The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Options:

Tarascon:
Pros: Big Space, Easy to Connect, Obvious Dangers, Already Investigated
Cons: Dangerous

Theta:
Pros: ???
Cons: Probably Dangerous, Far North (Chaos)

Kappa:

Pros: ???
Cons: Probably Dangerous, OVER THE OCEAN (Difficult to defend, Railways)
 
Are we sure we want to go back to a place that even the MC is impressive by how dangerous it is? At this point I would go even deep sea over this, because at last some humanoid lives there so we already know is possible (not that would be a good idea).

For gods sake, read a previous post I made pointing out the flaws in this kind of reasoning:

Something that people really need to remember is the fact that we originally ended up settling on the safest region on the planet. So of course the other regions are going to be a lot more dangerous than where we started considering that we settled on a freaking deathworld that also happens to be an Old Ones, AKA the guys that could match the Necrons tech wise, bio weapons lab I have no idea why the fuck people are suprised at this kind of thing.

Odds are that the other regions are just as dangerous just in their own ways. Example, north is closer to the poles which are noted to be the most dangerou places on the planet potentially leading to us meeting creatures that may have migrated from the poles while the other option has us going across the freaking sea which are noted to have the most dangerous creatures on the planet which is the reason why falling into it is considered a death sentence. Choosing a region is pretty much picking our poison when it comes to expansion.

Again, we originally settled in the safest region. The other regions are more than likely just as dangerous in their own ways and exploring new regions seems far more likely to cost a lot more lives compared to us just finishing working on the region we already started. Our economy really needs a boost as soon as possible and founding new cities in new regions is the quickest way to speed up growth for us.
 
Options:

Tarascon:
Pros: Big Space, Easy to Connect, Obvious Dangers, Already Investigated
Cons: Dangerous

Theta:
Pros: ???
Cons: Probably Dangerous, Far North (Chaos)

Kappa:

Pros: ???
Cons: Probably Dangerous, OVER THE OCEAN (Difficult to defend, Railways)
Or, spend our time not needlessly mauling our forces. Expanding is a long-term project, and we've been expanding our Hives plenty the last few decades.

(EDIT)
founding new cities in new regions is the quickest way to speed up growth for us.
It is? How does it help more than expanding our existing cities and hives?
 
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You know reading the Metal/Mental typo I'm like thinking.

Jacob Oakheart, an immensely powerful warrior. His secret weakness is the lasgun.
 
Oh, and let's do send Niflheim some combat psykers very soon, like, this turn. We want our best anti-psyker forces to actually have experience with fighting psykers before we throw them into the fray
Nah, we definitely want to use Aria for that action. She's our best anti-psyker Grandmaster Primaris, her fighting style is similar to how blanks fight and her semi-blank nature and great control means she's most likely to be able to interact with blanks without wanting to claw her brains out.
 
Or, spend our time not needlessly mauling our forces. Expanding is a long-term project, and we've been expanding our Hives plenty the last few decades.

We are not needleslly mauling our forces, we are sending them out to explore a region that we can expand into.
It is? How does it help more than expanding our existing cities and hives?
Increased Deathworlder bonus is the big one. Otherwise we can effectively wait on it for awhile.

We gain access to new resources, may get acess to more knowledge from Avernite people which as shown with the wards and alkhestry is really useful and are able to start getting ready to expand new cities into hives early which is big since it takes decades just to build up the base cities before they are ready to become hives.
 
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C: 21+36=57 Jacob was always his mothers son when it comes to combat, being considered among Avernus' best blades despite his youth. This talent was fully developed by his time in the caverns, where he spent decades fighting for his life against the most horrific beings on Avernus.

Two more points to hiting the threashold of 59. I suspect he'll hit that in due time, and stay there for a while.

P: 17+31=48- Jacob has an incredibly will, able to keep him moving and sane when pushed far past his mental and physical limits by decades in the caverns.

he's 2 points from a piety paragon, and I really want to see what it would look like given what's been going on with his soul. He's also got 2 traits that give him +200 against mental effects each, on top of a borderline paragon P score. That's the kind of will greater demons will bounce off of.
 
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Increased Deathworlder bonus
Well that hardly increases economy.
Plus, we'd have to spend a good few years building cities and then letting people get used to living in those cities for an additional amount of years, before we'd actually get that bonus. It doesn't seem worth it as a short-term combat boost, and we need to prepare for war right now and for the next several decades.
Nah, we definitely want to use Aria for that action.
And she's on Vanaheim right now? I guess sending her in six years would still fit Ulfrik's timetable, since he told us in year 5 of last turn.
 
Could we upgrade any of our existing Small Hives to Large Hives? By the way, does anyone know what kind of machines are used in the mines? Only I have this vision of a Captain and Big Muskie expy, only a bit bigger.
 
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Well that hardly increases economy.
Plus, we'd have to spend a good few years building cities and then letting people get used to living in those cities for an additional amount of years, before we'd actually get that bonus. It doesn't seem worth it as a short-term combat boost, and we need to prepare for war right now and for the next several decades.

Massive problem with that reasoning is the fact that if we followed said reasoning we would never expand because we are always preparing for some war of one kind or another. Also not really a short term boost since I'm pretty sure it's permanent which would increase the capabilities of one of the Trusts elite soldiers.
 
