The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
[X] Plan The Final Countdown
-[X] (1) 1st Circle Archangyl: Engage- By massing Avernus' greatest available psykers and warriors, including the ancient Threnody Dragon Parathunisxaris, you should be able to stop, and maybe even kill the 1st Circle Archangyl. This is certain to result in the loss of many of your heroes and will weaken your other forces considerably, but should be able to stop the progress of the greatest threat to Saint Lin's life
-[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
-[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
-[X] Ridcully Help with slowing the Archangyl with his divination
-[X] Have your Seers focus on slowing the First Circle
-[X] Viktor Mineyev and the Black Irons (1)
-[X] Astartes (2)
-[X] Wraith Hosts (1)
-[X] Aspect Host (2)
-[X] Knights (2)
-[X] Nulls (2)
-[X] Psyker Hunters (2)
-[X] Helguard (1)
-[X] Focus all ortillery fire on the Avernus' Spine region

I think this stands a better chance then the other plan. It also doenst risk (much) of our particularly rare/hard-to-replace units/stuff.
Uh:
[X] Plan The Final Countdown
-[X] (1) 1st Circle Archangyl: Engage- By massing Avernus' greatest available psykers and warriors, including the ancient Threnody Dragon Parathunisxaris, you should be able to stop, and maybe even kill the 1st Circle Archangyl. This is certain to result in the loss of many of your heroes and will weaken your other forces considerably, but should be able to stop the progress of the greatest threat to Saint Lin's life
-[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
-[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis

I think this stands a better chance then the other plan. It also doenst risk (much) of our particularly rare/hard-to-replace units/stuff.
This plan literally calls for risking our best heroes who are definitely near irreplacable and would cause us long term grief.
 
I'm not even remotely properly caught up, and have little insight into the current incursion bar the stakes.

If we lose Lin, we get three massive cultist-number-spikes overlapping: chaos incursion aftereffects, the loss of Saint Lin's active and passive anti-cultist effects, and the massive morale coup that chaos killing our saint would be. Combined, they would likely pose us a substantial existential threat, whereas if he survives, we will only get the first two separately, giving us two manageable nuisances.

Anyway, I had an idea about the lizardmen situation. I gather they have a number of spawning pools, and can't make more without a slaad, capping their population at a linear growth rate independent of population size. The only way to increase that growth rate would be to get (or possibly spoof) a slann.

I had an idea for a first step of how to do that: Slann were immensely poweful psykers, meaning that despite their long extinction, they should leave warp-echoes for Ridcully to see with postcognition. They may even have been powerful enough to see this far into the future, in which case it may actually be possible for Ridcully to "make contact" with a Slann, each divining the others words.

Ether way, applying the methodology of Cheating to the problem will likely give us at least a toehold on the problem.
 
I don't quite get that logic by engaging the exalted were going to lose all our rare hard to replace units and heroes in the process anyways.
as far as I can tell, the only hero unit being thrown is the black-iron leader.

everything else are just our elite units. I'm basically just noting that hes not reassigning our hero units to 1 or 2. etc.
 
This plan literally calls for risking our best heroes who are definitely near irreplacable and would cause us long term grief.
Letting the First Circle get through has a good chance of risking our actually irreplaceable heroes and cause us even more long term grief. Do not think we should try to get through this without hero losses. That is utterly unfeasible and irresponsible when dealing with an Exalted Greater Daemon.

as far as I can tell, the only hero unit being thrown is the black-iron leader.

everything else are just our elite units. I'm basically just noting that hes not reassigning our hero units to 1 or 2. etc.
No, the option does indeed do as much as possible to stop the First Circle, which includes throwing heroes at it. It's an automatic thing, not really something that needs numbering.
 
hm......TALLY

I need to look at the two current plants again.
Adhoc vote count started by Fanhunter696 on Jun 25, 2019 at 8:02 PM, finished with 131968 posts and 11 votes.

