- Location
- Toronto, Ontario(occasionally)
@Durin
Some weapon design questions for eventual ideas
All these are leading to try and figure out whether FTL torpedos are a viable research direction.
1. What precisely causes the damage to ships trying to enter or exit warp without standing clear of the system's warp limit? Unstable warp rifts? Gravity fluctuations?
(depending on how it works the weapon might not be able to fire once the launch platform is within the warp limit)
2. I know that regular cheap systems can calculate short warp jumps based on the local conditions, if the jump was short enough could they calculate one precisely enough to intersect a ship sized volume of space In its path of travel?
(the distance would be short because it's trying to place it in a location within the same star system)
3. I'm under the impression that Nova cannon vortex munitions exist, and are capable of considerable splash damage. Am I right and do we have the design?
(this is just in case it's impossible to get direct hit accuracy out of a warp jump)
4. If a device set off a vortex munition within the warp would it still tear a rift in reality? Damaging whatever occupied that volume of realspace on the opposite side of the veil.
5. Or is this getting too close to teleporting munitions?
This is a further extension of my thoughts on how to make really powerful ships practical. I was thinking of settings that had FTL missiles, and considering how that would work in 40k. Thought of Orkish Gunz that bypass armor by firing through the warp. Remembered that warp drives and vortex munitions are really similar. And realized that it might be possible to brute force range similar to the Deus without using AI, or at least improve the range on the Deus.
They would probably require Mechanicus actions to make(or maybe even its own limited output factory), because this is taking Vortex weapons and making them even more complicated, but it'd be an amazing weapon against Necrons, conventional fleets, or giant super-ships. Useless against Tyranids though.
Edit: 6. If we figure out the Tachyon scanner from the Deus can we mount it on a orbital defence platform to give the orbital defences a range boost?
Some weapon design questions for eventual ideas
All these are leading to try and figure out whether FTL torpedos are a viable research direction.
1. What precisely causes the damage to ships trying to enter or exit warp without standing clear of the system's warp limit? Unstable warp rifts? Gravity fluctuations?
(depending on how it works the weapon might not be able to fire once the launch platform is within the warp limit)
2. I know that regular cheap systems can calculate short warp jumps based on the local conditions, if the jump was short enough could they calculate one precisely enough to intersect a ship sized volume of space In its path of travel?
(the distance would be short because it's trying to place it in a location within the same star system)
3. I'm under the impression that Nova cannon vortex munitions exist, and are capable of considerable splash damage. Am I right and do we have the design?
(this is just in case it's impossible to get direct hit accuracy out of a warp jump)
4. If a device set off a vortex munition within the warp would it still tear a rift in reality? Damaging whatever occupied that volume of realspace on the opposite side of the veil.
5. Or is this getting too close to teleporting munitions?
This is a further extension of my thoughts on how to make really powerful ships practical. I was thinking of settings that had FTL missiles, and considering how that would work in 40k. Thought of Orkish Gunz that bypass armor by firing through the warp. Remembered that warp drives and vortex munitions are really similar. And realized that it might be possible to brute force range similar to the Deus without using AI, or at least improve the range on the Deus.
They would probably require Mechanicus actions to make(or maybe even its own limited output factory), because this is taking Vortex weapons and making them even more complicated, but it'd be an amazing weapon against Necrons, conventional fleets, or giant super-ships. Useless against Tyranids though.
Edit: 6. If we figure out the Tachyon scanner from the Deus can we mount it on a orbital defence platform to give the orbital defences a range boost?
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