The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
In space losses were far more significant, with a good quarter of your fleet being destroyed, with the casualties as always being heavier among your smaller ships. This will take a few decades to fully repalce, thought he losses are far lighter then they could have been.
Hmm, fleet losses were heavier than I expected, but I don't think as bad as the War on two fronts, and quicker to replace too.

Otherwise...they did nearly no damage on the ground.
 
so...question time. I know the orks don't use proper technology since they are orks....but if we went and just destoryed everything in orbit and melt all metal on the surface.

shouden't that slow them down a lot or even stop them from ever reaching orbit since they don't have anything to build with? evne scrap? I know orks don't go mining...soo.......
 
1) Where was Jacob during the fight? We could've really used him against Headcrusha.
2) How would he have stacked up against Headcrusha?
we specifically did NOT send any hero units against headcrusha......the common opinion was that since headcrusha was a specialty hero unit who was especially good at killing hero units, it was not worth the risk of losing any heros for what would likely not be worth the benefit of it.

ninja-ed by Durin....(I'd curse you Durin :)P),....but your the DM so....)
 
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so...question time. I know the orks don't use proper technology since they are orks....but if we went and just destoryed everything in orbit and melt all metal on the surface.

shouden't that slow them down a lot or even stop them from ever reaching orbit since they don't have anything to build with? evne scrap? I know orks don't go mining...soo.......
Presumably we do intend to recycle everything we can.

That being said Orks do mine and they're actually pretty good at it when they want to be (they just don't want to.)

So yes it may slow them down a little.
 
I was thinking some more, and wanted to expand on military ideas that the Trust as a whole could pursue, I still think my foreign legion Black Irons Idea is affordable and holds value, but I had another idea.
While killing Headcrusha was the largest and least planned expenditure of manpower during this campaign and the air war was the largest slowdown to completely dominating the battlefield I think there is one more area where we could have performed more efficiently.
Specifically that giant psyker duel around Herndural, We've had a couple incidents like this, where one commander's force includes a doom stack of psykers, and have mostly countered with our own giant force of psykers, but meeting strength with strength is a drain on resources, I think the Trust should put extra effort into training and equipping Niflheimer troops as sally troops, using infiltration, air drops, and jump packs to bring them close to concentrations of psykers and leverage their type advantage.

1: The Black Irons idea doesn't really work, as Avernus is the only planet that produces enough High Level Veterans that are also Deathseekers (as the Black Irons are all ELITE VETERANS). Every where else just produces a handful of suicidal soldiers at most.

2: Niflheimers have no such abilities. they literally get a +5 to a personal save vs Warp Fuckery at most, and no Aura. They are barely Blanks, not full on Pariahs. Major difference.
 
Presumably we do intend to recycle everything we can.

That being said Orks do mine and they're actually pretty good at it when they want to be (they just don't want to.)
I should have clarifyed that I mean't that in respect to when we invade other ork planets.....cas the discussion I was reading was about invading the ork domain near(est) to us....but also about the fact that we probly can't hold it since its too far away.

I was asking that maybe we could not properly invade and take over....but just simply destroy all major sources of materials for the orks to work with and then just leave......we don't have to HOLD a planet to stop orks from using it since orks don't mine (hence my question)
 
I should have clarifyed that I mean't that in respect to when we invade other ork planets.....cas the discussion I was reading was about invading the ork domain near(est) to us....but also about the fact that we probly can't hold it since its too far away.

I was asking that maybe we could not properly invade and take over....but just simply destroy all major sources of materials for the orks to work with and then just leave......we don't have to HOLD a planet to stop orks from using it since orks don't mine (hence my question)
Ah right.

Well they do mine, so its not really effective in that case.

Like they have full on factory worlds and we used exterminatus on their six biggest material producers (in the domain) so no...not really effective at all, even setting aside the vast logistical operation of reclaiming that much scrap that quickly.
 
A Simple Check In
A Simple Check In

A single small craft emerged from subspace, in the middle of the void of space. To any who saw this craft they would almost certainly note its rugged yet advanced design and wonder why it was here?

Surely there was nothing here that could warrant a ship of the Krork to be there, in the depths of the void? Presumably it was merely a ship that had shifted to the wrong coordinates.

