The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
So Avernus would get raised one level and everyone else would get 17. We really need to push a full tech trade.
Helps all the other humans massively. The only negative I can see is that Chaos will find it easier to steal tech.

Bit funny to FU the Dark Mechanicus by answering techstealing through tech sharing tho.
Thats kind of a nothing sentence.
I mean galaxy. Surely the old ones tried to escape the fall of their empire.
 
Helps all the other humans massively. The only negative I can see is that Chaos will find it easier to steal tech.

Bit funny to FU the Dark Mechanicus by answering techstealing through tech sharing tho.

I mean galaxy. Surely the old ones tried to escape the fall of their empire.
Chaos can steal all the tech they want but tech proliferation is not something to worry about unless all the chaos gods unit and even than you are dealing with chaos. Precise measurements for building is not something they are know for.
 
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Eyethief
Creature Omake: Eyethief

Eyethieves are small (average 0.3 meters tall) creatures that bear a superficial resemblance to the kangaroo rat of old Terra, the most notable difference being their greatly elongated*, highly elastic**, incredibly strong***, prehensile tails. These tails end in clawed grasping appendages.
Eyethieves are generally docile scavengers until they are seen by a living creature larger than themselves that possesses two or more eyes. Once this condition is met, the eyethief will seek to tear out one of its victim's eyes with its tail-claw. If successful it will seek to flee to its nest. During this time, the eyethief's abilities are greatly curtailed and must rely on their great speed, agility and knowledge of the environment to escape.
An eyethief witnessed by multiple creatures will target a single victim at a time, returning to stalk others only after it has deposited its prize in its nest.
Eyethieves gain a variety of powers related to their victims. An eyethief can manifest an illusion of itself anywhere within the field of view of a victim whose eye it successfully stole (it seems to be limited to one illusion per stolen eye). It can also swap places with these illusions freely. While it has not been proven it is generally accepted that eyethieves can spy on the senses of their victims.
Eyethieves usually use these ability to steal bits of food or particularly shiny objects. As such, eyethief nests tend to be treasure troves of small, valuable baubles. They will notably not use this ability to take the eyes of victims who are far away from its nest, as they cannot teleport while holding an eye with their tail.
Eyethieves do not generally seek to cause further harm to a victim whose eye they have stolen unless defending their nest.

*8-10x longer than the rest of the body is common.
**Can stretch to at least three times base length.
***They can punch through power armor helmets.

@Durin
 
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All core worlds have all the STCs many of which are much easier targets.
we specifically set reserve archives for storing our stc library. Everyone else has to request stcs from the mechanicus, who will determine if they need it. This is the way we set it up during the founding.

Alfheim, for example, wouldn't have stcs for underwater settlements because they have no need for it.

If the colonies ever get their defenses up to the same level as the core worlds that doesn't mean they get everything. They have to submit a request to the mechanicus, who will see if their defenses are adequate and either grant or deny it.

The core worlds have every stc they can use and defend. Which isn't the same as having everything everything. That's for the archives, which exist to safeguard the collective knowledge of the trust, so we don't have a repeat of mars.
 
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we specifically set reserve archives for storing our stc library. Everyone else has to request stcs from the mechanicus, who will determine if they need it. This is the way we set it up during the founding.

Alfheim, for example, wouldn't have stcs for underwater settlements because they have no need for it.

If the colonies ever get their defenses up to the same level as the core worlds that doesn't mean they get everything. They have to submit a request to the mechanicus, who will see if their defenses are adequate and either grant or deny it.

The core worlds have every stc they can use and defend. Which isn't the same as having everything everything. That's for the archives, which exist to safeguard the collective knowledge of the trust, so we don't have a repeat of mars.
That was at the start of the trust several hundred years ago, I'd imagine each core world, excepting one or two designs, has every STC. For example STCs for underwater settlements no, but those same STCs are probably used for orbital settlements as well.

In addition there are archives on Midgard and one other place as well.
 
That was at the start of the trust several hundred years ago, I'd imagine each core world, excepting one or two designs, has every STC. For example STCs for underwater settlements no, but those same STCs are probably used for orbital settlements as well.

In addition there are archives on Midgard and one other place as well.
I listed midgaard as the location of one of the reserve archives in the post you quoted originally.

