The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Which is not as hard as you think in a chaos realm.
I hate to be contrarian, but it does depend on what you mean by "chaos."

By its very nature chaos is hardened against people going rogue or randomly dying, so the only things that are guaranteed to do big damage are us propping up Turoqu's second in command and convincing him to go rogue...which could end badly. Or killing Turoqu himself, which would guarantee at least a minor civil war...however Turoqu is on a Daemon world and is a recently ascended Daemon Prince so that idea's out the window.

So who is going to write the omake about Xavier alpha+ son named Fredrick?
Not me, I don't have the skills. Though somehow I doubt they'll get an alpha + kid...

Can we do the eldar thing and point Orks in their general direction?
Probably not.
 
Remember, they are building up too, gathering allies, accumulating favor, and establishing their spy networks. We cannot afford to be passive about this.

We would not really be passive about it. As has been mentioned chaos is naturally pretty cut throat and inflicting our own brand of chaos on them through assination and divination attacks could both slow them down and even weaken them while we recover and improve our power through allies like the Dragons Nest by upteching them and maybe even getting them to join the Trust to boost us even more.

After that we could be in a better position to plan for any future wars.

So we are left with assassinations and fermenting chaos. Which is not as hard as you think in a chaos realm. :( Ridicully is not going to be doing research for a while :(
So who is going to write the omake about Xavier alpha+ son named Fredrick?

Well I did bring up the possibility of founding a new order of divination meant for going on the offensive martial wise. Might even free up a ton of Ridcully actions like when we created the order of Omens so that he wouldn't need to keep looking for future attacks all the time except in this case the new order would be dedicated for offensiveness when it comes to divination and would likely replace the actions he would have done for things like fanning the flames which actually tend to take up a lot of his time considering he's done it dozens of times.

We did get two new Alpha twins that are good at divination...
 
I hate to be contrarian, but it does depend on what you mean by "chaos."

By its very nature chaos is hardened against people going rogue or randomly dying, so the only things that are guaranteed to do big damage are us propping up Turoqu's second in command and convincing him to go rogue...which could end badly. Or killing Turoqu himself, which would guarantee at least a minor civil war...however Turoqu is on a Daemon world and is a recently ascended Daemon Prince so that idea's out the window.


Not me, I don't have the skills. Though somehow I doubt they'll get an alpha + kid...


Probably not.
Not really for killing a demon princ on a demon world. We have grey knights and they have done that before. Or at least grey knights have done that in the past. Demon's Hammer is the book where a captured grey knights sets a Khornite world aflame by causing a rebellion than destroying the army gathered to help in a black crusade.


Chaos realm are not run well unless you count the Abomination realms. Even than needless oppression. Chaos worlds tend to be more factionist than anything the Trust has. With multiple faction in a hive serving multiple of interests waiting to turn on each other. There was a world ruled by Slaaneshi space marine that got taken over by a rebellion led by a bloodthirster. Just to for the world to be destroyed by a champion of chaos who hated chaos.
 
@Red Bovine there are two problem with creating a order. One it is not as well as Ridicully can at anything. He can spy on gods and see through wards better than anyone else we have including the alphas. In time they will be able to form a choir but that is time we do not have right now.

Two psykers numbers still need Time to grow before we found anymore orders. These turn really did not help that. We lost more psykers than we did in the war with Headcrusha or against the wildlife.
 
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Not really for killing a demon princ on a demon world. We have grey knights and they have done that before. Or at least grey knights have done that in the past. Demon's Hammer is the book where a captured grey knights sets a Khornite world aflame by causing a rebellion than destroying the army gathered to help in a black crusade.


Chaos realm are not run well unless you count the Abomination realms. Even than needless oppression. Chaos worlds tend to be more factionist than anything the Trust has. With multiple faction in a hive serving multiple of interests waiting to turn on each other. There was a world ruled by Slaaneshi space marine that got taken over by a rebellion led by a bloodthirster. Just to for the world to be destroyed by a champion of chaos who hated chaos.
And Alaric's tactics only really worked on a Khornate world. A Tzeench world doesn't have the same issues and we can't exactly afford to spare our nine Grey Knights...just in case ya know.

+ His destroying the army was an accident not intentional.

