The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
can we use a greater dvination action to find psykers before the fall ,loss controll or worse it should be reletivley simple since the more powerfull and untrained the psyker the more they shine in the warp
 
I know what an order does, thing is I'm unsure how useful one is.

Having an order of short term diviners (a small elite group of military advisers) seems like it could be useful.

However, anything longer term...well we already have the order of omens who do what they do, but there's no reason they can't turn their far seeing to other things as there's no difference between farseeing something that's close or something far away aside from skill and power. Creating a second group just hurts both, as it cuts into the available man power both can get get. This is the dilution problem.

That's pretty much the idea and I did mention that we do in fact use diviners in wars a lot so might as well have a specialized group dedicated to it. Seeing as they would be part of the war department assumed that when wars weren't happening they would be dedicating a large percent of their time doing things like fanning the flames to weaken enemies. As for the order of omens I would keep them watching out for threats since that is literally what they were made for.
 
Cruiser up is standard for capital sizes.

oh good, then I'm worrying about nothing then. unless they've more than doubled their numbers we have a significant numbers advantage. Not enofgh that we could be sure to see of any and all raids though. We may want to consider a naval campaign to burn some of their shipyards/worlds. Though we'd have to be carful since we would not be able to be sure of recovering hulked ships, and we'd only need to lose once for them to make off with some of our wrecks.
 
Unto the Anvil of War
Unto the Anvil of War

Crash.

Keep the metal hot, reduce the flow of carbon by 0.13%.

Crash.

Introduce, tertiary grade adamantium and start to infuse the blade with power.

Crash.

The scale of a Kelkar Dragon, the liquified essence of an Orkish Overlord, to show it who its true enemy is.

Crash!

Imbue it with the ultimate end of heat, of fire, lines of power to channel that ultimate end, not in an unfocused burst, but a single overwhelming point. An end to cut through all…perhaps a spear would have been superior, but he needs the point concealed.

CRASH!

And at last a scabbard, to shield the universe from one more tool of destruction.

Setting down his hammer, he looked at his newest work and sighed. He did not usually create daggers, he had no skill in their use. But, the latest foe demanded he use one. It was a simple thing, more than long enough to count as a broadsword for an Astartes, but to him it was really more of a pocket knife.

One that could pierce almost anything he had yet to encounter. Not his best work, but he didn't have access to his forge in Mount Deathfire, so the forges on the Canticle of Flames would have to do.

"My lord, we are coming upon Kalthus II!" He turned at the voice of his Draaksward Kyl'tan. He shook his head, he must have lost himself to the forging fugue if they were already there.

"My thanks, my friend. Prepare my arrival. I will be out shortly."

With a salute over his heart Kyl'tan retreated as he went about preparing himself, reviewing the information Corvus had so kindly provided.

Kalthus II was where the Waaagh of Git Puncha had finally come to a halt, a massive Waaagh of hundreds of billions of boyz, a warboss who was well over seven metres tall, with a "SUPA SPESHUL SUPA SUIT" that so far nothing had been able to scratch never mind harm the ork inside.

And so, he clothed himself for his foe. His armour was light, intended to aid his mobility letting his massive frame move faster than thought, trusting in his inherent constitution to see him safe should he be struck. His weapons were designed to deal with the armoured behemoth he would come up against.

His ancient spear enhanced by the thousands of years of devotion and love it had received, a gauntlet mounted multi-melta that would melt gargants before its fury, finally, his newest creation the little dagger, unseen, unnoticed, but ready to deliver swift death.

For a second his hand moved towards the case in which he kept his greatest weapons, but he stayed his hand.

This task did not require such devastating tools. Not yet by far.

He moved towards the bridge, where Forge Master Ark'Na waited, sitting upon his command throne. He smiled beneath his helmet, the Forge Master had finally stopped jumping to attention whenever he entered the bridge. It made a nice change.

