The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ok guys, it's time to bring forward our tech proposal. Simply put, we need more technology. There are other polities out there, polities that have tech that we don't have. Most of it will be obsolete, but not all of it; a few samples of their tech will be stuff we don't have and that would benefit us. We need to scrape up every advantage we can get, and that includes technology. Getting the tech from those polities will be easier than developing it ourselves and benefit us in a minor but very real way.

There are four polities that are potentially technologically valuable in this sense: the Vestri League, the Blood Angels, Thakomumcos, and potentially Bel-Caerel. In Bel-Caerel's case, we'll need to ask the eldar for info from them first but otherwise should be doable.

Between the three (or four) polities, we should scrape up enough non-obsolete technologies to give us a decent boost.

We cannot afford to be lazy any more. If a potential advantage exists, we have to investigate it, not let it fall by the wayside. We don't know how long these polities will last for, so if we want their tech we should go after them as soon as possible.
I believe this falls into "major decisions" category that will not be considered during this HC meeting.
 
Can't be that other polities have tech that we don't, because they do. Thakomumcos has been innovating, making weapons and other technologies that we don't have; the Vestri League has Battleship-grade volkite weapons; the Blood Angels have some kind of tech we don't have (it was another player who said they did); Bel-Caerel has psi-plasma weaponry.
Why should random polities around us have tech relevant to a TL 19 (Weapon Focus) polity who has just traded with various galactic powers for all their best stuff?
 
Yes, we do. Or I do, at least. If the Security Council thinks that it doesn't have enough money to pay, it can not get more soldiers. Since the money we get we'll invest in better soldiers and better economy to get more soldiers, they don't really seem to have that problem.
The current problem square the problem they have.

250% Thite means this:
100,000 normal upkeep results in 350,000 with thite. Of these 350k the current rules make them rebate 250% so 875k. As the thite rises the rebate rises at a square space. It is to much.
 
The current problem square the problem they have.

250% Thite means this:
100,000 normal upkeep results in 350,000 with thite. Of these 350k the current rules make them rebate 250% so 875k. As the thite rises the rebate rises at a square space. It is to much.
Considering Security Council is against even Mikaelsson's proposal, that will still have them paying us for our Helguard as opposed to yours, they obviously disagree.
 
Why should random polities around us have tech relevant to a TL 19 (Weapon Focus) polity who has just traded with various galactic powers for all their best stuff?
Because they do. All that stuff I listed? Those aren't opinions or guesses, it's stuff they have for sure. Vestri League has Battleship-scale volkite weapons for sure, and we for sure don't have such weapons. Thakomumcos at least has autocannon impalers and melee weapons that are flatly superior to chain weapons, giving the Trust as a whole better melee capabilities. Bel-Caerel has Cyclonic Deathstrike Missiles, which we don't have. (We have Cyclonic Missiles and Cyclonic Torpedoes, but not Cyclonic Deathstrike Missiles.)

Assuming you meant "Why would our people in-universe believe they have tech", it's because we don't have a full technological database of all TL 19 and below technologies - there are gaps in our tech base. Our people have IC knowledge that these polities are relatively advanced (even if they don't know the specifics or how advanced they are) and that they therefore could well have tech that we don't have, even if their overall tech level is lower. It would be worth an investigation at least. The potential rewards are much greater than the cost of just checking to see what they have.
 
Why should random polities around us have tech relevant to a TL 19 (Weapon Focus) polity who has just traded with various galactic powers for all their best stuff?
The advantage of the disjointed system of DAoT tech among other things is that we can have a high tech level, but still not have nearly everything.

Although I do think that we should be cautious about persuing this until after things are less on fire.
 
Assuming you meant "Why would our people in-universe believe they have tech", it's because we don't have a full technological database of all TL 19 and below technologies - there are gaps in our tech base. Our people have IC knowledge that these polities are relatively advanced (even if they don't know the specifics or how advanced they are) and that they therefore could well have tech that we don't have, even if their overall tech level is lower. It would be worth an investigation at least. The potential rewards are much greater than the cost of just checking to see what they have.
OOC: TL 13 with a focus on fortification. 2 Sector-sized polity isn't dying anytime soon. What does Battleship-scaled Volkite even do for us that other weapons do not?
IC: Do we even know the Vestri League exists?

I can't even find most of these polities? Can you provide links to these polities with potentially relevant tech?

The grand trade with Quartus/Callamus/Secundus at least had the very excellent argument that they are giant polities with Primarchtech/Innovation/Tautech.
 
