The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
@Durin
1. Out of curiosity how much stuf did I get wrong in that omake?
2. More of an actual question, is palaeontology a thing on Avernus? Like have we found fossils and such?

I know I can never top the NO levels some omakes have reached, but I am interested in a bench mark :)
 
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@Durin
1 will we get a option to cover everything in silver?
2 can we get a option for colonial development?
3 would we be able to develop colonies faster if we did figure out what mistakes we made?
4 can we get a option to make merchant ships and mass drivers for the trust?
 
@Durin
1. Out of curiosity how much stuf did I get wrong in that omake?
2. More of an actual question, is palaeontology a thing on Avernus? Like have we found fossils and such?

I know I can never top the NO levels some omakes have reached, but I am interested in a bench mark :)
1. you mean best laid plans? main issue was you had few more sers involved then there shoudl be and had them working together to muh, the plan is a mix of indivinuals and small groups in the hope that one of them gets though
2. you have not
@Durin
1 will we get a option to cover everything in silver?
2 can we get a option for colonial development?
3 would we be able to develop colonies faster if we did figure out what mistakes we made?
4 can we get a option to make merchant ships and mass drivers for the trust?
1. at some piont
2. when you get your economy out of the danger zone
3. yes
4. at some piont
 
We can probably get the Silver coating project subsidized by the Imperial Trust as a strategic investment or something, to get more stable psykers.

My end goal is to produce an Avernus where everything is subsidized by the Trust.
 
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man, I bet there are a bunch of midlevel silver mine owners who had to scramble to suddenly be big players. It went from a moderately useful metal used for second or third their decorations, to the new gold. I bet a lot of silver mines had a big shakeup when their owners got thrown into the deep end and all of sudden the big boys were paying attention to them.
 
man, I bet there are a bunch of midlevel silver mine owners who had to scramble to suddenly be big players. It went from a moderately useful metal used for second or third their decorations, to the new gold. I bet a lot of silver mines had a big shakeup when their owners got thrown into the deep end and all of sudden the big boys were paying attention to them.
Please, silver isn't just the new gold, silver is now bigger than gold ever was. Not only will it effectively be a status symbol as well as a 'default' decour choice, it will also be massively useful in and of itself.
 
Please, silver isn't just the new gold, silver is now bigger than gold ever was. Not only will it effectively be a status symbol as well as a 'default' decour choice, it will also be massively useful in and of itself.

yep, so like third level at most assets jumped up to first. cousin Vinny who grandpa kind of low key hated suddenly has the most valuable bit of the mining company, or more interesting someone who runs the equivalent of a mom and pop mine gets a giant pile of Thrones dropped on his head and told to scale up, or all of a sudden the minieral rates part of the nobility game goes bonkers as the value of silver mins suddenly shoots through the roof and small houses are now suddenly worth bullying. If I wasn't doing my ridcually a day challenge I might give that a shot.
 
3 would we be able to develop colonies faster if we did figure out what mistakes we made?

I'm pretty sure I have a theory.

Check out this discourse
Discussion in 'Discussion' started by Ivan, Mar 3, 2070.

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Moderator
Govonor




Avernus admin




Rating:
1532

food 20 Kc



factories 15 kc



wildlife 30 Kc



military expansion 360Kc







someone who is good at the economy please help me budget this.
Govonor Avernus admin, Yesterday at 12:16 AM Report
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Cadet




Ruffers




Join Date: 4 hours ago

Spend less on millitray expansion.
Cadet Ruffers, 5 minutes ago Report
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Moderator
Govonor




Avernus admin




Rating:
1532

No
Govonor Avernus admin, Report
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I'm pretty sure I have a theory.

Check out this discourse
Discussion in 'Discussion' started by Ivan, Mar 3, 2070.

Page 15 of 30

  < Prev   1     13   14   15   16   17     30   Next >

Moderator
Govonor








Avernus admin








Rating:
1532

food 20 Kc







factories 15 kc







wildlife 30 Kc







military expansion 360Kc















someone who is good at the economy please help me budget this.
Govonor Avernus admin, Yesterday at 12:16 AM Report
#421 + Quote Reply

Cadet








Ruffers








Join Date: 4 hours ago

Spend less on millitray expansion.
Cadet Ruffers, 5 minutes ago Report
#422 + Quote Reply

Moderator
Govonor








Avernus admin








Rating:
1532

No
Govonor Avernus admin, Report
#423 + Quote Reply

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Dawm you i was about to go to sleep and it is so rare to get economic feed back fuck it I will drink to much caffeine in the morning.
 
Wheel in motion
Wheel in motion

For a seer of sufficient power, the present was more of a suggestion than anything. Once one had the knack it was easy to make sure your past selves could scry your notes, and once you were in the habit of doing so it was simply to see what your future selves had figured out. The selves a million years from now spoke to the selves a half million years from now, who spoke to the selves a hundred thousand years from now who spoke to the self in the present. In this way where even the most distant and improbable of futures seen and charted as possible paths. The present became merely the point of choice, where endless branches of choices and worlds where pruned and chosen. Thus did the Wheel of Fortune watch the galaxy.

The wheel spun, and saw, and thought. The galaxy teetered on the brink. Successive ages of decay and collapse had fatally wounded its equilibrium. This would not be an age of slow rot like the one before it, but an age of tumultuous changes and precarious balances between the many forces that wished to claim the next age. Too many of the futures the galaxy moved towards involved unacceptable risk to the crucible. So it spoke to the Will, and so the Will heard and agreed. The Wills plan was vast and multifaceted, beyond even the wheels understanding, but such was its lot. Its place was to see and report not to plan. The will had told it to prepare, and so it had.

It had called out to its selves that could be to ask what it should do, the answers had been many and contradictory. For such was the nature of what was to be, to truly control it was impossible. But there were futures where it failed that could be avoided, and futures, where it succeeded that could be sought. So it had sown its seeds, moving towards the futures that spoke of success. That any one of its plans would succeed as near impossible, that at least one of them would had become a near certainty. That was the truth it had mastered that mortals could not comprehend, and most demons could not accept, there was no such thing as a likely future. Every future was an impossibility, a specific pattern of a trillion hundred sided dice. To steer towards a single result would cripple your reach to a scant handful of dice, but to embrace the endless branching choices ensured you would almost certainly be able to find something of use.

Great calamities and cullings of futures had come and gone, the trillions of possible successes had been winnowed down to the few hundred most probable. Already one impossibility had come to pass, a series of staggeringly unlikely events had seen a ploy began paying dividends centuries before it had expected any success. A seer cast into the flames of the green awakening, more as a probe than anything, had somehow sprouted into a promising manifold of successful futures. Already it had repaid the meager cost of its cultivation, freeing up a great deal of effort during the last Incursion. Yet, once more the futures in which it truly came to fruition where rapidly truncating. A present where it was likely to perish in roared down the endlessly splitting trunk of possibilities. A singular event, in the halls of the great enemy.

This was problematic, a bottleneck of the branching futures that pruned far too many promising possibilities, and too narrow for the Wheels preferred method of broad subtle pushes. Worse still was the timing, two incursion close together had eaten deeply into the worlds safety margins, it would be centuries before the Will would accept actions that could provoke a response.the task was great, and the constraints severe, but the wheel of fortune was beyond a master at the weaving of fates it had done more with less.

The first hurdle was ironically the skill of the potential. Too many failure states had its soul fall into the plague gods hands. Thus it could be assumed that any secrets it gained would fall into the hands of the Enemy, and such was the Plague gods madness that even a hint of aid in freeing his prize would carry an unacceptably high chance of a retaliatory strike. Normally this would be of little concern, but it had cultivated the potentials skill at dealing with the Gods of the warp too well. Even the most subtle of aid in its preparations would risk suspicions. Next was the many-layered defenses of the Plague father's throne, it was a fool but it had learned how to deal with seers and plots from, it's warring with the slightly less foolish architect of fate. To provide any aid once the threshold was crossed would again be detected. Yet without aid, the endeavor would likely fail, troubling.

The wheel widened its search, looking not only at the potential but at the others that would be assisting it. Many were less focused on the divine, but all where might and involved deeply in plots and counterplots that made aiding them risky. Some small aid was given indirectly, as those who sought to snuff them out or stifle their growth found themselves subtly cursed from mysterious directions, but still, the aid was minuscule. The wheel called to its kin for guidance, and the radiance spoke "have you forgotten the nature of our world?" and the wheel understood.

The wheel once more cast it's sight into the galaxy, tracking the threads of those who would aid the potential, and shaped their doom. A great rotting working was woven by its future selves, a curse of misfortune and adversity cast into the present from the future. It's nature seeped in decay, just enough to appear as a degraded working of the plague god, a trap triggered by a possible future, and unleashed upon all who would dare seek to trespass into the garden of rot. Enemies stumbled upon the name of cunning demons, artifacts of fell corruptive power resurfaced in their path, a demon shouted great secrets of warding as a final act of spite before facing true death this and more did the wheel call down upon the great seers of the galaxy. Some small number would likely fall, but the remainder would be honed, strengthened against the tricks and traps of the plague father's throne. Better able to see their tasks through.

With each trial overcome the spread of futures where the potentially survived widened, but the point of diminishing return was abrupt and sever. To push too hard would slay those who would be of use, and to act to openly would invite attention best avoided. The gain was slight, but it was all that could be done for now. Perhaps the potential would succeed, perhaps it would fail, either way, the wheel would spin on, succeeding with this potential or another.


@Durin here is today's thing.
 
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Turn One Hundred and Twenty-One
Turn One Hundred and Twenty-One
Three Hundred and Twenty-Five years since the Founding of Avernus
Five year turn

In recent years your scouts have been seeing movement in Turoq's Domain which seems to indicate that a major attack will be coming soon. While you have no clue exactly when this attack will come your analysis leads to you believe that you have less then a decade, quite possibly quite a bit less. That means that the next act in the War with Turoq will occur before your meeting with the other Imperial Remnants and the Empire of Ashes, though not necessarily long before. If a a major battle is coming then both Avernus and the Imperial Trust as a whole have never been more ready for it, and you are confident that victory is achievable.

General Richards has recently put forward a set of proposals to upgrade your Helguard's power armour to elite models and to provided your PDF with basic power armour. Either of these options is incredibly expensive and would take decades, so for the near future you are limited to only really going down one path or mixing and matching between the two paths.

Marshal Khol combines traits Avernus Officers Academy Graduate (+3M, +3A, +2L, +2P, +3C), Ice Queen (+1M, +2I, +10 to morale of military forces under her command, far less likely to suffer from emotion based effects), Proven Commander (+1M, +5 to morale of military forces under her command) and Ruthlessly Pragmatic (+1M, +1I, -1D, -5 morale to troops under her command), into trait 'Frozen Queen of the North' (+9M, +5I, +5A, +4L, +6P, +6C, +2 all other stats +20 to morale of military forces under her command, far less likely to suffer from emotion based effects, +10 to forces fighting in icy conditions)- Marshal Khol has commanded the defence of the northernmost cities of Avernus for centuries, time in which she has been on the front lines against some of the most powerful forces seen on Avernus. These feats combined with her ruthless pragmatism, cold demeanour and appearance have given her the title of the 'Frozen Queen of the North'.

