Magical Girl Archetype strikes me as something that should be an obvious joke, like Inspector Obiwan Sherlock Clouseau. Laugh, move on, and don't think about it too hard. If you take a nineties genre as being seriously the product of millions of years of reverse causality, that seems like it raises all sorts of questions and implications threatening to mess up the setting.
Consider that there will almost certainly be some kind of novel breakout pop culture hit starting a new genre between the present and the 2090s, which would seem as improbably distant to us as "giant energy beams from the power of friendship" would seem to someone a hundred years ago. By the same logic, these new inventions (from human POV) would retroactively be the result of pre-existing archetypes in Warhammer. If we get one a century that way until 30K, there's something like 300 more archetypes still due to pop up until the Imperium goes all No Fun Allowed on culture and novelty and the like.
A Magical Girl archetype actually being a thing would be a pretty big hit to my SoD, the magical girl is not a recurring narrative theme through history, it's a fairly niche pop phenomenon with a history of a couple decades.
A Magical Girl archetype actually being a thing would be a pretty big hit to my SoD, the magical girl is not a recurring narrative theme through history, it's a fairly niche pop phenomenon with a history of a couple decades.
Given that it's been stated that Last Hunters rely on Stealth to not die, they are snipers, kitting them out with toughness runes is just wasteful. Unlike, say, a Witch Hunter who closes in on enemies and super-needs those defensive runes and expects to be hit, the Last Hunters are basically glass cannons. Fundamentally, improving the damage of a glass cannon by even 10% is better than increasing it's durability by 100%.
@Enerael, can you please drop the toughness runes for the Last Hunters? Those won't really help with Last Hunter performance, since if they are caught in a situation where they need to take more hits, they're probably screwed anyway.
A Last Hunter is like a 20th Level D&D character minimaxed for maximum sneak attack damage. For his level, his AC, HP and Saves are pretty garbage (About 24 and 70ish respectively, and probably +8s to +10s). His defences are stupid high Hide and Concealment checks (AKA not getting attacked at all or making checks vs psychic powers). His attack damage and bonus is OTOH ungodly high even for his level, dishing out +60 attacks with 40d6 damage dice of murder that make most DMs twitch (although even then sometimes the target Ork Warboss survives, because said DM has been ramping HP for boss monsters).
Equipment which gives +2 AC and +20% HP? Meh.
Equipment which gives +2 Attack and +20% Damage? WANT
Other characters are comparatively much more balanced and do in fact appreciate defensive runes quite a bit.
@Enerael, can you please drop the toughness runes for the Last Hunters? Those won't really help with Last Hunter performance, since if they are caught in a situation where they need to take more hits, they're probably screwed anyway.
No. They are affordable and our Last Hunters keep dying. There is no better place for those 4050cr (gained by downgrading to the very bare minimum of Journeyman Thoughness runes, which are 450cr) that I can see.
Giving them more AP is of little value, considering Super Exitus rifles, Grav Shear Snipers, Shieldbreaker rounds, and Vortex Grenades.
Giving them Banishment would raise their weapon rune cost (currently Masterwork Damage) from 1500cr to 6000cr, and be very situational.
The cost of the third rune, the cheapest one (Banishment or Damage) that you gave them, is 9000cr. Double the cost of giving them Masterwork Toughness.
Last Hunters benefit greatly from skill. The less often they die, the deadlier they become.
Snipers they might be, but they are also near-hero (in most places in the galaxy, flat out hero) combatants with more armor then most space marines.
No. They are affordable and our Last Hunters keep dying. There is no better place for those 4050cr (compared to the very bare minimum of Journeyman Thoughness runes) that I can see.
Giving them more AP is of little value, considering Super Exitus rifles, Grav Shear Snipers, Shieldbreaker rounds, and Vortex Grenades.
Giving them Banishment would raise their weapon rune cost (currently Masterwork Damage) from 1500cr to 6000cr, and be very situational.
The cost of the third rune, the cheapest one (Banishment or Damage) that you gave them, is 9000cr. Double the cost of giving them Masterwork Toughness.
