Trelleborg armerment analysis.
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Trelleborg armerment analysis.
With the creation of the new Trelleborg class starfot, and its multi-use hardpoints, the debate over how to configure the hardpoints has become fierce. This has not been helped by the three radically different performance profiles of the three options. To reiterate, each of the four hard points can mount either a pair of Nova cannons, Spinal Accelerators or a single Ragnarok Cannon. At present, doctrine calls for the Nova cannons to be supplied with vortex munitions, to counteract their lackluster ability to overcome armor.
To assist in comparing the weapons, I have prepared a table below, listing the calculated damage output in the standard notation. While this is, of course, an extreme abstraction, it serves as a useful point of comparison.
At first glance, a pair of nova cannons appear to be the best choice. Outperforming the other two options in almost all range brackets. This, however, is somewhat misleading. While Nova cannons are quite damaging weapons, they are poorly suited to engaging specific sections of the enemy line of battle. As such most of their damage is expended on enemy escort screens. While destroying enamy escorts is of course still of some use, in general, it is considered a waste to use spinally mounted weapons to do so. As they tend to lack the raw damage needed to swiftly degrade escort screens, in the numbers they can be deployed in. Listed below are the damage done to the components of the enemy fleet
escorts
Cruisers
Battleships
Dreadnaughts
In most cases, elimination of an entire weight class from the enemies order of battle does not happen until the closing stages, with the occasional exception of the elimination of enamy super capitals.* which loadout is ideal changes depending on the composition of the enamy forces. To counter typical high armor super capitals, Spinal accelerators are ideal, as their superior armor penetration sees them edge out Ragnorick cannons. In cases where it is believed the enamy escort screen can be eliminated, swiftly, or the enamy cruisers are considered high priority, nova cannons should be employed. In a typical situation where the enamy lacks super caps, Ragnarok cannons are ideal.
While Ragnarok cannons lack the high penetration of either spinal accelerators or nova cannon scale vortex weaponry, they are the most balanced weapon. Known for their ability to target the enamy line of battle in a fairly uniform manner. This leaves them effective, if not ideal, in almost all situations.
Against Tyranids, between their lack of heavy armor, and top-heavy fleet structure, it is my opinion that Ragnarok cannons are by far the best choice. As hive ships lack the extreme armor of typical command battleships, spinal accelerators would be an extremely inefficient weapon against them. In addition, the difficulty of targeting trynnids at longer ranges makes the reduced accuracy at long range of the Ragnarok cannon somewhat moot.
Against orks, once more the Ragnarok cannon is once more the ideal choice. The core of the orkish fleet is their space hulks, and the Ragnarok cannon is the ideal weapon for engaging such ships. Furthermore, its penetration against all known classes of orkish ships is at least acceptable.
Nova cannons and Spinal accelerators are at present, unlikely to be of much use against the local xeno threats. However, against the more varied fleet compositions of the various chaos powers, they are likely to see some use. It is my suggestion that Ragnarok cannons be equipped by default, with the weapons swapped to counter specific enamy fleet compositions.
*save against orks, in which case super caps are almost always the last to fall.
@Durin I threw some math at the Trelleborgs possible loadouts.
With the creation of the new Trelleborg class starfot, and its multi-use hardpoints, the debate over how to configure the hardpoints has become fierce. This has not been helped by the three radically different performance profiles of the three options. To reiterate, each of the four hard points can mount either a pair of Nova cannons, Spinal Accelerators or a single Ragnarok Cannon. At present, doctrine calls for the Nova cannons to be supplied with vortex munitions, to counteract their lackluster ability to overcome armor.
To assist in comparing the weapons, I have prepared a table below, listing the calculated damage output in the standard notation. While this is, of course, an extreme abstraction, it serves as a useful point of comparison.
range |
2 NC (pen 18)
|
2 SA (pen 18)
|
RC (pen 12)
|
short |
64.8
|
11.4
|
68.4
|
mid |
72
|
12
|
72
|
long |
64.8
|
11.4
|
57.6
|
extreme |
43.2
|
7.2
|
25.2
|
escorts
range |
2 NC (pen 18)
|
2 SA (pen 18)
|
RC (pen 12)
|
short |
45.36
|
0
|
18.468
|
mid |
50.4
|
0
|
19.44
|
long |
45.36
|
0
|
15.552
|
extreme |
30.24
|
0
|
6.804
|
range |
2 NC (pen 18)
|
2 SA (pen 18)
|
RC (pen 12)
|
short |
12.96
|
1.14
|
18.468
|
mid |
14.4
|
1.2
|
19.44
|
long |
12.96
|
1.14
|
15.552
|
extreme |
8.64
|
0.72
|
6.804
|
range |
2 NC (pen 18)
|
2 SA (pen 18)
|
RC (pen 12)
|
short |
5.184
|
2.85
|
18.468
|
mid |
5.76
|
3
|
19.44
|
long |
5.184
|
2.85
|
15.552
|
extreme |
3.456
|
1.8
|
6.804
|
range |
2 NC (pen 18)
|
2 SA (pen 18)
|
RC (pen 12)
|
short |
1.296
|
7.41
|
12.996
|
mid |
1.44
|
7.8
|
13.68
|
long |
1.296
|
7.41
|
10.944
|
extreme |
0.864
|
4.68
|
4.788
|
While Ragnarok cannons lack the high penetration of either spinal accelerators or nova cannon scale vortex weaponry, they are the most balanced weapon. Known for their ability to target the enamy line of battle in a fairly uniform manner. This leaves them effective, if not ideal, in almost all situations.
Against Tyranids, between their lack of heavy armor, and top-heavy fleet structure, it is my opinion that Ragnarok cannons are by far the best choice. As hive ships lack the extreme armor of typical command battleships, spinal accelerators would be an extremely inefficient weapon against them. In addition, the difficulty of targeting trynnids at longer ranges makes the reduced accuracy at long range of the Ragnarok cannon somewhat moot.
Against orks, once more the Ragnarok cannon is once more the ideal choice. The core of the orkish fleet is their space hulks, and the Ragnarok cannon is the ideal weapon for engaging such ships. Furthermore, its penetration against all known classes of orkish ships is at least acceptable.
Nova cannons and Spinal accelerators are at present, unlikely to be of much use against the local xeno threats. However, against the more varied fleet compositions of the various chaos powers, they are likely to see some use. It is my suggestion that Ragnarok cannons be equipped by default, with the weapons swapped to counter specific enamy fleet compositions.
*save against orks, in which case super caps are almost always the last to fall.
@Durin I threw some math at the Trelleborgs possible loadouts.
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