The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Given their relative rarity across the galaxy, I'd assume even one additional could have massive effects. Likely each have their own specialty, and I can't imagine a Lizardman whose specialty wasn't against Chaos specifically.
Dunno about that, but Durin has confirmed he is in the top 5 most dangerous people in the galaxy in a straight fight.

Unsurprising, he's probably the single oldest being we know of that isn't the Planet Mind and we know the age of.
 
First as easiest to deal with is the physical wound itself, a moral wound to his neck which will cause the Primarch to bleed out within ten minutes of being released from his stasis. Due to the toughness of his constitution this should be no great issue.

worth mentioning, but frankly a good med kit and a skilled apothocary could handle this part of the wound. It's probably not helping with the rest though.

Next is the deadly warp born poison that was on Fulgrim's blade. This poison has spread to throughout Roboute's body, and has overcome even his formidable resistance to poisons. Without a treatment for the poison that deals with both its biological and Warp aspects Roboute will either be killed by or crippled by the poison shortly after being released.

this one is maybe the worst complicating factor, its not as hard to treat as the curse apparently, but its the fastest acting. without this bit we'd have a good amount of time to help, rather than the handful of moments it will take for this to kill him.

the curse of the Anathame which was inflicted on the Primarch. This is a powerful curse that has brought down Primarches before, and if left untreated will kill Roboute after weeks or even months of suffering. This is the hardest to cure aspect of the wound, and the part that Saint Lin hopes that he may be able to deal with.

this is not that horrible on its own. sure its an epic curse, but its slow enough that you can actually try multiple things. But I suspect it's effects are part of why the poison is so deadly.


of the 3, I think the poison is the largest complicating factor. so 1 wound, and 2 weird warp things. We're good at weird warp stuff. Lets take a look at what we can bring to bear aside from Lin.

Vlad tells you that while he does not know enough about the psychic traditions of the people or guardians of Avernus to know which could provide you with assistance he does know of several plants in the southern continent with incredibly powerful healing properties. However he tells you that locating one of the handful of places that said plants grow will be challenging, as will claiming the plants from the others seeking them.

the plant sounds like something we can use in addition to anything else, and this is avernus so it would probably be good for at least helping deal with the poisons mundane and warp effects, it might also close up his neck as a fringe benefit.

Inquisitor Klovis-Ultan found Areatha far more willing to talk about the peoples of Avernus that could possibly help heal Guilliman. She told him that there are three groups that have both the means to be of help, and may be willing to provide said help. The first method, Nynye Alkahstry, you already know of. The second is to find out if there are any Sirens currently alive capable of using the True Rune of Healing, or any other True Runes that may be of help. Third is the Threnody Dragons, whose Words of Power are likely to be able to help deal with the Warp based aspect of the poison.

so, Threnody Dragons telling the poison to go fuck itself, True runes of healing and Nynye Alkahstry. in terms of working together, the nyne can probably refine the plants to make them more potent, and Runes of healing seem like the kind of thing that would be a good boost for other effects. The dragon yelling at it is probably going to clash with everything, the whole thing with them is their power overides most other warp effects. But, it might be useful as a finisher once the warp aspects of the poison have been weakened. it'll likely screw with other healing effects, but if it knocks out the poison that's fine. once the poison is delt with, we just have the curse, and that's slow enough we can afford to spend a few days setting everything back up if we have to.

also, guilmen waking up to a giant fuck off dragon yelling at him would be hilarious.
 
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Given their relative rarity across the galaxy, I'd assume even one additional could have massive effects. Likely each have their own specialty, and I can't imagine a Lizardman whose specialty wasn't against Chaos specifically.
I easily can. They were fighting each other for the last 60 million years, not Chaos. And there isn't even a lot of opportunity to fight the Chaos on the planet, Incursions aside.
 
so, Threnody Dragons telling the poison to go fuck itself, True runes of healing and Nynye Alkahstry. in terms of working together, the nyne can probably refine the plants to make them more potent, and Runes of healing seem like the kind of thing that would be a good boost for other effects. The dragon yelling at it is probably going to clash with everything, the whole thing with them is their power overides most other warp effects. But, it might be useful as a finisher once the warp aspects of the poison have been weakened. it'll likely screw with other healing effects, but if it knocks out the poison that's fine. once the poison is delt with, we just have the curse, and that's slow enough we can afford to spend a few days setting everything back up if we have to.
mmm I was actually thinking it would work as a means of saying **** OFF CURSE!

The voice isn't great for healing as I recall, but its nature as something that overrides other powers seems like it'd be perfect for weakening the curse then letting Lin go in for a hammer blow.

