Three Locked Choose One
One Five years
Underground Railways: Azure Islands- Currently your underground railways connect all of your continental cities bar those in Duat. Edvin has put forward a proposal to put in some deep lines connecting them to the Azure Islands by going under the sea floor. While this would expand the network to the Azure Islands in your experience going to deep on Avernus has consequences. The question is whether the added flexibility of the Azure islands being part of your main railway network is worth the risk.
Time: 18 years
Cost: 4,800,000,000 Thrones, 1,600,000,000 Material, 4,000,000,000 Metal, 800,000,000 Promethium, 160,000 Advanced Material, 9,300 Exotic Material.
Upkeep per year: 1,920,000,000 Thrones, 320,000,000 Materiel, 800,000,000 Metal, 160,000,000 Promethium, 16,000 Advanced Material, 415 Exotic Material.
Reward: Expand rail network to Azure Islands, +5% Thrones and +2.5% production in Avernus Spine, Lindon, Everglades, Elysium and Aridia, +40% Thrones and +18.5% production in The Azure Islands, increased risk of wildlife.
Locked- Ten out of Eighteen years completed
Repair Workshops- One of the major expense on Avernus is the cost of replacing or repairing damaged military equipment. Signe has recently proposed building an extensive set of dedicated repair networks across Avernus, which should both increase the amount of equipment that it is viable to repair and reduce costs. This would take a while to set up and be a major cost by Signe is sure that it will pay for itself within a few decades, or a single major war.
Time: 16 years
Cost: 1,100,000,000 Thrones, 230,000,000 Material, 29,000,000 Metal, 29,000,000 Promethium, 2,400,000 Advanced Material, 130,000 Exotic Material.
Upkeep per year: 110,000,000 Thrones, 23,000,000 Material, 2,900,000 Metal, 2,900,000 Promethium, 120,000 Advanced Material, 2,700 Exotic Material.
Reward: Reduce military Throne upkeep by 5%, reduce military Material upkeep by 10%, reduce military Advanced Material upkeep by 2%, reduce military Exotic Material upkeep by 0.5%. Reduce replacement Throne costs by 10%, reduce military Material costs by 20%, reduce military Advanced Material costs by 5%, reduce military Exotic Material upkeep by 1%.
Locked- Five out of Sixteen years completed
Thaddeus Expertise: Expand (Limberlost) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Locked- Three out of Ten years completed
Reagents supply- One of the goods that Lulana is willing to trade Alkahestrial products is a collection of Alkahestry reagents from across Avernus. It will take a few years to determine which are valuable and set up a way to collect them but this is the easiest and least controversial way to expand your trade credit.
Time: 8 years
Cost: 38,000,000 Thrones, 3,800,000 Material, 3,800,000 Promethium, 79,000 Advanced Material, 890 Exotic Materials
Upkeep per year: 3,800,000 Thrones, 380,000 Material, 380,000 Promethium, 7,900 Advanced Material, 89 Exotic Material.
Reward: 100 Trade credits with Nynye.
Expand Advanced Juve-nat factories- Recently the use of Advanced Juve-Nat by your military has reached the point where it is digging into your reserves. While you still have decades before the reserves start running out it would still be a good idea to expand these factories sooner rather then later, time consuming and expensive as it is.
Time: 18 years
Cost: 3,500,000,000 Thrones, 700,000,000 Material,35,000,000 Metal, 140,000,000 Promethium, 290,000 Advanced Material, 1,600 Exotic Material.
Upkeep per year: 170,000,000 Thrones, 35,000,000 Materiel, 1,700,000 Metal, 7,000,000 Promethium, 15,000 Advanced Material, 820 Exotic Material.
Reward: expand Advanced Juve-Nat factories to produce 19,000,000 does a year.
Wildlife Export Goods- According to Signe there is a large barely tapped market in the sale of parts of Avernite wildlife to the elite of other worlds. This market includes luxury foods and furs for the nobles of the Imperial Trust, interesting materials for the Artisans of Svartalfheim and similar. Signe believes that if she throws from governmental resources into developing this trade it could be a major boon to the economy of Avernus.