"My lord." He still insisted on calling him that however. "The situation is…complicated. The White Scars under the command of your Lord Brother have harassed the Waaagh's fleet into nothing, but by the time he was finished, most of the orks had already evacuated to the surface. They've only been there a short time, but they've already completed very…impressive fortifications. Too heavy to attempt an exterminatus run."

He nodded. It was to be expected, when dealing with a specialised Overlord. The normal warbosses were bad enough, but the "special" ones tended to have interesting surprises up their sleeves. He hoped to never face a runtherd warboss again.

"I understand. When the orks start acting confused, be ready to move in."

Without another word he activated the teleporter buried within his armour and was lost within the warp. Well not really. This wasn't the primitive device he had installed into Dawnbringer all those thousands of years ago. This was refined, perfected.

So instead of falling from the heavens in a ball of fire, instead he passed through the crackling veil of green lightning to reappear with a faint popping sound on the ground, the cameleoline that he had painstakingly crafted blending him into the gloom as the roar and banging of the orks echoed around him.

He could smell the acrid stench of their crafts, he could sense the pulse of their waargh, both of which told him where he needed to go as he slipped through the camp. It always surprised him that he was capable of stealth, he the tallest of his brothers but, long lessons by Corvus and experience had taught him how to hide, as he slunk through brawling greenskins, past pits filled with squigs and filth.

Until finally he found his target, a massive super gargant, an obese icon to the Ork's twin Gods, and at its very top the lord of this foetid place.

Clad in a massive suit of black and white painted armour, this grinning abomination roared as it rooted around in the guts of a massive gun, parts scattered around it as it attached and then ripped them from it.

With another soft pop he vanished from the ground, passing up towards the top of the spire, towards his target.

"I'Z SEEEZ YOU!" Vulkan was not shocked, he had been expecting this. There was very little chance that he could have remained hidden from the master of the Waaagh itself. The literal second pair of eyes bolted into the back of the ork's head was somewhat surprising, but hardily unusual either.

Shifting its massive bulk around the ork picked up the enormous weapon it had been working on and faced him full. "YOU'Z A BIG UN" and with that opened fire.

Whatever modifications the ork had made to the weapon were almost immaterial as a wave of metal emerged from the barrel, forcing him to dive to the side and dart towards the Ork, his spear's flame parting the stream to clash into the turned shoulder of the Ork.

It yelled in pain, but to his surprise his spear did not penetrate, barely scratching the dark paint of the Ork.

"OY, THAT URTS!" Dodging the backhand Vulkan pointed his gauntlet mounted disintegration gun at the Overlord's armoured throat and fired, watching in slow motion as the air turned to plasma, which he caught and sent to burn even hotter.

The wave of heat burst forth across the Gargant, melting its super structure and sending both him and Git Puncha through the floor. This time though Vulkan was surprised, as black paint, the colour of toughness moved to where he had focused the blast, the metal super heating, but not buckling.

He crashed to the floor and came onwards, striking with his spear again, even as Git Puncha roared in anguish, raising his gun to shoot him even as a strike carved the oversized gun in half.

Then he felt a tug on his leg as a hidden bionic arm emerged from the ork's armour and held him, stopping him moving for all of a second as he severed it. But, a second was all he needed. Git Puncha hit him with all his might, assisted by his armour, his body crashing through bulk heads, armoured mega nobz and then finally out through the weakening walls of the Gargant.

Shaking his head to clear it, he stood the impact of the punch already fading. He had slightly underestimated Git Puncha's prowess.

He started to move back towards the now collapsing Gargant, casually incinerating the Orks who came close, where upon he heard the cry of the Waaaagh, as the Overlord came jumping down from on high, having swapped the now ruined gun for a pair of massive cracking powerfists.

Dodging the first strike he fired his gun into Git Puncha's knee, incinerating every other ork within 100 metres from the wash of heat, watching as the black paint of the armour ran to psychically reinforce the impact. Then he struck at the other, now vulnerable knee. Without its psycic protection the armour finally failed, his spear stabbed right through, and with a bellow the mighty ork fell onto one knee.