Last Hunters benefit greatly from skill. They less often they die, the deadlier they become.
Snipers they might be, but they are also near-hero (in most places in the galaxy, flat out hero) combatants with more armor then most space marines.
Last Hunters often die because they regularly go up against enemies who will kill them if they fuckup (and sometimes even when they succeed). And not a normal kill - We're talking overkill levels of kill here. Their targets start at 'Chaos Delta Psyker' at the easiest and rapidly escalate from there. Chaos Gamma Psykers. Betas. Ork Warbosses. Suicide Missions to kill XYZ.
An Apprentice Stealth Rune (if one exists) would improve their survivability 1000x more than a Master Toughness Rune.
Last Hunters often die because they regularly go up against enemies who will kill them if they fuckup (and sometimes even when they succeed). And not a normal kill - We're talking overkill levels of kill here. Their targets start at 'Chaos Delta Psyker' at the easiest and rapidly escalate from there. Chaos Gamma Psykers. Betas. Ork Warbosses. Suicide Missions to kill XYZ.
An Apprentice Stealth Rune would improve their survivability 1000x more than a Master Toughness Rune.
Then at least take away the Piercing Rune, the damage increase is minimal with the kind of weapons they are already using and it would save 12 000 cr. And give them journeyman toughness at least for Empses sake, 405cr is the definition of spare change.
Then at least take away the Piercing Rune, the damage increase is minimal with the kind of weapons they are already using and it would save 12 000 cr. And give them journeyman toughness at least for Empses sake, 405cr is the definition of spare change.
Their job is to superkill things, often that which are difficult or impossible to kill. Piercing, Banishment and Damage Runes all improve their core function of superkilling the unkillable. Why would I take them away?
We should try making Last Hunter Psyker who can blink, because with that, even if a enemy get's close to them, they can blink away and still kite the enemy.
Or maybe, pair the Last Hunter with a spotter who can actually defend him from threats.
Because if they're the Ladin 10 and Assassin 10, they need at minimum, a Fighter 20 to keep them alive.
Then at least take away the Piercing Rune, the damage increase is minimal with the kind of weapons they are already using and it would save 12 000 cr. And give them journeyman toughness at least for Empses sake, 405cr is the definition of spare change.
In Durin's system AP continues to be useful until it's double the Armor value of a target. The generic Chaos Lords during Tjapan crusade had Armor 21, which is still enough to reduce the damage from the AP35 Gravity's Bite (a AP focused Artifact that almost certainly has way better AP than S-ER and G-SSR) by about 35%, and 'Eadkrusha had Armor 26.4 (at tier 1 Waaagh!, at tier 2 it was 30.8) which would have reduced the damage by 54% and 61% respectably.
Now Durin hadn't answer by questions about APs of S-ER and G-SSR yet, but I doubt they're much higher than low 20s, let's take AP25 as an optimistic estimation. So 21 Armor of a generic Chaos Lord would reduce their damage by ~59%, and Armor of Tier 1/Tier 2 Waaag! 'Eadkrusha would reduce damage by 73%/94% respectively.
So yes, penetration is still super important for Last Hunters.
Last Hunters often die because they regularly go up against enemies who will kill them if they fuckup (and sometimes even when they succeed). And not a normal kill - We're talking overkill levels of kill here. Their targets start at 'Chaos Delta Psyker' at the easiest and rapidly escalate from there. Chaos Gamma Psykers. Betas. Ork Warbosses. Suicide Missions to kill XYZ.
An Apprentice Stealth Rune (if one exists) would improve their survivability 1000x more than a Master Toughness Rune.
Or some sort of random teleport rune. If they're about to die it automatically teleports them somewhere random within a given radius.
This sounds nerfed enough that it would be practical to fit the psykic effect within a rune. And quite useful for stealth focused troops who can exfiltrate without fighting.
Edit: Or maybe a recall rune, that teleports them back to a given location. I think we have conventional teleport homers? Could we set up a system like this by infiltrating teleportation platforms into areas near assassination targets?
