The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
it would depend on how long it would take. but it could be a slower and cheaper way to do it. cyclonic torpedo ain't cheap, but if this would take a year or something it would be kind of niche.
A year isn't too bad. WWII took 6 years. The crusade against Valinor took 15. There's gonna be worlds where enemies are on them and we don't want the worlds and we have a year to spare.

Actually, planet-busting like this may not only be convenient and cheap, it could even be profitable. Planets are richer in minerals the deeper you go, and cracking a planet open means that it's really easy to get to those deeper minerals.
 
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A year isn't too bad. WWII took 6 years. The crusade against Turoq took 15. There's gonna be worlds where enemies are on them and we don't want them and we have a year to spare.

Actually, planet-busting like this may not only be convenient and cheap, it could even be profitable. Planets are richer in minerals the deeper you go, and cracking a planet open means that it's really easy to get to those deeper minerals.

hell, there may even be dead worlds that would be easier to mine if we cracked them open. It would be a neat mega project for the trust down the line.
 
I wouldn't call sending a daemon world into a star an accident or easy.
That's circular logic. By equating "daemon world into star" with "daemon star" before anything else, you're saying that throwing a daemon world into a star makes it a daemon star because throwing a daemon world into a star makes it a daemon star.
 
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That's circular logic. By equating "daemon world into star" with "daemon star" before anything else, you're saying that throwing a daemon world into a star makes it a daemon star because throwing a daemon world into a star makes it a daemon star.
It's not just a darmon world; it's the daemon world, all the daemons on it and all the mortals.

Even if the star is not made a daemon star from that, it would be a lot easier to corrupt it after since I'd assume the hardest part is aleady done.
We'd need to spend considerable attention from then on so someone won't finish the corruption process.

Edit: And a chaos worshiper could prepare a ritual during the time for the planet to reach the star in order to make easier the corruption of it.
 
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Current chance of success is -51. +20 from DD and +20 from Double is -11. Add 10 from sphinxes and 39 from Ridcully and you're left with a 38% chance of success.

There are three ways we can bump that up.
First, we ask Svartalfheim if they have something. They're old and have a bunch of capital-r Relics, so even if they don't have something for data crystals specifically they might have something that can help Tranth break codes.
Second, we wait until Tranth hits Paragon. It's only 1 more point to go, but there's no way of telling when or how he's getting that last point.
Third, we get Frederick's Learning high enough to do Mechanicus actions. Two extra Personal Attentions would bump the success chance up to 78%, maybe more if his Learning bonus would apply. His base Learning is 12 and his final learning is 21, which isn't too far from Magos Biologis Tertiarus Saren's 14 base and 19 final, so this should be feasible.
IIRC Ridcully provides a permanent decrease to the DC of Data Jewel, so enough attempts will allow them to unlock them.
It's not just a darmon world; it's the daemon world, all the daemons on it and all the mortals.

Even if the star is not made a daemon star from that, it would be a lot easier to corrupt it after since I'd assume the hardest part is aleady done.
We'd need to spend considerable attention from then on so someone won't finish the corruption process.

Edit: And a chaos worshiper could prepare a ritual during the time for the planet to reach the star in order to make easier the corruption of it.
TBH I think you need a lot more than a single daemon world to corrupt a star.

Here's a pic, to consider scales:

 
IIRC Ridcully provides a permanent decrease to the DC of Data Jewel, so enough attempts will allow them to unlock them.
Failing the action permanently increases the DC though, by enough of an amount that even factoring in Ridcully's help it ends up harder to crack open than before. The description where it says that Ridcully's continued help will eventually get results is obsolete. It was written before the DC modification on failure was introduced.
 
Failing the action permanently increases the DC though, by enough of an amount that even factoring in Ridcully's help it ends up harder to crack open than before. The description where it says that Ridcully's continued help will eventually get results is obsolete. It was written before the DC modification on failure was introduced.
Assuming there are no critical fails, Ridcully has a 100% of providing a greater decrease to the DC than an increase to the DC.

Even if they rolls 2s forever, they could decode a jewel quite quickly.
 
IIRC Ridcully provides a permanent decrease to the DC of Data Jewel, so enough attempts will allow them to unlock them.

TBH I think you need a lot more than a single daemon world to corrupt a star.
I could be wrong but in order to corrupt a world isn't it just necessary some dozen billion sacrifices of intellingent mortal souls in a ritual?

Edit: In the time it would take us to send a world into a star they could bring whatever they needed to corrupt a star into the daemon world and conduct a ritual.
 
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Assuming there are no critical fails, Ridcully has a 100% of providing a greater decrease to the DC than an increase to the DC.

Even if they rolls 2s forever, they could decode a jewel quite quickly.
Let's assume all the bonuses and such from my calculation. If Tranth rolls a 20, that's 42 from the target he needs to reach, which means the DC is permanently increased by 57. Together with Ridcully's permanent reduction of the DC, the DC is now permanently 18 higher.
 
I could be wrong but in order to corrupt a world isn't it just necessary some dozen billion sacrifices of intellingent mortal souls?

Edit: In the time it would take us to send a world into a star they could bring whatever they nedded to corrupt a star into the daemon world and conduct a ritual.
If that's all you need to corrupt a star, I think all the stars would be corrupted.
Let's assume all the bonuses and such from my calculation. If Tranth rolls a 20, that's 42 from the target he needs to reach, which means the DC is permanently increased by 57. Together with Ridcully's permanent reduction of the DC, the DC is now permanently 18 higher.
The DC only increases by 15% of the failure margin. 42*0.15 = 6.3.

So even if they roll 2s forever, the DC will decrease faster than it increases.
 
Are you sure that's the correct interpretation? Given that DC is "Chance of Success: -300%", I think the "by 15%" means 42+15=57.
It's the correct interpretation. If it wasn't, Durin would just save himself the trouble and say 'DC increases by 30 every failure' or something along those lines, as opposed to some formula.
 
Well ok then. I think next turn we need Ridcully focused on the war effort, but getting him on Cheating the turn after sounds like a good idea to me.
 
I think 1 Divination on Turoq to get his Sheet (which might reduce the effectiveness of the countermeasures if we're lucky), 1 on Fanning because Ridcully specified that he needs to do more of those if he wants to keep them from uniting, 1 on the countermeasures themselves, and of course one to the Eldar's choice with the free one. My logic here is that with a tenth of his fleet gutted, Turoq is least likely to launch a big attack next Turn, so it's our best chance to lop 10 or 20 off the Attack Divination Malus he's hitting us with.
 
Probably. Sending brutish thugs to fight us while he profits from our misery is a very Tzeentchian thing of Turoq to do. He's just using Khornates instead of Orks from the sound of it.
 
I have an idea for fighting the forces of Turoq. The idea is to disincentivise Turoq's commanders from leading raids on our planets. The way to do this is by ensuring a 100% death rate on commanders who lead raids on our planets. We can do this in five easy steps.
1. Predict an attack.
2. Ferry Areatha to the attack.
3. When the attack comes in, Areatha will go to the enemy commander's ship. Currently, I'm thinking that she takes an Escort vessel over there while hiding it with her powers.
4. Areatha boards the ship, finds the commander, and kills the commander, all while ensuring the Escort stays stealthy thanks to her multitasking skill. (If she can't do that, then the Escort just martyrs itself.)
5. Repeat.
 
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