The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Quartus Imperium
Human Galactic Power
Rulers: Council of Primarches
Capital: Nocturne
Size: 146 Sectors
Technology level: 15
Estimated Population: 206 trillion
Military: 16 trillion PDF, 4 trillion Guardsmen, 10 Titan Legions, 4 Legions of Trueborn Astartes (hundreds of thousands)
Fleet: 140-160 Sector Fleets
Extraordinary assets: 4 Primarchs (Vulkan, Russ, Corax, Khan)
Known Relations: Empire of Ashes (Allies), Orks (War), Black Imperium (Bitter Enemies)

Forge-Empire of Callamus
Human Galactic Power
Rulers: Fabricator-General Lethe
Capital: Callamus
Size: 117 Sectors
Technology level: 15 (Industrial focus)
Estimated Population: 150 trillion
Military: 6 trillion Tech-Guard, 10 trillion Skitrii, 1 trillion Battle Congregations, 200 Titan Legions, 10 Chapters of Astartes,
Fleet: 120-150 Sector Fleets
Extraordinary assets: None
Known Relations: Orks (War), Ophelian Theocracy (War), Maynarkh Dynasty (War)
So head to head the Human Galactic Powers. The Quartus Imperium has about 30 more Sectors and 50 trillion more population than Callamus. They also have Legions of Astartes to the mere 10 Chapters Callamus has. On the other side Callamus has a far higher Gaurd level force with 10 trillion Skitrii to their 4 trillion Guardsmen and can boast 1 trillion Battle Congregations with 20 times as many Titan Legions as the Quartus Imperium. The big thing is how the Quartus Imperium has Vulkan, Russ, Corax, and Khan for Extraordinary assets which Callamus can only match by flooding a battle with Titans and ships then spiting out more before the wreckage has even cooled. However with what we bring to the table both stand to gain different Extraordinary assets.

For Callamus the Prophet Class Hyper Carrier, Legend Class Dreadnought, and the Deus Superdreadnought are all perfectly suitable for them. All you need is a stupidly large Shipyard and a stupid amount of Material to make it with. This they have in spades. The Heaven Superfortress is also right up their ally as well. We'd be bankrupted just trying to mothball those things but the shear firepower a Deus Superdreadnought Squadron and a Heaven Superfortress fleet base has are as powerful as the Primarchs. The Orks and Ophelian Theocracy are going to get their teeth knocked in if they have the time to crash build a few goodies. The Quartus Imperium gets more out of our better basic gear and super high grade Astartes equipment. Whatever working Psyker schools they have will surge in power with the research we're done on top of that.
 
3. Ridcully is most worried about divining Tzeentch. Which Chaos God is he least worried about divining?
3. of the greater ones... hard call but probably the Abomination.
@Durin

1. Asking since Malal might not count as "of the greater ones". Is it safer for Ridcully to divine Malal than it is for him to divine the Abomination?
2. In canon, Malal is weak enough that he himself can be summoned by mortals if he's given a body to inhabit. Is it the same in Embers?
3. If he is that weak, what are the requirements to get his Greater Daemonym and his Minor Daemonym?
4. How safe is it for Ridcully to divine the composition of the pantheon of Chaos?
5. Would Ridcully get Paragon Piety for divining Malal and coming out saneish as with the other Chaos Gods?
6. Is it possible to do The Nature Of on a Chaos God we've already done?
7. If so, would getting regular successes on doing The Nature Of on an already studied Chaos God give us additional information on them or would we need critical successes and higher to get more info?
 
@Durin

1. Asking since Malal might not count as "of the greater ones". Is it safer for Ridcully to divine Malal than it is for him to divine the Abomination?
2. In canon, Malal is weak enough that he himself can be summoned by mortals if he's given a body to inhabit. Is it the same in Embers?
3. If he is that weak, what are the requirements to get his Greater Daemonym and his Minor Daemonym?
4. How safe is it for Ridcully to divine the composition of the pantheon of Chaos?
5. Would Ridcully get Paragon Piety for divining Malal and coming out saneish as with the other Chaos Gods?
6. Is it possible to do The Nature Of on a Chaos God we've already done?
7. If so, would getting regular successes on doing The Nature Of on an already studied Chaos God give us additional information on them or would we need critical successes and higher to get more info?
1. Yes
2. No, an aspect of him, think Avatar could be though
4. Very
5. Not as easily
6. Yes, with a good role you will get more
7. Crits
 
Impressive Assets of The Forge Realm of Callumus
Impressive Assets of The Forge Realm of Callumus

The Calamity Class Battlecrusier
One of the mainstays of the Callumite fleets, the Calamity was created near the start of the polity by a genius of fleet design who was given the honour of designing a new ship to deal with the variety of new foes that the polity was facing.