We should try making Last Hunter Psyker who can blink, because with that, even if a enemy get's close to them, they can blink away and still kite the enemy.
Or maybe, pair the Last Hunter with a spotter who can actually defend him from threats.
Because if they're the Ladin 10 and Assassin 10, they need at minimum, a Fighter 20 to keep them alive.
You had almost the same idea as me.
Actually, if we're skipping up to using psykers for this, I thought of creating an Order of psyker assasins. It's a capability The Imperium didn't have, and between blinking, phasing, and telepathy/invisibility/the psyrodactyl attention detecting power, they could be terrifyingly effective.
Even aside from things like Trap runes, Alkahestral poisons, or their synergy with other assassin groups like the Last Hunters.
Lawin stood, wreathed in ethereal flame. The pale blue-white fire poured from his eyes, his scalp, his arms and shoulders. It limned his staff in dancing light and flowed from his outstretched hand into the brazier. In the still air of the sanctum the flames danced and flickered. Here and there throughout the mass of the flames, other colors flickered. Whisps of gold: the ship's ratings and voidsmen. Whorls of crimson-and-black: his brothers. And slick, flickering, erratic, sliding, jumping, branching motes of purple and orange: the enemy.
His thoughts suffused the flame, tasting the unseen winds that drove its wild dance. He saw how the flames fed on that wind, how they transmuted it and breathed it back out, and how those exhalations shaped the motion of the surrounding flames. Into the dancing flames he fed breath and fuel, guiding the whisps and whorls to where they needed to be to contain the motes.
--------
Something tugged at Voidsman Jabu's senses. A flicker in the top left of his vision. Instincts born and honed dodging phase tigers as a child hurled him to the side, snapped his rifle into position and shouted out a warning as the guants phased out of the wall. The first two went down in a volley of pulse-rifle fire before the third brought him to the ground. Pain stabbed into him as the things claws passed through is armor like it was air and tore into his flesh.
Then the monster on top of him exploded. He had bought his squad the time they needed to reorient on ambush. As he was pulled to his feet the sarge fired into the carcasses, ensuring that they wouldn't rise again.
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Despite Lawin's efforts, too often when the later met the former it was gold and crimson that were snuffed out. The purple flames moved too erratically, too many among them able to read the motion of the flame themselves, a terrible few even able to read his breath and counter it with their own.
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One aborted its pounce as the prey suddenly wheeled to face it, turning the motion into a diving roll. As the prey tried to track it, its fellow, hidden in the shadow of its intent, completed the strike. What had been an ineffectual act of mimicry became a lethal blow as the original turned to a feint. Blood sprayed as its other tore through armor and flesh. The pack eliminated, the pair stalked off to their next target.
Inefficient. Opposing predictive element forced over-commitment of resources. Additional synaptic bandwidth required.
--------
The ship shuddered as a second boarding maw latched on and began chewing into the hull. More purple-orange motes began to flicker to life in the flame, further taxing the flows that fed the friendly sparks.
--------
Bandwidth acquired.
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Two purple-orange motes suddenly blazed in his vision, the enemy's attacks against his control of the flows shifting from subtle strikes to an open assault. They were confident that their increased strength rendered open assault the most efficient path.
Lawin breathed out, empowering two streams of air and fed them to two flames. The streams were quickly intercepted by the enemy, greedily inhaled by foul lungs. The two flames yet burned, even as the purple-green fire moved to surround them.
The first flame burned candle-steady amidst the raging inferno, barely flickering under enemy's gale.
--------
Kay's thumb twitched as he strode forward, Lævatein roaring in his hands. Spears of blazing volkite fire tore the air, searing any foul xeno in their path from existence. The raging torrent of power smashed into the crackling purple shield surrounding the zoanthrop, exploding into a cataclysmic firestorm that washed the chamber in searing death. The beast responded with lashing whips of lightning that tore into his shields and scorched the surface of his armor.