And yeah I know they're not well run, my point was that they exist despite being in a perpetual state of anarchy that should mean they don't exist. But, they do the only things that can really properly affect them are things that strike at the heart of the polity. For the Daemon world you're referring too, Alaric's rebellion occurred on a very important day to Khorn, which in turn caused many of the sub lords to turn on each other. We can't rely on that, especially since this is a polity that has a Lord of Change on had to at least some extent.

Okay, so maybe not that, but they did just centralise all of their brains ndustry on a dozen worlds. Are any of them not yet daemonworlds? We could exterminatus them from stealth ships. Maybe.
Who knows. Durin probably.

Two psykers numbers still need Time to grow before we found anymore orders. These turn really did not help that. We lost more psykers than we did in the war with Headcrusha or against the wildlife.
There's also the dilution problem.
 
@Red Bovine there are two problem with creating a order. One it is not as well as Ridicully can at anything. He can spy on gods and see through wards better than anyone else we have including the alphas. In time they will be able to form a choir but that is time we do not have right now.

Two psykers numbers still need Time to grow before we found anymore orders. These turn really did not help that. We lost more psykers than we did in the war with Headcrusha or against the wildlife.

I know that they would not be able to do everything Ridcully would be able to do. I just meant for them to do very specialezed things so that Ridcully won't have to spend as much time as he does on fanning the flames like we did with the order of omens so that he wouldn't need to scan for threats all the time. Seriously, re-reading the quest has made realise that we have spent literally dozens of actions on fanning the flames which is why I suggest the order since long term it would save on actions on that.

The fact that it specializes in divination for offensive measures is a plus since they would be better at it and we already use divination attacks in wars literally all the time. So don't think we would lose much psykers if we are dedicating diviners to a more specific role. Afterall e created that psyker hunter order with one of the main reasons to taking away psykers from the more general role being that we already had a ton of psykers dedicated to fighting chaos psykers anyway so might as well get a specialized group that would be better at it.
 
Now that we know the "super-weapon" is basically a 9-person Choir of clones, we can probably work on countering it. Given the fact that the death of a given clone causes severe damage that can't be healed for 9 days, we should probably find ways to exploit the hell out of that sympathetic link, which can probably be based on our existing research into psychic frequencies. We can also do some research/theorycrafting on what would happen if the link was cut without killing the clone, such as by a very powerful Blank or Null Zone.

As for the larger strategic picture, I have some ideas for counters. It involves a lot of divination, and maybe some misinformation operations to determine where the enemy will attempt to strike, and heavy use of Stealth warships to make them underestimate the numbers present in the target system. Get Sarnow on that, he might even be able to hide some of the regular warships too.

Offensively, while they may be concentrating their industry in 6 key worlds, those are probably like Vanaheim in that they are heavily reliant on imports in order to maintain production. We hit their supply chain, maybe raid their merchant fleet heavily enough, and we can choke off their production, or force them to commit excessive resources to securing their supply lines, and if we're lucky, we can reduce their spacelift capacity to the point they can't transport a useful amount of troops for an offensive without crippling their own economy.

I agree with your strategy, and add that these are essentially Congregation Chaos Psykers, we could study Congregation Asps for inspiration on counters.
 
I know that they would not be able to do everything Ridcully would be able to do. I just meant for them to do very specialezed things so that Ridcully won't have to spend as much time as he does on fanning the flames like we did with the order of omens so that he wouldn't need to scan for threats all the time. Seriously, re-reading the quest has made realise that we have spent literally dozens of actions on fanning the flames which is why I suggest the order since long term it would save on actions on that.

The fact that it specializes in divination for offensive measures is a plus since they would be better at it and we already use divination attacks in wars literally all the time. So don't think we would lose much psykers if we are dedicating diviners to a more specific role. Afterall e created that psyker hunter order with one of the main reasons to taking away psykers from the more general role being that we already had a ton of psykers dedicated to fighting chaos psykers anyway so might as well get a specialized group that would be better at it.
Best to ask Durin if the specialisation is good enough to get around the dilution effect.

Cause if a psyker can divine I'm pretty sure they can divine, the only difference is distance which is connected to skill, power and control...which both groups would want.
 
Can we push for a use of that commander ship warp?

Because is only thing to do guerrilla tactics on a slow target and is another when your enemy can hit you back even harder and almost as fast.

