Here's my plan draft. Discussion welcome.
*prepares to be bombarded with notifications of being quoted and tagged*
Munitorum
SLOT A - Year 4
-Y4: Implement (Pulse Rifles): Planning
Alright, Pulse Rifles are probably one of the most cost effective improvements we can get. They are only a step above Impalers in cost, and a step in effectiveness as well. They are likely to become the mainstay weapon of the Trust's infantry forces, replacing Impalers. This is a large, relatively low cost upgrade for a big chunk of our forces - it's one of the broadest changes for one of the lowest costs.
Void Command
SLOT A - Year 5
-Y5: Implement (Repair Nanites): Naval
Reduction of maintenance costs across the board as well as reduction of completely destroyed losses is huge.
Administratum
SLOT A - Year 2
-Y1: Technological Improvements: (General)
SLOT B - Year 2
-Y2: Technological Improvements: (General)
Alright, hear me out. The General tech improvement actions are expensive, but I want to start all 4 immediately, so we're doing this here and in the Personal section. While this dips into our Throne resevers, this is very much a spend money to make money situation - the sooner we get these improvements rolled out, the sooner we're reaping the benefits and becoming self-sufficient in terms of Thrones.
Also,
@Durin had the wrong number of years here. It should be One Five years, One Four years - the Tarascon hive finishes in one year.
Diplomacy
SLOT A - Year 1
-Y1: Nynye Trade (Tau Tech for Royal Alkhestry)
-Y2: Make a Request (Ask about what we need to do in order to engage in diplomacy with the penguins to trade for the Navigator fish, if she has any idea what they might want in exchange, and if she's willing to help)
-Y3: Request Information: Curses of the Line of Sanguinius
Self-explanatory, I think. Get the Nynye better tech to get the best Alkhestry knowledge. Ask That Woman about the penguins. Ask the Blood Dragons about the curses.
Arbites
SLOT A - Year 1
-Y1: Counter-Intelligence
-Y2: Greater Psyker Hunting
-- DOUBLE DOWN YEAR 2
-Y3: Focused Psyker Hunting
-Y4: Focused Psyker Hunting
-Y5: Greater Psyker Hunting
-- DOUBLE DOWN YEAR 5
SLOT B - Year 3
-Y3: Integrate Varangian Guard
We need to do Counter-Intelligence regularly, and in fact first thing now that we're doing a big tech rollout.
Psyker hunting to deal with psykers.
Space Marines to fight Chaos psykers? Sign me up.
AdMech
SLOT A - Year 4 (Explorator)
-Y4: Black Ship Protection: Mechanicus
SLOT B - Year 5 (Biologis)
-Y5: Ponder the Annals of Thunder
SLOT C - Year 4 (Fabricator-General)
-Y4: Nano-Forges
SLOT D - Year 1 (Free)
-Y1: Technological Improvements: (Advanced Material)
-Y5: Disseminate Callamus Augmetics
Black Ships are regarded as even more important than the Navigators by the other polities. IIRC Durin said the Eldar would even deliver that tech as soon as it's ready, because it's such a game changer in terms of how many psykers those polities will be able to field.
Annals of Thunder are a no-brainer.
Doing some tech improvement across the board for the Fabricator-General.
Ministorum
SLOT A - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum
SLOT B - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum
This seems like it would be fairly useful knowledge to get.
Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Infiltrators in the Trust, and security holes they exploit. Give results to the Inquisition.)
-Y2: Greater Divination (How Chaos Psykers are targeting our anti-psyker forces)
-Y3: Belief and Faith: Adeptus Astra Telepathica
-- DOUBLE DOWN YEAR 3
SLOT B - Year 1 (Xavier)
-Y1: Mentoring (Alpha)
-Y2: Journeyman Alkahestry
SLOT C - Year 4 (Tamia)
-Y4: Black Ship Protection: Telepathica
-- DOUBLE DOWN YEAR 4
SLOT D - Year 5 (Aria)
-Y5: Technomancy
SLOT E - Free Divination
-Y?: Greater Divination (Arhra - nature of ritual with shards of Khaine)
For Ridcully's divinations, having him look for infiltrators elsewhere in the Trust should help prevent tech theft during what is going to be a big tech rollout. The Inquisition can handle things from there. We also need to see how the Chaos Pyskers are targeting our anti-psyker forces, and find out if we can put a stop to it.
Xavier can mentor the Alpha, and continue researching Alkahestry.
Tamia does Black Ships.
Technomancy because it's useful.
For the free divination, I'm going with Arhra's ritual since that could be semi-time sensitive. I could switch this to something else if people want.
Personal
SLOT A - Year 1
-Y1: Personal Attention: Technological Improvements: (General)
SLOT B - Year 3
-Y3: Personal Attention: Technological Improvements: (General)
SLOT C - Year 1
-Y1: Getting to know you
-Y2: Construction Expertise (Build Hive (Tarascon, Center Area))
SLOT D - Year 1
-Y1: Spend Time With (Syr)
-Y2: Write In: Syr Marriage Candidates - Discuss with Syr regarding her marriage options and potentially also arrange for it.
-Y3: Spend Time With (Vlad Tepes)
-Y4: Knowing Avernus (QM's Choice)
-Y5: Knowing Avernus (QM's Choice)
Waiting a year to begin hive construction so that the first hive in Tarascon finishes first. With a finished hive, construction of the next one is cheaper and faster. Using Getting to know you in that slot.
Syr... seriously, this is a CKII modeled quest. Why don't we have a bunch of super-grandchildren bred through eugenics yet? I know you take after your father and you're married to the job, so time to put some pressure on you so you'll find an acceptable political marriage like your dad did.
Vlad, we know. I like the cut of your jib... ya jerk.
Durin has griped about us doing useless Spend Time Withs and not taking the fun option. So taking the fun option, and letting him write what he wants.