Choose Three
Three Three years
Expand Helltroopers- Your population has grown large enough to support another doubling of the size of your army. Once the expansion has begun begin you can get to work on the Helltroopers, who are the majority of your combat power. This would massively increase your army's power, at the cost of time, resources, and diluting your soldiers' average experience levels. If you plan to do it before the Tyranid Hive Fleet reaches the Imperial Trust it would be best to begin as soon as you can afford to.
Time: 24 years (can only be taken after Expand PDF has begun)
Cost: 51,000,000,000 Thrones, 3,900,000,000 Material, 170,000,000 Promethium, 1,000,000,000 Advanced Material, 2,000,000 Exotic Material.
Upkeep per year: -97,000,000 Thrones, -7,300,000,000 Material, -1,500,000,000 Promethium, -490,000 Advanced Material, -320 Exotic Material.
Reward: Double the size of your Helltroopers
Twenty-Three out of Twenty-Four years completed
Thunder Warrior Facilities- Now that you are know how to best train Thunder Warriors it would be best to build a series of facilities that can rapidly create and train Thunder Warriors. These will take around a decade too set up, after which you will be able to rapidly train large forces of Thunder Warriors.
Time: 11 years
Cost: 1,500,000,000 Thrones, 310,000,000 Material, 150,000,000 Metal, 150,000,000 Promethium, 15,000,000 Advanced Material, 340,000 Exotic Material.
Upkeep per year: 150,000,000 Thrones, 31,000,000 Material, 15,000,000 Metal, 15,000,000 Promethium, 750,000 Advanced Material, 6,800 Exotic Material.
Reward: Build Thunder Warrior Facilities in every city, allowing you to create 45,000 Thunder Warriors in a year
Locked- Five out of Eleven years completed
Personal Attention: Codiac Support Artillery- Recently General Richards spent a few years looking into how to best make use of Codiac Support Artillery. She found that it would be useful to support harassment efforts and in artillery duels. As such she has suggested forming a corps of Helltrooper Codiac Support Artillery to support your armies.
Time: 7 years
Cost: 250,000,000 Thrones, 33,000,000 Material, 1,800,000 Promethium, 4,000,000 Advanced Material, 1,500 Exotic material.
Upkeep per year: 430,000 Thrones, 110,000 Material, 16,000 Promethium, 1,800 Advanced Material, 17,000 EM.
Reward: One Corps of Codiac Support Artillery
Three out of Seven years completed
Recruit: Helltroopers and PDF- Your PDF and Helltroopers suffered major casualties in the recent daemonic incursion, with thousands of regiments being annihilated entirely. Due to the number of soldiers that proved themselves in the incursion providing a large pool of recruits for promotion into the Helltroopers General Khol believes that she should be able to bring these forces back up to full strength within a decade.
Time: 10 years
Cost: 13,000,000 Thrones, 1,300,000,000 Material, 36,000,000 Promethium, 240,000,000 Advanced Material, 370,000 Exotic material.
Reward: Bring Helltroopers and PDF back up to full strength (currently at 50% and 90% respectively)
Recruit: Helguard- Your Helgurd was nearly wiped out the recent daemonic incursion, with tens of thousands of regiments being annihilated entirely. Due to the number of soldiers that proved themselves in the incursion providing a pool of recruits for promotion into the Helguard General Khol believes that she should be able to bring these forces back up to full strength within a few decades.
Time: 19 years
Cost: 3,400,000 Thrones, 240,000,000 Material, 54,000,000 Promethium, 110,000,000 Advanced Material, 2,400,000 Exotic material.
Reward: Bring Helguard back up to full strength (currently at 20%)
Recruit: Black Irons- The Black Irons were nearly entirely wiped out during the recent daemonic incursion, with less then a percent of their number surviving, mostly with major injuries. Despite that due to the massive number of candidates provided by the incursion and the survival of Lieutenant -General Mineyev it should be possible to rebuild them within a decade.
Time: 8 years
Cost: 680,000,000 Thrones, 56,000,000 Material, 1,700,000 Promethium, 16,000,000 Advanced Material, 29,000 Exotic material.
Reward: Rebuild Black Irons
Martial Law: All- Given past experience with daemonic incursions it may be a good time to impose martial law and deploy the army to try to keep the cults under control. Given the casualties that the army has recently suffered this will be challenging, and if major cults form you will likely suffer heavy losses.
Time: Unknown (until Cults are under control)
Chance of Success: 80% rolled separately each turn, can be taken multiple times, each successive time adds +20 to success chance
Cost per year: 49,000,000 Thrones, 4,900,000 Material, 980,000 Promethium.
Reward: +0.5% numbers of cultists found per point of success, -25% all resource production, -0.25% population growth, -1 Civilian morale.
Extreme Measures: Dis- Given the concentration of power in Dis it may be a good idea to immediately deploy our military to wipe out suspected cults, regardless of collateral damage. It would require that you have access to far more soldiers then you currently do and therefore require that you ask for your tithed soldiers to be returned for the duration of the crisis. Even with heavy reinforcements the sheer scale of the expected cult issue means that entire armies will be killed trying to deal with them.