  • [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (3)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (3)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
    [X] Plan The Final Countdown
    -[X] (1) 1st Circle Archangyl: Engage- By massing Avernus' greatest available psykers and warriors, including the ancient Threnody Dragon Parathunisxaris, you should be able to stop, and maybe even kill the 1st Circle Archangyl. This is certain to result in the loss of many of your heroes and will weaken your other forces considerably, but should be able to stop the progress of the greatest threat to Saint Lin's life
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers focus on slowing the First Circle
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (2)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (2)
    -[X] Helguard (1)
    -[X] Focus all ortillery fire on the Avernus' Spine region
 
[X] Plan We're Screwed
-[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
-[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
-[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
-[X] Ridcully Help with slowing the Archangyl with his divination
-[X] Have your Seers continues to focus on the defence of Dis
-[X] Viktor Mineyev and the Black Irons (1)
-[X] Astartes (2)
-[X] Wraith Hosts (1)
-[X] Aspect Host (3)
-[X] Knights (2)
-[X] Nulls (2)
-[X] Psyker Hunters (3)
-[X] Helguard (1)
-[X] Thunder Warriors (1)
 
@Dragon_352 Can you also add the ortillery bit to Plan We're Screwed?
Adhoc vote count started by StormySky on Jun 25, 2019 at 8:46 PM, finished with 131989 posts and 15 votes.

  • [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (3)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (3)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
    -[X] Focus all ortillery fire on the Avernus' Spine region
    [X] Plan The Final Countdown
    -[X] (1) 1st Circle Archangyl: Engage- By massing Avernus' greatest available psykers and warriors, including the ancient Threnody Dragon Parathunisxaris, you should be able to stop, and maybe even kill the 1st Circle Archangyl. This is certain to result in the loss of many of your heroes and will weaken your other forces considerably, but should be able to stop the progress of the greatest threat to Saint Lin's life
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers focus on slowing the First Circle
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (2)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (2)
    -[X] Helguard (1)
    -[X] Focus all ortillery fire on the Avernus' Spine region
    [X] Plan We're Screwed
    -[X] (1) 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] (2) Target the Elite Angyls of the second 1st circle with Deathstrikes and Hold the Walls
    -[X] (3) Outside Battle: Clear the way- Rather then fighting a battle outside the walls you could focus on clearing a path to allow the Lizardmen to reinforce Dis
    -[X] Ridcully Help with slowing the Archangyl with his divination
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (3)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (3)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
    [X] Plan The Kitchen Sink Part 1
    -[X] 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
    -[X] Anglic Elites: Give ground- By taking advantage of Dis' countless layers of defences you should be able to use lesser troops to slow Angyls, though you will not be able to stop them
    -[X] Outside Battle: Field Battle- The natives of Avernus will be fighting a massive battle against the Angyls just outside the walls of Dis, by deploying the majority of your reserves you may be able to quickly break the back of the besiegers, though at a high cost.
    --[X] Unleash all the Deathstrikes available at the Angyl Army. (LEF also if we think it will help)
    -[X] Ridcully to provide Divination help to the battle at Dis.
    -[X] Have your Seers continues to focus on the defence of Dis
    -[X] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front- This is the decisive battle
    -[X] Viktor Mineyev and the Black Irons (1)
    -[X] Astartes (2)
    -[X] Wraith Hosts (1)
    -[X] Aspect Host (2)
    -[X] Knights (2)
    -[X] Nulls (2)
    -[X] Psyker Hunters (2)
    -[X] Helguard (1)
    -[X] Thunder Warriors (1)
 
Letting the First Circle get through has a good chance of risking our actually irreplaceable heroes and cause us even more long term grief. Do not think we should try to get through this without hero losses. That is utterly unfeasible and irresponsible when dealing with an Exalted Greater Daemon.
If we actually had to kill him I would agree with you, but we only need to hold the line for 2 hours, I think that is possible to do it without killing out most valuable heroes,
 
Letting the First Circle get through has a good chance of risking our actually irreplaceable heroes and cause us even more long term grief. Do not think we should try to get through this without hero losses. That is utterly unfeasible and irresponsible when dealing with an Exalted Greater Daemon.