Perhaps it has changed, but it wasn't in any of the high council meetings. It also goes counter our anti-tech proliferation measures by giving out stcs unnecessarily. Intrigue from tiroq is bad enough when worlds only have stcs relevant to their industries without putting our library on all ten core worlds when there are large portions of the library that a world gains no benefit from. Either because it's meant for a different environment or because it's a parallel design or what have you.
 
I listed midgaard as the location of one of the reserve archives in the post you quoted originally.

Perhaps it has changed, but it wasn't in any of the high council meetings. It also goes counter our anti-tech proliferation measures by giving out stcs unnecessarily. Intrigue from tiroq is bad enough when worlds only have stcs relevant to their industries without putting our library on all ten core worlds when there are large portions of the library that a world gains no benefit from. Either because it's meant for a different environment or because it's a parallel design or what have you.
So you did my apologies.

Not really.

The problem with STCs is that they are almost universally applicable and most are not designed specifically for a single environment.

Just because Alfheim benefits most from food STCs does not mean that Svartalfheim doesn't benefit from it and STCs are theoretically meant to be useful in any situation.

Its hard to justify after all why power generation STCs should be kept from a core world. doubly so when we've been encouraging mass industrialisation ASAP, which STCs help.

Only in the most extreme situations like Muspelheim would an STC not be relevant somehow.

+ if a world has an STC due to paraelle design then they've already got that design, just a slightly different version of it.
 
Cellular Forge
Tech Omake: Cellular Forge

The cellular forge is an innovation of the Forge Empire of Callamus.
In its seed form, a cellular forge is a 3m x 3m x 3m metal cube with a resource hopper. Provided raw resources and a design template a cellular forge can produce a wide variety of simple goods, tools, and weapons, or reconfigure itself to better execute a specific task.
Most notably, a cellular forge can replicate itself in either detached or attached configurations. This feature allows a properly fed seed forge to rapidly expand into a basic manufacturing and maintenance complex. In the space of a few days, a seed cellular forge can expand into a facility capable of supporting a tank squadron or a company of skitarii.
The flexibility of the cellular forge comes at the cost of precision, resource efficiency and economy of space. While they are excellent for producing basic materials, they struggle with more advanced materials and are wholly unsuitable for producing more exotic designs. As such, cellular forges are excellent for the task of supporting initial colonization efforts and forward operations.

@Durin
 
@Doomed Wombat i do not rember if it was not brought up but why is Saint Lin not going with Ridicully to spy on Nurgle. Like when he helped Ridicully spy on the Abomination.
Because stealth is of utmost importance (to the point that even Phoenix Lords are not included despite some of them almost certainly having a Intrigue pargonhood) and Lin is pretty much exact opposite of stealthy when it comes to Immaterium, what with being a raging beacon of barely restrained power.
 
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The Best Laid Plans
The Best Laid Plans

"RUNNNNN!"

"YOU DON'T NEED TO TELL US!"


Sprinting through the foetid swamps of Nurgle's ream was an eclectic collection of seers great and legendary. At their head was Eldard Uthran, the great Seer of the Eldar and by far the greatest seer of Order by a large margin.

Behind him were the Seers of the Eldar. Their brightest and best, prodigies, experienced veterans and those with unique talents all. Close by was a gaggle of non-human and non eldar. Alien seers who had saved their own species countless times and would doubtless continue to do so many more times if they managed to make good their escape.

And finally, the humans, Librarians from several chapters of space marines, an ancient Inquisitor and of course a Blind Seer.

This was a collection of ability and will power that had rarely been seen in the galaxy's history. Not since the Awakening had this concentration of greats been gathered together as the Eldar had called in all the favours they could in this endeavour. Though their numbers were quite diminished in comparison to that time of course, lacking the seers of disorder.

However, despite their varied natures and creeds, three things were universal amongst this mad desperate group. First, they were running as fast as their projections could manage. Second, they were either screaming or laughing differentiation was hard to tell in their state. And finally, they were glowing with comforting light.

"RIDCULLY BY THE EMPEROR'S DECAYING ASS WHERE DID YOU GET THAT THING!"

Inquisitor Bronislaw Czevak, the ancient Lord of the Ordo Xenos taken by the Eldar thousands of years ago panted next to Munstrum as he hooted with laughter, as the gardens of Nurgle burned around them.

How had this occurred? How had a "simple" reconnaissance mission turned into the most daring and foolish rescue missions in galactic history? Simple.

First, an Eldar Farseer spotted the legendary Kaldor Dragio wondering in the warp.

