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Can we do the eldar thing and point Orks in their general direction?
Unless we get another incredible stupid one not really. We seem to be the best fight around so they are drained here I guess. I though it was those chaos bastards but it is not.Can we do the eldar thing and point Orks in their general direction?
I hate to be contrarian, but it does depend on what you mean by "chaos."
Not me, I don't have the skills. Though somehow I doubt they'll get an alpha + kid...So who is going to write the omake about Xavier alpha+ son named Fredrick?
Probably not.Can we do the eldar thing and point Orks in their general direction?
Remember, they are building up too, gathering allies, accumulating favor, and establishing their spy networks. We cannot afford to be passive about this.
So we are left with assassinations and fermenting chaos. Which is not as hard as you think in a chaos realm.Ridicully is not going to be doing research for a while
So who is going to write the omake about Xavier alpha+ son named Fredrick?
Not really for killing a demon princ on a demon world. We have grey knights and they have done that before. Or at least grey knights have done that in the past. Demon's Hammer is the book where a captured grey knights sets a Khornite world aflame by causing a rebellion than destroying the army gathered to help in a black crusade.I hate to be contrarian, but it does depend on what you mean by "chaos."
By its very nature chaos is hardened against people going rogue or randomly dying, so the only things that are guaranteed to do big damage are us propping up Turoqu's second in command and convincing him to go rogue...which could end badly. Or killing Turoqu himself, which would guarantee at least a minor civil war...however Turoqu is on a Daemon world and is a recently ascended Daemon Prince so that idea's out the window.
Not me, I don't have the skills. Though somehow I doubt they'll get an alpha + kid...
Probably not.
Okay, so maybe not that, but they did just centralise all of their brains ndustry on a dozen worlds. Are any of them not yet daemonworlds? We could exterminatus them from stealth ships. Maybe.
And Alaric's tactics only really worked on a Khornate world. A Tzeench world doesn't have the same issues and we can't exactly afford to spare our nine Grey Knights...just in case ya know.Not really for killing a demon princ on a demon world. We have grey knights and they have done that before. Or at least grey knights have done that in the past. Demon's Hammer is the book where a captured grey knights sets a Khornite world aflame by causing a rebellion than destroying the army gathered to help in a black crusade.
Chaos realm are not run well unless you count the Abomination realms. Even than needless oppression. Chaos worlds tend to be more factionist than anything the Trust has. With multiple faction in a hive serving multiple of interests waiting to turn on each other. There was a world ruled by Slaaneshi space marine that got taken over by a rebellion led by a bloodthirster. Just to for the world to be destroyed by a champion of chaos who hated chaos.
Who knows. Durin probably.Okay, so maybe not that, but they did just centralise all of their brains ndustry on a dozen worlds. Are any of them not yet daemonworlds? We could exterminatus them from stealth ships. Maybe.
There's also the dilution problem.Two psykers numbers still need Time to grow before we found anymore orders. These turn really did not help that. We lost more psykers than we did in the war with Headcrusha or against the wildlife.
@Red Bovine there are two problem with creating a order. One it is not as well as Ridicully can at anything. He can spy on gods and see through wards better than anyone else we have including the alphas. In time they will be able to form a choir but that is time we do not have right now.
Two psykers numbers still need Time to grow before we found anymore orders. These turn really did not help that. We lost more psykers than we did in the war with Headcrusha or against the wildlife.
Now that we know the "super-weapon" is basically a 9-person Choir of clones, we can probably work on countering it. Given the fact that the death of a given clone causes severe damage that can't be healed for 9 days, we should probably find ways to exploit the hell out of that sympathetic link, which can probably be based on our existing research into psychic frequencies. We can also do some research/theorycrafting on what would happen if the link was cut without killing the clone, such as by a very powerful Blank or Null Zone.
As for the larger strategic picture, I have some ideas for counters. It involves a lot of divination, and maybe some misinformation operations to determine where the enemy will attempt to strike, and heavy use of Stealth warships to make them underestimate the numbers present in the target system. Get Sarnow on that, he might even be able to hide some of the regular warships too.