And yes I now demand that Guliman wakes up to a dragon bellowing in his face to wake the fuck up and punching it in the snout.
 
mmm I was actually thinking it would work as a means of saying **** OFF CURSE!

The voice isn't great for healing as I recall, but its nature as something that overrides other powers seems like it'd be perfect for weakening the curse then letting Lin go in for a hammer blow.

And yes I now demand that Guliman wakes up to a dragon bellowing in his face to wake the fuck up and punching it in the snout.

the results say they'd help with the warp based parts of the poison, not the curse.
 
The voice isn't great for healing as I recall, but its nature as something that overrides other powers seems like it'd be perfect for weakening the curse then letting Lin go in for a hammer blow.
It's not that it's bad for healing, it's just that it's not enough to significantly heal them. The healing is actually really powerful, which is why despite their OP warp resistance their healing words can, when applied to threnody dragons, heal minor wounds and do a bit of life extension. On something without their warp resistance their healing would have a much greater effect.
 
It's not that it's bad for healing, it's just that it's not enough to significantly heal them. The healing is actually really powerful, which is why despite their OP warp resistance their healing words can, when applied to threnody dragons, heal minor wounds and do a bit of life extension. On something without their warp resistance their healing would have a much greater effect.
mmm Problem is this is a Primarch, lotsa warp resistance there unless the poison and curse has completely compromised it so it's anyone's game.
 
@Durin If we acquire enough information about Guilliman's condition and curses would Lin and Vulkan together be able to create something like the Armour of Fate as a backup?
 
Can we have Lin only DD on curses research next turn? I really don't like the idea of using an extra slot for a single project, with his time so short.
 
I'm hesitant to dole out Lin slots until we know what happened with the ritual and if the lizard man diplomacy can go forwards—plus knowing what, if any, traits he picked up here.

That said, I think part of the focus for dealing with curses will be the Ridcully actions surrounding the fundamental laws of the Warp—I can see strong arguments for each of the three identified being core components of curses, and a better understanding of how to work with and around them should provide a tangible benefit.

If the Khaine thing ends up going well, though, I'm unsure as to how much we should focus on getting Guilliman healed. There are strong arguments that getting him up sooner is better, but spending Lin's final action for a chance of getting him up fifty years early might not be worth it.

Also, idea for the healing attempt—even if Lin won't be able to use the BCJ except for a final burst sort of thing, Guilliman should be able to. And we know the stuff absolutely despises Chaos as well as offering a suite of resistances to hostile Warp effects...
 
Also, idea for the healing attempt—even if Lin won't be able to use the BCJ except for a final burst sort of thing, Guilliman should be able to. And we know the stuff absolutely despises Chaos as well as offering a suite of resistances to hostile Warp effects...
Wakes up to a crown being thrust on his head, a breast plate shoved on a necklass looped around his neck and rings pressed on fingers.

His only thought "this is the blingiest healing I've yet to experience."

Regardless we've three new things for Lin to research
Sorcery
Curses
Self: Important for will power
 
So should we put specific Eldar gods to the low priority list, since we already have a general idea of what they're like from the Pantheon research?

Also, @Durin, the Thunder Warriors thing is finished but it's still listed as a work-in-progress under the personal actions section.
 
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@Durin
1. Given the power of the BCJ are there any concerns about them interfering in the ritual?
2. To continue the theme of too many cooks, how many things like a true rune, antidote etc. do we belive we could integrate?
3. While it is primarily talking about the dragon's in relation to the poison do our experts think that they could use their inherant ability to override other warp effects to weaken the anathemic curse before going at it?
4. How hard would it be to acquire an athame? Given how many were made I don't know, but canonically the ultramarines acquired two and still had at least one by M41 in the tomb of Captain Venatus, while the Tau had at least one more. Does secundus for example retain the one in the tomb?
5. Is chaos getting reinforcements from further flung regions, or is it just the locals against Bludbusta ATM?
 
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If the Khaine thing ends up going well, though, I'm unsure as to how much we should focus on getting Guilliman healed. There are strong arguments that getting him up sooner is better, but spending Lin's final action for a chance of getting him up fifty years early might not be worth it.
As people keep repeatedly pointing out we aren't sure how long until a chance to rescue Isha comes up. It could be 50 years or hundreds of years. Especially considering how the Ahra thing sort of fucked up the Eldar's time table. So'd really appreciate if people would remember that fact.
 
By the way, who are our Administratum candidates? Last time it was Signe, Issac, and Thaddeus, but only Issac is still alive at this point, so who are the other two?
 
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Because the description said that only one of the three choices is new (presumably Signe's second-in-command), but how can Thaddeus be a candidate when he's dead?
 
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