Why? Checking to see what tech they have isn't going to compromise our ability to fight the tyranids. In this case caution isn't something that's needed or even beneficial.
Oh just checking...sure I can't see that going too badly unless we have to pay it with eldar favours.

What does Battleship-scaled Volkite even do for us that other weapons do not?
Against nids...probably quite a lot actually.

Dunno which others he's using as an example (probably the local non corrupt forge world), but here's the league.

Embers in the Dusk: A Planetary Governor Quest (43k) | Page 4746
 
OOC: TL 13 with a focus on fortification. 2 Sector-sized polity isn't dying anytime soon. What does Battleship-scaled Volkite even do for us that other weapons do not?
IC: Do we even know the Vestri League exists?

I can't even find most of these polities? Can you provide links to these polities with potentially relevant tech?
TL 13 isn't bad. It's still something that we and the other polities can make use of on account of its cheapness. Cheapness is why we use impalers despite having higher tech weaponry. As for Bel-Caerel, there was a 59% chance that they were going to die due to being attached to a minor god, and the orks with their waaaghs are still a thing too. But again, even if they live for a long time (which is far from guaranteed), the sooner we get the tech the better, because we can begin benefiting from that tech faster. As for what Battleship-scale volkite weapons do, damage, and lots of it. Won't be good against Battleships with above-average armour (by Battleship standards), but against Battleships with average or below-average Battleship armour it will be as good against them as ground volkites are good against ground enemies.

And yes, we do know the Vestri League exists IC. The only polity omakes that are marked as Canon are the ones that are both canon and that we know about IC.

As for links, here you go:
Thakomumcos
Vestri League (thank you to @Doomed Wombat for supplying the link)
Bel-Caerel (and some tech they have)

The grand trade with Quartus/Callamus/Secundus at least had the very excellent argument that they are giant polities with Primarchtech/Innovation/Tautech.
Yup. Major polities, so major tech gains. This'll be scraping up minor tech gains from minor polities.

Oh just checking...sure I can't see that going too badly unless we have to pay it with eldar favours.
I'm pretty sure it'll cost Credits at most. I mean, we got the Grand Conclave without any favours at all, and that was a Very Big Thing that we had to pay for in full.
 
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OOC: TL 13 with a focus on fortification. 2 Sector-sized polity isn't dying anytime soon. What does Battleship-scaled Volkite even do for us that other weapons do not?
I'm pretty sure those just don't exist since those would only have been useful against something like the Nids since Volkite works best against biological stuff with little armor. Doesn't really make sense for those to be scaled up to deal with ships unless dealing with things like Nids.
 
I'm pretty sure those just don't exist since those would only have been useful against something like the Nids since Volkite works best against biological stuff with little armor. Doesn't really make sense for those to be scaled up to deal with ships unless dealing with things like Nids.
Tyranids is exactly why the Vestri League's predecessor invented the weapon.
The Weyland Class Battleship was a desperate development project of Core Worlds to stave off annihilation. Built to unsurpassed standards, its mundane weapons would be the envy of any admiral, yet its true power came from its arcane Volkite Spinal Canon, an archnotech weapon made from ancient STC fragments and the desperate genius of a dying race. Its awesome destructive power was even more deadly upon the living organisms that were Tyranid bio-ships, and its long range would let it target Hive ships from relative safety, potentially crippling a swarm in the opening moments of battle.
 
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Some numbers to compare formulas:

Here the relevant result:
A is old
B is Mikaelsson
C is mine
D is mine combined with old
A = Total Upkeep * Thite
B = Total Upkeep * Thite * 0.75
C = Total Upkeep / ( 1 + Thite) * Thite + Total Upkeep / ( 1 + Thite) * ( 1 - 1 / ( 1 + Thite ) )
Explanation for the above: In words it takes the upkeep for the thite + a percantage of the remaining normal upkeep cost.
D = Whichever of A or C is cheaper
Upkeep Cost Thite % Thite Cost Total Upkeep   Rebate A Total Cover %   Rebate B Total Cover %   Rebate C Total Cover %   Rebate D Total Cover %
500 5% 25 525   26.25 5%   19.69 3.75%   48.81 9.3%   26.25 5%
500 20% 100 600   120 20%   90 15%   183.33 30.56%   120 20%
500 60% 300 800   480 60%   360 45%   487.5 60.94%   480 60%  
500 70% 350 850   595 70%   446.25 52.5%   555.88 65.4%   555.88 65.4%
500 100% 500 1000   1000 100%   750 75%   750 75%   750 75%
500 150% 750 1250   1875 150%   1406.25 112.5%   1050 84%   1050 84%
500 200% 1000 1500   3000 200%   2250 150%   1333.33 88.89%   1333.33 88.89%
So Mikaelsson is cheaper until 100% (compared to old) and after 135% it runs into the same problem as the old methode (it pays more than the total upkeep). Additionally until 35% planets have to pay extra for the thite as the rebate does not cover the cost of the thited troops.