With a crackle of ozone Git Puncha vanished, a tellyporta device stored within its armour activating. A clever tactic, against a lesser foe, but he was more than able to track the Ork through the warp, a streak of green lightning, racing towards a shelter.

By comparison he followed far more quietly, a small ember of flame that was preparing to burst into a grand conflagration.

He arrived microseconds after Git Puncha, still recovering from his reappearance in the materium, and smoothly moved to impale him upon his spear. Confused and startled the ork was barely able to move his power fists to block, and instead he only managed to impale the ork's hands rather than impale his heart, before moving his gun to press against the Overlord's face.

The maximised burst of heat melted the underground room and earth around them, even as the monster's already damaged armour started to melt in earnest, the Ork flailing blindly as he tried to stop him. But, this was not where he would end. Vulkan had a bigger plan for this breathing carcass.

His armours auto-senses told him the shortest route to the surface and he dragged the still thrashing ork along with him, before he stood resplendent on the top of a now somewhat levelled mountain.

Spread out around him were the orks, hundreds of billions of them. Orks whose attention he needed to fix firmly upon himself.

Taking the flames of his spear he unleashed his powers in full, a torrent of flames bursting forth, scouring all life save for him and his burden for miles around. A conflagration so vast it could be seen from orbit, and one that would assuredly get all their focus upon him.

Once he was certain they were transfixed he lifted their warboss up, a knight titan sized mass of flesh and muscle, still struggling in his single-handed grip.

"BEHOLD YOUR WARBOSS!" With a single hand grasping its throat he turned him around, drawing for the dagger he had prepared for this task.

Placing it at Git Puncha's throat he cut, the entropic blade sliding through invulnerable metal and supernaturally tough gristle as the warboss fought harder and harder, gurgling in defiance before finally the light of its eyes faded as its head came cleanly away with a burst of steamy blood.

Raising the head up high, he pushed the corpse and sent it bouncing down the mountain side as absolute chaos erupted around him as he knew it would.

In the days of the Great Crusade or at least by its end, destroying waaaagh's became simple; a teleportation strike and a dead warboss were enough to send the orks into confusion and fear, squabbling to try and become the next boss or run as fast as they could. Even with how inexperienced and foolish he and his brothers could be, it almost became regular.

Not so anymore. With the awakening the orks could decide on a new warboss almost instantly. No, they, needed fear, to see their warboss dominated so thoroughly that confusion gripped them, and they knew not what way to turn, their primitive minds telling them that they were the best, but reality showing them that they were not.

It was so unfortunate that none but he or his siblings could actually bring this about. There were no others strong enough to perform a similar task even upon the weakest boss.

With a flicker of his consciousness into orbit he saw that the fleet was already moving to attack, to retake this world and crush the orkish resistance. He smiled under his helmet, they were such excellent subordinates.

He sometimes mused that if he had had soldiers as experienced as these during the Great Crusade, so much could have been avoided. Shaking off his melancholy he vanished again.

Just because the orks were broken for now did not mean that they could not reorganise, orks did have an unfortunate habit of breaking predictions and

And so, when the orks found the pulped head of the largest sub-boss in the burnt out remains of his personal mega gargant, when the largest orbital defence battery exploded in a detonation that shook the continent and when the earth cracked and spewed forth its magma upon them the orks looked not to the heavens where the armada came to bring their doom, but around them on the ground, where they were hunted by a demigod renewed.

Thank you @Andres110 for betaing this, you da best :).

For a bit of context when I wrote this I asked Durin some questions these are the ones relevant to this omake
5. What level of new Warboss could Vulkan beat with relative ease? Cause he was able to beat the Beast of M32 (he wasn't even loosing I think and while a little nuts.) Which implies he has many more combat skills to compliment his learning/forging? Also I suppose as an addition to that.
5i. What are Vulkan's psyker powers? Primarchs all of them seem to have them in one form or another I imagined that Vulkan's were related to fire and getting the most out of his forging?
4. he is a lot more together, he had some time to put himself together when dead
5. he could beat a Prophet with full waaagh boosts or a beast without them
5i. mostly, pyromancy and - well enchanting
So here's Vulkan beating a level three Boss to death with solo. I'm planning on maybe doing one omake each for every of the still alive primarchs.