Two Locked Choose One
One Five years

Helguard Tithe: First Stage- General Richards tells you that she will now be able to begin increasing the tithe for the Avernite Helguard. The first stage of this is to bring the tithe up to the same level that the Helltroopers are currently tithed at: a hundred and five percent. This will take a few decades but will provide both a powerful force to the Imperial Trust Guard and a major boost to your economy.

Time: 25 years

Cost: 4,000,000,000 Thrones, 330,000,000 Material, 14,000,000 Promethium, 100,000,000 Advanced Material, 1,600,000 Exotic Material .
Upkeep per year: -140,000,000 Thrones, -3,200,000 Material, -1,200,000 Promethium, -5,400,000 Advanced Material, -46,000 Exotic Material.
Reward: Recruit 3,423 Helguard Regiments to tithe to Imperial Trust Guard

Locked- Twenty out of Twenty-Five years completed

Power Armoured Militia- Currently a large number of Avernites have managed to acquire their own suits of power armour, either by personal wealth or as part of a group. General Richards believes that by providing tax cuts to the owners of these suits as long as they reach a certain required skill level, she will be able to recruit a massive powered armoured militia force. This will both be time consuming and very expensive but the reward is estimated to be over a hundred and twenty million power armoured militiamen - an incredible force. It should be noted that despite their armour this force will not be nearly as effective as your regulars due to the differences in training.

Time: 20 years

Cost: 39,000,000,000 Thrones, 3,900,000,000 Material, 390,000,000 Metal, 309,000,000 Promethium, 7,900,000 Advanced Material.
Upkeep: Estimated 8.5 billion Thrones a year
Reward: Recruit 1 power armoured militia regiment per 10 militia siege infantry brigades, currently 20,000. Power Armoured Militia Regiments have +20 combat skill from superior training.

Locked- Eleven out of Twenty years completed

Helguard Tithe: Second Stage- General Richards tells you that she will now be able to begin increasing the tithe for the Avernite Helguard. The second stage of this is to bring the tithe up to a hundred and sixty-three percent. This will take a few decades but will provide both a powerful force to the Imperial Trust Guard and a major boost to your economy.

Time: 25 years

Cost: 3,000,000,000 Thrones, 250,000,000 Material, 8,500,000 Promethium, 75,000,000 Advanced Material, 1,200,000 Exotic Material .
Upkeep per year: -95,000,000 Thrones, -2,100,000 Material, -700,000 Promethium, -3,700,000 Advanced Material, -31,000 Exotic Material.
Reward: Recruit 2,637 Helguard Regiments to tithe to Imperial Trust Guard

Power Armoured PDF: Troopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Trooper Regiments.

Time: 6 years

Cost: 2,000,000,000 Thrones, 480,000,000 Material, 481,000,000 Promethium, 93,000,000 Advanced Material.
Upkeep per year: 17,000,000 Thrones, 1,000,000 Material, 300,000 Promethium, 820,000 Advanced Material.
Reward: raise 30,000 PDF Trooper Regiments

Power Armoured PDF: Shocktroopers- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Shocktrooper Regiments.

Time: 6 years

Cost: 2,400,000,000 Thrones, 410,000,000 Material, 41,000,000 Promethium, 80,000,000 Advanced Material.
Upkeep per year: 19,000,000 Thrones, 1,200,000 Material, 350,000 Promethium, 950,000 Advanced Material.
Reward: raise 15,000 PDF Shocktrooper Regiments

Power Armoured PDF: Scout- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Scout Regiments.

Time: 5 years

Cost: 390,000,000 Thrones, 79000,000 Material, 7,900,000 Promethium, 15,000,000 Advanced Material.
Upkeep per year: 3,200,000 Thrones, 190,000 Material, 58,000 Promethium, 160,000 Advanced Material.
Reward: raise 10,000 PDF Scout Regiments

Power Armoured PDF: Void- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Power Void Infantry Regiments.

Time: 6 years

Cost: 1,400,000,000 Thrones, 280,000,000 Material, 28,000,000 Promethium, 54,000,000 Advanced Material.
Upkeep per year: 11,000,000 Thrones, 670,000 Material, 200,000 Promethium, 550,000 Advanced Material.
Reward: equip your 20,000 Void Infantry Regiments with power armour


Power Armoured PDF: Jetbike- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Jetbike Regiments.

Time: 6 years

Cost: 2,400,000,000 Thrones, 300,000,000 Material, 12,000,000 Promethium, 120,000,000 Advanced Material.
Upkeep per year: 19,000,000 Thrones, 740,000 Material, 89,000 Promethium, 1,200,000 Advanced Material.
Reward: raise 10,000 PDF Jetbike Regiments

Power Armoured PDF: Armour- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your PDF armroued regiments.

Time: 5 years

Cost: 250,000,000 Thrones, 51,000,000 Material, 5,000,000 Promethium, 9,800,000 Advanced Material.
Upkeep per year: 2,100,000 Thrones, 120,000 Material, 37,000 Promethium, 100,000 Advanced Material.
Reward: equip your PDF armoured regiments with Pilot Power Armour

Power Armoured PDF: Siege- You economy has improved to the point where it is affordable to equip your entire PDF forces with basic power armour. While expensive this will allow you to field literally billions of power armoured elites, making the Avernite armies truly terrifying. You will have to roll out power armour bit at a time, and one option is to start with your forming your PDF Scout Regiments.

Time: 6 years

Cost: 1,600,000,000 Thrones, 320,000,000 Material, 32,000,000 Promethium, 62,000,000 Advanced Material.
Upkeep per year: 13,000,000 Thrones, 770,000 Material, 230,000 Promethium, 630,000 Advanced Material.
Reward: equip your PDF siege regiments with Power Armour


Advanced Power Armour: Helguard Shocktrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Shocktrooper Regiments.

Time: 9 years

Cost: 2,400,000,000 Thrones, 7,00,000,000 Material, 700,000,000 Promethium, 130,000,000 Advanced Material, 13,000,000 Exotic Material.
Upkeep per year: -1,700,000 Thrones, 5,400 Material, -14,000 Promethium, -210,000 Advanced Material, -27,000 Exotic Material.
Reward: Upgrade your Helguard Shocktrooper Regiments to Helguard Destroyer Regiments

Advanced Power Armour: Helguard Trooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Trooper Regiments.

Time: 15 years

Cost: 2,600,000,000 Thrones, 24,000,000 Promethium, 100,000,000 Advanced Material, 12,000,000 Exotic Material.
Upkeep per year: -1,800,000 Thrones, 5,800 Material, -15,000 Promethium, -220,000 Advanced Material, -29,000 Exotic Material.
Reward: Upgrade your Helguard Trooper Regiments to Helguard Elite Regiments

Advanced Power Armour: Helguard Paratrooper Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Paratrooper Regiments.

Time: 9 years

Cost: 580,000,000 Thrones, 5,500,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -410,000 Thrones, 1,300 Material, -3,500 Promethium, -50,000 Advanced Material, -6,600 Exotic Material.
Reward: Upgrade your Helguard Paratrooper Regiments to Helguard Raider Regiments

Advanced Power Armour: Helguard Scout Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Scout Regiments.

Time: 9 years

Cost: 590,000,000 Thrones, 5,600,000 Promethium, 23,000,000 Advanced Material, 2,700,000 Exotic Material.
Upkeep per year: -420,000 Thrones, 1,300 Material, -3,400 Promethium, -51,000 Advanced Material, -6,700 Exotic Material.
Reward: Upgrade your Helguard Scout Regiments to Helguard Recon Regiments

Advanced Power Armour: Helguard Jetbike Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Jetbike Regiments.

Time: 8 years

Cost: 150,000,000 Thrones, 1,400,000 Promethium, 5,700,000 Advanced Material, 690,000 Exotic Material.
Upkeep per year: -100,000 Thrones, 330 Material, -890 Promethium, -13,000 Advanced Material, -1,700 Exotic Material.
Reward: Upgrade your Helguard Jetbike Regiments to Helguard Elite Jetbike Regiments

Advanced Power Armour: Helguard Void Infantry Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Void Infantry Regiments.

Time: 9 years

Cost: 1,000,000,000 Thrones, 9,800,000 Promethium, 40,000,000 Advanced Material, 4,800,000 Exotic Material.
Upkeep per year: -740,000 Thrones, 2,300 Material, -6,300 Promethium, -90,000 Advanced Material, -12,000 Exotic Material.
Reward: Upgrade your Helguard Void Infantry Regiments to Helguard Elite Void Infantry Regiments

Advanced Power Armour: Helguard Armour Regiments- It is now becoming possible for you to begin supplying Advanced Power Armour to the Avernite Helguard. While this will be incredibly expensive to implement it will provide a serious boost to your combat power and the Imperial Trust will subsidies the upkeep at 105%, enough that it will actually increase your income. You will have to roll out advanced power armour bit at a time, and one option is to start with your Helguard Armour Regiments of all types.

Time: 11 years

Cost: 1,400,000,000 Thrones, 14,000,000 Promethium, 56,000,000 Advanced Material, 6,700,000 Exotic Material.
Upkeep per year: -1,000,000 Thrones, 3,200 Material, -8,700 Promethium, -130,000 Advanced Material, -16,000 Exotic Material.
Reward: Upgrade your Helguard Armour Regiments of all types with Ace Advanced Power Armour

Implement (Technology): Planning- General Schwarz has already implemented the most important technologies found in the datacores but there are still many types that remain unused. He could spend a few years deciding how to best use a selected technology.

Time: 2 years

Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen technology


Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times


Militia Readiness Training- General Schwarz suggests putting the militia though combat readiness training in order to ensure that they are fully prepared for the incoming invasion. This would potentially provide a massive boost to your total combat power but given that you want to avoid using the militia in combat as much as possible how much effect thi will actually have is unknown.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 880,000,000 Thrones, 88,000,000 Material, 8,800,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for militia the next decade, can be taken multiple times, -1% city productivity per attempt (for the turn)


Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.

Time: 1 year.
Chance of Success: Variable

Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).

Admiral Sarnow is currently working with the other Admirals of the Imperial Trust Fleet to do what they can to provide as much false data to Turoq's raids as possible without compromsing the defences of any of your worlds. A challenging task but one that his talent for deception is well suited for.

Admiral Sarnow gains trait Boarding Veteran (+2C, +10 to boarding actions)- Admiral Sarnow has been involved in dozens of boarding actions in his time in the Avernite Navy, both on the defensive and on the offensive. As well as developing his skill at commanding boarding actions this have honed his combat skills.