Time: Unknown (until Cults are under control)
Chance of Success: 90% (rolled each turn, requires return tithe)
Cost: 98,000,000 Thrones, 4,900,000 Material, 196,000 Promethium.
Reward: +5% numbers found in Dis and +3 to roll to locate cultists per point of success, quadruple casualties suffered, -50% all resource production, -2% population growth, can be taken multiple times.
Extreme Measures: Avernus' Spine- Given the concentration of power in Avernus' Spine as a whole it may be a good idea to immediately deploy our military to wipe out suspected cults, regardless of collateral damage. It would require that you have access to far more soldiers then you currently do and therefore require that you ask for your tithed soldiers to be returned for the duration of the crisis. Even with heavy reinforcements the sheer scale of the expected cult issue means that entire armies will be killed trying to deal with them.
Time: Unknown (until Cults are under control)
Chance of Success: 70% (rolled each turn, requires return tithe)
Cost: 98,000,000 Thrones, 4,900,000 Material, 196,000 Promethium.
Reward: +5% numbers found in Avernus' Spine and +2 to roll to locate cultists per point of success, quadruple casualties suffered, -50% all resource production, -2% population growth, can be taken multiple times.
Ration Pills- Recently General Richards spent a few years looking into the use of the Ration Pills provided by Callamus. She tells you that Ration Pills are highly useful for your light infantry, who can now easily carry weeks or even months of food without overly weighing them down. This reduces your light infantry's need for resupply and makes them more effective when you don't have enough control of the skies to airdrop in supplies.
Time: 3 years
Cost: 3,800,000 Thrones, 100 Food
Upkeep per year: 3,800,000 Thrones, 100 Food
Reward: Make use of Ration Pills for your Light Infantry, +3 to Light Infantry Rolls
Special Issue Impalers- Archmagos Tranth has recently finished designing Special Issue Impalers which can fire specialised ammunition. While not a new mainstay weapon, special issue impalers have their niche, particularly among militia units and light infantry, who benefit from their role as cheap special weapon and tactical flexibility respectively.
Time: 8 years
Cost: 490,000,000 Thrones, 49,000,000 Material, 4,900,000 Promethium.
Upkeep per year: 49,000,000 Thrones, 4,900,000 Material, 490,000 Promethium.
Reward: Special Issue Impalers put into use, +5 to militia rolls, +3 to Light Infantry rolls
Djinn Skein Gladiatoria: Militia- By supplying Djinn Skein Gladiatoria to your militia training programs you should be able to push your militia's training to another level of skill, making them an even more effective defence for your cities. This will most likely have a trickle up effect on the quality of your regular forces due to better trained recruits, and as such will provide a significant boost to your entire army's combat power. On the other hand it will be incredibly expensive, even by your standards.
Time: 30 years
Cost: 4,200,000,000,000 Thrones, 42,000,000,000 Material, 4,200,000,000 Metal, 420,000,000 Promethium, 810,000,000 Advanced Material, 9,200,000 Exotic Material.
Upkeep per year: 84,000,000,000 Thrones, 840,000,000 Material, 84,000,000 Metal, 8,400,000 Promethium, 16,000,000 Advanced Material, 180,000 Exotic Material.
Reward: Djinn Skein Gladiatoria training program for all militia, +24 to militia combat skill, +5 to regular combat skill
Anti-Psyker Training: Militia- You have recently finished preparing a training regime to better prepare your militia to go up against hostile Psykers. While the sheer scale of your massive number of militia will ensure that it will take decades to conduct the training and be reasonably pricey the long term benefits will be massive.
Time: 25 years
Cost: 64,000,000,000 Thrones, 3,200,000,000 Material, 320,000,000 Promethium .
Reward: +5 to your regular forces rolls against Psykers, +10 to your militia's rolls against psykers, +5 to psyker hunting
Concept Study: Idea-Before developing any new military technologies it would be best to have a study conducted to see if the technology would work in your current forces, and if not what changes would have to be made to make it work.
Time: 1 year (Must be taken with Feasibility Study: Idea)
Cost: Free
Reward: Learn if the suggested design is useful, and if it is not whether you can do something to make it useful.
Power Armoured PDF: Troopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Trooper Regiments.
Time: 6 years
Cost: 2,000,000,000 Thrones, 480,000,000 Material, 481,000,000 Promethium, 93,000,000 Advanced Material.
Upkeep per year: 17,000,000 Thrones, 1,000,000 Material, 300,000 Promethium, 820,000 Advanced Material.
Reward: Raise 30,000 PDF Trooper Regiments
Power Armoured PDF: Shocktroopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Shocktrooper Regiments.
Time: 6 years
Cost: 2,400,000,000 Thrones, 410,000,000 Material, 41,000,000 Promethium, 80,000,000 Advanced Material.
Upkeep per year: 19,000,000 Thrones, 1,200,000 Material, 350,000 Promethium, 950,000 Advanced Material.
Reward: Raise 15,000 PDF Shocktrooper Regiments
Power Armoured PDF: Scout- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Scout Regiments.