No, the option does indeed do as much as possible to stop the First Circle, which includes throwing heroes at it. It's an automatic thing, not really something that needs numbering.
I don't mean the average heroes. I mean the major heroes that would seriously hurt us in the long run. Examples being Jane, Tamia and Ridcully. Ridcully would especially be a heavy blow not just for us but for the sane side of the galaxy.
 
Engaging the 1st circle is not a good idea because we'd be throwing our irreplaceable heroes away for no reason. It will take less than an hour to open the rift, some time to reach the walls, time to travel to the citadel and time to deal with the defenses. If we instead choose to slow it down and we manage to delay it by even an hour or two that means that it's likely to become desperate and sloppy because the Ancient One will be right on its heels after cleaning up the greatly weakened rearguard. We don't NEED to stop or kill it, we need to put up enough resistance to slow it down enough for the Ancient One to get it, and seeing the sheer amount of Wraithguard, elite forces, tanks and heavy weapons we have stacked up in Dis I think that is a more than fair chance.
 
I don't mean the average heroes. I mean the major heroes that would seriously hurt us in the long run. Examples being Jane, Tamia and Ridcully. Ridcully would especially be a heavy blow not just for us but for the sane side of the galaxy.
That's who I'm referring to, minus Ridcully. Ridcully is Priority 6 along with Lin, so it'll be our other major heroes putting themselves in the Exalted's path to stop Ridcully and Lin from dying. Ridcully and Lin are the two actually irreplaceable heroes I mentioned. Out of all the heroes, their deaths would hurt worst, and not only that, it'd hurt the galaxy. The other heroes are comparatively expendable. They're very good to have but ultimately not vital to the running of Avernus or the salvation of the galaxy. And in time they can be replaced.

Some of those non-vital major heroes are going to die. It should've been accepted once the First Circle reached us and it should be accepted now. That is simply part and parcel of dealing with an Exalted. Failing to accept the power and consequences of Exalted and the necessary steps to deal with one will only lead to greater suffering.
 
I'm not even remotely properly caught up, and have little insight into the current incursion bar the stakes.
Basically, unlike the last two times we got incursions which were just due to particularly bad rolls, this one is a targeted attack on Lin specifically. This is to the point where the regions far enough from Avernus's Spine aren't seeing daemons at all. (Duat, Elysium, and Tarascon)

So the attacks are very focused on us, and as bad as the other two were, we were just dealing with Honored Greater Daemons. This one pits us against two Exalted ones (the kind that even Primarchs struggle to deal with).

One of them, already on the planet, is in charge of leading a larger force to pin us down. The other is supposed to lead a smaller, more elite force to get at Lin, but it's still in the Warp until its fellow 1st Circle can tear open a Warp rift.

The clock is on our side for this engagement, since the Abomination's power will soon fade (giving them maluses and us bonuses to the rolls) and more critical at this point, more of the (extremely Chaos-hating) local reinforcements can arrive to help.

The fight is super layered, with the 1st Circle already present being able to open that rift in 1 hour, the Ancient One (Saurus elder that is a transcendent combat specced for killing enemy champions) and Areatha (transcendent control psyker, paragon combat, see her stat sheet for more details) will arrive in 2, Titan Scorpions from Aridia will show up in 3, and an army of lizardmen will come in 4. So we want to buy as much time as possible to better our odds, but delaying also gives time for the enemy to do stuff. We already have a bunch of dragons from Tarascon present.

So the Ancient One should be able to easily take down the first Exalted due to it being low on power from our interference (and tearing that rift open so fast too), but the second Exalted is going to be totally fresh, so that's a big worry.


Also, did you catch up on the utterly insane Operation Hecatoncheir yet?
 