Edit. Chaos logistics is also weird, I mean sure then can go in the warp really fast but how that work with their extra equipment, food and ammunition.

Some time I think some higher-up in a chaos faction sacrifice slave to get coffee or something equal stupid.
 
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Best to ask Durin if the specialisation is good enough to get around the dilution effect.

Cause if a psyker can divine I'm pretty sure they can divine, the only difference is distance which is connected to skill, power and control...which both groups would want.

The difference with orders compared to normal psykers is that they are solely dedicated to a single specialization and one job compared to other psykers. Example being that a battle psyker would be generalized which meant they would be trained for a wide variety of things but wouldn't be as good in certain like say a psy hunter who would be heavily specialized in taking down rogue psykers.

Thinking about it we only really use our diviners for two things.

1) Looking for future disasters/attacks/

2) For war and divination attacks.

Way I see it having an order dedicated to divination war would be better than just having diviners do whatever since they would constantly be spending their time on one of the two things we mostly use them for.
 
The difference with orders compared to normal psykers is that they are solely dedicated to a single specialization and one job compared to other psykers. Example being that a battle psyker would be generalized which meant they would be trained for a wide variety of things but wouldn't be as good in certain like say a psy hunter who would be heavily specialized in taking down rogue psykers.

Thinking about it we only really use our diviners for two things.

1) Looking for future disasters/attacks/

2) For war and divination attacks.

Way I see it having an order dedicated to divination war would be better than just having diviners do whatever since they would constantly be spending their time on one of the two things we mostly use them for.
I know what an order does, thing is I'm unsure how useful one is.

Having an order of short term diviners (a small elite group of military advisers) seems like it could be useful.

However, anything longer term...well we already have the order of omens who do what they do, but there's no reason they can't turn their far seeing to other things as there's no difference between farseeing something that's close or something far away aside from skill and power. Creating a second group just hurts both, as it cuts into the available man power both can get get. This is the dilution problem.
 
The Forest of the Unconscious
The Forest of the Unconscious

A small area northward from the colonised regions of Avernus that was only referenced occasionally by the various sapient species we are in contact with. However, when questioned they would immediately cease talking, with an almost superstitious fear around them. This led to questioning of both the Sphinxes of Duat and the Ancient Wanderer in the Unseen University, both of whom proved more willing to talk about this area but have also been frustratingly lacking in detail.

What we have been able to confirm from all sources is this.
  1. The "Forest of the Unconscious" is looked upon with some fear by the Peoples of Avernus.
  2. It was the site of some terrible accident.
  3. Something lives in the Forest and does not take kindly to visitors.

The Sphinx only revealed that the Forest was similar to Duat, once the site of an experiment, which had resulted in the area becoming very dangerous for all those who were not incredibly powerful. They merely recommended that we do not go into the forest and to not colonise it, if we "value our necks" and did not elaborate further.

Areatha proved to be the freest with information. According to her the area was once known as the Subconscious Forest and she visited it thousands of years ago before it changed. She describes it as a strange place, where one could manifest their subconscious and conscious thoughts incredibly easily making it a kind of fairy land*. It had a people she called the "Dwellers" who even had a relatively advanced society, with a monarchy and powerful psykers called "dreamers" who could manipulate their environment in very dangerous ways, although this ability did not stay with them outside the forest, so they were very isolated.

However, at some point in her long life something had changed and the once "peaceful*" forest had become twisted and darkened some parts of it phased out of reality entirely. The Dwellers once enthusiastic beings were now shadowy and silent, the Castle that had been the centre of their monarchy and government had been frozen over and whenever one manifested their thoughts it always came out distorted. A broken image of what was intended, which was sometimes even dangerous to its creator.

To make matters worse she described the creature that" lives" or perhaps is bound to the forest. She does not know if it is the one responsible for the change, or merely symptomatic of it, but whatever it is the being goes by several names "Shadow Man," "Moon Jumper" and "Snatcher" being some of them. It seems to be the only being capable of controlling its manifestations within Forest and is an incredibly powerful being that forced her into indentured servitude and almost extracted her soul. She states only just managed to escape when it decided it decided her use had "run out" and her survival was mostly due to the being's over confidence***. She does think she would perform better against it now, as this was almost 12000 years ago now.