Two Locked Choose One
One Four years

Deploy Fleet- Admiral Sarnow tells you that Avernus' defences are more then strong enough to deal with any raids from Turoq. As such he is comfortable deploying the entire Warp capable fleet to more vulnerable worlds in order to better protect them.

Time: unknown

Cost per year: 1,000,000,000 Thrones, 200,000,000 Material, 40,000,000 Promethium, 200,000 Advanced Material, 1,000 Exotic Material .
Reward: Have Avernite Fleet assist in the defence of the colonies.

Locked- Twenty-Three out of ?? years completed

Construct: External Torpedo Launchers- On Roskilde Archmagos Tranth found designs for external torpedoes launchers which can be added to warships to give them one shot torpedoes. While individually minor if you upgrade your entire fleet this will give you a powerful opening volley. It will take a good deal of shipyard time to add these to your ships but not be hugely expensive.

Time: 11 years

Cost: 7,700,000,000 Thrones, 1,500,000,000 Material, 120,000,000 Promethium, 2,800,000 Advanced Material, 160,000 Exotic Material.
Upkeep per year: 120,000,000 Thrones, 25,000,000 Material, 12,000,000 Promethium, 28,000 Advanced Material, 790 Exotic Material.
Reward: Add External Torpedo Launchers to all warships, add 7,531 Escort Torpedo Launchers, 4,082 Cruiser Torpedo Launchers and 768 Battleship Torpedo Launchers.

Locked- Ten out of Eleven years completed

Upgrade Defences (Deiphobe)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Deiphobe and Avernus to make attacks even more challenging.

Time: 10 years

Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet

Locked- One out of Ten years completed

Construct: Defence Monitors- Admiral Sarnow tells you that with a trio of years work he would be able to build a significant number of Defence Monitors to replace those lost to the last wars.

Time: 3 years.

Cost: 790,000,000 Thrones, 790,000,000 Material, 1,600,000 Promethium, 480,000 Advanced Material, 520 Exotic Material.
Upkeep per year: 4,800,000 Thrones, 3,200,000 Material, 790,000 Promethium, 1,300 Advanced Material, 8 Exotic Material.
Reward: build 145 Defence Monitors for Avernus.

Construct Defence Cruisers and Monitor for Trust- Admiral Sarnow tells you that the Imperial Trust has put forward an order for some more Defence Cruisers and Escorts to better reinforce the defences of the colonies.

Time: 6 years.

Cost: 3,800,000,000 Thrones, 5,200,000,000 Material, 15,000,000 Promethium, 5,000,000 Advanced Material, 21,000 Exotic Material.
Upkeep per year: 4,700,000 Thrones, 470,000,000 Material, 46,000,000 Metal, 93,000,000 Promethium, 130,000 Advanced Material, 11,000 Exotic Material.
Reward: repair 65 Defence Cruiser and build 133 Defence Monitors to sell to Imperial Trust for 50,282Cr.

Construct: Skeid Military Transport- Admiral Sarnow has recently proposed that Avernus build several Skeid Military Transports to help transport your ground forces. This will leave most of our smaller shipyards free for repairing Shadow Class Destroyers, many of which will be tithed to the Imperial Trust. Given that the Avernite Navy is intended to specialise in planetary assault having some Skeids would be incredibly useful.

Time: 6 years.

Cost: 2,000,000,000 Thrones, 1,200,000,000 Material, 17,000,000 Promethium, 920,000 Advanced Material, 5,800 Exotic Material.
Upkeep per year: 100,000,000 Thrones, 58,000,000 Material, 7,200,000 Promethium, 38,000 Advanced Material, 96 Exotic Material.
Reward: Construct 8 Skeid Military Transports, repair Repair 18 Buccaneer Class Light Cruisers, 33 Adherent Class Light Carrier, 200 Privateer Class Raiders, 200 Soldier Class Destroyers, tithe Light Cruisers, Light Carriers and 172 Soldier Class Destroyers to Imperial Trust.

Construct: Descent Class Destroyers- Admiral Sarnow has put forward a plan to construct two hundred Descent Class Destroyers, half for Avernus and half for the Imperial Trust. This will give you a large force that can not be easily countered by much on the ground short of heavy fortifications. When this is combined with the sheer surprise value that Descent Class Destroyers will have they are a deadly ace to have in reserve.

Time: 6 years.

Cost: 1,200,000,000 Thrones, 800,000,000 Material, 1,900,000 Promethium, 58,000 Advanced Material, 4,700 Exotic Material.
Upkeep per year: 30,000,000 Thrones, 20,000,000 Material, 480,000 Promethium, 15,000 Advanced Material, 120 Exotic Material.
Reward: 100 Descent Class Destroyers for Avernus and 100 for the Imperial Trust Guard


Construct: Escorts- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The quickest of these suggestions is to build a collection of escorts to fill your order of battle. This would involve repairing a bit over two hundred escorts over three years and is the fastest way to bring your fleet up to full strength.

Time: 3 years.

Cost: 1,000,000,000 Thrones, 960,000,000 Material, 4,200,000 Promethium, 723,000 Advanced Material, 5,100 Exotic Material.
Upkeep per year: 42,000,000 Thrones, 40,000,000 Material, 4,400,000 Promethium, 74,000 Advanced Material, 210 Exotic Material.
Reward: repair 104 Squire Frigates (Half Destroyed), repair 104 Page Frigates (Half Destroyed), repair 17 Legionnaire Destroyers (mostly intact),


Construct: Mass Conveyors and Escorts- Admiral Parnell has put forward several suggestions of what to make next with your shipyards. The second suggestion is to use your Huge Shipyard to make some Mass Conveyors, which will be in higher demand now that navigators are being seconded to the military in greater numbers. While the Mass Conveyors are being built Admiral Parnell will use the smaller shipyards to start work on brining your escort numbers up to full strength.

Time: 5 years.

Cost: 784,000,000 Thrones, 78,600,000 Material, 13,000,000 Metal, 3,090,000 Promethium, 303,000 Advanced Material, 3,500 Exotic Material.
Upkeep per year: 71,000,000 Thrones, 32,000,000 Material, 6,500,000 Metal, 4,700,000 Promethium, 28,500 Advanced Material, 109 Exotic Material.
Reward: build 9 Mass Conveyors, repair 84 Squire Frigates (Half Destroyed), repair 81 Page Frigates (Half Destroyed)

Ship Design Investigation (Ship)- While you gained many ancient ship designs from the Sword of Sutur datacores there are still many holes in the line of battle for the Imperial Trust. Admiral Sarnow could spend a year determining if a particular design would work. If it is determined that a design is possible it will then have to be passed on to the Adeptus Mechanicus to actually make the design.

Time: varies (1 yr for escorts, 2 years for cruisers, 3 years for battleships, 4 years for Command Battleships, 5 years for Dreadnoughts)
Chance of Success: 60% (uses learning)

Cost: 38,000,000 Thrones per year
Reward: information on whether design is possible and useful.

Upgrade Defences (Avernus or Deiphobe)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Deiphobe and Avernus to make attacks even more challenging.

Time: 10 years

Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet

Further Thicken Minefield: Deiphobe- One option to expand the defences of Deiphobe is to quadruple the density of the minefield. This would quadruple the damage that the mines inflict, making the minefield likely to destroy most cruisers that try to advance though it and inflict major damage on even Battleships. This would be a time consuming and expensive option, but would make attacking though the minefield near impossible for most fleets.

Time: 12 years.

Cost: 350,00,000,000 Thrones, 72,000,000,000 Material, 3,500,000,000 Promethium, 52,000,000 Advanced Material
Upkeep per year: 8,800,000,000 Thrones, 2,200,000,000 Material, 110,000,000 Promethium, 680,000 Advanced Material
Reward: Thicken Minefield to very heavy

Expand Shipyards: Small- Now that you have a huge shipyard it is possible to build five small shipyards at a time. This would allow you to more quickly increase the total number of shipyards that you own though it would not help with building capital ships or maintaining anything above cruiser. Admiral Parnell would prefer to finish all of your planned large shipyards before building up your small shipyards.

Time: 11 years. (can be taken twice)

Cost: 740,000,000 Thrones, 111,000,000 Material, 55,500,000 Metal, 111,000,000 Promethium, 10,200 Advanced Material, 475 Exotic Material.
Upkeep per year: 148,000,000 Thrones, 22,200,000 Material, 11,100,000 Metal, 11,100,000 Promethium
Reward: 5 new small shipyards


Expand Shipyards: Large- Now that you have a huge shipyard it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily. Admiral Parnell advices you to focus on this until you have all four large shipyards that you plan on constructing.

Time: 11 years. (can be taken twice)

Cost: 740,000,000 Thrones, 111,000,000 Material, 55,500,000 Metal, 111,000,000 Promethium, 10,200 Advanced Material, 475 Exotic Material.
Upkeep per year: 148,000,000 Thrones, 22,200,000 Material, 11,100,000 Metal, 11,100,000 Promethium
Reward: 1 new large shipyard


Readiness Training: Fleet- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his fleet to better prepare them. This could provide a needed edge to your fleet which could have a major impact on the course of the campaign.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for fleet the next decade, can be taken multiple times


Readiness Training: Defences- With Garkill and his forces being expected to arrive within two years Admiral Parnell would like to conduct some last minute training and exercises with his orbital defences in order to better prepare them. This could provide a key advantage to your orbital defences, which represent the majority of your firepower.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 44,000,000 Thrones, 4,400,000 Material, 440,000 Promethium, 8,500 Advanced Material
Reward: +5 to all combat rolls for defences the next decade, can be taken multiple times

Signe tells you that between the military rebate and her work on the economy that she has been able to reduce the debt level to only a little over twice your GDP. This reduction is a result of pulling Avernus from around average for a core world into drawing with Midgard for the third largest economy of any world in the Imperial Trust.

Signe upgrades trait Survival Instincts (+2I, +4C, less likely to die) into trait Uncanny Survival Instincts (+3I, +6C, far less likely to die)- Signe Seidel has always had an instinctive ability to spot damge in all of its forms, an ability that has been determined to be a subconscious manifestation of psychic talent to weak to require training. Over the years these instincts have only got stronger, to the point where she can feel danger coming before some trained diviners.

Two Locked Choose One
One Four years

Expand Mine: Belisama- Belisama has grown large enough hat you could build an even bigger mine in it. This massive mine would bring in around forty billion metal a year, enough to make Avernus the largest single producer of metal in the Imperial Trust. This would be a massive economic and industrial windfall for Avernus and Signe suggests that you begin work immediately.

Time: 14 years. (can only begin in year 5)

Cost: 25,000,000,000 Thrones, 5,000,000,000 Material, 5,000,000,000 Metal, 990,000,000 Promethium, 15,000 Advanced Material, 96 Exotic Material.
Upkeep per year: 2,500,000,000 Thrones, 500,000,000 Material, 500,000,000 Metal, 99,000,000 Promethium, 770 Advanced Material, 2 Exotic Material.
Reward: Expand Mine in Belisama to Titanic, +458 million base metal (+38 billion after modifiers), base metal increases from +700% to +800% (+2 billion after modifiers)

Locked-Thirteen out of Fourteen years completed

Build Hive (The Azure Islands)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.

