The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
There are tales of an old master who would accomplish one last task and then pass away with a smile on his face.

Saint Lin is that old master and the One Last Task is healing Gulliman. The narrative potential here is incredible.
 
Healing herbs are not antidote herbs. And the physical wound is a minor issue, relatively. Top of the line Alkahestrial healing potion should work there if mundane tech can't.

True Healing would be great, but too many cooks is a major concern. It is very important that we figure out how to use the maximum amount of stuff together without interference.

Also, Sirens have proven... difficult to trade with.

Vulcan can help, but so can the Eldar or Areatha. As Vulcan is not very much not a cursebreaking guy, he is probably not the best choice. Unless him being Papa Smurfs brother can be used.
Healing herbs certainly include antidote herbs.

True healing shouldn't be a problem so long as one of them have them, this is a fuck chaos and fuck c'tan situation far stronger than simply fuck chaos.

He has a connection to smerf and maybe able to create something to amplify Lin's power among other things he can do like creating a super detoxer as a random idea.
 
We should try to get General Richards to take a 1-year vacation next turn, if possible. I don't like what the descriptions are saying about her burnout meter.
 
We should probably sound out everyone and then ask Lin/Rids and Lin what would work best or have them investigate it.

We have a great many options it seems, but are limited in how many we can use together.
 
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Healing herbs certainly include antidote herbs.

True healing shouldn't be a problem so long as one of them have them, this is a fuck chaos and fuck c'tan situation far stronger than simply fuck chaos.

He has a connection to smerf and maybe able to create something to amplify Lin's power among other things he can do like creating a super detoxer as a random idea.
A machine that converts Ultramarines gene-seed/regular ultramarines blood into Ultramarines Primarch blood, and is attached in such a way so as to suck out the poisoned blood without allowing significant amounts of the stuff into the unpoisoned blood.

But while this would be good against the injury and poison it wouldn't help against the curse. That's what we really need help with.
I think the artefact he gave Lin is already close to the limit of what he can for enhancing his powers.
 
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I hope Lin gets a diplomacy trait out of the lizardmen thing, since he's not getting piety from it due to it not being a Transcendent piety worthy thing.
 
If Vulcan and Lin work together they can make a artifact that either Strengthens Guilliman to help beat the curse or it makes healing the curse easier.
 
Man Papa smurf coming back means trueborn ultra marines, just what they need.

We are cutting real close though, guess it's to be expected with SV.
 
Man Papa smurf coming back means trueborn ultra marines, just what they need.

We are cutting real close though, guess it's to be expected with SV.
Frankly what they need is the genius of a Primarch to direct the war and Guiliman specifically to organise two massive stellar empires to direct their resources to beating the destroyer.

True born are excellent, but they take time.
 
So, Lin just got a critical on a learning action, specifically the Eldar Pantheon, and a diplomatic critical with the Lizardmen. Think we'll get 2 traits out of that? Just one super trait? one or the other, or none?
 
Does the thread have any idea what to call a group of primarily air-mobile drop troops?
Howling commandos?(blatant Captain America ripoff[half tempted to go with this purely to steal Captain America's name for the commander]) Whistling commandos?(for the sound of the wind while dropping)
 
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Grav-chutes or dropships.(most of the time)
Those are two very different methods of getting to a fight. I'd assume elites would be trained on one or the other. I mean, just simply drop-troops would work for say the Heltrooper component, assuming it was a thing. Meteors of Avernus for the grav-chute helgaurd types?
 
Those are two very different methods of getting to a fight. I'd assume elites would be trained on one or the other. I mean, just simply drop-troops would work for say the Heltrooper component, assuming it was a thing. Meteors of Avernus for the grav-chute helgaurd types?
The thing is that the way tactics work Grav chutes/parachutes are supposed to be for stealth insertions or landing troops to take out anti-air and clear a landing zone for following dropships.

Most-air mobile units prefer not having to use their parachutes.
 
@Durin so looking at the results I don't think you fixed the results of our throne or food. We went from 457 billion to 32 billion for thrones, and 17 thousand food to negative 2 thousand for food. Did something happen? We not trading with the rest of the Trust?
 
The thing is that the way tactics work Grav chutes/parachutes are supposed to be for stealth insertions or landing troops to take out anti-air and clear a landing zone for following dropships.

Most-air mobile units prefer not having to use their parachutes.
That seems a bit odd to me. Like, the U.S. military has airborne, and air assault units. Air assault units go in via helicopter and either just run out of the thing if there is a good landing zone, or else jump out of it and slide down ropes. Airborne though are specifically dedicated towards going out and dropping using parachutes. Just, seems to me that the two things would be separate, but I'm not exactly an expert on the military so maybe my understanding is wrong?
 
That seems a bit odd to me. Like, the U.S. military has airborne, and air assault units. Air assault units go in via helicopter and either just run out of the thing if there is a good landing zone, or else jump out of it and slide down ropes. Airborne though are specifically dedicated towards going out and dropping using parachutes. Just, seems to me that the two things would be separate, but I'm not exactly an expert on the military so maybe my understanding is wrong?
You may have a point, so if the point of this idea is to have elites that outmatch Tyranid mobility, we could probably skip the air assault portion? But would that be enough to bother making them Specialist grendiers?

If we split Airborne and air assault we could probably get thunder warriors to do the air assault/ deep strike stuff.
 
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@Durin:
1) can we ask the Ancient Saurus to help the Eldar rescue Isha?
2) would getting Areatha to ask improve our chances of convincing him?
2i) ditto for Vlad?
2ii) ditto for Saint Lin?
 
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You may have a point, so if the point of this idea is to have elites that outmatch Tyranid mobility, we could probably skip the air assault portion? But would that be enough to bother making them Specialist grendiers?

If we split Airborne and air assault we could probably get thunder warriors to do the air assault/ deep strike stuff.
Well, I don't think airborne troops would work well against tyranids, they have fliers and other such things. It seems like they'd be too easy for them to spot. Plus they are less a mobility unit than a deep-strike unit. Air assets in general seem like they'd be swarmed, because they have to stop in order to offload troops. I think we'd be much better off with some of that tau hover-tech. Get a unit that can fire as it moves effectively, and moves faster than the tyranids, and suddenly they are boned. I think we've actually got something like that already designed don't we? More of them would likely be quite effective. Though... I will say, I'm interested in what a large unit of Advanced Power Armor equipped troops with an improved Grav-Chute could do. We know we can create man-portable anti-grav. If we could turn that to side-ways acceleration, which I think is a thing that better grav-chutes could do... well, I could easily see that becoming quite effective, even against tyranids, or really anyone else. 3D mobility is hard to beat, especially on an infantry scale.
 
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