Weaponized time gives zero fucks about armor. Enthalpic.@Thread: which is our best anti-armor heavy (ie, Devestator Marine primary weapon) weapon?
@Thread: which is our best anti-armor heavy (ie, Devestator Marine primary weapon) weapon?
Depends how good the benefit of the grav sensors are vs the Norn queen derived ones.One thing I think we should prioritize is the gravity tech sensors. They seem very good for dealing with the Nids, as right now one of their most dangerous aspects in the Void is their stealth level, and our current solution to that in Divination is unlikely to last at the level it currently is. And while the last turn page says there's a 1% chance, my own math doesn't agree—Tranth has +41 from learning, +25 from his paragon trait, +25 from other traits, and +10 from the gravitics fundamentals. Add in +70 from buildings and it looks like the minimum bonus should be +171—at a base -110 success chance even without DD or rerolls 39 or higher should be enough to pass. Toss in a DD and rerolls and a crit becomes reasonably possible.
Norn Queen derived sensors are ground (and perhaps boarding) only, but I see them as the obvious choice for Biologis action.Depends how good the benefit of the grav sensors are vs the Norn queen derived ones.
We should do both of them anyway.
Eh true.Norn Queen derived sensors are ground (and perhaps boarding) only, but I see them as the obvious choice for Biologis action.
GET20 Cr base-Runes of Luck- Provides occasional re-rolls. Master
Agreed.
@Durin, is the true cost of this 30 Cr or does it come with the Journeyman modifier built in?3 Cr base-Runes of Channeling- Boosts Weapons ability to channel Psychic Power. Journeyman
20 Cr base-Runes of Luck- Provides occasional re-rolls. Master
So we want this for heroes at least. 20*100(master) means 2000x multiplier on the sale size though, so heroes are about the only ones we could afford. I mean in theory we could get it for grandmaster psyker/witch hunters and last hunters, but even that would be a stretch.20 Cr base-Runes of Luck- Provides occasional re-rolls. Master
Imagine Gravity's Bite with a master rune of armour piercing.Artefact: Gravity's Bite (*3 damage, Pen 35, +2 Combat, -10 combat bonus for each Combat point below 40, +10 combat bonus for each combat point above 40)-
That would cost 20*100*1000 = 2,000,000 credits. More than we have in total by a factor of about 14. We can't even afford it on just the Primaris and Grandmasters.
Doubt that we would be able to reverse engineer any runes since that seems pretty game breaking and it could be a potential boost to Chaos if they can do that as well making that an issue.@Durin Is there any way of actually buying the Luck Rune or reverse engineer them from the inscriptied items?
true cost is 30, unless you decide to master craft it and make it 300@Durin, is the true cost of this 30 Cr or does it come with the Journeyman modifier built in?