Such suppositions would be in stark contrast to those who lurked within its simple hull. The crew of this ship were Krork and only Krork. Ancient veterans of the eternal war the only ones who could be trusted with such a sensitive and dangerous task.

And sitting upon the command throne, above them all was Grand Marshal Garorane, the lord of the Krork, hero of the War in Heaven and possibly one of the oldest beings still living in the galaxy.

Such a group of individuals such as these, drawn secretly from across the growing empire of the Krork, was a rarity in this day and age. Each of them was a hero who could likely turn the fate of entire war hosts themselves.

And yet here they were, resting in dark space, projecting a signal in the vague hope that it may be answered.

And answered it was. A black shape flickered in the darkness of space, as the helmsman brought them speedily towards it, as sensors and eyes tried to pierce the gloom to no avail.

In truth it found them before they found it, as their ship suddenly stopped moving. Although it's thrusters continued to fire, in an attempt to push the ship forward, it would not, could not, do so.

Those with sharper eyes soon noticed that they were in a much deeper darkness than any they had ever encountered, while the ones manning the instruments saw that they were in…not a vacuum, but a privation. A privation of everything.

No radiation, minute particles of interstellar debris, no pyscic eddies or currents. There was nothing. Complete blackness…and something watching.

Standing to his full height the Grand Marshal spoke his name, the honours that he had earned, the battles that he had fought, the codes that he had been entrusted with and then, with devastating finality, knelt in complete supplication. His neck was bared, his mind opened, his soul pulsing for all to see.

And seen it was, though none aboard that ship would see it.

Something within that ancient structure, saw and sampled the galaxy outside, seeing the ruin that it's makers had predicted, anticipating the part that it would soon play within it.

It parsed through that ancient mind, and then was done. Removing the ship from its pocket dimension, it sent the all clear to the Marshal, the only signal it deemed necessary to send to the path of war. Its purpose was different, to be the clear mind and coordinator of those warriors, to be the hidden dagger in the dark and the adviser in the shadows. It would contact him if it was needed, and not before, for it had a more important task to fulfil.

Now finally active, it began its appointed charge, sending a signal to the other installations to see how many had survived these long long years and was saddened.

Installation 023 was in lock down in the north of the galaxy, near the centre of the great Eye the Storm of the Sea had ripped into reality, with the fury of the Dissonance crashing at its door to no avail. It could not respond. Installation 131 too was in hiding, damaged by the war raging within the intergalactic void between two terrifying monsters, the full brilliance and terror of the Necrontyr harming their ancient foe by accident not design. It could not respond. Only 914, a defence and combat installation and 561, a research and development installation, were still active and available to respond, one hidden within the galactic core, the other in the further regions of the galaxy, on the galactic rim.

However, it's consciousness was most relieved by the fact that the most important installation of all installation 001, the only one to remain active for the entire time since they had been sent into hibernation, was active and alive. Its world mind had grown strange in the time since they had last met, but they still recognised each other still, its core still a beacon of familiarity in these desperate times.

Finally, the last and smallest signal, the hidden installation, 000 responded within the depths of the network, its task continuing, to monitor, to guide to tend to the weaves of fate and destiny as it always had.

As the ship containing the Grand Marshal and his entourage made the calculations for the movement to subspace, its sensors picked up something…something impossible.

Infinity stretched out in all directions, as the future became the present and the past immaterial, all reality branched into fractal intricacies as the few who tried to gaze upon the Eldest One's creation were blinded by the impossible complexities that they bore witness too.

And then as soon as it appeared it was gone.

Within the Helheim system, within one of the stations, lies some of the most advanced scanning equipment in the Trust, created by the Reclaimer with the express intent of locating the Old One defence stations present within the system. Of course, it did not succeed, but it has been kept regardless, on constant look out.

Usually this is seen as a punishment duty, as the chances of finding anything aside from back ground chatter is slim, however on this day, so three utterly innocuous events, in a sea of other minuscule events passed by these poor souls completely unremarked.

Yet little did they know that invisible to them, hidden from all beings in the galaxy three new structures loomed over their world. Watching, waiting, protecting, for the end comes, and sooner than any would wish.

@Durin
 
We need to get on the scouting and scrying - the track of Gutcrumpa will be sprouting domains like germs on agar by now and Headcrusha was probably ineffecient at stripping his conquests for the Waaagh in the first place so they'll have the industrial base to become threats again sooner.