Second, the humans present convinced the Grandmaster of the Knights to reveal himself, prompting the utter fury of the Abomination, which sent a vast army towards this insult to its power as Dragio himself ran for Nurgle's throne.

Third: Stellar rocks were thrown at Skarbrand whose pursuit of the throwers led it to Nurgle's territory.

Fourth: Profit?

Nurgle was caught completely flat footed by the sudden appearance of two massive armies, both lead by Exalted Daemons and became almost completely distracted, while the by now very experienced Kaldor Dragio began setting everything he could find on fire ensured this distraction was total.

Meanwhile the stealthy group of seers began stage two of their improvised and sudden operations. Following the Silver Rose of Isha, they snuck into Nurgle's realm, into the very house that the God "resided" within.

To call it a house would perhaps give it to great a service, the whole thing was rotten and collapsing, but it was intended as a gruesome faximiliy of a family home and within that home was the maternal mirror to Nurgle's gruesome paternalism.

A feral world's witch doctor protected them as the snuck along the lip of Nurgle's gigantic cauldron, while an Eldar Mystwalker shielded them from the view of the scurrying Nurglings. Ridcully's sight pierced the wards and Eldrad himself guided them surely to the cage.

And then of course the key. This plan was rushed, brought about by the Eldar's desperation and circumstance, but without the Key to the cage that Nurgle had bound her within it would have all been for naught and that key resided upon a chain beneath Nurgle's bulbous chin.

Thankfully, they had an alternative. Ridcully drew it forth, a Black Blade that made all who saw it tremble. Though slumbering it cut into the lock and for a brief instant, it awoke.

The lock was split, the Goddess was free, and the warp shuddered beneath the God's rage.

Isha knew that their chances of freedom were not great and thus shattered herself, binding into the bodies of her rescuers so that should they fall Nurgle would never be able to exploit her power again. As the fat fingers of Nurgle ripped the house from its foundations and spilled the ocean of foulness bubbling in the cauldron, the gathered precautions of the Seers came into play.

Ridcully threw his bomb at Nurgle.

Eldrad withdrew a boat the size of a knuckle bone.

A librarian whirled their cape.

The Farseers produced spray cans.

The boat was by far the most boring, a relic of the Eldar Empire. Designed to let the Eldar sail within the warp deep no matter how dangerous the conditions. Something rarely used in the Empire as they had the webway. In this situation it proved their saviour, expanding rapidly to the size of a sailing ship, picking them up and letting them ride atop the wave of bile that would have drowned them at best.

The combination of the other three produced something far more interesting.

The bomb was made of true runes, the most potent runes available to the Sirens. Designed by the master of that crafted and built by a Transcendent Alpha level psyker, in the materium it was a weapon that could conceivably destroy an entire world on its own if left to run without interference.

That was in the Materium, Ridcully was currently in the deep warp, throwing one of the most potent runic devices ever conceived and one of the things that had been imparted on him over and over again in regard to runes was to not use them in the warp if you wanted to keep something safe.

Well he certainly didn't want to keep Nurgle safe.

With a strong telekinesis assisted throw the device sailed towards the God's exposed being, rapidly over loading and growing stronger by the second.

At the same time the Librarian of the Silver Skulls finished brandishing the Cloak of 10,000 winds. The origin of this cloak is unknown, but the rune work indicates that the species that created it had an advanced knowledge of the psycic.

These runes also over loaded, a blast of titanic energy impregnated with the idea of wind, released a full-on tornado stretching up and down in all directions as the green of Nurgle's realm was stripped away, trillions of hapless daemons being dragged towards tornado and multched, as was the package as backlash from the cloak sent the ship flying forwards the horizon.

The wind also had a final unintended consequence of dragging the mist sprayed by the Farseers forward. This was some of the last of a legendary eldar cure all, created by the priestesses of Isha during the Eldar empire and enhanced by the modern day Eldar to be a scourge upon Nurgle, attacking it at a fundamental level, curing its plagues and forcing life to spring forth in its place.

As the tornado filled with purifying mist hit Nurgle full in the face, Ridcully's distended and over powered bomb, detonated.

The glorious flames were fanned by the wind and burned through the raw materials provided by the daemons instantly going from a mere titanic blaze to an apocalyptic conflagration.

Nurgle screamed as the enhanced runic flames spread across its entire being, flailing and crying for Isha as it burned, while at the same time the daring rescuers soared over the horizon, clinging to the boat for dear life, tensing for the expected crash while the start of chuckles started to escape their mouths.