Offensively, while they may be concentrating their industry in 6 key worlds, those are probably like Vanaheim in that they are heavily reliant on imports in order to maintain production. We hit their supply chain, maybe raid their merchant fleet heavily enough, and we can choke off their production, or force them to commit excessive resources to securing their supply lines, and if we're lucky, we can reduce their spacelift capacity to the point they can't transport a useful amount of troops for an offensive without crippling their own economy.
Best to ask Durin if the specialisation is good enough to get around the dilution effect.I know that they would not be able to do everything Ridcully would be able to do. I just meant for them to do very specialezed things so that Ridcully won't have to spend as much time as he does on fanning the flames like we did with the order of omens so that he wouldn't need to scan for threats all the time. Seriously, re-reading the quest has made realise that we have spent literally dozens of actions on fanning the flames which is why I suggest the order since long term it would save on actions on that.
The fact that it specializes in divination for offensive measures is a plus since they would be better at it and we already use divination attacks in wars literally all the time. So don't think we would lose much psykers if we are dedicating diviners to a more specific role. Afterall e created that psyker hunter order with one of the main reasons to taking away psykers from the more general role being that we already had a ton of psykers dedicated to fighting chaos psykers anyway so might as well get a specialized group that would be better at it.
Best to ask Durin if the specialisation is good enough to get around the dilution effect.
Cause if a psyker can divine I'm pretty sure they can divine, the only difference is distance which is connected to skill, power and control...which both groups would want.
I know what an order does, thing is I'm unsure how useful one is.The difference with orders compared to normal psykers is that they are solely dedicated to a single specialization and one job compared to other psykers. Example being that a battle psyker would be generalized which meant they would be trained for a wide variety of things but wouldn't be as good in certain like say a psy hunter who would be heavily specialized in taking down rogue psykers.
Thinking about it we only really use our diviners for two things.
1) Looking for future disasters/attacks/
2) For war and divination attacks.
Way I see it having an order dedicated to divination war would be better than just having diviners do whatever since they would constantly be spending their time on one of the two things we mostly use them for.
High Grandmaster Ridcully spent a year looking into how the Chaos Dominion of Turoq is planning to attack the Imperial Trust. He found that their plans are based around using dealing with deamons and spies to locate the Imperial Fleets and then launching medium strength on vulnerable worlds, both within the Imperial Trust and within Dragon's Nest. These attacks will be supported by a massive number of Psykers and will focus on training as much as possible, stealing technology and setting up sleeper agents and will retreat before any dangerous reinforcements arrive. As this is going one the forces of Turoq will continue to reinforce the defences of their core worlds and make pacts and deals to acquire allies for the final battle with the Imperial Trust. To be honest this is a worryingly intelligent plan that makes full use of many of the advantages of the forces of Chaos while avoiding many of the Imperial Trust's strengths, you are rather worried by what it implies.
Military:estimated 240 billion cultists, estimated 24 billion Guard, estimated 1000 Chaos Space Marines
Estimated Fleet Turn: 1 Small Space Hulk, estimated 1,000 Capital Ships , estimated 30,000 Escorts
And unfortunately that comment about their ship yards getting an overhaul and the fact that their making deals means we're probably going to be dealing with a lot more than what's listed...and that lists a bit out of date I believe.that 1000 capital ships has me a bit worried. That's a lot of heavy metal.
Avernus warp is stated to be calmer and less filled with Daemons. Also slightly hidden.1)Are there any things different about the Warp side of Avernus compared to the normal Chaos side of the Immaterium?
2)I mean there are creatures besides daemons that live inside the Warp and living things from the Materium can also go in the Warp for extended periods of time. So are there any species on Avernus that do this?
And unfortunately that comment about their ship yards getting an overhaul and the fact that their making deals means we're probably going to be dealing with a lot more than what's listed...and that lists a bit out of date I believe.
Oh it's updated.the scrying updated their datasheet, so that's likely a fairly accurate read. Depending on how big things have to be to count as a capitol ship they may have a more dangerous fleet then the trust.