The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Omake: The Order of Light's Salvation

Many are the psykers of the Avernite Adeptus Astra Telepathica who owe their lives and sanity to Saint Lin: the memories of his kind words and lessons bringing them the strength they needed to pass the crucible of the Trials where otherwise they would have failed. From this number a small cadre of telepaths has emerged, dedicated to the task of honoring their savior and aiding his work to the best of their abilities.
They do this in two ways. The first is that each member seeks training into the knowledge, arts, and methods of the Ecclesiarchy; they know that they cannot be priests themselves but they seek to fill as close a role as they can among the burdened. In this capacity they serve to comfort and guide their kin, especially those who face the trials.
In the second capacity, they seek to gather memories of the saint and the Emperor*. They interview young psykers both before and after they have met Lin, carefully preserving the impressions and emotions experienced for posterity. They conduct similar interviews with Psykers fresh from their trials. In this way they have begun to build a library of moments of faith and salvation, as well as a collage image of Lin himself.
They use this library, combined with their priestly training and their own personal experiences, to identify and help at risk psykers facing their trails. While it is true that each psyker's experiences are different in the trials, the breadth of insight and experience that the order can share grants them unique advantages in finding and aiding those in need.

*While they still lived the last of the true Astropaths imparted some sliver of their experience of His holy presence. These slivers are the order's most prized possessions.

@Durin
1. Would this be a viable psyker order?
1. just
@Durin does the Mechanicus think our Assassins can be upgraded with the Thunder Warrior knowledge, or vice versa?
probably not,
In this case I'm including the augments in the equipment, my apologies.

The idea behind the assassin Clades wasn't emps, but he was the one that gave them the ability to be over powered both in a physical and legal sense. In this case the physical is more important and while he provided the Super Exitus he also provided the augments that let trainees shoot bullets out of the air as boring exercise.


No, it was from just after you revealed the name and Durin said that Klovis was going to be recombining Surt in every variation possible.

I mean there's no reason why we wouldn't tell them, but if you want to check

@Durin
1. Have we told Jane and Klovis that Dalv=Vlad?
1. you have
 
One of the biggest potential gains I see in the Thunder Warrior research line is improving our understanding of and ability to augment humans—key for improvements to the Last Hunters, as well as the new blank assassins being rolled out. Add in Runes, new general tech, and Royal level Alkehestry and I can see their baseline stat line reaching that of the real assassins. Of course, as I'm writing this Durin states that studying them probably wouldn't be enough to upgrade them, but that doesn't mean there would be no progress made.

Overall I'm a real fan of Enjou's current plan this turn. If we can get black ships done and disseminated soon enough it'll even look like it was part of the initial trade package to outside observers, which should reduce the danger of Chaos starting to cooperate more. I'm a bit tempted to do light power weapon implementation instead of pulse rifle planning just cause Orks are a likely enemy in the near future and it's one step closer to complete, but that would only matter if we're attacked between five and fifteen or so years from now—below five and the power weapons aren't disseminated, above fifteen and the (more useful) pulse rifles have probably been disseminated.
 
Hmmm Volklite is more effective weapon than the Asartes pulse rifle but the pulse rifle costs less.

deusferreus put together a handy gun hierarchy

Las (DAoT) -> Impaler -> Pulse -> Volkite -> Neutron -> Stable Plasma -> Grav -> Grav Shear/Disintegration -> Enthalpic

Neutron seems to be the top level for something you can give out to army sized units, but it only just cheap enough for that. So having stuff between it and impales is pretty useful. Since it means we can give better guns to more than just our very best elite troops.
 
Question, when are people willing to look into the psyker thrones to create psychic knights? Because honestly those sound pretty game changing since they make our more powerful psykers even more dangerous.
Not as much as you would think. A 10% boost to our strongest psykers is, in the grand scale of planetary conflict, far less meaningful than a 0.01% buff to our basic troopers.
 
@Durin what's the proper action to implement an Auxiliary Office that auto canvasses the People for auxiliaries whenever we are about to fight Chaos? You mentioned it was possible a while back.
 
Negaverse Imperial Trust Report
Negaverse Imperial Trust Report

Imperial Trust


Petty Imperium Confederacy/Exodite Puppet State
Rulers: High Council, Exodites
Capital: Midgard (Official), Avernus (Deathworld/Eldar Maiden World)
Size: 37 Worlds
Technology Level: Humans 18+?, Eldar 30+?
Estimated Population: 1.5 Trillion, unknown Eldar
Military: Estimated 200 Billion Guard, 1 Trillion Militia, 2000 Super Heavy Squadrons, 10,000 Space Marines
Fleet: Estimated 6000 Capital Ships, 40,000 Escorts
Extraordinary Assets: Aria Oakheart, 'The Witch of Nothing', Unknown Howling Banshee Exarch(?), Ridcully 'The Oracle of Avernus', 'Saint' Lin, Unknown Other Exodite Eldar, Governor Rotbart, Avernus, Alpha and Beta Psykers, Millions+ Psykers, Potential Eldar Relationship, Black Crystal, Unknown Others

The Imperial Trust is what we believe to be an Exodite Puppet State controlled from the 'Deathworld' Avernus. First isolated from the wider galaxy by a warp storm which the Eldar took advantage of so as to subvert all governmental agencies without possibility of reprisal, the Eldar then provided 'Dark Age of Technology' equipment so as to rapidly uplift their puppet state's capabilities. We speculate they simply spent a lot of work making technology look human, as has been known to be done by other Exodite Puppet States.

