The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think we should be more fearful of the orks then chaos (ooooh boy, can't believe im saying that...) cas orks grow exponentially if you let them.
 
Anyways speaking of Orks and how to deal with them I found this in the datacore.

Phoenix Gunship- This seems to be the predecessor to the Thunderhawk Gunship and has many similarities. However it is faster, more manoeuvrable then the Thunderhawk as well as having a better designed internal layout. The Phoenix Gunship is usually equipped with a Neutron Obliterator, six heavy weapons and a dozen missiles but variants exists with different weapons loadouts.

Not only does it kill Gargants (which frakking sucks without a Titan Legion of our own) and Stompas but it also deep strikes Helguard while supplying amazing CAS. Thoughts on using a few actions on this?
 
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I think we should be more fearful of the orks then chaos (ooooh boy, can't believe im saying that...) cas orks grow exponentially if you let them.

while that's certainly true, the eye of terror is the centerpiece of abandons black imperium, one of the hardest targets in the galaxy. that T4 Waaaggh is likely going to lose because the entire black imperium going into panic mode is the kind of thing the empire of ashes would have to be careful against.
 
I'd say in a vacuum neither the threat of Chaos or Orks is worse. I mean, sure, Orks have exponential growth going for them, but Chaos does too if they have an uncorrupted population to 'recruit' from and has all the associated subtle hazards from memetic bullshit.

Of course, right now the Orks are a far greater threat, but that's because the state of the galaxy has allowed many of them to grow out of their most vulnerable phase. I hate that we basically have to hope everyone else is on the ball for dealing with them though—we lack both the military strength and mobility to do anything about it. Aside from the tech share idea we're kinda stuck with just stamping down on any local threats hard.
 
Not only does it kill Gargants (which frakking sucks without a Titan Legion of our own) and Stompas but it also deep strikes Helguard while supplying amazing CAS. Thoughts on using a few actions on this?
Lovely, unfortunately expensive as hell.

Aside from the tech share idea we're kinda stuck with just stamping down on any local threats hard.
Ah the wonders of being an incredibly strange size warping fish in a very big pond. (As we're apparently sitting on the thing that has access to the reset button, but we're also really small.)

Regardless the ability to stamp down on threats before they become an issue, especially since Pacifus doesn't seem to have a super power living in it is probably a good thing.
 
I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
 
I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
Once the colonies come fully online we will have the numbers to deal with regular T2 Waaghs. We just need to hold out until then.
 
I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.

Right now even with getting hit by the T2 Waaaghs we're growing in economic and military strength, and as long as we dedicate a bit of Ridcully time to it the nearby Ork worlds don't seem to be much of a threat of even that. To be able to actually deal with T3 and up, though, we need to grow significantly. And while the former realm of Valinor is currently unoccupied, those currently Ork-held worlds are one of the closer areas for expansion. I'd rather not reduce the number of life-bearing worlds in the area unnecessarily.
 
I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
As @Azgrin said, the colonies should hopefully give us a significant boost.

To expand on his point, they're coming on line next year which should result in a massive increase in both materials coming into the Trust, soldiers in the Guard, and just plain and simple more armies available for the Trust as a whole.

By dipping into the sheets I have access too, the colonies Grenidires on average get a skill bonus of 304 (worse than the Chosen at 344.) A Guard bonus of 214 (again worse than Midgards at 244) and a PDF bonus of 184 (again lower than Midgard at 204.)

However this is explainable by these colonies simply being younger, with a few lessons learned increasing their skill bonus significantly. Combined with the increase in numbers (Colbalt alone has over 20,000 regiments of Grenidires and put together about 50,000 of them which is a massive number of elites alone.) this is a big boost and the colonies only newly developed.

I also agree with @Reynal, with Valinor currently a no no for major colonisation we need to keep an eye on the domains. If we can kill em off before they manage to unite then we can either set up a new realm or colonise a bit ourselves (I am slightly worried about reaching our limit of distance with the domain and I fear the Dragons likely stretched to their limits logistical retooling their industry and adapting to eating all their new worlds many of which are colonies as well.)
 
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Ok than since exterminatous will not be gaining traction. Let's move onto other more important things.

With the banking reform I also wish people subsidizing the building of merchant ships. We need to improve our logistics and trade among all worlds in the Trust. If building merchant ships is similar to escorts and destroyers we can build 1000 over a decade. Which would greatly help the Trust. We should also consider renting any space we have left over in our merchant fleet to the colonies.

Also we need to look at getting abacus on as many ships as feasible. Right now we have Ridicully and the order of omens to thanks for us being able to get the terrain ready for invaders a decade in advance.

We need to also offer assistance to Dragon nest on getting there industry and administration up to standard. They are a large somewhat friendly nieghbor that if we can get producing as much as the Trust would be a huge advantage over most of the problems we are facing. I checked the information sheet and one forge on Avernus was producing more am than them.
 
Ok than since exterminatous will not be gaining traction. Let's move onto other more important things.

With the banking reform I also wish people subsidizing the building of merchant ships. We need to improve our logistics and trade among all worlds in the Trust. If building merchant ships is similar to escorts and destroyers we can build 1000 over a decade. Which would greatly help the Trust. We should also consider renting any space we have left over in our merchant fleet to the colonies.

Also we need to look at getting abacus on as many ships as feasible. Right now we have Ridicully and the order of omens to thanks for us being able to get the terrain ready for invaders a decade in advance.