We need to find and threat assess.
_________________

Svartalfheim has fucktons of orbiting metal and a high tech level. The Trust always needs more ships. I would be up for donating a bunch of our Vanaheim credits towards them building some serious shipyards.
 
So we had like a 750:1 kill ratio on the ground. Pretty good. Lost 13 years worth of Last Hunters which isn't too bad. Our air forces were completely mauled though.

Black Irons aren't going to recover for decades I think, but ultimately losing those from the next battle isn't too severe. Losing 50% of our master psykers is also pretty bad, though hopefully a bunch of our psykers get promotions.

Overall ground losses were light enough that we should be stronger even if the next battle is only 20 years away.

Fleet losses are more annoying I think since those take longer to build. I keep hoping we'll take the opportunity to convert from paper escorts to paper mache escort cruisers.

@Durin You said you'd reveal some of Headcrusha's traits after he was dead. So what traits did he have?
 
Ah right.

Well they do mine, so its not really effective in that case.

Like they have full on factory worlds and we used exterminatus on their six biggest material producers (in the domain) so no...not really effective at all, even setting aside the vast logistical operation of reclaiming that much scrap that quickly.
hmmm....thats news to me

I was not saying that we would be even bothering to reclaim the scrap....just making it unusable.....but the fact that the orks DO mine does render it moot.

it would be nice if we had access to a terraforming STC, that way we could just simply make the planet unhospitable to ANY life. and then when we are ready to take the planet again we just use said STC......but thats not a option obviously......
 
hmmm....thats news to me

I was not saying that we would be even bothering to reclaim the scrap....just making it unusable.....but the fact that the orks DO mine does render it moot.

it would be nice if we had access to a terraforming STC, that way we could just simply make the planet unhospitable to ANY life. and then when we are ready to take the planet again we just use said STC......but thats not a option obviously......
Kinda hard to make it unusable, specially since the orks are the best reclaimers in the galaxy by a pretty wide margin. And yeah they mine...their ability to make do with scrap varies in proportion to how much raw material is available, but yes the will always procure more material if needed.

Regardless yeah it would be nice, if nothing else we could make dead worlds in trust space habitable as well. Maybe we can ask the Eldar if they've got one.
 
Losing 50% of our master psykers is also pretty bad, though hopefully a bunch of our psykers get promotions.

Not 50% of our master psykers, just the master psyker squads. We have other master psykers working in other roles, these are just the ones put into small, elite groups.

That said, given 71/100 of the Elite Psyker Squads survived and that wars pretty much always lead to promotions, I do imagine that more than five squads will be promoted to replace those that were lost.
 
1: The Black Irons idea doesn't really work, as Avernus is the only planet that produces enough High Level Veterans that are also Deathseekers (as the Black Irons are all ELITE VETERANS). Every where else just produces a handful of suicidal soldiers at most.

2: Niflheimers have no such abilities. they literally get a +5 to a personal save vs Warp Fuckery at most, and no Aura. They are barely Blanks, not full on Pariahs. Major difference.
I thought it was a plus 15, with an additional plus 15 to sublte powers, for a tau level blank, and a bit less for sigma level blanks.
But they're also replaceable, really replacable.
 
Ok so looking at the casualties I am glad people voted for my plan. Because the air force would be gutted. We took the most casualties on the ground from them. It going to take some time to train them up.

Ships forces were greater than I thought but we were significantly out numbered. We should consider a significant purchase from Vanaheim during the meeting.

Since merchant ships will not be as helpful I think we should try to get the council to help with subsidies of ships yards, forges and Avernus Goliaths. Instead of merchant ships.

Also the next meeting to see if we can get the admech off our backs about stealth technology specifically. Because stealth mines and stealth boarding parties are things I want. Imagine hoardes of Avernites assaulting a hulk while the majority of the orks are away. I wonder what we would do with a capture hulk.

Ok promotions will be coming so hopefully we get more veterans soldiers and master psykers squads. But we had a ridiculous kill count against the orks. And I would say most of our elites survived that did not fight Headcrusha. We lost 2 companys of space marines and some change. Last times because we had so many veterans the Vanguard trains a lot hopefully more veterans mean more marines.

The last hunters getting beat down is sad but we eventually can recover.
 
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