The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 591 80.4%
  • No

    Votes: 144 19.6%

  • Total voters
    735
@durin Two questions and I hope they are the last.

First, is our food tithe really 113? That seems strange since our net food income is 74 (before trade).

Second, if we gift 5,000,000+ Promethium in our trade with Vanaheim, will that increase their relationship with us?
 
How can our food tithe be 113? Our net is only 74.

That's a good question. I think durin is tithing gross production before expenses, not net. The math for food is uncomplicated, so that's likely it.

Maybe. Main problem is that it will be hard to keep track of. We'd probably end up needing that 25 million extra production at some point but forget that we have it.

I guess it's not a big deal to drop metal from the trade deal.

It's probably best to just drop it and not bother having to have durin deal with the admin headache.


Gifting pretty much everything Elder Haman is at this point, promethium included. Differences between the two deals are probably going to continue to shrink.
 
It's probably best to just drop it and not bother having to have durin deal with the admin headache.


Gifting pretty much everything Elder Haman is at this point, promethium included. Differences between the two deals are probably going to continue to shrink.

Yes, I went ahead and dropped the metal to Midgard part of the trade.

I think the only difference left is that you are buying some material from Midgard, and I'm just banking the credits instead.
 
Yes, I went ahead and dropped the metal to Midgard part of the trade.

I think the only difference left is that you are buying some material from Midgard, and I'm just banking the credits instead.

Yeah, I think that's it at this point... goddammit, I spent all day making that plan. But yeah, that's the effective difference.

Also, you still need to fix your cargo numbers for Niflheim and Muspelheim. (both are less than 1, no navigators needed - save the Navigators for warships)


Current tally.

Vote tally:
##### 3.21
[X] Plan: Trade Everything!
No. of votes: 6
Elder Haman, Dark Ness, Aranfan, Sirrocco, Daniel14541, fasquardon

[X] Plan Big Trade
No. of votes: 2
Enjou, Massgamer


To whoever cares, the difference between the two plans is a matter of 7 credits with Midgard being banked (Trade Everything!) or buying some Material. (Big Trade)
 
Hmmm... we actually have three sets of orbital defenses needing completion, rather than the two being done here. (two for the moons, one for the ship graveyard) Unless maybe this deal has us shuffle the partial materials that got shipped over for all three are being shifted to one of them, and then the new costs here are for completing the other two?
 
Yeah, I think that's it at this point... goddammit, I spent all day making that plan.

I feel you. I started on that trade and about 2 hours in I suddenly realized it was a much bigger thing then I had thought it would.

Also, you still need to fix your cargo numbers for Niflheim and Muspelheim. (both are less than 1, no navigators needed - save the Navigators for warships)

Fixed.
 
Hmmm... we actually have three sets of orbital defenses needing completion, rather than the two being done here. (two for the moons, one for the ship graveyard) Unless maybe this deal has us shuffle the partial materials that got shipped over for all three are being shifted to one of them, and then the new costs here are for completing the other two?
Vanaheim only has the space construction capacity for two
 
Speaking of unexpectedly lengthy plans.

Where you planning to put as much effort into the federal government structure as you did before I broke out an actual constitution for the Subsector?
 
Speaking of unexpectedly lengthy plans.

Where you planning to put as much effort into the federal government structure as you did before I broke out an actual constitution for the Subsector?

Probably not since I hadn't thought durin was expecting something quite that detailed, though it honestly helped make it into something better than I had initially thought out.
 
[X] Plan: Trade Everything

@durin I would just like to say: It is impressively realistic that the economic situation has some incentives for us to do utterly ridiculous things like buy materials, turn them into metal, then sell them right back.
 
Fortunately we should be done with excessively long stuff for a while... except maybe the troops we'll send to Jotunheim. I am so looking forward to that war.

Maybe I'll let someone else calculate the distribution of troops to take this time.

Looking like Military actions next turn are probably decided:

Send troops to Jotunheim (Personal?)
Anti-insurgency training

Maybe send troops to Vanaheim?

Administorum has one open general action and one orbital action

Transfer excess population to Dis (From Helm's Deep, Casarrondo, Lemnos, Nurn and Garden Grove, and maybe a couple other cities), so probably looking at 300,000 people or so moving to Dis. Doubling Dis' population levels.

For the Orbital action... something to do with finishing off Forge Cities or something? Or maybe increasing metal mining? Or building merchant ships. Yeah... that could be important.

Fortunately two more actions will come free the following turn.

One Arbites action available:

Sending Investigation teams to Midgard and Vanaheim?

Mechanicus:

Explore those DAoT ships
Warp Scanners for other planets?
Or maybe work on our backlog of tech

Ministorum:

Send Saint Lin on his tour of the sub-sector. Double the guard on him, a regiment of Black Irons, and the Phase Tiger Regiment. Maybe even a squad from our bodyguard. Maybe even send Gerald Xavier with him?

Telepathica:

If Xavier isn't guarding Saint Lin, then I guess we'll be getting ready to accept psykers from all over the sub-sector?


Not sure what else will happen next turn. Might need to replace some of our advisers. Will Lord Klovis-Ultan still be able to serve as our diplomacy adviser? Do we need to appoint a member of the Low Council? (Henry or Caroline?) Is General Drago going to have to go to Asgard to help command the Imperial Guard force or are we sending someone else?

Speaking of unexpectedly lengthy plans.

Where you planning to put as much effort into the federal government structure as you did before I broke out an actual constitution for the Subsector?

I was, not sure about Enjou.
 
[X] Plan: Trade Everything

@durin I would just like to say: It is impressively realistic that the economic situation has some incentives for us to do utterly ridiculous things like buy materials, turn them into metal, then sell them right back.