@Enjou I hope you understand that I used your character Kyl'tan, because Durin said in your omake that it's biggest issue was that it was set in the wrong time period, so I just put that Kyl'tan was the same guy who found Vulkan again...he's super old now.

And finally @Durin
 
Ok so I am thinking that Vulcan will be launching his new Imperium soon. The dark Imperium is going to be busy fighting the orks and orks fighting jokes and dark Imperium. All the major powers that would contest Vulcan are either busy or on his side. Which is why I think we should go to him first and get any goodies than go callamus. Let's see what a progressive admech looks like. Than Ultramar for some ultra reverse engineering tech Heresy of tau tech. Also if we get the chance see what is up with the blood angels. May need to copy there geenseed data for dragon's nest and get any goodies they have before the ork over run them.
 
Let's see what a progressive admech looks like.
Well..."progressive."

We'll see how progressive they actually are. Hopefully pretty damn progressive.

May need to copy there geenseed data for dragon's nest and get any goodies they have before the ork over run them.
Now I've got an awesome plan for the Eldar to evacuate major human polities that are collapsing to places like Vulkan's imperium...awesome, but unlikely I fear :(.
 
Ok so I am thinking that Vulcan will be launching his new Imperium soon. The dark Imperium is going to be busy fighting the orks and orks fighting jokes and dark Imperium. All the major powers that would contest Vulcan are either busy or on his side. Which is why I think we should go to him first and get any goodies than go callamus. Let's see what a progressive admech looks like. Than Ultramar for some ultra reverse engineering tech Heresy of tau tech. Also if we get the chance see what is up with the blood angels. May need to copy there geenseed data for dragon's nest and get any goodies they have before the ork over run them.
I agree that Vulkan and friends is probably best to trade with for in the name of humanity. As for whats best for the Trust? I firmly contend that it would be Callamus. We need their manufacturing technology to keep up with all these attacks.
 
we could trade with more than one. The only one I think we may want to wait on would be the ultramarines, them getting an advantage over the tau right before they would need to unite against a common threat would be disastrous. They'd launch an invasion and be vulnerable right when they needed to be strong.
 
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We'll see how progressive they actually are. Hopefully pretty damn progressive.
As a point of reference, DeusExMechanicus Callamus was a bunch of closet hereteks that would've been targeted by multiple Crusades if their research was fully exposed. They harboured a couple of Men of Stone (corporate lab assistant AI, anti-MoI warship AI) and were building bastardized copies using cyborg parts and cloned brains.
 
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we could trade with more than one. The only one I think we may want to wait on would be the ultramarines, them getting an advantage over the tau right before they would need to unite against a common threat would be disastrous. They'd launch an invasion and be vulnerable right when they needed to be strong.
They've already called a cease fire, so hopefully it wouldn't be an issue...hopefully.

As a point of reference, DeusExMechanicus Callamus was a bunch of closet hereteks that would've been targeted by multiple Crusades if their research was fully exposed. They harboured a couple of Men of Stone and were building bastardized copies using cyborg parts and cloned brains.
Actually they weren't men of stone, they were very sophisticated and specialised VI known as calculators.

That being said Durin has repeatedly stated that Callamus while a reference to the DeusExMechanicus quest it is not the same one...so it may have the vast industrial stuff...it may not.

Equally Callamus in said quest owed a lot of its industry to Callamus the planet, which was absurdly rich in easily accessible minerals.
 
AREATHA TO THE RESCUE!


Good to know.