Around him his squad poured fire into the flickering throng of the monster's guards, keeping them from the devastator, buying time to bring the shield down.
They were losing ground. For all their skill, their enhancements, their panoply, the enemy was simply too slippery. Soon they would be overrun, their mission ending in failure.
Yet they stood proud and unfaltering. They knew that he stood with them, and he had never let them down.
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Threat to prediction node negligible. Element cut isolated, local synaptic net severed, element's synaptic pattern closed, predictable. Element will attempt to eliminate node at cost of operational existence. Futile. Weapon poorly optimized to penetrate node's shield, no reinforcements. Intercepted synaptic surge instructed it to reroute and clear path for more optimal strike against the node. Minimal energy investment required. Secondary prediction node engaged, reduced efficiency.
Combat form losses to eliminate threat here favorable compared to cost to eliminate it under circumstances it was optimized for. Prediction node will focus on disrupting enemy synap-
Pain
Node lost
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Kay wasn't particularly surprised when Lævatein's neutron las cannon discharged, tearing the zoanthrope's shield open and allowing the volkite fire to pour in and sear the tyrannid from existence. He knew Lawin well enough to disregard the garbled command to retreat, instead trusting the slight muscle spasm that had come with it. He had long ago learned when it was wise to pay attention to such things, and when it wasn't.
The primary target eliminated, Kay rounded on the flanking force, his brothers taking themselves out of his line of fire with practiced ease. Monsters that had dodged and weaved through a hail of expertly aimed plasma bolts found themselves washed away as the torrent of burning energy erased every possible angle of escape.
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The second flame danced madly, taking up the flows surrounding it and twisting them this way and that from one moment to the next.
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Saar lunged forward, shoving the tyrant's blade out of position with his shield and driving Mjolnir forward in a crushing blow.
Except he didn't.
Realizing the danger he had missed, Saar turned the lunge into a dive and a roll as one of the tyrant's other blade slashed in towards his exposed flank. It missed Saar's side by a hair's breadth, but it did catch the edge of his shield. Desperately Saar disengaged the shield couplings and burned his jump jet.
The shield was hurled away to the side while Saar rocketed forward along the ground, hurtling between the monster's legs. He tried to angle Mjolnir so that it would catch one of the monster's legs and trip it up, but with nimbleness the belied its size it danced over the blow. Saar skidded along the ground, slammed into a ruptured deckplate and flipped into the air like a stone skipped across a lake. Midair he cut his jets and brought Mjolnir round. As his boots slammed into the deck he effortlessly pivoted, swinging Mjolnir around into a mighty two handed throw.
Except he did.
Saar's eyes bulged in panic as he felt his grip on the hammer falter. Fortunately for him, the hive tyrant had recognized the feint for what it was spun to intercept his shield as it ripped its way out of the wall and hurled itself at the tyrant.
Except it didn't.
In the panic of actually throwing Mjolnir, Saar had forgotten to trigger the shield's recall. Mjolnir crashed into the beast's shoulder, shattering armor, pulping flesh and splintering bone. The tyrant reeled, spinning back to Saar. Its damaged arm hung limply at its side, but the flesh was already starting to mend.
Saar triggered the recall. The shield tore free from the wall and plowed into the healing arm, tearing it free at the shoulder and sending it flying through the air to embed itself point first in one of the walls. Saar would have appreciated that a lot more if the battlefield wasn't scattered with his previous attempts to cripple the beast. He could see a fresh limb already pushing itself out of the tyrant's shoulder.
The tyrant vanished, blinking out of the materium to reappear in an instant, its blades carving through the space where Saar would appear when he completed his teleport.
Except he didn't.
To his own surprise, instead teleporting away and of appearing in position to reclaim his shield and hammer, Saar had charged forward, plasma foils blazing, and carved a brutal gouge into the tyrant's body. Its backswing caught him full in the chest and hurled him into the air.
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Target intent/action mismatch: prediction model collapse.
New data: attempt to establish metapattern. Potential pattern found: local galaxy metaconstruct "The Triumphant Fool". Achieves victory through accident.
