lieutenant-General in the Avernus' Spine PDF. Despite this between her skilled defense of Gormec and the losses suffered in the Incursion, with much of the regions senior PDF Officers going down with Helm's Deep, she found herself promoted to the Marshal of Avernus' Spine, the third to hld that rank after the legendary General Samanta Khol and the short lived Marshal Lilly Pletcher, who held the rank for less then a year before dying.

Karen Herman is a rather by the books officer, no-nonsense and focused on her duty above all else. This is in large part due to a combination of the importance that she places on duty, and due to the fact that she feels out of place at her current rank and is trying not to mess it up.

She'll be a solid officer with some seasoning, she just got promoted a bit sooner than ideal because of chaos being assholes. Which seems to have happened twice to her, poor woman.
 
I hope she doesn't knock herself out when Rotbart goes to spend time with her. I remember that Frederick intimidates the hell out of a lot of people.

EDIT: We should definitely do this btw. It might give her a lot of good stats and traits.
 
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Not her direct boss, there's still Khol ahead of her.
fair enough, but I imagine that meeting your boss's boss can be just as bad or even worse.

oh, and then theres the fact that hes the govener of the planet which is her boss all over again. (does it count twice here?) Now I'm imagining a omake of her meeting him for the first time and sweating bullets (I don't think 12 intrigue and 9 diplo can hide it).

:p
 
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Age: 250, rejuved to 25

M: 18+7=25- Marshal Herman is a skilled and dependable general, though not exactly innovative.
I:13-1=12- Marshal Herman understands the importance of covert operations, though she has no talent for them herself.
A: 9+7=16- Marshal Herman is able to fulfill the administrative duties of her position, though in far more time then a more gifted administrator would take.
L:14+2=16- Marshal Herman has the education expected of an officer of her rank, and has worked top improve it on certain topics.
P:14+9=23- Marshal Herman has a strong will based in her belief in the importance of duty and keeping ones word.
D:10+1(-2)=11(9)- Marshal Herman is by no means charismatic, though she rarely offends those she interacts with.
C: 16+20=36- Marshal Herman is an expert short more then able to hold her own against even trained assassins.
(45/7+0.5=6.5)
General (+4M, +1A, +2C -1D, -1I)- Karen Herman has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.
Avernite Bi-centenarian
(+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Marshal Herman have proven herself to be an expert warrior, the bearer of a strong will and very alert to danger.
Avernus Officers Academy Graduate
(+3M, +3A, +2L, +2P, +3C)- Marshal Herman is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.
Survivor of the Crimson Skies
(+1P, +2C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Second Daemonic Incursion Marshal Herman has had his faith and combat skills tested.
Survivor of the Gilded Skies
(+2P, +1C, +5 to all rolls against daemons)- Having proved herself against the most dangerous foes in the galaxy during the Third Daemonic Incursion Marshal Herman has had her faith and combat skills tested.
Expert Marksman
(+3C, +30 to ranged attacks)- Marshal Herman is a skilled marksman who can hit targets with far greater accuracy then most.
Natural Warrior (+3C)- Marshal Herman has a natural talent for combat that few can equal, talent that she has developed with countless hours of training.
Reliable (+3A, +2P, +1D)- Marshal Herman can be trusted to fulfill her duty and keep her word, no matter how much work it will require.
Honest (+1D, -1I)- Marshal Herman has always been the honest sort, which has its advantageous and disadvantages.


Karen Herman was born as the third living child of a poor family in Helm's Deep. As such when she talked about joining the Avernite PDF to fulfill her duty to Avernus she was strongly encouraged to pursue her dream, in large part due to serving with the PDF for a few tours of duty being among the best ways to pull yourself up to the middle class in Avernus. After gaining a scholarship to the Avernus' Officers Academy Karen Herman scored some of the better marks in both tactics and combat in her year and was put though Helltrooper training shortly after graduating.