Time: 15 years.

Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region

Locked- Eight out of Fifteen years completed

Carniflower Investigation- Signe wishes to spend a few years looking into using Carniflowers as an additional defence for your cities. Current proposals include either parks of Carniflowers that can be woken on top of attackers, plantations outside of your cities that can ambush besieging armies or Carniflowers in the lobby of building to deal with people who breach the doors.

Time: 7 years
Chance of Success: 40%

Cost: 380,000,000 Thrones
Reward: Information on how to use Carniflowers to strengthen the defences of your cities.

Locked- One out of Seven years completed

Personal Attention: Build Hive (Terascon, Lonely Mountain)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.

Time: 15 years.

Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region

Locked- Twelve out of Twenty-Two years completed


Educational Reforms Part One- Before his death your personal assistant Antoni Kovac conducted a review of the Avernite educational system that proposed major changes. With his death the responsibility for carrying out his changes has fallen on the Administratum. The first set of changes that Antoni focused on better integrating combat training into your educational system.

Time: 5 years.
Chance of Success: 20% (uses learning)

Cost: 3,700,000,000 Thrones, 37,000,000 Material, 3,700,000 Metal, 370,000 Promethium, 7,400 Advanced Material, 840 Exotic Material.
Reward: begin reform of Avernite educational system, +5 to deathwatch bonus

Carniflower Investigation- Signe wishes to spend a few years looking into using Carniflowers as an additional defence for your cities. Current proposals include either parks of Carniflowers that can be woken on top of attackers, plantations outside of your cities that can ambush besieging armies or Carniflowers in the lobby of building to deal with people who breach the doors.

Time: 7 years
Chance of Success: 40%

Cost: 380,000,000 Thrones
Reward: Information on how to use Carniflowers to strengthen the defences of your cities.

Illusory Pines: Total- Signe has put forward two main ideas for using illusory pines to strengthen the defences of your cities. The first idea is to take it to its full extent, covering the entire city with layered illusions making gathering good information from it challenging at all levels. However this would take decades and be a rather expensive project.

Time: 35 years.

Cost: 260,000,000,000 Thrones, 26,000,000,000 Material, 260,000,000 Promethium, 5,300,000 Advanced Material.
Upkeep per year: 2,600,000,000 Thrones, 260,000,000 Material, 2,600,000 Promethium, 54,000 Advanced Material.
Reward: Fill all cities with illusory pines to full extent, defensive bonus to all stages of siege warfare

Illusory Pines: Inner- Signe has put forward two main ideas for using illusory pines to strengthen the defences of your cities. The second idea is to use illusory pines to make the cities internal defences more confusing and harder to navigate. This would be significantly cheaper and quicker then going for the entire city, but would still be a major project.

Time: 25 years.

Cost: 200,000,000,000 Thrones, 20,000,000,000 Material, 200,000,000 Promethium, 4,200,000 Advanced Material.
Upkeep per year: 2,000,000,000 Thrones, 200,000,000 Material, 2,000,000 Promethium, 42,000 Advanced Material.
Reward: Fill cities with illusory pines to strengthen internal defences, defensive bonus to internal defences

Build Hive (Region)- There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 1 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.

Time: 15 years.

Cost: 4,900,000,000 Thrones, 4,000,000,000 Material, 3,700,000,000 Metal, 6,700,000,000 Promethium, 3,500,000 Advanced Material, 40,000 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Build new Small Hive in selected region

Administrative Shake up- In the centuries since the Avernite Administratum was founded much has changed, about both Avernus and the galaxy as a whole. Signe is sure that this had led to several administrative inefficiencies forming within it. She thinks that with a few years work she will be able to find these and patch them up.

Time: 2 years.
Chance of Success: 20%(goes down by 5% per success)

Cost: 370,000,000 Thrones
Reward: +0.5% administrative efficiency (currently 62.5%)


Munition Stores- Edvin has recently proposed building a series of massive munition stores in each of your cities, which will contain massive amounts of fuel and munitions allowing your cities to withstand extended sieges. These stores would be heavily armoured to prevent them becoming liabilities and would be able to allow your cities for fire all of their defensive weapons and those of their militia for an entire month without pause, so they could prove useful. However building and filling them will be both time consuming and very expensive.

Time: 10 years.

Cost: 72,000,000,000 Thrones, 36,000,000,000 Material, 12,000,000 Metal, 3,600,000,000 Promethium, 19,000,000 Advanced Material, 170,000 Exotic Material. (note that cost includes filling munition stores)
Upkeep per year: 360,000,000 Thrones, 190,000,000 Material, 12,000,000 Metal, 19,000,000 Promethium, 210,000 Advanced Material, 9,100 Exotic Material.
Reward: Build Munitions Stores in every city, each containing enough supplies for cities defences and militia to operator at max intensity for a month


Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.

Time: As Project

Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General


Expand (City) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.

Time: 10 years.

Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive


Educational Review- Edvin has suggested devoting some time to improving the Avernite education system, which while incredible by Imperial standards still has room to improve. It will be challenging to make even small improvements but given that each improvement will increase the productivity of your people for the foreseeable future it is a worthwhile endeavour.

Time: 1 year. (can be taken as many times as you want)
Chance of Success: 10% (uses average of administration and learning)

Cost: 44,000,000 Thrones.
Reward: increase education modifier by +1% (currently +300%)


Economic Focus (Thrones, Production, Metal, Promethium or Food) -Caroline is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.

Time: 1 year.
Chance of Success: 50%

Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this year by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.

Inquisitor Klovis-Ultan suggests that you take the time to put forward your suggestions on the coming meeting with the other powers now, so that you can have time to change the minds of the other members of the High Council before the meeting begins.
Choose One
One Five years

Make a Request- Areatha the Ancient Wanderer, one of the most powerful beings of Avernus barring the Great Ones has recently started living among the humans of Avenrus. While you can not command her you could request her assistance in a matter, or for her to share some of the knowledge that she has gained over the twenty thousand years she has spent on Avernus.

Time: 1 year
Chance of Success: Varies

Cost: Free
Reward: Assistance or knowledge from Areatha

Nynye Trade (Write in)- There are several bit of knowledge that the Nynye that have that could be of great use to the humans of Avernus. There are limits to how much of what they ask for in return that you would be willing to offer but what you can get will be another weapon in the hands of the heroes of Avernus.

Time: 1 year.

Cost: 490,000 Thrones.
Reward: buy Alkahestry from Lulana of the Nynye.

Sphinx Decoding- The Sphinx of Duat offered to help you decide any pules of any form that you encounter, purely for their own entertainment. Due to how their minds work they would be a major asset to any decoding attempts, and should be called upon for any difficult codes.

Time: 1 year

Cost: 4,000 Thrones
Reward: +2d20 to decoding roll of action started this turn

Investigate Relationship (Group One, Group Two)- Inquisitor Klovis-Ultan is willing to spend some time investigating the relationships of organisations, planets, or peoples within the Imperial Trust. This could provide important military, political, and economic information.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on relationship between two groups

Investigate (Aspect of selected planet, including Avernus)- Inquisitor Klovis-Ultan is willing to spend some time investigating aspects of the Imperial Trust that you are interested in. These aspects could be organisational, cultural, political or fall into several other areas.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on selected topic


Persons of Interest- Inquisitor Klovis-Ultan is willing to spend some time investigating some of the more interesting Avernites. Given the sheer number of Avernite heroes it would be a good idea to learn a bit about the more prominent ones.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: information on random interesting Avernite (OOC, please no more then two a turn)


Re-Investigate (Planet)- It has been many decades since the Imperial Trust was founded and Inquisitor Klovis-Ultan suggests investigating the other worlds to determine how they have changed in this time. Given how much Avernus has changed over the last century it is likely that several other worlds have also changed a lot.

Time: 2 years
Chance of Success: 70%

Cost: 3,900,000 Thrones
Reward: Information on how selected world has changed since the Imperial Trust was founded.


Re-examine (Person)- It has been many decades since Inquisitor Klovis-Ultan has gathered information on the notables of the Imperial Trust and so the information that he gathered is now well out of date. Inquisitor Klovis-Ultan has suggested that he spend a few years conducting new investigations on people of interest in order to determine how they have changed.

Time: 1 year
Chance of Success: 70%

Cost: 3,900,000 Thrones
Reward: Selected Character sheet is updated, (please do not do more then 2 or 3 of these actions per turn)


Sirens Trade (Write In)- There are several bits of knowledge that the Sirens have that could be of great use to the humans of Avernus. While at the moment they will only trade it for human souls there is a chance that you could find something else that they would consider valuable enough to bargain for.

Time: 1 year.

Cost: 490,000 Thrones.
Reward: Determine whether write in is valuable enough to the Sirens to conduct trade negotiations


Diplomatic Relations (Planet)- A major reason why diplomatic offices exist is to keep relations strong between allies. Inquisitor Klovis-Ultan suggests spending some time and effort trying to improve Avernus' standing with the other leaders of the Nine Worlds.

Time: 1 year
Chance of Success: 30% (-2 for every point of opinion, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 6,100,000 Thrones.
Reward: +1 opinion with chosen planet.


Ear to the ground- Inquisitor Klovis-Ultan has offered to attempt to determine if any other High Councillors are planning to put forward any proposal at the next High Council Meeting. This would give you a greater amount of warning and allow you to sound out others about their proposals ahead of time.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: determine if one other High Councillor is planning to put forward a proposal per 10% you pass by.


Investigate Quartok (Area)- Now that the Quartok are formally a protectorate it would be a good idea to gain a better understanding of them. Inquisitor Klovis-Ultan wishes to begin conducting investigations of their military, system of government, ect. immediately.

Time: 1 year.

Cost: 5,500,000 Thrones.
Reward: Gain information on the selected area of the Quartok such as the military, government, technology or any other.


Trade Talks (Planet)- Now that you have the datacores you can begin to sell the large amounts of warships in the ship graveyard. Currently Vanaheim would be the best customer though Midgard and Asgard may also be interested.

Time: 1 year

Cost: 550,000 Thrones.
Reward: Trade with chosen planet.


Sound Out (Write In Proposal)- Inquisitor Klovis-Ultan has suggested that you sound out the other Governors about any proposal that you make before the next High Council meeting. While it is rather early to start now it would give you time to attempt to convince people to change their minds before the next High Council meeting.

Time: 1 year.
Chance of Success: 80%

Cost: 144,000 Thrones.
Reward: Gain level of support for proposal and reasons for this for one planet per 10% you succeed by.