It's early years are characterized by invasions, waaghs and chaos uprisings in the wake of the emperor's death followed by the discovery of a Dark Eldar colony which was ruthlessly exterminated with discreet Eldar Assistance in the form of the Ridcully, what is almost certainly an Eldar Farseer disguised as a human. The other possibility, that 'Ridcully' actually was a human as good as a Master Farseer, was the official story propagated by the Exodite Eldar, keen to create figures of public note.

Given later events, in particular with predicting the Awakening of Gork and Mork, we suspect he is either Eldrad himself, or Eldrad's apprentice. With the Ynnarri intervention in Turoq's war with them and other circumstantial evidence, this is entirely plausible. Other notable assets possessed by the Imperial Trust, suspiciously all from the 'Deathworld' Avernus as well, include the 'Saint' Lin, what appears to be a Human Howling Banshee with the ability to kill anything, 'The Witch of Nothing', is possible the home of the much-feared 'Aria Oakheart' and her son 'Jacob Oakheart', in addition to the Governor Rotbart and others.

The more one considers the Imperial Trust as an Eldar Exodite State, the more it's story makes sense. The Great Rotbart, famed for his supreme martial capability, is either an Autarch or a human spokesman selected for his charm and skill with the blade, backed up by Seer Councils and Farseers ensuring that their puppet is forever and always a step ahead on the battlefield. Their human capable of slaying anything is simply a disguised Howling Banshee Exarch of Ynnead, Eldar Goddess of Death, and the Jacob Oakheart is an Eldar experiment of some sort.

Their Black Crystal Regalia are in truth Eldar Artifacts of unknown but potent nature - It is also likely that the upper leadership of the Imperial Trust are aware of the truth of the Imperial Trust's puppetry by the Exodites, and are willing accomplices in this. Certainly it is doubtful that either party could survive a war with the other, given the current state of the galaxy, and their relationship does not appear on the whole to be disadvantageous to either side.

Ynnarri intervention, even, makes perfect sense, considering their long alliance with other Exodite Eldar Worlds. Faced with a threat that could not be trivially outmaneuvered by teams of Farseers, they asked their Ynnarri cousins to 'randomly intervene' in their conflict at a decisive point in the war. The death of Turoq by the hands of the same Grey Witch that had annihilated Valinor's assault and the subsequent complete collapse of Turoq's Domain only lends further credence to the idea.

AN: Old One Bioweapons Lab? Humans with Farseer-level skill? A guy so super-genius in war even though he's only been in like, what, half a dozen? A human that can kill anything? Ambushing with Command Battleships? Suddenly Eldar Intervention in a losing war that kills off their enemies outright? Bullshittttttttttt-
 
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Not as much as you would think. A 10% boost to our strongest psykers is, in the grand scale of planetary conflict, far less meaningful than a 0.01% buff to our basic troopers.
We aren't just considering logistics and pure numbers, however.

This is Warhammer. Rule of Cool is one of, if not the fundamental law of the universe.
And imagine the level of cool you can get by putting a mind capable of wiping out armies in a body that can wrestle with Greater Demons.
At this point, numbers go crying in a corner, fearing the wrath of PSYCHIC FUCKING TITANS.

Though a sufficient number of less awesome but still great troops can be more cost-effective, of course.
It's just not pure math that's weighted here.
 
I'm a bit tempted to do light power weapon implementation instead of pulse rifle planning just cause Orks are a likely enemy in the near future and it's one step closer to complete, but that would only matter if we're attacked between five and fifteen or so years from now—below five and the power weapons aren't disseminated, above fifteen and the (more useful) pulse rifles have probably been disseminated.
Our troops are going to engage the orks with guns, not with knives and bayonets, and they'll do so even if we equip them with power weapons.