The crash predictably broke the boat into twain, but the seers within were tough and elated. Dragging themselves to their feet they started to move towards their exit, first at a dazed walk, then at a jog then breaking into a sprint as Eldrad Ulthran stated the most obvious thing he could in this situation.

"RUNNNNNN!"

Ridcully did not respond to the Inquisitor he was too focused on running, but he did find time to flash him a grin as Nurgle finally managed to…well douse was perhaps not the correct word to use.

The flames were still covering the God as it worked to suppress them and in fact they were spreading across its realm, but the God itself had upended its cauldron over its own head, the infinite filth pouring down its body easing its pain and restoring its strength.

From a safe distance it likely would have looked ridiculous. A giant blob of burning flesh with its head rammed firmly into an upturned cauldron, but to the runners the humour was somewhat lost on them.

Nurgle after all did not need eyes to see them and with their bodies hiding the glow of the Goddess their stealth capabilities were reduced to naught, even those of Eldrad.

The realm exploded. Mud and mirk rained from the sky, pestilence rose in unending tides and anti-life stalked the burnt gardens with the simple command. To retrieve Isha and bring those interlopers to their God so that they maybe properly punished for their utter indesgression.

They had no more devices, or clever skills…only two hopes remained to them now.

Gods have special power in the warp, and in their domains and the runners had two gods in their number. One fully transcended and one potential.

Eldrad the God of Farseers, the one upon whom all modern Farseers are based and Ridcully, the Blind Seer of Gods.

The first acted, drawing upon the power of their domains to reveal that which was hidden, the ways of the First born, but the nascent Ridcully drew upon his domain for the first time. None with sight could lead this desperate few through those impossible ways, for they were locked by the command of its Maker.

Only Fools and the Blind could bypass this now, and Ridcully was Blind grabbing the hand of Eldrad, as the Seers linked their arms, following their comrade into blindness Nurgle's reaching fingers catching on the edge of their robes as they leapt into infinity.

The Storm of Silence waited patiently over the bodies of the Seers. Her duty was a harsh one, but necessary. Should they show even the first sign of turning she was to kill them and render them the mercy she could provide.

Then to her surprise they began to glow, as to her senses they suddenly returned to their bodies, not through the webway gate as was expected, but from thin air, all with…an unexpected passenger.

All the Aspect warriors, legendary fighters to the man, paragons of skill and prowess were thrown from the room like unwanted sacks of potatoes tumbling confusedly head over heels before slamming into the opposite wall, her only comment to them being to rouse the avatars as she sent a silent call to her brothers and sisters.

The room full of softly sleeping, exhausted Seers held their greatest treasure.

It would be protected at all costs.

My interpretation of what happens if everyone in the seeing rolled a nat 100 and then some.


It won't happen, but I did try to make it funny to make up for it (sorry for the shit writing even by my standards)

@Durin
 
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That was pretty good still. If we somehow managed to pull that off your I'm sure our little Blind Godling would Transcend fully. But if he just survives then he should get a piety paragon trait at least and another step on his path.
 
3. when implemented yes to everyone but you and for you it would mostly evolve you from 18(military focus) to 18(military +) and eventually to 19 (military focus)
3a. you are not sure but mostly 2 (so getting the average up to 17)

So the Trust as a whole will level up by one from a good Tech Trade then. The 18 military + might be the same as the 18+ some of the core worlds have or similar. Once we have level 19 I wonder what will be the score for those worlds.
@Durin is this correct or am I off?
 
Ok looking at the numbers we will have to bring in thrones and material next trade turn. We can start not buying the full amount of Am and EM offered too. We will be selling about 50 billion metal to Vanaheim and Midgard. They both buy all the metal they can.
 
Ok we bring in about 32 billion material a turn after tithe and before trade. Right now we have 24 material after trade. We are sending about 8 billion to Nilfhiem for trade. Which we have too to bring down the debt. Unfortunately we are going to be doing several big action that require a lot of material.

Throne we are going to have to import till the population grows even more. Which is ok since again we are selling enough metal to build a fleet.

Now am we are bringing in 41 million am a turn. After everything that is 18 million surplus a turn right now. Ok course we have the tithe finishing off next turn and that will bring in about 5 million Am. So I want to bring imports down to 30 million AM. Which will give us 13 million AM.

So unless prices drop even more or we get another tithe I think we should lay off the heavy AM till we get the huge forges built.
 
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