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[X] Plan The Kitchen Sink Part 1
-[X] 1st Circle Archangyl: Slow- You could attempt to slow the progress of the 1st Circle Archangyl with your elites and minor heroes, buying time at the cost of letting it get closer to its goal and many of your best troops
-[X] Anglic Elites: Give ground- By taking advantage of Dis' countless layers of defences you should be able to use lesser troops to slow Angyls, though you will not be able to stop them
-[X] Outside Battle: Field Battle- The natives of Avernus will be fighting a massive battle against the Angyls just outside the walls of Dis, by deploying the majority of your reserves you may be able to quickly break the back of the besiegers, though at a high cost.
--[X] Unleash all the Deathstrikes available at the Angyl Army.
-[X] Ridcully to continue helping the Ancient One to reach the 1st Circle
-[X] Have your Seers continues to focus on the defence of Dis
-[X] Deploy airforce- Suffer significant damage to airforce, cause major damage to daemons on primary front- This is the decisive battle
-[X] Target Helm's Deep with the LEF Deathstrikes to deny the Angyls their sacrifices.
-[X] Viktor Mineyev and the Black Irons (1)
-[X] Astartes (2)
-[X] Wraith Hosts (1)
-[X] Aspect Host (2)
-[X] Knights (2)
-[X] Nulls (2)
-[X] Psyker Hunters (2)
-[X] Helguard (1)
-[X] Thunder Warriors (1)
-[X] Primaris Psykers (2)
-[X] Battle Psykers (1)
 
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So does now seem like the time to lend out the BCS to Jacob? Because realistically if a FC gets passed him Rotbart is probably screwed anyway but with perhaps the best anti daemon sword even if Jacob does get killed he would probably end up perma killing the FC he faces off against thanks to his trait.

Basically turning Jacob into the last line of defense for the FC to reach the rest of our major heroes.
 
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Moments of Doubt
Moments of Doubt
[OBEY]

Castiel flies upon wings of gold. He flickers from moment to moment, constantly shifting position as the wrath of a world seeks to strike him from the sky. Impailer rounds and pulse shots are fired up rapidly, streams of supersonic death seeking to strike his forces down. Yet his new found power is enough to protect him, as angyls move to protect him from the wrath of the heretics.

[A Push is Incoming. Force a breach] His Creator Chedomar's voice resounds in his head.

By your command

Castiel glances at the wall, looking for a weakpoint. He spots one, and moves towards it, before pausing as a section of his forces do not follow him. Internally cursing, he turns to the recreant angyls.

"Move, we have an opening." Castiel orders.

"Orders are to avoid power armored troops." One of the Angyl's replies blankly.

"Those are militia." Castiel notes exasperatedly, as artillery begins to range in upon their position.

"Orders are orders." The Angyl replies blankly, as if reciting a fundamental truth that all know.

[OBEY]


Castiel rolled his eyes in exasperation "Fine, but you're ordered to obey my orders, right?"

"That is correct." The faceless angyl replies, seemingly serving as a spokesmen for his fellows.

"Then follow my orders, and charge those Militia." Castiel orders.

"Yes." The Angyl replies blankly

"Freaking morons." Castiel mutters, as he flies forward. Heretic fire support is sporadic at first, but swiftly increases in intensity as the enemy seems to realize the Golden Legion's target. Yet it is somewhat hesitant, and slower than what Castiel expected. As if they were surprised by the manuever.

The enemy knows our standing orders, lovely. Castiel grumps.

Spotting a flicker in the void shield Castiel leads his troops in the assault blasts of golden light and impailer rounds trade places at a rapid pace, before the crunch of melee. The Heretics fight with skill and brilliance worthy of the soldiers of the Star Father. Their discipline, solid. Their skills, praiseworthy. Their equipment, the envy of any Stormtrooper, much less the militia that they are. Yet for all their skill, they are outmatched by the holy might of the Angyls, for their foes are far more than mere mortals. First, one militiamen takes a step back, then a second does the same. Soon, they are being pushed back steadily, giving ground as more and more angyls stream through the gap. Yet worst of all, they simply have no answer for Castiel. He is newly promoted, and weak besides, one of the weakest Greater Deamons in the galaxy. Yet a greater Deamon he still is, and no militia, not even Avernite Milita, shall ever be his match.