I suppose that is realistic for an economy suffering from the major shock of suddenly being cut off from all outside trade partners. Weird crap starts happening.

Vanaheim only has the space construction capacity for two

Oh... does this mean we are preventing Nilfheim and Alfheim from getting their Orbital Defenses built?
 
[X] Plan: Trade Everything

@durin I would just like to say: It is impressively realistic that the economic situation has some incentives for us to do utterly ridiculous things like buy materials, turn them into metal, then sell them right back.
It's like the old Soviet Satellite states: make more products than called for, disassemble them again, make everyone work full time.
 
I suppose that is realistic for an economy suffering from the major shock of suddenly being cut off from all outside trade partners. Weird crap starts happening
There doesn't even have to be a major economic upset for ridiculous crap to be economically incentivised. Somehow it is cheaper to import oranges all the way from California to my hometown of Alice Springs, right in the middle of desert bumfuck nowhere, Australia, than it is to ship them from anywhere nearby.
 
There doesn't even have to be a major economic upset for ridiculous crap to be economically incentivised. Somehow it is cheaper to import oranges all the way from California to my hometown of Alice Springs, right in the middle of desert bumfuck nowhere, Australia, than it is to ship them from anywhere nearby.

That's not all that surprising. What is Australia's growing season and climate? Is it suitable to mass growing of citrus fruits? California to Australia is pretty much a straight shot across an ocean. California also has some economy of scale. So forth and so forth.

If California has a significant comparative advantage in growing oranges then it makes perfect sense. That doesn't seem too unlikely.

What would be weird would be for Australia to import... um... anti-venom? I mean... cause Australia has all those poisonous animals, so you all got to have a absolute advantage in producing anti-venom, right? (I sure you have comparative advantage in other items too, but perhaps not absolute advantage.)

EDIT: So I went and looked up Australia's exports. How did I forget beef? Australia is pretty famous for it's cattle. We import beef to the American west coast despite having beef ranchers in America. Not weird at all.

Another big export is coal, that's one that it would be weird to import. And one that isn't large, but at which you have a major advantage is opium, so it would be weird for Australia to import morphine.
 
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Maybe I'll let someone else calculate the distribution of troops to take this time.

Looking like Military actions next turn are probably decided:

Send troops to Jotunheim (Personal?)
Anti-insurgency training

Maybe send troops to Vanaheim?

Yes to both the former, probably not for the latter since we'll need to finish the anti-insurgency training first.

We might also need to do a muster for the IG troops, or to replace those being stationed elsewhere.

Administorum has one open general action and one orbital action

Transfer excess population to Dis (From Helm's Deep, Casarrondo, Lemnos, Nurn and Garden Grove, and maybe a couple other cities), so probably looking at 300,000 people or so moving to Dis. Doubling Dis' population levels.

300,000? Do you mean 300 million? Also, some would move to Hollin, since that's a hive. (actually more would probably go to Hollin, given the ease of transporting them via the underground railways.

For the Orbital action... something to do with finishing off Forge Cities or something? Or maybe increasing metal mining? Or building merchant ships. Yeah... that could be important.

The Forge Cities should continue building on their own for another year, and finishing those might be an AdMech action. Merchant ships are high in demand right now, and probably don't cost EM, so going for them would probably be the way to go.

One Arbites action available:

Sending Investigation teams to Midgard and Vanaheim?

Probably.

Mechanicus:

Explore those DAoT ships
Warp Scanners for other planets?
Or maybe work on our backlog of tech

I was thinking the DAoT ships. If we have a choice of which to explore first, I'd go for the 10 Light Cruisers.

Ministorum:

Send Saint Lin on his tour of the sub-sector. Double the guard on him, a regiment of Black Irons, and the Phase Tiger Regiment. Maybe even a squad from our bodyguard. Maybe even send Gerald Xavier with him?

I don't think durin will give the option of doubling the guard on him, but I could be wrong. Remember that the standard turns aren't write ins, generally. Also, the guy is actually better in combat than Rotbart w/out BCJ at this point, and can utterly kick the crap out of Chaos stuff.

Telepathica:

If Xavier isn't guarding Saint Lin, then I guess we'll be getting ready to accept psykers from all over the sub-sector?

Poor Man's Astropath.

Not sure what else will happen next turn. Might need to replace some of our advisers.

Possibly.

Will Lord Klovis-Ultan still be able to serve as our diplomacy adviser?

His operations are based around Avernus, so I don't see why not. He'll probably be hanging out here more than anywhere else.

I'm thinking Varquez will likely end up on the Security Council, and Yinn would probably end up as the High Council representative since she's more politically neutral.

Do we need to appoint a member of the Low Council? (Henry or Caroline?)

Maybe? That could just be something done in the background. If we had to pick someone, it would be Caroline - Henry is too valuable at home, and Caroline is ambitious so it would be a good position for her. We'd need a new personal assistant, though. Fortunately there should be a wider variety of candidates given how long our education programs have been going on.

Is General Drago going to have to go to Asgard to help command the Imperial Guard force or are we sending someone else?

I was thinking if he was put on the Security Council he might be stationed on Avernus. Asgard is too far from our end of the subsector to react as quickly as possible to attacks on stuff happening close to home. Likely there will be two or three stations - probably Asgard, Midgard, and Avernus.

Oh... does this mean we are preventing Nilfheim and Alfheim from getting their Orbital Defenses built?

Probably not. That was kind of a big item in the conference. Of course, it could be that the fund might need a few years to build up to make it affordable, so them doing this for us now isn't a problem.
 
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Midgard is most likely to be the central army base. It is both already equipedfor it and the most centeral location
 
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