Her response was the Calamity, which proved to be more successful than their wildest dreams and more potent than they could have anticipated for one reason alone. It is almost unkillable.

This is not to say the Calamity is a bad ship in other respects, quite the opposite in fact, but its armaments are unremarkable if high quality and while its engines and reactor can give it a speed boost in emergencies this does not represent a fundamental shift in the battlefield.

However, the Calamities design means that it simply will not die. This effect was achieved through splitting up the ship into highly reinforced sections. Should one section be destroyed the effect will be isolated to that section and effect no more.

This fundamentally changed the Callumite fleet composition. Suddenly Battlecrusiers were no longer the vulnerable glass cannons of the fleet. Now they could effectively take the mainlines of the fleets and provide an overwhelming boost to their navy, especially since they are not much more expensive than regular battlecrusiers.


The Lethian Myrmidons

Fabricator General Arkadia Lethe is unique in many ways, but one of the most unique is a genetic quirk that allows her body to accept almost any biological change and reinforcement with seemingly no negative consequence. This has let her enhance her body to a level equal to the Astartes in physical capacity and improve her mind to match.

However, this is a quirk unique to her…and her clones. Her genetics also mean that she makes for remarkably good clone stock, leading to the creation of the Lethians, one of the most potent detachments the Forge Empire can currently field.

As clones all but a very small handful do not even hold a candle to their progenitor, however given the vast abilities of said progenitor this is nothing to be ashamed of. The majority of these clones have been trained in the style of the Magos Myrmidon's and have succeeded in this capacity magnificently, with most being exceedingly skilled Tech Priests and unmatchable warriors on the battlefield, combining enhanced physiques with the best technology the polity has access too and simple unmatchable intelligence.

When combined with genetic improvements similar to their mother they are frequently deployed alongside the Astartes as part of the Myrmidon Legion, on dangerous missions against the Necrons or Ophelians, where their supreme skills have turned the tide in hundreds of engagements, either through skilful tactics, application of advanced technology and participating in the construction of the super weapons employed by the Legion.

The Myrmidon Legion

The ultimate "conventional" military force available to the Forge Empire, the Myrmidon Legion represents a vast concentration of force.

Rather than traditional tech priests or soldiers, the lowliest member of this exclusive group would be a Skitarii Alpha in a more normal organisation, the "chaff" they utilise are vast armies of Praetorians, while normal engineseers are replaced with devastating Myrmidons.

The Legion is deployed on fronts where a combination of brains and brawn is needed to win the day. The leaders of the Legion, more and more frequently the Lethians, are given Carte Blanche to utilise whatever tactics are needed to win, so long as they do not utilise chaotic measures to do so.

The Legion as a result has caused vast civilian casualties and been responsible for enormous collateral damage in the course of their duties, sometimes by accident, other times very intentionally. However, their effectiveness cannot be ignored under any circumstance, and they have put the fear of the Machine God into both the Ophelians and the Necrons on numerous occasions.

The Legion also has a secondary role, namely to safeguard and utilise the Ordanatii war machines the polity creates. Well Ordanatii is perhaps an exaggeration of the word. While Callamus's general tech level is higher than Mars, they lack the millennia of unique technological scraps that the King of Forges had access too, resulting in most of their Ordanatii are more comparable to Ordanatus Minoris although they are still weapons are incredible destruction.

The Myrmidon Legion is infamous in the Segementum Tempestus as a potential Exterminatus tier threat, surprisingly due to the number of geological, lithological, climatological and other such experts within their ranks that lets them take advantage of planetary quirks to devastating results.

The most extreme examples of this are with the worlds of Kektha and Calurdina.

Kektha was a resource world deep within Callamus's territory, that unknown to them was a Tomb world unaffiliated with the Maynarkh dynasty. When the sluggish legions began to wake Callamus immediately sent a vast force against them, while the Maynarkh started to proposition the Tomb Lord. If they could secure their allegiance they would be able to strike deep into Callumite territory.

With Callamus gaining ground the increasingly desperate and confused World agreed to the Maynarkh's demands and a wave of fully awakened constructs burst forth. In desperation, the Myrmidons evacuated the world and activated their final contingency. Several super fraking machines activated at critical points triggering super volcanic eruptions.

