I think we should be more fearful of the orks then chaos (ooooh boy, can't believe im saying that...) cas orks grow exponentially if you let them.
Lovely, unfortunately expensive as hell.Not only does it kill Gargants (which frakking sucks without a Titan Legion of our own) and Stompas but it also deep strikes Helguard while supplying amazing CAS. Thoughts on using a few actions on this?
Ah the wonders of being an incredibly strange size warping fish in a very big pond. (As we're apparently sitting on the thing that has access to the reset button, but we're also really small.)Aside from the tech share idea we're kinda stuck with just stamping down on any local threats hard.
Once the colonies come fully online we will have the numbers to deal with regular T2 Waaghs. We just need to hold out until then.I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
As @Azgrin said, the colonies should hopefully give us a significant boost.I think we should exterminatous the ork worlds so we don't have to fight that Waagh. We need time to grow and every turn not fighting a Waagh is a turn where we grow stronger or bring out some new weapon. If we have to keep fighting a Waagh every 3 turns (hope these is not the new normal) than we will eventually be warn down.
No problems with subsidising, in fact I think we should be using trust resources to subsidies other things like shipyards in the colonies, building Ramillies and advanced forges on other worlds ect.Ok than since exterminatous will not be gaining traction. Let's move onto other more important things.
With the banking reform I also wish people subsidizing the building of merchant ships. We need to improve our logistics and trade among all worlds in the Trust. If building merchant ships is similar to escorts and destroyers we can build 1000 over a decade. Which would greatly help the Trust. We should also consider renting any space we have left over in our merchant fleet to the colonies.
Also we need to look at getting abacus on as many ships as feasible. Right now we have Ridicully and the order of omens to thanks for us being able to get the terrain ready for invaders a decade in advance.
We need to also offer assistance to Dragon nest on getting there industry and administration up to standard. They are a large somewhat friendly nieghbor that if we can get producing as much as the Trust would be a huge advantage over most of the problems we are facing. I checked the information sheet and one forge on Avernus was producing more am than them.
How much can we raise before we start hurting economic growth?you will have to talk about higher taxes before the trust does anything like this, as things stand it can just pay for its current duties
Can we form a special council to study and find out how much we can tax? Like can we have a progressive tax system? Or do we not want to make it too complicated.given that the trust is taxing planetary governments rather then the general populace, unknown
1. Yes@Durin
1. Is the Trust able to set up mining operations on a Cthonian planet?
2. What is Lin/the Trust's word on kinda non sapient, but symbiotic beings in humans (that were not there originally like bacteria)?
3. Has Rotbart had an update on how those raids on our colonies went? Thumbs up or thumbs down?
I'm almost certain that all the great ones plus arethra could. Unborn probably could.@Durin
1) Since humans are undergoing changes that make them better at combat does it seem like human Avernites are becoming more used to handling emotional trauma? I mean things like PSTD affecting them less?
1a) Do the natives of Avernus seem like they don't actually suffer from any mental issues one would find among humans for living on a deathworld like Avernus?
2) Is it likely that there are beings or people on Avernus that can either leave under their own power or make something that can?
Asking about 2 since you did mention that there was at least one Avernus race with tech level over 20. Found it odd when IIRC you mentioned that there aren't anything on Avernus that can leave it considering what some of them are capable of and some having really high tech that should let them make something like space ships.
Though I was assuming you were talking about the wildlife but want to make sure. Though would still be surprised that Avernus couldn't make an animal that could considering Tyranids are a thing.
Yes to all@Durin
1) Since humans are undergoing changes that make them better at combat does it seem like human Avernites are becoming more used to handling emotional trauma? I mean things like PSTD affecting them less?
1a) Do the natives of Avernus seem like they don't actually suffer from any mental issues one would find among humans for living on a deathworld like Avernus?
2) Is it likely that there are beings or people on Avernus that can either leave under their own power or make something that can?
Asking about 2 since you did mention that there was at least one Avernus race with tech level over 20. Found it odd when IIRC you mentioned that there aren't anything on Avernus that can leave it considering what some of them are capable of and some having really high tech that should let them make something like space ships.
Though I was assuming you were talking about the wildlife but want to make sure. Though would still be surprised that Avernus couldn't make an animal that could considering Tyranids are a thing.