Mine is cheaper after 60% and never covers the entire upkeep but always to upkeep of the thit
I'm so sorry, but this is just really really bugging me. Its Tithe, not Thite. Also, holy crap you did really cool work.
 
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Ok first we should not do any tech trade with other minor polities right now. Distance and the fact everything in the region is on fire prohibited that. When everything settles down yes we should. We have 25 years till the tryanids attack the trust. So we need to focus on the tech we have and can implement right now. All major refits have seemed to take over a decade. All ship designs seems to take 5 years and than us trying to get Vanaheim to build them in mass. We are still not near to building ships just cause we can.

Second Aelfric proposal should be accepted. It really does not effect us since we have more than already stated tithed to the trust.

Third looking over Portec formula it does help with our problem.

Fourth we need to use a minor favor with the Eldar to trade for the pressure tech the sirens want. We do so because we want a true tune focus to help Ridicully cure the poisons in Guilliman.

@Durin
1 is Portec formula a good compromise?
2 when will we be able to get more Eldar forces in the region?
3 would a major favor have enough forces to take care of the tryanids fleet?
4 would a major Eldar force draw too much attention?
 
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Tyranids is exactly why the Vestri League's predecessor invented the weapon.
Didn't Durin rule that bio-armor works to protect from Volkite weaponry as good as normal armor, making ship-scale Volkites completely useless?
We have 25 years till the tryanids attack the trust.
I am pretty sure it's fifty.
1 is Portec formula a good compromise?
It's not really a compromise when it does even more than Mikaelsson's proposal does, ensuring that we'll always have to pay for our Helguard.
 
Didn't Durin rule that bio-armor works to protect from Volkite weaponry as good as normal armor, making ship-scale Volkites completely useless?

I am pretty sure it's fifty.

It's not really a compromise when it does even more than Mikaelsson's proposal does, ensuring that we'll always have to pay for our Helguard.
It is going to take them 15 years to wipe out Amir-Ka and than 10 years to take out the Ork realm. We could have longer but in 5-10 years (most likely 5 with the way casualties are) we will have to pull back and rebuild. Right not the trust and it's allies are the thing slowing the tryanids down the most.
 
Didn't Durin rule that bio-armor works to protect from Volkite weaponry as good as normal armor, making ship-scale Volkites completely useless?
Yes to the first bit, no to the second bit. Volkites aren't shit at anti-armour, they're just average. As good as bolters for armour-piercing. So if I had to guess, a volkite macrocannon would be as good at armour-piercing as a normal macrocannon, but would do a lot more damage and set more fires. EDIT: Of course it'd be way more expensive and may have a higher energy cost.
 
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Didn't Durin rule that bio-armor works to protect from Volkite weaponry as good as normal armor, making ship-scale Volkites completely useless?
Good thing though, the nids armour we're dealing with is quite light.

They survive with stealth and speed, and powerful short ranged volkites would be pretty good vs them.
 
Good thing though, the nids armour we're dealing with is quite light.

They survive with stealth and speed, and powerful short ranged volkites would be pretty good vs them.
Actually what we want are weapons with any/all of:

1. High Accuracy
2. High Fire Rate
3. AOE Blasting

A shipgrade volkite weapon is basically a laser.
 
Why it isn't unreasonable this time?

Weren't we also considering reforming the rebate system as well? I believe @Portec came up with a formula?

Although it does look more than a bit like he wants to punish two progressive worlds.

Its the fact that if there was a way to twist the knife in to make Avernus suffer, Mikkaelson would have done it.

I would be wary of any proposal by Vanaheim. They are not in a good place politically.
 
Actually what we want are weapons with any/all of:

1. High Accuracy
2. High Fire Rate
3. AOE Blasting

A shipgrade volkite weapon is basically a laser.
I don't know about rate of fire, but they do have accuracy and kind of AoE. As you said, they're basically laser, so that's your accuracy. As for AoE, it's a volkite weapon, so it has Deflagrate, which means that when it hits, it does damage to everything around it.
 
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