Request Information (Write In)- Inquisitor Klovis-Ultan has suggested that you try requesting information from one of the other planets before conducting an in-depth investigation that they may take offence to. He is more then willing to try to convince a planet to to give you specific information such as the exact organisation of Muspelheim's education system or Asgard's mines, which seem to be able to function with surprisingly little trained labour.

Time: 1 year.
Chance of Success: Varied

Cost: 144,000 Thrones.

Jane tells you that Niflheim has recently requested to begin deploying their Voids and Nulls to Avernus in order to gain combat experience against Psykers. While it will take a few years to work them into her security systems the benefits that their addition will provide are formidable. While they should have a significant impact on your Psyker Hunting forces they will not be enough to stop the litany of disasters, for the moment at least.
Choose Two
Two Five years

Integrate Voids- Nilfheim's Voids are highly trained Psyker Hunters that are to a man Upsilon-level Blanks. According to your Psykers Upsilon's are the hardest Blanks to detect with Psychic powers due to their strong resistance to the Warp and lack of a noticeable Blank aura, which a skilled psyker can use to track a more powerful Blank. The Voids take advantage of this and combine it with some of the most advanced stealth technology that you have ever heard of to become deadly infiltrators and snipers.

Time: 3 years

Cost: 38,000,000 Thrones
Upkeep per year: None
Reward: Voids deployed to Avernus for Psyker Hunting, +10 to all rolls to deal with Psykers, bonus increases with numbers and skill

Integrate Nulls- Nilfheim's Nulls are highly warriors that are to a man Phi-level Blanks. This is strong enough to project a calming field in the Warp and provide them with major resistance to Psyhic powers. When a collection of Nulls work together their calming auras combine, creating a still spot in the Warp in which the usage of Psychic powers is greatly restricted. The Nulls are equipped with powerful wards, strong armour and force fields and deployed in battalions of around five hundred against powerful psykers. Between their innate Warp resistance, equipment and the combined force of their auras even powerful psykers have issues slaying Nulls, making them well suited for combating the rogue Alphas and betas that plague Avernus.

Time: 3 years

Cost: 38,000,000 Thrones
Upkeep per year: None
Reward: Nulls deployed to Avernus for Psyker Hunting, +20 to all rolls to deal with Psykers of Beta-level and above, bonus increases with numbers and skill

Counter-Intelligence- Jane tells you that the number of spies attempting to infiltrate Avernus has only gone up over the years. While she thinks that most of them have been caught she is not certain of this, and would like to spend the odd year double checking her subordinates work.

Time: 1 year
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: double check counter-intelligence efforts, +5 t chances of spotting infiltrators this turn.


Focused Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the more powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is more risky for her than normal psyker hunting.

Time: 1 year.
Chance of Success: 30%

Cost: 6,100,000 Thrones.
Reward: +8 to rolls to deal with Chaos Psykers of at least Delta-level for each success, can be taken multiple times


Greater Psyker Hunting- Jane is incredibly skilled at hunting down and killing powerful psykers. If she focuses her hunt on the most powerful psykers she will be able to kill many of the more powerful psykers without much issue, though this is significantly more risky for her than normal psyker hunting.

Time: 1 year.
Chance of Success: 10%

Cost: 6,100,000 Thrones.
Reward: +16 to rolls to deal with Chaos Psykers of at least beta-level for each success, can be taken multiple times


Propaganda about Quartok: (Planet)- Jane has suggested that she use the intelligence network that she commands to push a positive view of the Quartok on the average citizens. This is a type of operation that the Adeptus Arbites are well trained in and she is certain that she could convince almost any population in the Imperial Trust to have a slightly better opinion of the Quartok.

Time: 6 years.
Chance of Success: 20% (fail by more then twenty leads to issues, add spy network bonus to roll)

Cost: 110,000,000 Thrones, 1,100,000 Material, 11,000 Promethium, 34 Advanced Material
Reward: Better attitude towards Quartok in chosen population.


Dedicated Spy Network (Planet, Focus)- While you have a decent spy network on many planets it is a rather general thing not focused on getting any information in particular. Jane has proposed that she build dedicated networks designed to gather information about a particular facet of the target world. Proposed focuses include military, naval, economic, cult activity, and government.

Time: 4 years.
Chance of Success: 40% (major issues if you fail by more then 15, size of diplomatic issue varies with chosen focus)

Cost: 13,750,000 Thrones, 137,500 Material, 13,750 Promethium, 212 Advanced Material
Upkeep per year: 2,750,000 Thrones, 27,500 Material, 2,750 Promethium, 42 Advanced Material,
Reward: Basic Spy network on chosen planet upgraded to Dedicated Spy Network, +60 to all investigate actions on planet chosen field, can discover secret information.


Psyker Hunting- Jane is willing to personally oversee the activities of the Psyker Hunters for a few years. This would greatly increase their effect and reduce the amount of damage that Chaos Psykers inflict. On the downside it would have few long term effects and would take up some of Jane's valuable time.

Time: 1 year.
Chance of Success: 50%

Cost: 6,100,000 Thrones.
Reward: +4 to rolls to deal with Chaos Psykers for each success, can be taken multiple times

Excitement is high throughout the Adeptus Mechanicus about the coming meeting, which incredible amounts of technology may be gained. Fabricator-General Scott would like to focus on developing as much technology as possible before the meeting begins in a decades time.

Choose Four
One Five years, One Four years, Two Two years
Vortex Shells-Now that he has completed the design for Vortex Torpedoes, Archamgos Tranth thinks that he will be able to create Vortex Shells for Macrocannons. While expensive and probably volatile these weapons would be incredibly deadly and allow even escorts to seriously threaten all but the toughest warships, at least while ammunition supplies last. These weapons could also be used on the ground, though the sheer amount of damage they could do if something goes wrong makes that a last resort. However this will be very challenging work and Tranth expects that it would end up taking decades.

Time: 5 years
Chance of Success: -125% (34% after bonuses)

Cost: 800,000,000 Thrones, 40,000,000 Material, 4,000,000 Metal, 2,000,000 Promethium, 7,900,000 Advanced Material, 89,000 Exotic Material.
Reward: learn how to make Vortex Shells for Macrocannons

Locked- Four out of Five years completed

Titan Design: Avernus-Warlord Titan- Archmagos Tranth is now ready to begin the final stage of designing the Avernus-Pattern Warlord Titan. This step consists of putting together all of his previous work and using it to design the Titan. He expects it to take over a decade due to the size of a Titan and the extreme level of quality required.

Time: 5 years
Chance of Success: -120% (1% after bonuses)

Cost: 75,000,000 Thrones, 750,000 Material, 160,000 Promethium, 320,000 Advanced Material, 35,000 Exotic Material, 10 Relic Material.
Reward: Create schematic of Avernus-Pattern Warlord Titan, +1 Mechanicus morale, -1 Mechanicus Unrest.

Grav-Shear Weapons Improvments- Archmagos Tranth found a set of Prototype Grav-Shear weapons in the ruins of Deiphobe and has figured out how to reproduce them. However the designs that he has are prototypes which are significantly more fragile and expensive then they need to be.

Time: 5 years
Chance of Success: -170% (-6% after bonuses)

Cost: 320,000,000 Thrones, 790,000 Advanced Material, 89,000 Exotic Material, 10 Exotic Material
Reward: Reduce cost of Grav Shear Weapons, remove fragility from Grav Shear weapons.

Gravitic Array: Programing- Now that he knows what the Gravatic Array can be used for it is time for Archmagos Tranth to figure out how to create programs that will allow him to use it. He tells you that this will be a complex task that will require much experimentation, and very deep surveys of the Helheim systems gravity.

Time: 5 years
Chance of Success: -150% (14% after bonuses)

Cost: 240,000,000 Thrones, 12,000,000 Material, 4,800,000 Promethium, 160,000 Advanced Material, 18,000 Exotic Material
Reward: lean how to create programs that allow you to use the gravatic array

Gravitic Engines Part Three: Replicate- Archmagos Tranth has recently determined how to repair the Gravitic Engines of The Well of Urd. Now he would like to take the time to work out how to duplicate them, so that more ships using this most interesting form of stealth engine can be built.

Time: 5 years
Chance of Success: -150% (19% after bonuses)

Cost: 1,600,000,000 Thrones, 4,000,000 Advanced Material, 45,000 Exotic Material
Reward: Learn how to replicate the Gravity Engines of The Well of Urd, allowing you to produce more.

Adapt Stealth Technology: Vehicles- Archmagos Tranth has recently gained a good level of understanding of the stealth technology used by Recon Armour. He believes that with a few years work he will be able to figure out how to adapt it for use by vehicles, opening up several new avenues of military combat.

Time: 3 years
Chance of Success: -75% (84% after bonuses)

Cost: 80,000,000 Thrones, 4,000,000 Material, 400,000 Promethium, 790,000 Advanced Material, 8,900 Exotic Material.
Reward: adapt Recon Armour Stealth Technology for use by vehicles, +0.5 Mechanicus Unrest

Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactor designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 1 year.
Chance of Success: -20% (77% after bonuses)

Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.


Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactor designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it, carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 1 year.
Chance of Success: -20% (77% after bonuses)

Cost: 11,000,000 Thrones, 1,100,000 Material, 550,000 Promethium, 79,000 Advanced Material, 8,900 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.
Complete Examination (Void Beacon) - There are many different unusual species on Avernus and
Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.

Time: 6 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species

Locked- Three out of Six years completed

Complete Examination (Dragonfruit) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.

Time: 6 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species

Locked- Four out of Six years completed

Regional Survey (Region) – Magos Biologis Saren wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.

Time: 1 year.
Chance of Success: 60%

Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.


Complete Examination (Species) - There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each species.

Time: 6 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species
Cathedral of the Omnissiah: Mag Mell- Mag Mell is now large enough to build a Cathedral of the Omnissiah. This would increase your production of Advanced material by almost a quarter, helping fill the largest hole in your budget.

Time: 15 years

Cost: 38,000,000,000 Thrones, 9,400,000,000 Material, 3,800,000,000 Metal, 190,000,000 Promethium, 880,000 Advanced Material, 110,000 Exotic Material, 12 Relic Material.
Upkeep per year: 3,800,000,000 Thrones, 940,000,000 Material, 380,000,000 Metal, 19,000,000 Promethium, 88,000 Advanced Material, 11,000 Exotic Material, 1.2 Relic Material.
Reward: Increase base AM production by 100% (currently +100%), increase AM production by 68,000 (2.8 million), can have either Cathedral of the Omnissiah or a Cathedral of the Machine God,

Locked- Twelve out of Fifteen years completed

Build Vault (City)- Now that you have designed an Ultra-Secure Vault it is time to build one, or more. The sheer complexity of the technology required for the vault makes building one an expensive project that will take at least a decade. The final decision to be made is where to build a vault, with Mag Mell, Dorthonion, Dis and the Unseen University being obvious candidates.