I'm figuring:

Munitorum

SLOT A - Year 3
-Y3: Helguard Tithe: First Stage

The big one. This will eat a lot of our income, but the Trust will benefit significantly, as will our economy.

Void Command
SLOT A (Construct) - Year 3
-Y3: Construct Defence Cruisers and Monitor for Trust

More ships for the Trust.

Administratum
SLOT A - Year 5
-Y5: Expand Mine: Belisama

More resources. MOREEEEEEEEEEEEE

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Assist Ridcully in his Research)
-Y2: Investigate (Sub-Sector Cobalt)
-Y3: Re-Examine (Master of Sanctity)
-Y4: Re-Investigate (Alfheim)
-Y5: Re-Examine (Archmagos Arkhan Varnek)

Arbites
(Full)

AdMech

SLOT A - Year 3 (Biologis)
-Y3: Complete Examination (Poison Lichen)
--DOUBLE DOWN YEAR 3
SLOT B - Year 2-5 (Explorator, potentially)
-Y2/Y3/Y4/Y5: Grav-Shear Weapons
-- DOUBLE DOWN Y2/Y3/Y4/Y5 (Prioritize over other Double Downs)
-- Repeat if Failed, Double Down on Repeat, prioritize over other Double Downs
Y4/Y5: Add Stealth Technology (Astartes Raider Armour)
-- DOUBLE DOWN Y4/Y5 (Prioritize over other Double Downs)
Y5: Add Stealth Technology (Astartes Elite Armour)
-- DOUBLE DOWN Y5 (Prioritize over other Double Downs)

Ministorum

SLOT A - Year 1
-Y1: Nature of (Tzeentch)
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1
-Y1: Nature of (Tzeentch)

The Alternative action here would be to investigate Tzeentch, which does have merit.

Astra Telepathica
SLOT A - Year 4 (Xavier)
-Y2: Blank Training Assistance: Battle Psykers
SLOT B - Free Divination
-Y?: Greater Divination (Eldar Choice)

Get the Blank Training Action done ASAP.

Personal
SLOT A - Year 4

-Y4: Personal Attention: Educational Review
-- DOUBLE DOWN YEAR 4
-Y5: Personal Attention: Educational Review
-- DOUBLE DOWN YEAR 5

SLOT B - Year 2

-Y2: Personal Attention: Educational Review
-- DOUBLE DOWN YEAR 2
-Y3: Personal Attention: Educational Review
-Y4: Personal Attention: Educational Review
-Y5: Personal Attention: Educational Review

SLOT C - Year 1

-Y1: Spend Time With (Clara & Cassandra)
-Y2: Spend Time With (Clara & Cassandra)
-Y3: Spend Time With (Clara & Cassandra)
-Y4: Spend Time With (Clara & Cassandra)
-Y5: Spend Time With (Clara & Cassandra)

SLOT D - Year 5
-Y5: Spend Time With (Clara & Cassandra)

The alternative action is Deploying ourselves on a world, but TBH I don't think it's the best time yet. Plus I kind of want us to improve Clara/Cassandra's attributes. And loyalty.

Double Downs (In order of priority):
Y1: Nature of Tzeentch
Y2: Grav-Shear Weapons/Educational Review
Y3: Grav-Shear Weapons/Educational Review
Y4: Grav-Shear Weapons/Add Stealth Technology (Raider)/Educational Review
Y5: Grav-Shear Weapons/Add Stealth Technology (Raider)/Add Stealth Technology (Elite)/Educational Review
 
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Void Command
SLOT A (Construct) - Year 3
-Y3: Construct Defence Cruisers and Monitor for Trust
We might want to finish restoring our own Defense Monitor numbers so we can send away all of our fleets without worry, and it's pretty short action of only 3 years.
SLOT B - Year 2-5 (Explorator, potentially)
-Y2/Y3/Y4/Y5: Gravatic Array: Investigation
-- DOUBLE DOWN Y2/Y3/Y4/Y5 (Prioritize over other Double Downs)
Please don't, it's something we can't use right now and we don't even know what it does.
We really, really need to do Grav-Shear Weapons both to finally get Jacob's sword done as well as giving access to weapons considered cutting edge by late DAoT weapon research facility to our hyper-elites.
 
Ministorum
SLOT A - Year 1
-Y1: On Created Gods
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1
-Y1: On Created Gods (Double)

The Alternative action here would be to investigate Tzeentch, which does have merit.
I'd really like finish Cleanse World on the four lightly tainted worlds or lower/fully cleanse most of the nine moderately tainted ones first. Then we can start a mostly Avernite colony sub sector out of the old Chaos worlds, thou we do need to see what's going on with the daemon world now.
 
I'd really like finish Cleanse World on the four lightly tainted worlds or lower/fully cleanse most of the nine moderately tainted ones first. Then we can start a mostly Avernite colony sub sector out of the old Chaos worlds, thou we do need to see what's going on with the daemon world now.
We aren't going to colonize worlds for the next few decades, whats with Turoq hitting us.
 
I'm really hoping we can get a palace upgrade that removes the cap on Double Downs and Expedites/Year.
 
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