Building predictive model-
Synaptic link detected. Synaptic link intercepted.
Digesting content... prediction model for node's next actions... accuracy high. Likelyhood of interference with metaconstruct: high.
Permit synaptic link.
Building predictive model.
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Saar came to his feet as he felt the strange double-vision of Lawin's guidance. Here was his enemy, turning to charge. Here is where it would be, the path its blade would take. There was the gap he would dive through. Was diving through. Here he was rolling to his feet, there was Mjolnir and his shield flying back to him. Here he was turning, swinging Mjolnir to parry the first strike, raising his shield to deflect the second. Here he is-
Except he isn't.
Saar lay on his back, the tyrant's blade piercing through his shield, arm, and shoulder, pinned to the floor. The blade hadn't come in at the angle he had expected.
As he lay there, the tyrant raising a blade to finish him, he couldn't help but feel his eyes drawn to a piece of scrap that had been knocked from his armor earlier in the fight. Come to think of it, it really didn't look like scrap. It looked like something... he wasn't sure what the word was. Started with M. It came to him that there seemed to be a lot of scraps like that scattered all over.
The word came to him as the blade descended.
Saar vanished in a crackle of lightning just as the blade punched into his armor.
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Impossible event: prediction model collapse. Teleportation expended. Two hundred seconds cooldown rem-
Teleportation expended in unrealized model.
Building prediction mo- inconsistencies with metaconstruct detected: model discarded.
Building pr-
Node Lost
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The word Saar had been looking for was mine. He clambered to his feet after the last aftershocks of the explosion had faded. He shook his head, trying to clear the last vestiges of the personality overlay Lawin had crafted for him.
The captain was probably going to try to strangle him for the damage he had caused the ship.
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Lawin smiled in satisfaction as the two blazing motes winked out in quick succession. Their loss wouldn't cripple the tyrannid's coordination on the ship, there were still too many synapse creatures present, but it did clear the way for his efforts. He reached out to guide the-
He stepped to the side, neatly dodging the genestealer's charge. A blast from his plasma pistol neatly cored the beast.
Finally free from interference, he turned back to the flames. A nudge here, a push there, and gold and crimson began to rally. Lawin watched with satisfaction as the purple flames began to wink out.
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Lawin
- Pyromantic Metaphor (++Control, ++Divination rolls, ---Pyromancy rolls) Your mastery of fire as a transformative element of change and destiny allows you to find truth in the flame. Unfortunately, the metaphors and abstractions you use apply rather poorly to the domain of actual fire: you are simultaneously the greatest and worst pyromancer in the Varangian Guard.
- Battleseer (++Control, ++M, ++Tactical rerolls, --Strategic rerolls) The turning of empires and campaigns is an opaque blur to you, the details lost in the churn of the flames. But the flames of battle? Those you can read like none other.
Kay
- Rock in the Storm (++To allied tactical rerolls, ++Allied morale) You are a solid presence on the battlefield. Allies can rely on you in the changing tides of upset fortune, freeing up precious attention.
Saar
- Battle Dance of Truth and Lies (++C, ++I, -P, Enemy rerolls suffer penalty equal to Intrigue, Enemy diviners must make a morale check after failed rerolls, once per combat enemy must reroll a critical success and take the worse result, if this triggers you must reroll next critical success and take the worse result) You- wait, what? How!? THAT DOESN'T EVEN MAKE SENSE! Y'know what, fuck it, I'm out. Have some Self issues due to all the doublethink.
Their job is to superkill things, often that which are difficult or impossible to kill. Piercing, Banishment and Damage Runes all improve their core function of superkilling the unkillable. Why would I take them away?
Because they are utterly overpriced, when using 3 runes. I don't much like giving them 2 weapon runes, but its valid. 3 though? 9 000 or 12 000 cr for that third one.
We should try making Last Hunter Psyker who can blink, because with that, even if a enemy get's close to them, they can blink away and still kite the enemy.