Lieutenant Karen Herman's first large scale battle was the defence of Dûrandur during the Siege of Svartalfheim, where she distinguished herself as part of the Helltrooper Division tat broke the siege, an act which earned her a promotion to captain. Twenty-five years later as a recently promoted Major Karen Herman was stationed in Gormec with the 73rd Helltrooper's during the 2nd Daemonic Incursion and by the end of the battle found herself leading what remained of her regiment, and several nearby PDF regiments due to heavy losses among the senior officers. In the aftermath of the incursion she was promoted to colonel and given command of the 57th Fair Island PDF Regiment, a position that she struggled with due to her rapid promotion, but still managed to excel due to the sheer effort she put into her duties. Over the next century Karen Herman slowly climbed the ranks, until by the 3rd Daemonic Incursion she was a junior Lieutenant-General in the Avernus' Spine PDF. Despite this between her skilled defense of Gormec and the losses suffered in the Incursion, with much of the regions senior PDF Officers going down with Helm's Deep, she found herself promoted to the Marshal of Avernus' Spine, the third to hld that rank after the legendary General Samanta Khol and the short lived Marshal Lilly Pletcher, who held the rank for less then a year before dying.

Karen Herman is a rather by the books officer, no-nonsense and focused on her duty above all else. This is in large part due to a combination of the importance that she places on duty, and due to the fact that she feels out of place at her current rank and is trying not to mess it up.

But did she make it to the middle class?
 
Inserted tally
Adhoc vote count started by Durin on Aug 19, 2019 at 2:11 AM, finished with 226 posts and 23 votes.
 
he can beat her at her own job while half-asleep and drugged
To be fair I can remember two times where the two main generals of the avernites (the MC and the second in command in the military) went a turn while medically drug to be awake. So they probably beat her while half-asleep, drugged, while busied and others complications ^^.

The funny part to me is how many troubles the generals are unaware or just delegate because they think (with reason) that is below them.
 
Enclaves of the concordat.
Enclaves of the concordat.

As the Concordat slowly establishes itself, the 13 gods that comprise it are beginning to form alliances and deals, to the point where holy texts are beginning to mention other members. While it is not universal, it is by no means uncommon to find enclaves or temples to on god in the territory of another. However some gods go beyond the odd pocket of followers and maintain large bodies of followers away from their core territories. Below is a list of the gods most known for being worshiped across borders.


Faust is universally well-liked, both for her domain and personality, with most gods of the Concordat valuing her company. Without exception, Faust's worship is at least allowed within the domains of every other god, though not necessarily without limits. Faust's churches and followers often act as social workers or mediators within their host nations, and it is not unusual for her followers to have a hand in the training of psykers. In politys with more formal and deeper ties, her followers often work in propaganda departments and internal security organizations, lending their empathy and ability to inspire friendship to the good of the state. While it is rare indeed for Faust's champions to partake in offensive intelligence operations, the skills they show at establishing networks is terrifying, often spreading among the target world almost as quickly as Chaos cults.


Dominion of the Longest Night is allowed mostly due to the value of having access to its trials. Most gods consider a few hundred followers per world a small price to pay for access to its blessings and services for their own followers. Many gods will have Envoys of Adversity carved using their own imagery to be summoned during major campaigns. Dominion of the Longest Night has started to fall into the role of a dangerous source of power among the shared mythos of the Concordat, often attracting those who would otherwise have fallen to Chaos in pursuit of power. It is not unheard of for high ranking priests of other gods to bear a blessing of purity from Dominion of the Longest Night, earned through a tribulation of faith, and at least one world has decreed its ruler must survive her tribulation of rulership to prove their worth.


While Zahhak has no interest in worship, she has in recent decades begun developing sorcerous orders known as Sin-eaters. These sorcerers specialize heavily in removing taint via sacrificing it to their patron. While few of them are well suited to the battlefield, their utility in cleansing tainted worlds and disposing of dangerous artifacts is of immense value. While Zahhak places no limits on the worship of Sin-eaters, the mindset their arts encourage is not one conducive to faith. This often leaves them respectful, but not worshipful of the local divinities. However due to their influential patron and utility, most gods at least tolerate their presence. Many suspects that the goddess is trying to find a food source other than hunting, given her reduced power, growing obligations, and increased profile.