She repeated the warnings of the Sphinx to not go into the forest and to not approach the Shadow Man replying that it seems to have a habit of twisting the necks off people it feels were "useless" while they were still alive... then extracting their soul for an unknown purpose. She states that whatever its origins if it were not performing or would be performing some task the Planet would have obliterated it a long time ago and it seemingly cannot go beyond the borders of the forest rendering it a moot force so long as one stays away.

*She explains that there were limits on what could be done, some rather arbitrary. For example, she states that she tried to create a sapient being, but the ability would start acting strangely when she tried. One could also not directly influence another being with a powerful soul.
**Still infested with monsters who utilised the unique properties of the forest to their advantage…so very dangerous to most who were not native.
***She explains that while powerful in and of itself and highly skilled in manipulation of the fabric of reality the Snatcher's greatest strength is that it is somehow conceptually immune to most attacks through a method she was not able to identify. This made it highly arrogant, and when she bombarded it with hundreds of powers one was able to harm it. It was so shocked and stunned by being vulnerable she was able to overwhelm it long enough to escape.

@Durin

(Idea I had very much inspired by something :), but I thought it would work for Avernus. Albeit more malevolent.)
 
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High Grandmaster Ridcully spent a year looking into how the Chaos Dominion of Turoq is planning to attack the Imperial Trust. He found that their plans are based around using dealing with deamons and spies to locate the Imperial Fleets and then launching medium strength on vulnerable worlds, both within the Imperial Trust and within Dragon's Nest. These attacks will be supported by a massive number of Psykers and will focus on training as much as possible, stealing technology and setting up sleeper agents and will retreat before any dangerous reinforcements arrive. As this is going one the forces of Turoq will continue to reinforce the defences of their core worlds and make pacts and deals to acquire allies for the final battle with the Imperial Trust. To be honest this is a worryingly intelligent plan that makes full use of many of the advantages of the forces of Chaos while avoiding many of the Imperial Trust's strengths, you are rather worried by what it implies.

That's... shit that's a really solid really simple plan. Nothing fancy, no big schemes, just leveraging their superior mobility and faster ODA loop to hit us around our fleet and lay the ground work for further raids. Worse still it's not over reaching, they are just laying groundwork and stealing tech. That our foe is sane enough to avoid the typical megalomania or complexity addiction is worrying, especially because the difference in strategic speed gives them a lot of breathing room to keep taking small bites out of us.



here is what they know about their forces for those who don't want to go looking.

Military:estimated 240 billion cultists, estimated 24 billion Guard, estimated 1000 Chaos Space Marines
Estimated Fleet Turn: 1 Small Space Hulk, estimated 1,000 Capital Ships , estimated 30,000 Escorts

that 1000 capital ships has me a bit worried. That's a lot of heavy metal.
 
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that 1000 capital ships has me a bit worried. That's a lot of heavy metal.
And unfortunately that comment about their ship yards getting an overhaul and the fact that their making deals means we're probably going to be dealing with a lot more than what's listed...and that lists a bit out of date I believe.
 
1)Are there any things different about the Warp side of Avernus compared to the normal Chaos side of the Immaterium?

2)I mean there are creatures besides daemons that live inside the Warp and living things from the Materium can also go in the Warp for extended periods of time. So are there any species on Avernus that do this?
 
1)Are there any things different about the Warp side of Avernus compared to the normal Chaos side of the Immaterium?

2)I mean there are creatures besides daemons that live inside the Warp and living things from the Materium can also go in the Warp for extended periods of time. So are there any species on Avernus that do this?
Avernus warp is stated to be calmer and less filled with Daemons. Also slightly hidden.

There are, the Sphinx for example. Though they're warp beings, but their not technically Daemons being more analogous with Psychuin. There's probably beings that live primarily in real space that go into the warp as well.
 
And unfortunately that comment about their ship yards getting an overhaul and the fact that their making deals means we're probably going to be dealing with a lot more than what's listed...and that lists a bit out of date I believe.

the scrying updated their datasheet, so that's likely a fairly accurate read. Depending on how big things have to be to count as a capitol ship they may have a more dangerous fleet then the trust.
 
well that's concerning. How big does a ship have to be to count as a capital? is the cut off cruiser or grand cruiser?
 
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