Time: 7 years
Cost: 780,000,000 Thrones, 160,000,000 Material, 16,000,000 Promethium, 30,000,000 Advanced Material.
Upkeep per year: 6,400,000 Thrones, 380,000 Material, 120,000 Promethium, 320,000 Advanced Material.
Reward: Raise 20,000 PDF Scout Regiments
Power Armoured PDF: Jetbike- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Jetbike Regiments.
Time: 7 years
Cost: 4,800,000,000 Thrones, 600,000,000 Material, 24,000,000 Promethium, 240,000,000 Advanced Material.
Upkeep per year: 38,000,000 Thrones, 1,500,000 Material, 180,000 Promethium, 2,400,000 Advanced Material.
Reward: Raise 20,000 PDF Jetbike Regiments
Power Armoured PDF: Armour- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Armoured Regiments.
Time: 6 years
Cost: 500,000,000 Thrones, 100,000,000 Material, 10,000,000 Promethium, 19,000,000 Advanced Material.
Upkeep per year: 4,200,000 Thrones, 240,000 Material, 75,000 Promethium, 200,000 Advanced Material.
Reward: equip your PDF armoured regiments with Pilot Power Armour
Power Armoured PDF: Siege- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour a bit at a time, and one option is to start with your PDF Scout Regiments.
Time: 7 years
Cost: 3,200,000,000 Thrones, 640,000,000 Material, 64,000,000 Promethium, 120,000,000 Advanced Material.
Upkeep per year: 26,000,000 Thrones, 1,500,000 Material, 460,000 Promethium, 1,200,000 Advanced Material.
Reward: Equip your PDF siege regiments with Power Armour
Advanced Power Armour: Helguard Shocktrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Shocktrooper Regiments.
Time: 9 years
Cost: 2,400,000,000 Thrones, 7,00,000,000 Material, 700,000,000 Promethium, 130,000,000 Advanced Material, 13,000,000 Exotic Material.
Upkeep per year: -1,700,000 Thrones, 5,400 Material, -14,000 Promethium, -210,000 Advanced Material, -27,000 Exotic Material.
Reward: Upgrade your Helguard Shocktrooper Regiments to Helguard Destroyer Regiments
Advanced Power Armour: Helguard Trooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Trooper Regiments.
Time: 15 years
Cost: 2,600,000,000 Thrones, 24,000,000 Promethium, 100,000,000 Advanced Material, 12,000,000 Exotic Material.
Upkeep per year: -1,800,000 Thrones, 5,800 Material, -15,000 Promethium, -220,000 Advanced Material, -29,000 Exotic Material.
Reward: Upgrade your Helguard Trooper Regiments to Helguard Elite Regiments
Advanced Power Armour: Helguard Paratrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Paratrooper Regiments.
Time: 9 years
Cost: 580,000,000 Thrones, 5,500,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -410,000 Thrones, 1,300 Material, -3,500 Promethium, -50,000 Advanced Material, -6,600 Exotic Material.
Reward: Upgrade your Helguard Paratrooper Regiments to Helguard Raider Regiments
Advanced Power Armour: Helguard Scout Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Scout Regiments.
Time: 9 years
Cost: 590,000,000 Thrones, 5,600,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -420,000 Thrones, 1,300 Material, -3,400 Promethium, -51,000 Advanced Material, -6,700 Exotic Material.
Reward: Upgrade your Helguard Scout Regiments to Helguard Recon Regiments
Advanced Power Armour: Helguard Jetbike Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Jetbike Regiments.
Time: 8 years
Cost: 150,000,000 Thrones, 1,400,000 Promethium, 5,700,000 Advanced Material, 690,000 Exotic Material.
Upkeep per year: -100,000 Thrones, 330 Material, -890 Promethium, -13,000 Advanced Material, -1,700 Exotic Material.
Reward: Upgrade your Helguard Jetbike Regiments to Helguard Elite Jetbike Regiments
Advanced Power Armour: Helguard Armour Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidise the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour a bit at a time, and one option is to start with your Helguard Armour Regiments of all types.
Time: 11 years
Cost: 1,400,000,000 Thrones, 14,000,000 Promethium, 56,000,000 Advanced Material, 6,700,000 Exotic Material.
Upkeep per year: -1,000,000 Thrones, 3,200 Material, -8,700 Promethium, -130,000 Advanced Material, -16,000 Exotic Material.
Reward: Upgrade your Helguard Armour Regiments of all types with Ace Advanced Power Armour
Implement (Technology): Planning- General Richards has already implemented the most important technologies found in the datacores but there are still many types that remain unused. She could spend a few years deciding how to best use a selected technology.
Time: 2 years
Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology
Readiness Training- General Richards suggests putting her troops through combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective, this training will not have any long term effects and will need to be redone every decade. General Richards does not consider this to be urgent.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times
Militia Readiness Training- General Richards suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible, how much effect this will actually have is unknown.
Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)
Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)
Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Richards would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Richards does not consider this to be urgent.
Time: 1 year.
Chance of Success: Variable
Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).