Time: 10 years
Chance of Success: -50% (48% after bonuses, can retake at half time and cost on fail)

Cost: 380,000,000 Thrones, 380,000 Material, 38,000 Promethium, 7,400,000 Advanced Material, 840,000 Exotic Material, 94 Relic Material.
Upkeep per year: 19,000,000 Thrones, 19,000 Material, 1,900 Promethium, 150,000 Advanced Material, 8,400 Exotic Material, 0.5 Relic Material.
Reward: Build Ultra-Secure Vault

Cathedral of the Machine-God: Annwn- Annwn is now large enough to build a Cathedral of the Machine-God. This would increase your production of Relic Material by almost half and your production of Exotic Material by a tenth, together a major boost to your economy.

Time: 15 years

Cost: 38,000,000,000 Thrones, 9,400,000,000 Material, 3,800,000,000 Metal, 190,000,000 Promethium, 880,000 Advanced Material, 110,000 Exotic Material, 12 Relic Material.
Upkeep per year: 3,800,000,000 Thrones, 940,000,000 Material, 380,000,000 Metal, 19,000,000 Promethium, 88,000 Advanced Material, 11,000 Exotic Material, 1.2 Relic Material.
Reward:+10 to all Adeptus Mechanicus rolls, increase base EM production by 100% (currently +100%), increase AM production by 6,800 (280k), increase EM production by 1,375 (7.8k), provides 5 Relic Material per year, can have either Cathedral of the Omnissiah or a Cathedral of the Machine God,

Luna Forge-Hive (Moon)- Now that the last of the Lunar Forge-Hives has began to be expanded Fabricator-General Scott is willing to begin work on making more. She tells you that she could fit a dozen Forge-Hives on each of the moons with time, though every Forge-Hive constructed will take population away from the current Forge-hives and slow their growth into Huge Forge-Hives.

Time: 12 years.

Cost: 11,000,000,000 Thrones, 12,000,000,000 Material, 14,000,000,000 Metal, 3,400,000,000 Promethium, 6,700,000 Advanced Material, 55,000 Exotic Material.
Upkeep per year: 350,000,000 Thrones, 100,000,000 Material, 100,000,000 Metal, 26,000,000 Promethium, 59,000 Advanced Material, 520 Exotic Material.
Reward: Selected Small Forge Hive upgraded into Large Forge Hive

Terminator Armour- Now that you have a design for Terminator Armour usable by humans Fabricator-General Scott is wiling to make twenty suits for Avernus. This will be time consuming and use up a lot of Relic Material but the defensive bonus for your leaders and heroes makes it worthwhile.

Time: 8 years

Cost: 380,000 Thrones, 180 Exotic Material, 40 Relic Material
Upkeep per year: 38,000 Thrones, 3.6 Exotic Material, 0.4 Relic Material.
Reward: 20 suits of Terminator Armour


Expand Military Forces: Mechanicus- Fabricator-General Scott believes that it is time to expand the military power of the Avernite Mechanicus in order to properly defend the Forge-Hives. She proposes training an entire army of Tech-Guard, two corps of Skitarii and two hundred Battle Congregations. This force would be highly expensive but allow the deployment of a massive number of devastating troops. It represents the shift in force composition of the Mechanicus military that Fabricator-General Scott plans over time, with the emphasis being moved from massive armies of cybernetically enhanced soldiers to smaller elite forces making use of highly advanced technology and cybernetics. In particular the vast increase in the number of Battle Congregations fielded should prove to be devastating.

Time: 18 years

Cost: 5,500,000,000 Thrones, 440,000,000 Material, 27,000,000 Promethium, 140,000,000 Advanced Material, 940,000 Exotic Material .
Upkeep per year: 730,000,000 Thrones, 56,000,000 Material, 14,000,000 Promethium, 9,400,000 Advanced Material, 45,000 Exotic Material.
Reward: increase the size of your Mechanicus military forces by recruiting 2,848 Tech-Guard Regiments, 1,920 Skitarii regiments and 200 Battle Congregations.


Adjudicator- One of the STCs found in the datacore was for the Helheim Pattern Adjudicator Mobile Assault Platform - a massive command vehicle similar to a Capitol Imperialis, but far better in all respects. Fabricator-General Britton suggests that he build one to act as your command vehicle.

Time: 1 year.

Cost: 1,100,000 Thrones, 110,000 Material, 17,600 Promethium, 21,250 Advanced Material, 190 Exotic Material.
Upkeep per year: 110,000 Thrones, 11,000 Material, 8,800 Promethium, 2,125 Advanced Material, 10 Exotic Material.
Reward: 1 Helheim Pattern Adjudicator Mobile Assault Platform


Oversee the Forge (Advanced Material, Exotic Material or Relic Material) -Fabricator-General Britton is capable of notably increasing the efficiency of Avernus' Forges by personally overseeing them. This would provide a notable increase in production while he is overseeing them but have little long term effect.

Time: 1 year.
Chance of Success: 50%

Cost: 61,000,000 Thrones.
Reward: Total production of chosen resource for the year increased by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.


Another – One of the most useful tools for exploration that you have access to is the Helheim-pattern Large Mobile Research Facility. While useful the fact that you only have one means that exploring a region with it alone would be too time consuming. Fabricator-General Britton has offered to over the the construction of some more, which would greatly increase their use in exploration.

Time: 1 year.

Cost: 38,500,000 Thrones, 539,000 Material, 192,500 Metal, 84,700 Promethium, 1,720 Advanced Material, 96 Exotic Material.
Upkeep per year: 3,850,000 Thrones, 53,900 Material, 19,250 Metal, 17,400 Promethium, 172 Advanced Material, 4.8 Exotic Material.
Reward: 1 Large Mobile Research Facility: Helheim patten, can be taken multiple times
Black Ship Protection: Mechanicus- Between the Siren Runes of Warding and the powerful Gellar Field Generators that were part of the design for the Deus Superdreadnought you may now be able to build a version of the Black Ships. To begin with the Adeptus Mechanicus and the Adeptus Astra Telepathica will need to work together on combining these technologies and testing whether their effect is strong enough. Both Fabricator-General Scott and Archmagos Tranth have a good enough understanding of Gellar Fields to lead the Adeptus Mechanicus half of this research project.

Time: 12 years (must be taken with Black Ship Protection: Telepathica)
Chance of Success: -80% (both parts must succeed)

Cost: 75,000,000 Thrones, 750,000 Material, 150,000 Promethium, 310,000 Advanced Material, 35,000 Exotic Material, 10 Relic Material.
Reward: Create set of protections allowing the design of Black Ships

Decode: Data-Jewel- A dozen heavily encoded Data-Jewels were located in the Ruins of Deiphobe and nine more at Roskilde, with unknown contents. While their encryptions are far too strong for your current technology to pierce, with sustained effort from Ridcully, Fabricator-General Scott believes that she could break them.

Time: 3 years
Chance of Success: -300% (-61% after bonuses, failing reduces success chance by 15% of margin of failure)

Cost: 320,000,000 Thrones, 790,000 Advanced Material, 89,000 Exotic Material
Reward: Decode a Data-Jewel.


Hyper Battle Cruiser Design: Ragnarok Cannon- Archmagos Tranth has recently worked out how to fit Hyper-Plasma reactors into smaller warships. This will allow the creation of Battlecruisers armed with more powerful weapons, such as the Ragnarok Cannon. A Battlecruiser equipped with a Hyper-Plasma reactor and a Ragnarok Cannon would be capable of inflicting massive damage at high range, though the size of a Ragnarok Cannon would make it a bit less manoeuvrable and the Hyper-Plasma Reactor would make it far more fragile then a normal Battlecruiser.

Time: 3 years.
Chance of Success: 00% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for Hyper Battlecruiser with Ragnarok Cannon

Hyper Heavy Cruiser Design: Graviton- Archmagos Tranth has recently worked out how to fit Hyper-Plasma reactors into smaller warships. This will allow the creation of Heavy Cruisers armed with more powerful weapons, such as Graviton Weapons. A Heavy Cruiser equipped with a Hyper-Plasma reactor and Graviton Weapons would be capable of massive amounts of damage to targets within short range, though the Hyper-Plasma Reactor would make it more vulnerable than you would like on a brawler.

Time: 3 years.
Chance of Success: 00% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for Hyper Heavy Cruisers with Graviton Weapons


Advanced Ramilies Design: Type- Archmagos Tranth has recently finished reverse engineering the Ramilies Starfort and has sketched out a few different ways that it could be improved with current technology. Both Fabricator-General Scott and he are able to turn these simple ideas into complete plans, though given the size of a Ramilies it will take some time. The current suggestions for a design are pure fortress, orbital defence station, forward operating base variant, and orbital artillery, though there maybe other possible purposes.

Time: 5 years.
Chance of Success: 10% (99% after bonuses)

Cost: 150,000,000 Thrones, 29,800,000 Material, 1,540,000 Promethium, 350,000 Advanced Material, 8,900 Exotic Material.
Reward: Designs for selected type of Advanced Ramilies Starfort

Saint Lin is currently studying the Plague God with a level of focus and information that you have not seen in him for centuries. You expect that he will be able to give Ridcully a great deal of insight into the nature of the Plague God before the divination is attempted, information that may be the edge that saves him from death or far worse fates.

Saint Lin gains trait Bearer of Dark Secrets (+2L, +1P, +10 to all rolls dealing with the Plague God, +5 to all rolls dealing with chaos)- Saint Lin has been gifted with some of the secrets that the Eldar have learned about the Plague God over the aeons, secrets that would drive most minds insane. This has granted him greater insight into the workings of the Plague God and Chaos as a whole.

Choose Two
Two Four years

Double: The Nature of (Nurgle)- Saint Lin is willing to spend some time gathering more knowledge about a particular god or pantheon. As well as furthering your knowledge this may help you deal with agents of that particular god, though how much Lin can not say.

Time: 5 years
Chance of Success: -30 (uses average of learning and piety)

Cost: 40,000,000 Thrones
Reward: information on the nature of selected God or Pantheon, ??.

Locked- Four out of Five years completed

Belief and Faith: Adeptus Astra Ministorum- High Grandmaster Ridcully has recently discovered much about how peoples beliefs can effect the Warp. This has many similarities to how the power of faith that gods can use, and Ridcully would like to work with Saint Lin to investigate this similarity.

Time: 5 years (must be taken with Belief and Faith: Adeptus Ministorum)
Chance of Success: 00% (uses average of learning and piety)

Cost: 40,000,000 Thrones
Reward: Information on interaction between belief and faith

Cleanse World (Light, Moderate or Heavy)- There are thirteen tainted worlds recently captured from Valinor. Of these worlds six are lightly tainted, six are moderately tainted and one is heavily tainted. Saint Lin believes that with a few decades work he could totally cleanse the worlds, or at least reduce the level of taint.

Time: 2 years
Chance of Success: 10% (76% after bonuses)

Cost: 40,000,000 Thrones, 7,900 Advanced Material, 890 Exotic Material, 1 Relic Materials
Reward: Reduce the taint of selected world by 1 level, 2 on a crit.