His flames erupt from his sword, burning heretics by the dozen as he charges the greatest knot of resistance. A knot that is soon shattered, as impailer rounds simply glance off of his unnatural hide, and he moves as a blur, felling dozens of militia in rapid succession. The careful retreat turns into a near rout, as the militia leapfrogs backwards rapidly, trading space and lives to disengage from the Golden Legion. Yet it is a precarious thing, and one more push would send them into a rout, turning a temporary weakness into a true foothold upon the walls. Yet, a young man steps forth. Clad in paratrooper power armor, the young witch hunter wields a power sword in one hand, and bears the Raptor Imperialis upon his breast.

"Withdraw. I will handle the archangyl." The young man calls out, his voice clear and unafraid.

"You shall die." Castiel says, ignoring the incorrect identification for now.

"I do not fear death, for the Emperor is with me. A true priest dies with his flock without a second thought." The man replies, raising his mace and stepping forward to face his doom.

"The emperor is with you? What delusion." Castiel snorts. "The Emperor is with me. This Aquila upon my breast proves it."

"Yet the raptor upon mine says otherwise." The serene voice replies. "It was his personal standard during the Unification. Before Crusade, before the Imperium. I wonder why you do not know of it?"

"What?" Castiel mutters, pausing even as his angyls glanced at him for orders. Castiel wanted to deny it, wanted to scream that it was nothing but a lie. Yet, he was an acolyte, a warpsawn forged into the echo of a member of the Inquisition, and any member of the Inquisition knows how to ferret out the truths, the dark secrets behind reality.

"Ignore the priest, engage the retreating militia. Leave him to me" Castiel orders.

What follows is a bluring duel that on any other day would be an epic of legend. Castiel charges forward upon wings of gold, as fire lashes out from his blade in a display of his newly empowered might. The priest rises to meet him, pitching expert training, and indomitable will against warp forged might. Despite the priest's skill, the fight should be over in moments, for he is young an unready to take such a foe. Yet fall he does not, as wounds that should cripple him are shrugged off, and his blade grows ever more sharp. Despite Castiel's uninjured continence he feels pressed, with his foe's skill seeming to grow by the moment. In near desperation, Castiel marshalls his power and a blinding wave of flame erupts from him.

His foe raises his blade, and a miracle occurs. The faintest flash of gold bursts from his blade, cleaving the flames. Perhaps it is merely a hint of psykic powers awakening. Perhaps even, its a hint of the Saint's energy that even now presses down upon the Echo of the Inquisition. Perhaps, just perhaps, its something more. Yet this moment of brilliance is not enough, and Castiel deals the priest a fatal wound, even as a golden blade draws a thin line of blood across his chest. The priest falls from the sky, slamming into the earth. Castiel, out of curiosity or something more, follows.

"I told you you were going to die." Castiel notes, his tone subdued.

"So you did." The priest replies, his tone still serene despite his approaching death. "You are an odd one Angyl. Yet, when I die I shall go to my emperor's side. Can you say the same?"

With that the priest dies. And no matter how hard Castiel looked, no matter how keen his senses, he could not detect the slightest trace of where the priest's soul went. He stares at the corpse for a moment, before a loud explosion errupts deeper in the city.

[Obey]

"And that would be the trap." Castiel notes with a sigh. "Best withdraw before the Avernites get here." He withdraws ahead of the oncoming counter attack, displaying the initiative and insight common to the Inquisition that he was moddled after, for his Master Chedomar had taught him well. Distracted, he does not notice as his form shimmers, the warp stuff that forms his body destabilizing ever so slightly...

Yet one thing he was never taught, was that even if the Inquisition seeks the Alien, the Deamon and the Heretic, they must be cautious. For they are often corrupted by the horrible truth that lies within.

_________________________
@Durin Its very 40k for an inquisitor, or his acolyte to discover some horrible truth about reality and then turn against everything they ever fought for, isn't it?
 
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