From past experience with battle turns, I don't count on having that fine a control over things. I expect this turn will go all the way to the point of giant armies starting to breach the walls.Yeah, but the time for us to get the most out of them is not now, it's when we have giant armies going into Dis from all sides. Committing them to heavy fighting from very beginning would waste them, in my opinion.
It seems highly unlikely we're going to sally out to meet them in the field given we gain +275 from the Dis defenses (that represents a 6.72x multiplier on effectiveness). So the first combat our troops see will be when the deamons are assaulting the Dis walls. That's already where you want the super elites to be used.
Since we're not going to meet them in the open field I don't see why there would be an additional vote between now and them assaulting the walls.
They're the only super elite that we can replace in time for the next war, so they're the ones we can most afford to lose. We need the super elites to have an early presence so that our chaff stays intact so that the enemy numbers don't just drown us.To summarize, the only difference between Plans B and D at the moment is the prioritizing of Nulls, Knights, and Astartes. B has them at default (4 for all of them), while D lowers them to 3, 3, and 2 respectively. I really disagree with the Astartes being 2, but if someone wants other stuff changed, I'm open to suggestions.
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