We need to also offer assistance to Dragon nest on getting there industry and administration up to standard. They are a large somewhat friendly nieghbor that if we can get producing as much as the Trust would be a huge advantage over most of the problems we are facing. I checked the information sheet and one forge on Avernus was producing more am than them.
No problems with subsidising, in fact I think we should be using trust resources to subsidies other things like shipyards in the colonies, building Ramillies and advanced forges on other worlds ect.

As for the Abbaci, while it would be lovely to get as many as we can, the logistics are hard, mostly because they use RM in their construction. Only two worlds make RM ATM (Avernus and Svartalfheim) and only one we know makes the right kind (Svartaflheim is slaved to making RM for relics IIRC.)

As for helping the Blood Dragons. Well the problem is a combination of pride and scale. Due to the distances involved moving any useful amount of material would take too long to be effective and sending experts to "improve" their administration, while possibly practical may just piss them off. We'll see. Fundamentally the Dragon's problem is that they're just really really big with 111 worlds and I think at least a dozen of those colonies and likely several hive worlds. It took Midgard I think at least 50 years to retool itself, so there is a practical limit where "help" isn't help.

Still I think our combined intellects should be able to think of something, giving them the neo astropath tech for example should make communication between their worlds easier for a start.
 
you will have to talk about higher taxes before the trust does anything like this, as things stand it can just pay for its current duties
 
given that the trust is taxing planetary governments rather then the general populace, unknown
Can we form a special council to study and find out how much we can tax? Like can we have a progressive tax system? Or do we not want to make it too complicated.

@Durin How about we say all the governors go back and do a economic study over 10 years than start taxing enough to cover our new subsidies?
 
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@Durin

1) Seeing as Avernite humans are going through changes while becoming abhumans does it look like citizens are mentally developing to handle the high stress of living on Avernus?
1a. Actually does it seem that other Avernite races don't seem to have the mental issues that would be seen among humans for living on a stress enviornment like a deathworld on Avernus? Seems like it would just make sense to design races meant for combat to not suffer from as much mental problems you would find among humans in similar situations.

2) In-universe do people think that there might be creatures or races actually capable of leaving Avernus? Because I remember you mentioning that there is at least a race with a tech level over 20 so it seems the only thing that's actually stopping some races from developing space flight is the fact that Avernite races aren't actually interested in leaving Avernus.
 
For some of that stuff we might want to have it on a voluntary basis. So far the local governments have been very good about contributing, and it would be a good way to avoid having it cause political issues.
 
@Durin
1. Is the Trust able to set up mining operations on a Cthonian planet?
2. What is Lin/the Trust's word on kinda non sapient, but symbiotic beings in humans (that were not there originally like bacteria)?
3. Has Rotbart had an update on how those raids on our colonies went? Thumbs up or thumbs down?
 
@Durin
1. Is the Trust able to set up mining operations on a Cthonian planet?
2. What is Lin/the Trust's word on kinda non sapient, but symbiotic beings in humans (that were not there originally like bacteria)?
3. Has Rotbart had an update on how those raids on our colonies went? Thumbs up or thumbs down?
1. Yes
2. Caution but not prohibition
3. Thumbs up
 
@Durin

1) Since humans are undergoing changes that make them better at combat does it seem like human Avernites are becoming more used to handling emotional trauma? I mean things like PSTD affecting them less?
1a) Do the natives of Avernus seem like they don't actually suffer from any mental issues one would find among humans for living on a deathworld like Avernus?

2) Is it likely that there are beings or people on Avernus that can either leave under their own power or make something that can?

Asking about 2 since you did mention that there was at least one Avernus race with tech level over 20. Found it odd when IIRC you mentioned that there aren't anything on Avernus that can leave it considering what some of them are capable of and some having really high tech that should let them make something like space ships.

Though I was assuming you were talking about the wildlife but want to make sure. Though would still be surprised that Avernus couldn't make an animal that could considering Tyranids are a thing.
 
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@Durin

1) Since humans are undergoing changes that make them better at combat does it seem like human Avernites are becoming more used to handling emotional trauma? I mean things like PSTD affecting them less?
1a) Do the natives of Avernus seem like they don't actually suffer from any mental issues one would find among humans for living on a deathworld like Avernus?

2) Is it likely that there are beings or people on Avernus that can either leave under their own power or make something that can?

Asking about 2 since you did mention that there was at least one Avernus race with tech level over 20. Found it odd when IIRC you mentioned that there aren't anything on Avernus that can leave it considering what some of them are capable of and some having really high tech that should let them make something like space ships.

Though I was assuming you were talking about the wildlife but want to make sure. Though would still be surprised that Avernus couldn't make an animal that could considering Tyranids are a thing.
I'm almost certain that all the great ones plus arethra could. Unborn probably could.

Hell, given the right prompting Lulana probably has the telepathic bulk power available to steal a ship and go on the run. Might have a hard time navigating it though, and escaping from Sarnow, even with a suborned crew would be near impossible.
 
@Durin

1) Since humans are undergoing changes that make them better at combat does it seem like human Avernites are becoming more used to handling emotional trauma? I mean things like PSTD affecting them less?
1a) Do the natives of Avernus seem like they don't actually suffer from any mental issues one would find among humans for living on a deathworld like Avernus?

2) Is it likely that there are beings or people on Avernus that can either leave under their own power or make something that can?

Asking about 2 since you did mention that there was at least one Avernus race with tech level over 20. Found it odd when IIRC you mentioned that there aren't anything on Avernus that can leave it considering what some of them are capable of and some having really high tech that should let them make something like space ships.

Though I was assuming you were talking about the wildlife but want to make sure. Though would still be surprised that Avernus couldn't make an animal that could considering Tyranids are a thing.
Yes to all
 
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