The Nature of (God or Pantheon)- Saint Lin is willing to spend some time gathering more knowledge about a particular god or pantheon. As well as furthering your knowledge this may help you deal with agents of that particular god, though how much Lin can not say.

Time: 5 years
Chance of Success: -30 (uses average of learning and piety)

Cost: 40,000,000 Thrones
Reward: information on the nature of selected God or Pantheon, ??.

On Created Gods - Saint Lin is willing top spend a few more years investigating whether there is such a thing as Created Gods. While there is no proof of their existence, there are a few hints that may lead to something interesting.

Time: 5 years
Chance of Success: -60 (uses average of learning and piety)

Cost: 40,000,000 Thrones
Reward: information on Created Gods, ??.

Oversee Missionaries- Saint Lin has recently received permission to send missionaries into Dragon's Nest, though the missionaries will be closely watched. While it may not be a good idea for Saint Lin to personally lead them his oversight would increase the chance that they are successful in their efforts.

Time: 1 year
Chance of Success: 40%

Cost: 4,000,000 Thrones
Reward: +1% chance of success for conversion, can be taken multiple times

Keeping the Faith- Saint Lin has offered to spend some time on the other worlds in the Imperial Trust in order to help raise morale and strengthen their faith. He would prefer to focus on those worlds having troubles such as Vanaheim first and would like to begin sooner rather than later.

Time: 1 year.
Chance of Success: 10%

Cost: 61,000 Thrones.
Reward: +1 morale and -5% cultist numbers for selected world, will not raise morale above 10


Those in the Shadows- With the collapse of the Astronomican the psykers have by far the hardest time maintaining their faith. They are constantly tempted by countless daemons with only their own will and training to keep them at bay. Saint Lin has offered to spend time with those Psykers approaching the trials in order to fortify their will and prepare them for the challenges to come.

Time: 1 year
Chance of Success: 30%

Cost: Free.
Reward: +5% to the success chance of all psykers who take the trials this year, can be taken multiple times

Currently Ridcully is preparing himself for what has the potential to be both the important vision of his life and the final vision. Attempting to pry into a secret hidden by one of the great Gods of Chaos in their throneroom is quite possibly the most dangerous task that a seer can attempt, mortal or not. The fact that the Eldar are willing to take this risk, and that Ridcully is only shows just how high the reward is. While as things are there is no chance to free Isha, even if she is kept trapped by the Lord of Decay, knowing where she is being kept will allow a rescue attempt to be launched when there is an opening. Given her domains a free Isah would be a gamechanger for both the Empire of Ashes, who may be able to reach a decent population growth, and for many others. For example Isha is the only being that you know could and would not only cure Sain Lin of his issue but be able to heal Roboute Guilliman.

Choose Four
One Five years, One Three years, Two One years
Greater Divination: The Throne of the Plague God- The Eldar have recently contacted High Grandmaster Ridcully about a ultra-high risk divination where he would be working with some of their greatest seers to peek into the throne of the Plague God. If he agrees to assist them in this matter it will count as all of the divinations that he owes them, if any of the seers are successful the Empire of Ashes will owe him a small or major favor depending on what they see and if he is successful the Empire of Ashes will owe a major or honorbound favor. Even working with the Black Crystal Jewelry and the greatest Eldar Seers alive and dead this is an incredibly risky proposal and has a good chance of being the end of Ridcully, or another step towards his apotheosis.

Time: 2 years.
Chance of Success: Interlude, low

Cost: 4,000,000 Thrones
Reward: Pay off debt to Eldar, favor from Empire of Ashes, information on the Plague God, ???

Cheating- Recently Archmagos Explorator Tranth and Headmaster Ridcully have come up with the idea to use Headmaster Ridcully's postcognition to discover more about The Well of Urd and the technologies that make it up. This should be very effective and will hopefully be enough to allow Archmagos Explorator Tranth to learn how to use technologies otherwise incomprehensible.

Time: 1 year. (must be taken by Headmaster Ridcully, Archmagos Explorator Tranth must have taken an Examine or decoding action this year)
Chance of Success: 30%

Cost: 71,000 Thrones, 710 Material, 7 Promethium, 86 Advanced Material, 9.6 Exotic Material.
Reward: permanently reduce the difficulty of the Examine or decoding action by one percent per five the action is passed


Contact Eldrad Ulthran (Reason)- Now that High Grandmaster Ridcully has made contact with Eldrad Ulthran and formed an agreement with him it is possible for him to make contact once more. This could be either to share the result of a vision that Ridcully has had or to make a request of the Eldar, which Eldrad Ulthran will require some sort of compensation for and will require High Council backing.

Time: 1 years
Chance of Success: 30% (uses control)

Cost: 3,900,000 Thrones
Reward: Make contact with Eldrad Ulthran.


Fanning the Flames- In the recent emergency meeting it was decided that High Grandmaster Ridcully should devote a major portion of his time to intensifying the civil war in Tugozak's Domain. This should hopefully increase the number of casualties that the Orks take in the coming years and will soften them up for later strikes.

Time: 1 year
Chance of Success: 20%

Cost: 3,800,000 Thrones
Reward: civil war in Tugozak's Domain prolonged and intensified


Greater Divination (Focus)- High Grandmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to gather a good deal of information about the galaxy using his powers. Possible focuses are the condition of races or organisations, the balance of power in Segmentums or even the activity and compositions of pantheons of gods.

Time: 1 year. (can only be taken three times per turn, including free action)
Chance of Success: 10%

Cost: 4,000,000 Thrones
Reward: Information on focus. The narrower the target the more information.

Divination: Attacks- Headmaster Ridcully could spend some time attempting to predict any incoming attacks on the Imperial Trust. While he tells you that it will be easy for him to spot that an attack is coming, finding more information such as the size, composition, location, and exact timing will take more time and effort.

Time: 1 year
Chance of Success: 50%

Cost: 4,000,000 Thrones
Reward: Information on incoming attacks for the next five years, each success provides more information.


Divination (Target)- Headmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to gather a good deal of information about the neighbouring sectors without putting any scouts at risk. Valinor, Dragons Nest, and the Orkish domains seem to be the best options to investigate this way.

Time: 2 years.
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: Information on selected polity, location, ect. The narrower the target the more information.

Focused Divination (Target, Area)- High Grandmaster Ridcully is more skilled at seeing the present than he is at predicting the future. This allows him to investigate specific aspects of one of the neighbouring nations, such as their military composition, leaders, or even the best times to attack them.

Time: 2 years.
Chance of Success: 30%

Cost: 4,000,000 Thrones
Reward: Gain selected information on selected polity, location, ect. The narrower the target the more information.
Apprentice Alkahestry- The Nynye are now willing to share the secrets of Alkahestry with the Adeptus Astra Telepathica. While Alkahestry is a highly complex art that takes decades to learn, your psykers now have the absolute basics and can work on slightly more advanced levels.

Time: 6 years
Chance of Success: 60% (uses learning)

Cost: Free
Reward: Adeptus Astra Telepathica learns basics of Alkahestry, unlocks Alkahestry training and Journeyman Alkahestry

Locked- Two out of Six years completed

Examine: (Rune of Toughness)- The Sirens have recently traded knowledge of how to make several forms of Runes in exchange for the souls of chaos cultists. Tamia would like to spend a few years examining each in order to both determine what it does and to ensure that it is safe. This will also determine exactly how you can use the rune, including whether you can form wards of it or inscribe it on weapons.

Time: 3 years (must be taken by Tamia)
Chance of Success: 80% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the effects of the selected Rune and if it is safe

Locked- One out of Three years completed

Psyrodactyl Interest- Xavier believes that it should be possible for humans to use the power that Psyrodactyl's use to detect interest in them. He tells you that it should be usable for even minor psykers, and will be an invaluable tool for covert actions of all forms. Inquisitor Klovis-Ultan has indicated that the Inquisition is interested.

Time: 5 years
Chance of Success: 25% (uses average of learning and control, uses average of telepathy and divination bonuses)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Learn how to use the power Psyrodactyls use to detect interest in them

Locked – One out of Five years completed

Anti-Ork Powers: Grand Techbane- Now that he has created an anti Ork Power Xavier thinks that it is possible to upscale it so that it can be used by entire Choirs of Psykers. While it would take a good bit of research to create this power would allow your Demonology Choirs to cause malfunctions to entire Orksish armies, or even disable Gargents.

Time: 8 years
Chance of Success: -50% (uses learning)

Cost: 180,000,000 Thrones, 1,800,000 Material, 4,200 Advanced Material, 480 Exotic Material.
Reward: Create choir scale power able to cause Ork technology to malfunction

Belief and Faith: Adeptus Astra Telepathica- High Grandmaster Ridcully has recently discovered much about how peoples beliefs can effect the Warp. This has many similarities to how the power of faith that gods can use, and Ridcully would like to work with Saint Lin to investigate this similarity.

Time: 5 years (must be taken by Ridcully, must be taken with Belief and Faith: Adeptus Ministorum)
Chance of Success: 20% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on interaction between belief and faith

Laws of the Warp- While conventional wisdom has the Warp as an utterly chaotic dimension with no real internal consistency High Grandmaster Ridcully believes that it does have a handful of underlying laws which are very rarely breached, if at all. With a bit of effort he can start looking into several concepts that he believes are underlying Laws of the Warp.

Time: 5 years (must be taken by Ridcully)
Chance of Success: 5% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Laws of the Warp, new options

Implement (Siren Rune)- In recent years you have gained access to a massive list of Siren Runes, each of which has their own uses. It would be a good idea to spend some time working out how to best use them.

Time: 2 years

Cost: 39,000,000 Thrones, 7,800,000 Material, 790,000 Promethium, 85,000 Advanced Material, 95 Exotic Material.
Reward: Plan on how to implement chosen rune

Black Ship Protection: Telepathica- Between the Siren Runes of Warding and the powerful Gellar Field Generators that were part of the design for the Deus Superdreadnought you may now be able to build a version of the Black Ships. To begin with the Adeptus Mechanicus and the Adeptus Astra Telepathica will need to work together on combining these technologies and testing whether their effect is strong enough. Only Tamia has a good enough understanding of Siren Runes to lead the Adeptus Telepathica half of this research project.

Time: 12 years (must be taken with Black Ship Protection: Mechanicus)
Chance of Success: 20% (uses learning, both parts must succeed)

Cost: 400,000,000 Thrones, 10,000,000 Advanced Material, 100,000 Exotic Material, 25 Relic Material
Reward: Create set of protections allowing the design of Black Ships

Warp Echo: (material or item)- Some materials or items have a strong echo in the Warp, providing them with proprieties that they otherwise would not have. With a bit of work Ridcully will be able to determine if any given material or item has an echo, and what it is tied to.

