The population growth of Avernus has halved to an average of 0.38% over the last few years as losses to cults in Avernus' Spine are counteracted by growth everywhere else.
Expand (Salem) to Large Hive- Now that Dis is filling it may be a good idea to build another large Hive. This will allow you access to another major strongpoint, and provide a massive amount of buffer for population growth. While not urgent work should begin on this before Dis fills.
Time: 18 years.
Cost: 22,000,000,000 Thrones, 21,000,000,000 Material, 20,000,000,000 Metal, 4,700,000,000 Promethium, 4,300,000 Advanced Material, 29,000 Exotic Material.
Upkeep per year: 220,000,000 Thrones, 210,000,000 Material, 200,000,000 Metal, 47,000,000 Promethium, 43,000 Advanced Material, 290 Exotic Material.
Reward: Expand Small Hive to Large Hive, +9 billion population capacity, +300 million population base
Complete
Issac recently finished overseeing the expansion of Salem into a Large Hive, the second on the surface of Avernus. As well as providing you with enough living space for the foreseeable future once the cults are dealt with this is another powerful stronghold added to the defences of Avernus.
Underground Railways: Tarascon- Currently your underground railways connect all of your cities bar those in Tarascon. Isaac has put forward a proposal to change this. Expanding the underground railway network to Tarascon will provide a major economic boost to the region as well as providing a massive increase to the regions defensibility by adding to your main transport network. This will take a significant time to build due tot he length that the railway between Elysium and Tarascon will require.
Time: 18 years
Cost: 4,800,000,000 Thrones, 1,600,000,000 Material, 4,000,000,000 Metal, 800,000,000 Promethium, 160,000 Advanced Material, 9,300 Exotic Material.
Upkeep per year: 1,920,000,000 Thrones, 320,000,000 Materiel, 800,000,000 Metal, 160,000,000 Promethium, 16,000 Advanced Material, 415 Exotic Material.
Reward: Expand rail network to Tarascon, 90% Thrones and +42.5% production in Tarascon, +10% Thrones and +5% production in other regions,
Zero out of Seventeen years completed: Expedited
The construction of the underground railway in Terascon was halted due to resources being diverted to deal with more immediate issues.
Expand (Waset) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 8 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Zero out of Eight years completed
The expansion of Waset into a Small Hive was halted due to resources being diverted to deal with more immediate issues.
Expedite: Rebuild: All – The recent Daemonic Incursion has caused a lot of structural damage to many of your cities, particularly to Dis and Avernus' Spine. You will need to repair this damage to fend off the wildlife when it recovers.
Time: 10 years
Cost: 2,872,000,000 Thrones, 206,000,000 Material, 482,800,000 Metal, 111,600,000 Promethium, 182,900 Advanced Material. 2,902 Exotic Material.
Reward: repair damage done to cities in the Third Daemonic Incursion.
Locked- Two out of Nine years completed: Expedited
For the last three years Issac has been overseeing the first stages of repairs done to the damage inflicted by the recent daemonic incursion. While progress is going well across most of Avernus, in Dis the cult uprising is slowing things significantly.
Quarantine: All- One of the methods that you have discovered for keeping cults under control is the quarantine the cities that they are in to limit their growth. Given that you have cult issues everywhere at the moment quarantining all cities to prevent any non-governmental movement is an option to help deal with the cults.
Time: Unknown (until Cults are under control)
Cost: 98,000,000 Thrones, 980,000 Promethium.
Reward: Quarantine all cities, +10 to rolls to locate cultists, -10% all resource production, less likely for cults to spread between cities, -1 civilian morale
Complete
Issac has imposed strict quarantine over large portions of Avernus due to the cultist threat. Fortunately standard regulations ensure that all districts of Avernus have enough supplies to last for a decade if cut off, reducing the impact that this has to minor.