Ugruer's followers are within every polity of the Concordat, though not necessarily as citizens. He has long since negotiated ports being left open for his merchant priests. While not every polity allows his worship, his followers are universally allowed to make port and trade. The economic benefits of this has over time encouraged most policies to allow the construction of temple stations, vast voidborn trade ports to further enable and encourage trade. Some worlds allow his worship among the populace, but this is risky. This inevitably leads to the eventual emergence of immensely wealthy, and powerful merchant priests. While they can be a great boon to an empire if managed, it is not unheard of for them to do staggering damage to the economies of star nations in pursuit of ever-greater profit. Uguar himself is viewed in a somewhat similar way, while his service as a broker between gods is invaluable, he is watched closely. Many deities worry that his greed may overcome his business sense. So far this has not been the case, but some wonder if he is merely choosing his moment.


Adashi is of the enviable position of being followed by a race of psykers, thus many deities are willing to allow him to establish enclaves of his people within their territory. Ironically, it is not the god himself pushing for this, but the Sidill themselves. They see ensuring as many empires as possible have populations of them as an excellent survival strategy, ensuring that should their empire be wiped out they will survive. Typically they will arrange to subsidize the purification, and sometimes terraforming, of one or more tainted worlds to be given over to them, but this is not always the case. Typically such enclaves will worship both Adashi and the local patron, though often holding the serpent above the other. In exchange for this, the world will grant access to billions of psykers to the host empire, as well as acting as a message hub. By enabling that almost all powers where the concordat hold saw have an enclave of his followers, Adashi has positioned himself as the most convenient conduit for information and sorcerous travel in the atheric concordat.


Zaeed unsurprisingly has countless mercenary bounds all throughout the concordat. Ranging in size from less than a dozen to millions-strong armies and fleets. These bands universally bear a charter defining their rights and responsibilities, with many empires negotiating for different contracts. Though universally, they are bound not to work agist their host's interests. It is not unheard of for Zaeeds mercenaries to hold territory, either operating large void cities and port stations or in some cases being given stewardship of entire worlds. In addition to followers of the sellsword god, his bands are known for actively working to recruit followers of other gods. This practice meets with a fair bit of success, many deities have creeds that are not averse to a chance to see the wider galaxy. It is not uncommon for worlds under the care of Zaeed to house temples to almost every god in the concordat. As a result of this Zaeed does a fair bit to spread the worship of many gods of the concordat, albeit indirectly.


Ruick has in general two types of enclaves in other empires. The god earns a great deal of power by selling his serves as a terraformer to other gods, thus many of the larger empires play host to massive numbers of his followers, as millions of his worshipers work to terraform and purify worlds in his name. This follower often become a permanent presence, being formed into semi migrator terfomring fleets. Terraforming a world before moving on to the next. Since the death of bulwark, he has taken to offering to shape worlds in ways that make them more defensible. These fleets often themselves play host to sin eater enclaves, as their arts are far better suited to remove dense masses of taint. The second type of enclave are the waypoints. Worlds or vast space stations meant to act as a port of call for the vast evacuation fleet that now houses the vast majority of Ruicks followers. These outposts hold shipyards, hydroponics bays, factories, and warehouses to enable them to resupply the fleet. What support and assistance they receive is negotiated on a case by case basis, but typically they will assist the host empire when not in use for the fleet, in exchange for protection and supplies.


Worship of Zaghâsh has been growing in most concordat empires almost since the founding of the concordat. The gods role as a guardian of the dead, and the focus of comforting the living among his priests has great appeal. His priesthood and imagery have been slowly integrating into the last rights of almost every other god in the concordat. In recent decades this process has been accelerated by overt divine approval of this practice.It is becoming increasingly common for followers of other gods to acknowledge his role as a death god, and for a small portion of other empires to worship him exclusively. The overt approval of this trend is held up by many as a clear sign that the concordat is moving towards forming a proper pantheon rather than a loose alliance. The spread of his worship has so far, been met with at least tacit approval from the various governments throughout the concordat. With the few attempts at suppressing it being met with obvious signs of divine disfavor.


@Durin a thing let me know if anything needs adjusting or if there are any scale errors.
 
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