Time: 1 year (must be taken by Ridcully)
Chance of Success: 30% (uses learning)

Cost: 3,800,000 Thrones, 38,000 Material, 85 Advanced Material, 9 Exotic Material.
Reward: Information on selected items Warp echo

Warp Echo: (Search)- Some materials or items have a strong echo in the Warp, providing them with proprieties that they otherwise would not have. With a bit of work Ridcully will be able to find items or materials that have Warp Echoes.

Time: 3 years (must be taken by Ridcully)
Chance of Success: -10% (uses learning)

Cost: 18,000,000 Thrones, 180,000 Material, 420 Advanced Material, 48 Exotic Material.
Reward: find one Warp Echo

Research: Conceptional Bonding: First Stage- Recently it has been found that Truesteel works by somehow permanently bonding the concept of steel to metal. Given that conceptional bonding is considered to be highly unstable and requires constant attention from a skilled Psyker to maintain, the fact that a stable form of it exists is highly interesting, among other reasons because it was believed to be impossible. Tamia thinks that if she spends a decade or so studying Truesteel she will learn more about how it works; not nearly enough to replicate the feat but still enough to be of great use. She mentions that among other uses any more information on this subject may be useful in working out how to copy the power that Island Turtles use, which would be invaluable.

Time: 12 years
Chance of Success: 25% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Information on Conceptional Bonding

Examine: (Siren Rune)- The Sirens have recently traded knowledge of how to make several forms of Runes in exchange for the souls of chaos cultists. Tamia would like to spend a few years examining each in order to both determine what it does and to ensure that it is safe. This will also determine exactly how you can use the rune, including whether you can form wards of it or inscribe it on weapons.

Time: 3 years (must be taken by Tamia)
Chance of Success: 80% (uses learning)

Cost: 39,000,000 Thrones, 390,000 Material, 850 Advanced Material, 95 Exotic Material.
Reward: Determine the effects of the selected Rune and if it is safe

Psychic Materials: Wildlife- There are some materials that channel psychic energies better than others, or in certain ways. Given the sheer variety of psychic wildlife of differing sorts on Avernus, Grandmaster Jameson believes that at least some of them will be useful in this manner. She will only be able to examine a single type of creature at a time, so it will take quite some time to examine everything that Avernus has to offer.

Time: 1 year

Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials.
Reward: Determine if any part of selected species is useful as a psychic conductor.

Research: Black Crystal Items (Item)- Last year Headmaster Ridcully determined that each of the items of Black Crystal has its own unique property, though he was not able to determine what they are. He tells you it would most likely take a couple of years of study to determine exactly what the unique properties are but it would most likely be worth the time expended.

Time: 2 year
Chance of Success: Unknown (uses learning)

Cost: 355,000 thrones, 17,750 Material, 43 Advanced Material.
Reward: More information on Black Crystal Item selected


Research (Species that has completed Biologis research) – Many of the more interesting creatures of Avernus use psychic powers in some manner and while Magos Biologis Saren has discovered as much about them as he can, there is still more to learn. Headmaster Ridcully would like to lead a team of Sanctionites to try to discover more about these species, hopefully including how to mimic their innate powers in some manner.

Time: 1 year
Chance of Success: Unknown (uses learning)

Cost: 81,000 thrones, 8,100 Material, 8.6 Advanced Material.
Reward: More information on chosen species, chance of learning new psychic power.
Ward Vault (City)- An essential part of your Ultra-Secure Vault design are some powerful Wards that Tamia has designed. When combined with the vaults Null-Technology these wards should make it near impossible for Psykers to bypass the vaults defences.

Time: 10 years
Chance of Success: 10% (uses average of learning and control)

Cost: 38,000,000 Thrones, 740,000 Advanced Material, 84,000 Exotic Material, 20 Relic Material.
Upkeep per year: 1,900,000 Thrones, 37,000 Advanced Material, 4,200 Exotic Material, 1 Relic Material.
Reward: Ward Ultra-Secure Vault

Psychic Cleansing- Saint Lin has volunteered to undertake the cleansing of the recently captured worlds in Valinor. While your normal psykers could not pull this feat off by themselves, both pyromancers and daemonologists would be able to assist him in his efforts, reducing the amount of time he must spend on this project.

Time: 2 years (must start at same time as Cleanse World, can't be taken by Ridcully)
Chance of Success: 20% (uses average of power and control with Pyromancy and Demonology Bonus)

Cost: 4,000,000 Thrones, 400,000 Material, 4,250 Advanced Materials
Reward: +15 to success chance of Cleanse World

Mentoring: Alpha- Given the high rate of failure for the more powerful psykers High Grandmaster Ridcully would like to have some of his best psykers mentor the second Alpha-level in the years leading up to her trials. This will hopefully be enough to increase her chance of passing by a significant degree.

Time: 1 year. (can be taken per hero)
Chance of Success: 50%

Cost: Free
Reward: each point of success increases chance of the Alpha-level psyker passing the trails by 1% (max pass chance 65%, current pass chance 10%.


Create Psyker Order (Purpose or Speciality, Department if Any)- It is possible for you to create an Order of Psykers within the Adeptus Astra Telepathica. This Order will either have a purpose and develop as needed to fulfil this purpose or it will have a speciality and develop that speciality. For example an Order of Healers would have the speciality of Healing and focus on devolving your knowledge of Physic Healing and teaching your Healers while an Order of Daemon Hunters would have the purpose of combating Daemons and would recruit those with the will and talent to combat Daemons.

Time: 6 years

Cost: 200,000,000 Thrones, 2,000,000 Material, 4,150 Advanced Material, 415 Exotic Material.
Reward: Allows the formation of an Order of Psykers with selected purpose or speciality within the selected department, more options.

Battle Preparations- It is highly likely that you will find yourself in a war as soon as the Warp Storm ends and Primaris Xavier has suggested putting the Battle Psykers through last minute training in preparation. While this will have no long term effect, in the short term it will hone the edge of their psychic abilities.

Time: 1 year
Chance of Success: 40% (uses Martial, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 22,000,000 Thrones, 11,000 Material, 1,100 Promethium, 10,625 Advanced Material, 116 Exotic Material.
Reward: +5 to all Battle Psyker Rolls for the next decade


Honing an Edge- It is highly likely that you will find yourself in a war as soon as the Warpstorm so it might be a good idea for the heroic Psykers of Avernus to focus on preparing themselves. While normally the time just before a war is not a good time for a military force's leadership to spend a year meditating and training themselves, when the leader is as powerful a weapon as a heroic psyker it becomes a good option.

Time: 1 year
Chance of Success: 40% (uses Control, each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: Free
Reward: +10 to all battle rolls by Heroic Psyker who takes the action for the next decade

Mentoring: Beta- Given the high rate of failure for the more powerful psykers Headmaster Ridcully would like to have one of his best psykers mentor the next Beta-level in the year leading up to his trials. This will hopefully be enough to increase his chance of passing by a significant degree.

Time: 1 year. (can be taken once)
Chance of Success: 50%

Cost: Free
Reward: each point of success inc chance of the Beta-level psyker passing the trails by

A few weeks ago Professor Antoni Kovac, your most recent assistant died after tripping down a stairway and landing badly. After much investigation this was ruled as an actual accident, you can't remember the last time one of those killed someone. This means that you will need to once more select a new assistant, a mere few decades after losing Thaddeus to cults.

Governor Rotbart upgrades trait Skilled Strategist (+2M, +10 to rolls by troops under your overall command) into Expert Strategist (+3M, +15 to rolls by troops under your overall command)- You are incredibly skilled at commanding on a grand scale, where entire armies of elite troops move at your direction.


One Locked Choose Two
Two Five years
Personal Attention: Build Hive: (Lonely Mountain)– You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked- Twelve out of Twenty-Two years completed

A New Assistant- With the recent death of Antoni in an accident you will need to select a new personal assistant. After working with Thaddeus for almost two centuries it will be hard adjusting to a new assistant.

Time: 1 year

Cost: free
Reward: Select new assistant

Personal Attention: Any– You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Deployment- You are the best general in the Imperial Trust, by far. As such you could significantly strengthen the defences of one of the colonies by personally taking command of its defences for a period. This would greatly reduce what you could do on Avernus for this period though.

Time: Write in (uses 2 actions, reduces number of personal attention slots by 1, removes palace bonus)

Cost: Free
Reward: Personally take command of the defences of one of the colonies, possibly fight off a raid.


Knowing Avernus (Write in or QM's Choice)-In the years since founding Avernus has developed in many ways, some of which you have not been able to pay attention to. It may be a good idea to spend some time learning about the smaller organisations that make Avernus so unique and about Avernite culture.

Time: 1 year. (no more then twice per turn please, also try and explain what you want, one word topics can be unclear)
Reward: Get information about selected aspect of Avernite culture or organisation


Spend Time With (Person)- One of the ways that you can spend what little free time that you have is by spending some time with your friends and advisers. This would be a good way for you to relax and improve your relationship with your co-workers, as well as possibly learn or teach something.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with selected character, chance of improving your relationship, chance of boosting your own or selected characters


Whispers of Change (Suggestion)- Fabricator-General Britton has mentioned that he is trying to slowly change the Mechanicus to remove its more problematic laws and traditions. He is willing to listen to any proposals that you make on what should change and how to change it and promises not to get offended.

Time: 1 year
Reward: Fabricator-General Britton listen to your suggestion and may follow though.


Speak to the People – Much to the surprise of both you and your advisors, you are a highly popular figure on Avernus. You can use this popularity to run a series of Tel-casts to raise the morale of both the civilians and the military.

Time: 1 Year.
Chance of Success: 50%

Cost: 3,600 Thrones

                 
  Thrones Material Metal Promethium Advanced Material Exotic Material Food Relic Material
Gross Income 119,798,788,069 128,544,432,021 1,935,109,456 18,664,488,890 79,156,516 2,217,086 4,912 66
Current Reserves 402,853,718,362 429,900,837,824 1,233,623,465,855 453,124,798,752 317,634,990 11,018,388 467,271 127
 
A few weeks ago Professor Antoni Kovac, your most recent assistant died after tripping down a stairway and landing badly. After much investigation this was ruled as an actual accident, you can't remember the last time one of those killed someone. This means that you will need to once more select a new assistant, a mere few decades after losing Thaddeus to cults.

..... huh. that happened.
 
A few weeks ago Professor Antoni Kovac, your most recent assistant died after tripping down a stairway and landing badly. After much investigation this was ruled as an actual accident, you can't remember the last time one of those killed someone. This means that you will need to once more select a new assistant, a mere few decades after losing Thaddeus to cults.

SHIT!
 
A few weeks ago Professor Antoni Kovac, your most recent assistant died after tripping down a stairway and landing badly. After much investigation this was ruled as an actual accident, you can't remember the last time one of those killed someone. This means that you will need to once more select a new assistant, a mere few decades after losing Thaddeus to cults.
Amazing >.>
 
thaddues lasted over a century, Caroline lasted a similar time before her promotion, is only Antoni who died soon
 
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