Negaverse Imperial Trust Report

Imperial Trust


Petty Imperium Confederacy/Exodite Puppet State
Rulers: High Council, Exodites
Capital: Midgard (Official), Avernus (Deathworld/Eldar Maiden World)
Size: 37 Worlds
Technology Level: Humans 18+?, Eldar 30+?
Estimated Population: 1.5 Trillion, unknown Eldar
Military: Estimated 200 Billion Guard, 1 Trillion Militia, 2000 Super Heavy Squadrons, 10,000 Space Marines
Fleet: Estimated 6000 Capital Ships, 40,000 Escorts
Extraordinary Assets: Aria Oakheart, 'The Witch of Nothing', Unknown Howling Banshee Exarch(?), Ridcully 'The Oracle of Avernus', 'Saint' Lin, Unknown Other Exodite Eldar, Governor Rotbart, Avernus, Alpha and Beta Psykers, Millions+ Psykers, Potential Eldar Relationship, Black Crystal, Unknown Others

The Imperial Trust is what we believe to be an Exodite Puppet State controlled from the 'Deathworld' Avernus. First isolated from the wider galaxy by a warp storm which the Eldar took advantage of so as to subvert all governmental agencies without possibility of reprisal, the Eldar then provided 'Dark Age of Technology' equipment so as to rapidly uplift their puppet state's capabilities. We speculate they simply spent a lot of work making technology look human, as has been known to be done by other Exodite Puppet States.

It's early years are characterized by invasions, waaghs and chaos uprisings in the wake of the emperor's death followed by the discovery of a Dark Eldar colony which was ruthlessly exterminated with discreet Eldar Assistance in the form of the Ridcully, what is almost certainly an Eldar Farseer disguised as a human. The other possibility, that 'Ridcully' actually was a human as good as a Master Farseer, was the official story propagated by the Exodite Eldar, keen to create figures of public note.

Given later events, in particular with predicting the Awakening of Gork and Mork, we suspect he is either Eldrad himself, or Eldrad's apprentice. With the Ynnarri intervention in Turoq's war with them and other circumstantial eviden, this is entirely plausible. Other notable assets possessed by the Imperial, suspiciously all from the 'Deathworld' Avernus as well, include the 'Saint' Lin, what appears to be a Human Howling Banshee with the ability to kill anything, 'The Witch of Nothing', is possible the home of the much-feared 'Aria Oakheart' and her son 'Jacob Oakheart', in addition to the Governor Rotbart and others.

The more one considers the Imperial Trust as an Eldar Exodite State, the more it's story makes sense. The Great Rotbart, famed for his supreme martial capability, is either an Autarch or a human spokesman selected for his charm and skill with the blade, backed up by Seer Councils and Farseers ensuring that their puppet is forever and always a step ahead on the battlefield. Their human capable of slaying anything is simply a disguised Howling Banshee Exarch of Ynnead, Eldar Goddess of Death, and the Jacob Oakheart is an Eldar experiment of some sort.

Their Black Crystal Regalia are in truth Eldar Artifacts of unknown but potent nature - It is also likely that the upper leadership of the Imperial Trust are aware of the truth of the Imperial Trust's puppetry by the Exodites, and are willing accomplices in this. Certainly it is doubtful that either party could survive a war with the other, given the current state of the galaxy, and their relationship does not appear on the whole to be disadvantageous to either side.

Ynnarri intervention, even, makes perfect sense, considering their long alliance with other Exodite Eldar Worlds. Faced with a threat that could not be trivially outmaneuvered by teams of Farseers, they asked their Ynnarri cousins to 'randomly intervene' in their conflict at a decisive point in the war. The death of Turoq by the hands of the same Grey Witch that had annihilated Valinor's assault and the subsequent complete collapse of Turoq's Domain only lends further credence to the idea.

AN: Old One Bioweapons Lab? Humans with Farseer-level skill? A guy so super-genius in war even though he's only been in like, what, half a dozen? A human that can kill anything? Ambushing with Command Battleships? Suddenly Eldar Intervention in a losing war that kills off their enemies outright? Bullshittttttttttt-
Also Vanaheim is a Maiden World. Like, that's actually a true thing. It's why they got into conflict with Biel-tan in the first place.
 
Nemesis squid
Nemesis squid

A rather unusual creature. The nemesis squid does not truly have a set appearance, but often favors a rounded body with a varying number of trailing tentacles. The reason for its lack of set appearance is that the creature posses a startling diverse ability for self biomancy. Easily able to create entirely new structures and forms. It appears even able to adjust its size, detaching flesh for later reabsorption within its nest. The minimum recorded weight of a living specimen is 50 pounds, and the highest is 240. The degree of self alteration cannot be overstated, they have been seen as Piscine, quadrupeds, bipeds, serpents and any other form it feels would be advantageous.

In combat it wields a dizzying array of specialized organic weapons. While the full list of encounted weapons is beyond the scope of this summary some common examples include blades, pincers, a wide array of toxins, bioelectric tendrils, crushing tentacles, crude pneumatic harpoons and countless other strangers weapons. Aside from purely organic weapons, they are also able to make use of tools. Creating organic mounting points for crude tools fashioned from other wildlife or stone.