In credit to the Crypteks present, they managed to slow down the convulsions of the earth long enough for the Tomb to evacuate, but the world was lost. Ripped apart by the eruptions.

Caludina was a Dark Forge affiliated with Ophelia that was a key industrial world on the Callumite front. Destroying it was the key goal of a push the Callumites made and while they reached the world they were unable to take it, the defenders standing strong and reinforcements incoming.

Ordering the retreat of the forces the Legion remained behind, building a strange device, holding back the tides of Ophelians until a strange plume of orange plasma leapt into the sky. While there was no immediate reaction, the atmosphere suddenly caught fire, boiling away.

Caludina was originally selected as a Forge World due to an atmospheric quirk that made it excellent for taking in oxygen and creating high quality metals. The Legion turned this against them, burning it away and obliterating the infrastructure and population while they remained secure, maglocked to the now dead world.

Arclight

The pride and joy of Callamus, Arclight was the first Ark Mechanicus created exclusively by the realm.

Initially the vessel was a Grand Crusier known as Lightbringer that was discovered, almost completely destroyed within an Orkish space hulk.

In order to boost moral and to deflect from some political tension at the time the Fabricator General decided to personally work on the vessel alongside several of their senior Archmagi.

What started as an idle task, turned into an incredible success as the highly active machine spirit worked with them, and the magi found themselves inspired to incredible heights crafting a ship that goes above and beyond the abilities anything its size should be capable of.

In the aftermath of this miracle, the ship quickly became one of the polities Flagships and over the millennia became something of a celebrity.

This celebrity served it well at the 51st​ Conference of Forges, where the Fabricator General stated that the polity needed to create its own Ark Mechanici, Lightbringer being selected to serve as the glorious Martyr for this cause.

As was traditional the body of Lightbringer was dismembered, its machine spirit transported into a superior body while the combined might of the polity went to work. In many ways what resulted is an embodiment of what the polity is. Xenotech, innovated tech and more works alongside ancient secrets and an almighty machine spirit to create something so much more than the sum of its parts, the mightiest ship in the region by far.

Arclight.

I fully admit that these are based on things from the Deus Ex Mechanicus quest, but I tried to adapt them as best I could to Embers.

@Durin
 
Last edited:
Does anyone remember what our current tech level is at? Our military tech is probably the best overall I'd guess, especially when it comes to naval technology.
 
Ridcully might be ablel to hit Paragon Piety if he got tutelage from a Transcend or Divine-level teacher. :V
Does anyone remember what our current tech level is at? Our military tech is probably the best overall I'd guess, especially when it comes to naval technology.
We're at tech level 18.
 
Fabricator General Arkadia Lethe is unique in many ways
The current ruler of Callamus is "Fabricator-General Lethe". It might be Akadia who rules, but it could also be one of her descendents. It's been over a thousand years since the Emperor's death, and not many tech priests live that long even with all their augmentations.

The leaders of the Legion, more and more frequently the Lethians, are given Carte Blanche to utilise whatever tactics are needed to win, so long as they do not utilise chaotic measures to do so.

The Legion as a result has caused vast civilian casualties and been responsible for enormous collateral damage in the course of their duties, sometimes by accident, other times very intentionally. However, their effectiveness cannot be ignored under any circumstance, and they have put the fear of the Machine God into both the Ophelians and the Necrons on numerous occasions.
Why are they always given carte blanche? Why are they special for receiving carte blanche? If they defend a forge world, its industrial capacity needs to be protected and so their "win at all costs" modus operandi would be bad. If other legions are in a situation where victory must be achieved no matter the cost then it would make sense for them to seek victory no matter the cost even if a myrmidon legion isn't present. (It being explicitly stated that myrmidon legions get carte blanche implies that other legions don't get it even when they need it.)

The Legion also has a secondary role, namely to safeguard and utilise the Ordanatii war machines the polity creates. Well Ordanatii is perhaps an exaggeration of the word. While Callamus's general tech level is higher than Mars, they lack the millennia of unique technological scraps that the King of Forges had access too, resulting in most of their Ordanatii are more comparable to Ordanatus Minoris although they are still weapons are incredible destruction.
Why are they in charge of Ordinati? Shouldn't the Centurio Ordinatus be in charge of the Ordinati?

The Myrmidon Legion is infamous in the Segementum Tempestus as a potential Exterminatus tier threat, surprisingly due to the number of geological, lithological, climatological and other such experts within their ranks that lets them take advantage of planetary quirks to devastating results.
This is really good and inspired. Good work on this.