@Durin
1. Do we think we can use this as a reason for getting subsidies to the Psyker Hunters of the Trust...cause jeeze.
2. In the aftermath of this have we asked the Avernite's we're in regular contact with as to how common Alpha + level psykers are on Avernus? Obviously there are the Deep Ones, but the Sirens and Nyne seem to cap at Alpha?


Oh man, I can actually imagine the Anteater's chapter...though what was the original before he became they became the anteaters?
1. probably not, it was a bad few years but also some that is very unlikely to be repeated
2. rare, generally weapons
@Durin will the large ork divination report be avaible at the council meeting? Because I think it would greatly help our situation greatly?
yes
Holy shit.... The loses this turn...

By the way:





This should be As things stand?

@Durin
1. Can we direct a small Waagh or two to Turoq? Just to delay them and mess with them?
1. if you find one heading in the right direction
A few questions @Durin :
1 IIRC the first rough estimation of the Well of Urd combat capabilities was about 3 imperial battleships, but that was even before we knew how the weapons worked, now that it is fully restored, how powerful the Wel of Urd is?
2 Now that the new Arch Mechanicus is fully restored, will we be able to use send it to the Rockhylde Shipyard next turn? Does Scott believe that the Mechguard should be expanded before going to the shipyard?
3 Since we have already reverse engineered the whole well, can we build/commission one ship of the same model for our navy?
4 How long until we can continue colonizing different zones of Avernus?
5 Can we use out twin Alpha diviners as apprentices/assistants of Ridcully to increase his divinatory power? Do we need an action to do it, or it will be done automatically?
1. its roughly on par with your other command battleships
2. yes
3. you could, not much reason to though, the well is more expensive then most command battleships and what it is better at is not something you need duplicated
4. next turn
5. no
 
So, few thoughts on strategic things going forward.

First is the admech situation. Tensions are down and morale is high, which is very good news all around. The way I see it, there are two ways that the progressive cause takes ground there—passively, where it gains people by becoming the new orthodox and people being generally content with leadership/direction, and actively, where a radical (unrest-increasing) action is taken, resulting in said action becoming normalized plus any benefits from it 'working'. The catch is, both types can't really happen at once, as increased tensions from the active method disrupt the gain from the passive process.

I see two currently available projects as being of extreme importance for maintaining the favorable situation as well as pushing forward the progressive agenda. First off is the Titan design, which should be self explanatory—Titans are a Big Fucking Deal, and the new methods are being used extensively in figuring it out. The second, though is the Mechanicus military expansion, which I see as having the potential to both further reduce tensions and to reduce the risk of backlash against the Progressive's current standing.

Let me explain. Right now the military is firmly under the control of a conservative figure, which might suggest that expanding it would expand the conservative reach/influence. However, I don't really see that as being the case. Reading the character sheet of the guy, while his overall stance is conservative, he isn't particularly radical in it, nor does he seem to be using his position to spread the conservative agenda—the fact that so much of the military has joined the Progressive faction is proof of that, even if the majority remains conservative. On the other hand, though, we will unarguably be vastly increasing the military might of the conservative faction if it comes to war. Which would suck balls if it did happen, but it also sends a very strong message to the conservative faction that the progressives do not have any intention of having the conflict get that far. Combined with the recent joint work between Scott and Vanaheim, I see that as a great way to warm relations and generally reduce any issues where a line has been drawn in the sand.

The other things I worry about is that currently the admech military is under strength for the job it needs to do, and any failures it has reflect back on Scott. Since security is quite important to them (it was the only reason we were even able to offload part of the city expansion/defensive upgrades), I could easily see the simple lack of sufficient military forces as a source of issues for Scott, to say nothing of the catastrophe that needing to rely on other military groups in the face of anything short of a major invasion would be.

Another strategic issue going forward is the psyker situation. This turn was a hell of an outlier, with two chaotic alpha-plus psykers showing up and wrecking shit (as a side note, Tzeentch must loathe Jane, as she's fucked up so many of his plans/pawns). That said, psyker numbers and psyker power continues to go up as time goes on, with all the good and bad that entails. Steps to mitigate the fallout of rogue psykers, as well as to better leverage the stable ones, are just good sense.