Time: 10 years
Cost: 1,100,000,000 Thrones, 110,000,000 Material, 22,000,000 Metal, 22,000,000 Promethium, 50,000 Advanced Material, 2,500 Exotic Material
Upkeep per year: 110,000,000 Thrones, 11,000,000 Material, 2,200,000 Metal, 2,200,000 Promethium, 2,500 Advanced Material, 50 Exotic Material
Reward: +20% to prosperity of Avernite ground cities, +960,000,000 Thrones per year
Administrative Shake up- In the centuries since the Avernite Administratum was founded much has changed, about both Avernus and the galaxy as a whole. Signe is sure that this ahd led to several administrative inefficiencies forming within it. She thinks that with a few years work she will be able to find these and patch them up.
Time: 2 years.
Chance of Success: 25%(goes down by 5% per success)
Cost: 370,000,000 Thrones
Reward: +0.5% administrative efficiency (currently 62.5%)
Munition Stores- Edvin has recently proposed building a series of massive munitions stores in each of your cities, which will contain massive amounts of fuel and munitions allowing your cities to withstand extended sieges. These stores would be heavily armoured to prevent them becoming liabilities and would be able to allow one of your cities to fire all of its defensive weapons and those of its militia for an entire month without pause they could prove useful. However building and filling them will be both time consuming and very expensive.
Time: 10 years.
Cost: 72,000,000,000 Thrones, 36,000,000,000 Material, 12,000,000 Metal, 3,600,000,000 Promethium, 19,000,000 Advanced Material, 170,000 Exotic Material. (note that cost includes filling munition stores)
Upkeep per year: 360,000,000 Thrones, 190,000,000 Material, 12,000,000 Metal, 19,000,000 Promethium, 210,000 Advanced Material, 9,100 Exotic Material.
Reward: Build Munitions Stores in every city, each containing enough supplies for cities defences and militia to operator at max intensity for a month
Administration Assistance- As a result of the recent reforms in the Adeptus Mechanicus it is now possible for secular authorities to oversee the expansion of a Forge-City or the upgrading of its defences at the request of the local leader of the Adeptus Mechanicus. Fabricator-General Scott has requested that the Avernite Administratum oversee the upgrading of the defences of all of the Forge-Cities in the system, and the expansion of Belagost, Annwn and Mag Mell.
Time: As Project
Cost: As Project +10%
Reward: Does one Upgrade Defences, Expand or Expand and Upgrade from Fabricator-General
Expand (City) to Small Hive- Now that the cities of Duat have all been built, or are in the final stages of construction it would be a good idea to expand one of them into a Small Hive. This would provide a centre for the administration and defence of the region and allow for a greater population to build up. It would also be possible to build more small hives in other regions, though not nearly as important.
Time: 10 years.
Cost: 3,290,000,000 Thrones, 2,680,000,000 Material, 2,480,000,000 Metal, 4,460,000,000 Promethium, 2,370,000 Advanced Material, 27,100 Exotic Material.
Upkeep per year: 277,000,000 Thrones, 234,000,000 Material, 217,000,000 Metal, 39,500,000 Promethium, 19,500 Advanced Material, 234 Exotic Material.
Reward: Expand city to Small Hive
Educational Review- Edvin has suggested devoting some time to improving the Avernite education system, which while incredible by Imperial standards still has room to improve. It will be challenging to make even small improvements but given that each improvement will increase the productivity of your people for the foreseeable future it is a worthwhile endeavour.
Time: 1 year. (can be taken as many times as you want)
Chance of Success: 10% (uses average of administration and learning)
Cost: 44,000,000 Thrones.
Reward: increase education modifier by +1% (currently +300%)
Economic Focus (Thrones, Production, Metal, Promethium or Food) -Caroline is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.
Time: 1 year.
Chance of Success: 50%
Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.