This celebrity served it well at the 51st Conference of Forges, where the Fabricator General stated that the polity needed to create its own Ark Mechanici, Lightbringer being selected to serve as the glorious Martyr for this cause.
Not too long ago you said that the Arclight was the first Ark Mechanicus that Callamus built, now you're saying that it's only at this conference that Callamus decided it need to build its own Ark Mechanicus and that that Ark Mechanicus would become Arclight. You've made two separate origin stories for this thing.

EDIT: Also it wasn't a martyr. It wasn't sacrificed, it was given a new body.
 
Last edited:
The current ruler of Callamus is "Fabricator-General Lethe". It might be Akadia who rules, but it could also be one of her descendents. It's been over a thousand years since the Emperor's death, and not many tech priests live that long even with all their augmentations.
Not really a big deal TBH.

There could be lots of Fabricator General Arkadia Lethes.

Why are they always given carte blanche? Why are they special for receiving carte blanche? If they defend a forge world, its industrial capacity needs to be protected and so their "win at all costs" modus operandi would be bad. If other legions are in a situation where victory must be achieved no matter the cost then it would make sense for them to seek victory no matter the cost even if a myrmidon legion isn't present. (It being explicitly stated that myrmidon legions get carte blanche implies that other legions don't get it even when they need it.)


Because the Myrmidon legion is made of experts with the ability, resources and understanding to use such authority appropriately.

They get leeway to do completely nuts things because they can do so and it doesn't reliably explode in their face.

Give a normal commander carte blanche to do whatever they want and I'll guarantee you that most of them will let such authority go to their head or be overwhelmed by it, both of which ends badly with them doing things like badly damage the industrial capacity of a forge world, when there were other reasonable alternatives.

The Legion does do stuff like that, but only when it is certain that there is no reasonable alternative and they have the math to prove it.

Why are they in charge of Ordinati? Shouldn't the Centurio Ordinatus be in charge of the Ordinati?
Only if there were Ordanati there to begin with. Since I doubt Callamus as prominite as it became had any stationed there I doubt it.

So they made their own thing.

Not too long ago you said that the Arclight was the first Ark Mechanicus that Callamus built, now you're saying that it's only at this conference that Callamus decided it need to build its own Ark Mechanicus and that that Ark Mechanicus would become Arclight. You've made two separate origin stories for this thing.
How is that contradictory?

There were a lot of forge worlds that made up the Callamus polity, presumably it had Ark Mechanici already.

The difference was Ark Light was the first one made by the polity itself, rather than being something inherited from other forge worlds.
 
Last edited:
The Calamity Class Battlecrusier

Her response was the Calamity, which proved to be more successful than their wildest dreams and more potent than they could have anticipated for one reason alone. It is almost unkillable.

This is not to say the Calamity is a bad ship in other respects, quite the opposite in fact, but its armaments are unremarkable if high quality and while its engines and reactor can give it a speed boost in emergencies this does not represent a fundamental shift in the battlefield.

Battlecruiser with unremarkable weapons and engines, instead sporting exceptionally heavy armor.
That is literally, not figuratively mind you, literally the opposite of a battlecruiser. The entire concept of a battlecruiser is that it trades armor for speed and firepower. The Calamity is in fact, as described, an example of a grand cruiser.
 
Battlecruiser with unremarkable weapons and engines, instead sporting exceptionally heavy armor.
That is literally, not figuratively mind you, literally the opposite of a battlecruiser. The entire concept of a battlecruiser is that it trades armor for speed and firepower. The Calamity is in fact, as described, an example of a grand cruiser.
Heavy cruising actually. Unless it is unremarkable weapons and ar,our for a Battlecruiser, and remarkable armour for a battlecruiser
 
Battlecruiser with unremarkable weapons and engines, instead sporting exceptionally heavy armor.
That is literally, not figuratively mind you, literally the opposite of a battlecruiser. The entire concept of a battlecruiser is that it trades armor for speed and firepower. The Calamity is in fact, as described, an example of a grand cruiser.
It has unremarkable weapons and engines for a battlecrusier.

The whole point is that it does not have heavy armour, its toughness is as a result of its incredible internal armouring scheme which is a result of ship design, not additional armour.

That's why I make a point of noting why its so good, it trades in the traditional weakness of the Battlecrusier for no downsides aside from cost and complexity, both of which are not problems for Callamus.