Typical hunting strategy for the nemesis squid is to attempt to pick off a single member of any communal species and then retreat. It will then extract its preys memories by ingesting its brain. It will then spend day planning and reshaping itself to launch an attack on the deceased creatures pack. Despite often being outnumbered and on the preys home ground, their ability to perfectly customize themselves to counter their prey, and pilfered knowledge often see the squid victorious.

While they normally not a great danger to humans, should they scavenge a human corpse, it will apply its typical tactics. Often ambushing the unfortunate victim's patrol or vessel. Worryingly, they have been observed to make basic use of scavenged human weapons. Mercifully, they seem to lack the intelligence to maintain or even reload pilfered firearms. There is no recorded instance of a nemesis squid attempting to breach a hive. Suggesting that there is an upper limit of what they will consider worthwhile to attack.

After a successful hunt the squid will gorge itself on its victims, and efficiently digest them into a calorie dense fat that it can then detach for long term storage. In this manner, it can live off a single successful hunt for months or years, before depleting its nutrient stores and once more venturing out to look for more prey. Intriguingly, sirens have mentioned the nemesis squid is a new menace to avanuses waters, appearing only around 165 years ago. They see the squid as a desirable prey animal. While it lacks a sapient soul, the fat that can be harvested from its nest has a number of culinary and practical uses. While confronting the squid in its layers is dangerous for a human, the stores of still living fat make the nests easily detected via thermal imaging. This has led to a small degree of unofficial cooperation between human and siren fishermen, with humans leading sirens to nemesis squid nests in exchange for some of the fat. Intriguingly, siren fishermen have made it known that nemesis squid are utterly incapable of even touching the flesh of others with their biomancy. How they are able to extract memories from the grey matter of other creatures despite this is a mystery.

gee, eating brains to get memories, where have we seen that? @Durin another bit of wildlife. let me know if it needs any changes to be made cannon.
 
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SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Infiltrators in the Trust, and security holes they exploit. Give results to the Inquisition.)
What do you think about leaving that for the next turn, and doing divination on Tugozak's Waagh now? It would give us solid facts about when it forms and how hard would it be to manipulate it, so we can argue using them, and not just suppositions.
 
Don't we have a fief on Asgard? would it be possible to send some Psykers there to be pilots for the Psyker knights we can now build
 
What do you think about leaving that for the next turn, and doing divination on Tugozak's Waagh now? It would give us solid facts about when it forms and how hard would it be to manipulate it, so we can argue using them, and not just suppositions.

The civil war there is still ongoing as far as we know, so there's no Waaagh just yet. Further, we need to find as many infiltrators in the Trust as we can right now - there's a major tech rollout about to be going on over the entire Imperial Trust, and that's a big opportunity for infiltrators and spies to snag tech. Best to minimize the chances of that.
 
The civil war there is still ongoing as far as we know, so there's no Waaagh just yet. Further, we need to find as many infiltrators in the Trust as we can right now - there's a major tech rollout about to be going on over the entire Imperial Trust, and that's a big opportunity for infiltrators and spies to snag tech. Best to minimize the chances of that.
Well, true enough, but that civil war is going to end sooner rather than later, and I believe that it would be better to find out time of Waagh formation and target priorities if we want to manipulate it away from us. We could probably do that next turn, still, but it's on the clock and tech rollout would mean heightened state of security by default.
 
The civil war there is still ongoing as far as we know, so there's no Waaagh just yet. Further, we need to find as many infiltrators in the Trust as we can right now - there's a major tech rollout about to be going on over the entire Imperial Trust, and that's a big opportunity for infiltrators and spies to snag tech. Best to minimize the chances of that.
Now that you mention it we should really consider asking Dragons Nest if they wouldn't mind us having Ridcully help out finding their own inflitrators since that is definitely going to be a problem for us seeins as news of the merger is going to get out and the longer it takes for us to deal with it the worse it would get since they didn't have the same benefit the Trust had by getting cut off by warp storm for thousands of years giving them a ton of time to beef up internal security so that it wouldn't be as much of an issue for us.

Word of Durin said that they won't be offended if Ridcully is the one helping out due to him being on another level than most mortal agents and it's something we can do next turn.
 
deusferreus put together a handy gun hierarchy

Las (DAoT) -> Impaler -> Pulse -> Volkite -> Neutron -> Stable Plasma -> Grav -> Grav Shear/Disintegration -> Enthalpic

Neutron seems to be the top level for something you can give out to army sized units, but it only just cheap enough for that. So having stuff between it and impales is pretty useful. Since it means we can give better guns to more than just our very best elite troops.
Wonder where Nanyte Blasters fit on that list. They were supposed to be a relatively common form of DAoT archeotech during the Great Crusade, and with the recent windfall of nanotech I wouldn't be surprised if one of the other major human powers eventually recreates them.
 
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