The obvious ultimate solution to mitigating the damage caused by rogue psykers is warding, with the potential to decrease the number of psykers that fall as well as decreasing the damage that a given fallen psyker can do. Unfortunately, I believe we're orders of magnitude away from the sort of resources required to ward our cities at all, to say nothing of how cost effective such a measure would be. The Rune of Warding would almost certainly help on that front, but I don't see it being nearly enough. We might have enough resources/knowhow to make it practical in a few more centuries, but even then I'm not holding my breath.

That leaves two main avenues to reducing that damage—finding them earlier and dealing with them once they're found better. Neither task is exactly easy. One hope is that the coming batch of effect multipliers for our psykers (several runes which should together substantially improve the foci and other gear for all our psykers) will help both our witchfinders in identifying them earlier as well as our forces fighting them, although we'll have to see how big of an impact that has. Another is for some further refinement in our ability to do genetic/environmental screening for psykers—that Biologis action helped a lot, and I could see further screening and research as a way to boost that, especially if we find more DAoT genetic stuff. My last serious hope is that the continued growth in the numbers and expertise of our anti psyker forces outpaces the growth of the damage they can do.

Unfortunately, I do not see Divination as a useable tool for significantly reducing casualties from this sort of event. Back before the Gork and Mork encounter it was only just theoretically possible for Ridcully to see an alpha coming, with anyone less skilled being almost totally useless for that sort of thing. The awakening of a psyker was just an event too inherently tied to the Warp for most Diviners to handle at all. Now he could probably do a bit better—in fact, he almost got to the second alpha plus in time—but the simple fact that he 'failed' twice in a row in foreseeing it passively means that no one else we have access to (or could train) would even be able to succeed on an active search. And assigning Ridcully's time to a blind hunt would be stupid—the emergence of a psyker of sufficent power to be worth it is far too rare an occurrence, and I really doubt it would be possible to see them coming more than a year or two in advance.
 
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Not sure if this has been asked but what size shipyard is needed to repair and make the command battleships and does Vanheim have a yard big enough able to construct new ones and are we able to do so?
 
Not sure if this has been asked but what size shipyard is needed to repair and make the command battleships and does Vanheim have a yard big enough able to construct new ones and are we able to do so?

Uh, check the Helheim Void command tab under the informational threadmarks.

It will answer your questions.

And Vanaheim has already built a command battleship from scratch. Did it years ago.
 
Not sure if this has been asked but what size shipyard is needed to repair and make the command battleships and does Vanheim have a yard big enough able to construct new ones and are we able to do so?
Yes, it's big enough to build a Dreadnaught Gloriana (the Legend class).

I think if it would depend on if the destroyer has actually shown up or they just don't want to be constantly fighting a near peer foe with the orks rampaging around.
No they called a cease fire when the awakening, happened and started clearing out the area around them.
 
so does the term command battleship mean anything? like does it give the fleet it's in a bonus or something? or is it just a battleship built more for survival so you can put your flag on it?
 
so does the term command battleship mean anything? like does it give the fleet it's in a bonus or something? or is it just a battleship built more for survival so you can put your flag on it?

Its a super battleship.

The literal next tier up.

Comparing the battleship scale to the cruiser scale:

Normal battleships = Escort or Light cruisers

Command Battleships = Normal Cruisers/Battlecruisers

Dreadnoughts = Heavy Cruisers/ Grand Cruisers
 
so does the term command battleship mean anything? like does it give the fleet it's in a bonus or something? or is it just a battleship built more for survival so you can put your flag on it?
Ships like Folkvrangr, and the Fist of Bjorn do provide substantial boni to the fleets they are attached too. So yeah more than just a big ship.
 
They're Command Battleships because they command the battle, both literally and figuratively. They're used as flagships by the commanding admirals, and can throw down with entire battlegroups of lesser ships by themselves.
 
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