Think of it as a nat 100 on a design action, from a genius magos specialising in that area, with +80 to the roll from the fully upgraded forge cathedrals.

Heavy cruising actually. Unless it is unremarkable weapons and ar,our for a Battlecruiser, and remarkable armour for a battlecruiser
This.
 
Last edited:
@Durin
1. I take it due to Ridcully's specialisation is the reason the Eldar have not asked for his help in finding additional god shards?
2. Did we find out how Russ is able to produce more Wolves?
3. Have the Eldar told us of anything to absolutely not do?
 
Hmm, if one disqualified Tzeentch and Khorne, one has to wonder what benefit would be garnered from Scrying on the gods, aside from traits and Transcendence progress?

Slaneesh might provide data helpful for the Eldar, Abomination we've already done the thing, but more data is helpful, Nurgle we might get to see Isha I suppose, which might help the Eldar in rescuing their goddess?
 
Slaneesh might provide data helpful for the Eldar, Abomination we've already done the thing, but more data is helpful, Nurgle we might get to see Isha I suppose, which might help the Eldar in rescuing their goddess?
MMM, I wonder if we can give them a hand when Chaos gets distracted again.

IIRC they launched a rescue attempt on Isha when the awakening happens.
 
Wow, things look very good on the getting goodies for our efforts front with the polities we've looked into. Callamus' mandated tech share is very good for the probability of us getting all their goodies, although I could see them having/causing some issues if we don't end up sharing everything—unlikely due to just how good our deal is, but still something to keep in mind. One area where we are way ahead in our industrial tech is actual ship construction too, so they might end up being able to construct some of the big ships that people have mentioned very quickly. Plus, an overall increase to the quality of their military tech, even a substantial cost, should really help them given that they're currently relying on quantity to make up for quality shortfalls.

Looks like we aren't going to be able to get everything out of the improved Space Marines stuff, as we don't have access to the relevant Primarch. Divining his status and offering any help we can on that front certainly makes sense, but that was the case even before we had this particular motive. That said, they're still bringing plenty to the table tech wise and might still be able to help with the Grey Knight issue—hell, they'd probably love having access to their geneseed, both for building up their own forces of them and possible further improvements to Space Marines in general.

We should spend a bit of time compiling what else we might trade/give out beyond tech stuff. I like the idea of sharing psychic research/powers—each of the dudes we're trading with could benefit from that (as they're either facing Chaos as a primary enemy, which makes massive use of them, or will soon face Necrons that are traditionally weak to them, and I doubt we'd walk away empty-handed from the exchange either (Primarchs probably know some deep lore we're lacking as well as some of the more potent True Name stuff, Ultramar should have a very extensive library of Librarian developed and optimized powers, and Callamus might have some psi-tech development).

Anti-cult protocols I see as being less tempting to share as freely. Part of their deal is is just how secret they are, after all, and I'd also assume that their efficacy is highly dependent on the society they're made for. That said, the extent to which this is the case we should know in-universe, so no harm in floating the idea I guess.

Genetic information and Navigator lines would probably also be a good thing to exchange. Mixing some lines that have been kept forcibly separated for a thousand years could improve stability and fertility for a group that is absolutely essential for keeping what degree of strategic mobility we have. Bit of a no-brainer there. As far as genetic info exhange goes, I see it as both aiding future research projects (such as our psyker genetics stuff) as well as providing more to work with for designing/improving genetic augments. Sure, currently developed augments fall under the tech window, but I'm betting that an intelligence augment for Orgyn would be a LOT easier with Jotun DNA on file. While we might not need that (at least right now), I'm sure there's other stuff that could be useful for, say, adapting colonists to a rad-based deathworld or just generally improving our people's resistance to more esoteric threats without costing us more than materials and time.

Military doctrine seems like a good thing to do at least some exhange on. While I don't know if there's much we could implement directly from them, or vice versa, odds are quite good that they've had some insights on enemies that we haven't, as well as the fact that each of us has generally been facing different foes.

Sharing some educational data might also make sense. While it's unlikely that sharing administrative structures makes much sense given the widely divergent modes of governing, people are people so at least some of the educational stuff should be applicable. That and education is one of the 'free' production boosters that Chaos and the like just plain can't steal, cause Chaos people aren't people :p.
 
So next turn we should look into asking if our helpfull transended psyker wants to come with us to the meeting! Lots of interesting people to meet!

And look if we can squeze in the grav sheer weapons to trade as well during the meeting!
 
Back
Top