- Location
- Toronto, Ontario(occasionally)
No but there are other pest tier things we can throw at them.Blink Spiders can't be contained, and even if we could they might just get twisted by Tzeentch or something. I'd rather not give Turoq weaponized Blink Spiders.
It has been mentioned that blink spiders could be weaponized agianst us, that life eater fungus would both render planets uninhabitable and would be too easy to weappnise against us, and that plagues wouldn't be very effective, but there are some options still.
For example this poison Lichen we are currently studying, by studying it we're hoping to barely save 1% of metal and material, but we could throw it at Turoq to degrade his efforts by that much without really caring if he tries to turn it back against us.
There are probably dozens of other bits of wildlife which can't easily be weaponized against us, but can degrade Turoq's resources and industry by a few percent each.
It might also be worth trying plagues, just for scratch damage, especially if our currently still-superior medical tech lets us cure it but Turoq has more trouble.
I've just had a new brainwave.
We could use wildlife Omakes to try to create terrible hazards to phases of the resource process, like a nearly undectectable living self replicating pattern in the metal of one region of our planet that could either blow up factories that try to work it or psykicly torment the mines that dig it, that we never noticed because it is preyed on by something living in the air or electrical systems of our cities or in the drill bits of our mining equipment.
That way we have something that could cripple the usefulness of the high metal mining worlds with enough metal for the effect to spread from vein to vein.
With single task disposable infiltrators or our own telepathicaly turned agents able to hit all the mines in even the less resource rich worlds we could cripple Turoq, then if he tried to use the effect against the Trust, we just pull out whatever preys on it, neutralizing the effect, and only then giving him the chance to raid and try to pry the secret to solving the problem off of our worlds.
If it was subtle enough we might even create confusion as to what is causing the effect and cause them to believe they have more usable stocks of a given resource than are actually there, besides forcing them to study Avernite wildlife to avoid devestating economic sabotage.
There are probably orher concievable species that do things like this, not just ones interrupting the resources to Metal and Metal to Material transion, but also the resources to Promethium, Promethuim to Expended Fuel, and Material to Advanced Material transitions.
In short, don't target the invasive species at their population, target them at their economy, and create them with built-in counters, things that can probably also serve as justifications for why we havent noticed them yet.
Last edited: